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	<title>XP 스크립트</title>
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	<updated>2026-08-20T04:52:57+09:00</updated>
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	<generator>Rhymix</generator>
		<entry>
		<title>[XP/VX/VXA] Doodad&#039;s Editor by newold</title>
		<link rel="alternate" type="text/html" href="https://avangs.info/rgss_xp/1819876"/>
	<link rel="replies" type="text/html" href="https://avangs.info/rgss_xp/1819876#comment"/>		<id>https://avangs.info/rgss_xp/1819876</id>
		<published>2020-07-12T21:43:33+09:00</published>
		<updated>2020-07-12T21:44:35+09:00</updated>
		<author>
			<name>Alkaid</name>
		</author>
		<summary type="text">Forum thread: https://forum.chaos-project.com/index.php/topic,15949.0.html https://forums.rpgmakerweb.com/index.php?threads/doodadss-editor-embellish-your-maps-with-this-editor-compatible-with-rpg-maker-xp-vx-and-ace.101006/ RPG 만들기의 디버그모드에서 실행할 수 있는 맵편집툴입니다. 해당 툴을 작업중인 프로젝트에 설치한 뒤 디버그 모드로 게임을 구동시키고(알만툴에서 게임을 실행시키면 디버그 모드로 실...</summary>
	<content type="html">&lt;p&gt;Forum thread: https://forum.chaos-project.com/index.php/topic,15949.0.html&lt;/p&gt; &lt;p&gt; https://forums.rpgmakerweb.com/index.php?threads/doodadss-editor-embellish-your-maps-with-this-editor-compatible-with-rpg-maker-xp-vx-and-ace.101006/&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt; RPG 만들기의 디버그모드에서 실행할 수 있는 맵편집툴입니다. 해당 툴을 작업중인 프로젝트에 설치한 뒤 디버그 모드로 게임을 구동시키고(알만툴에서 게임을 실행시키면 디버그 모드로 실행되는 것 아시죠) F8을 누르면 맵 편집기로 들어갑니다.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;작동예시: https://www.youtube.com/watch?v=pJU2QAhAI84&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;Download: http://www.mediafire.com/file/aze4r7pgv6t5tg6/Doodads_Editor.rar/file&lt;/p&gt;</content>	<category term="969523" label="제작도구" />		</entry><entry>
		<title>Taylor&#039;s Simple Message System 2000</title>
		<link rel="alternate" type="text/html" href="https://avangs.info/rgss_xp/1819222"/>
	<link rel="replies" type="text/html" href="https://avangs.info/rgss_xp/1819222#comment"/>		<id>https://avangs.info/rgss_xp/1819222</id>
		<published>2020-07-05T17:58:33+09:00</published>
		<updated>2020-07-05T17:58:33+09:00</updated>
		<author>
			<name>Alkaid</name>
		</author>
		<summary type="text">Forum thread: https://forums.rpgmakerweb.com/index.php?threads/taylors-simple-message-system-2000.99790/ RPG 만들기 2000 스타일의 메세지 시스템...이라고 합니다. 스크립트: http://taylor.revasser.net/misc/rmxp-simplemessage2k/ (실행은 데모를 다운해서 확인해 보세요)</summary>
	<content type="html">&lt;p&gt;Forum thread: https://forums.rpgmakerweb.com/index.php?threads/taylors-simple-message-system-2000.99790/&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt; RPG 만들기 2000 스타일의 메세지 시스템...이라고 합니다.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;스크립트: http://taylor.revasser.net/misc/rmxp-simplemessage2k/&lt;/p&gt; &lt;p&gt;(실행은 데모를 다운해서 확인해 보세요)&lt;/p&gt; &lt;p&gt; &lt;/p&gt;</content>	<category term="247722" label="메시지" />		</entry><entry>
		<title>한글조합입력기(영어가능)</title>
		<link rel="alternate" type="text/html" href="https://avangs.info/rgss_xp/1788857"/>
	<link rel="replies" type="text/html" href="https://avangs.info/rgss_xp/1788857#comment"/>		<id>https://avangs.info/rgss_xp/1788857</id>
		<published>2019-11-10T18:53:52+09:00</published>
		<updated>2019-11-10T18:53:52+09:00</updated>
		<author>
			<name>조규진1</name>
		</author>
		<summary type="text">숫자와 몇몇 기호도 입력할 수 있습니다. * L / R 버튼(Q, Page Up / W, Page Down): 결정 버튼으로 바로 이동, 또는 원래 자리로 돌아가기 * 입력한 이름 앞뒤의 공백을 제거합니다. * 결정 버튼을 눌렀을 때 입력한 이름이 없거나 공백 뿐이면 이름을 변경하지 않은 것으로 처리합니다. 버그 제보 환영합니다.</summary>
	<content type="html">&lt;p&gt;&lt;img alt=&quot;K-003.jpg&quot; src=&quot;http://avangs.info/./files/attach/images/247716/857/788/001/2de552c3e2ecb0d851b4524ece3e54a4.jpg&quot; /&gt;&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/XgI2SgjfA7w&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;숫자와 몇몇 기호도 입력할 수 있습니다.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;* L / R 버튼(Q, Page Up / W, Page Down): 결정 버튼으로 바로 이동, 또는 원래 자리로 돌아가기&lt;/p&gt; &lt;p&gt;* 입력한 이름 앞뒤의 공백을 제거합니다.&lt;/p&gt; &lt;p&gt;* 결정 버튼을 눌렀을 때 입력한 이름이 없거나 공백 뿐이면 이름을 변경하지 않은 것으로 처리합니다.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;버그 제보 환영합니다.&lt;/p&gt;</content>	<category term="969519" label="이름입력" />		</entry><entry>
		<title>맵연결 스크립트 (데모첨부)</title>
		<link rel="alternate" type="text/html" href="https://avangs.info/rgss_xp/1708484"/>
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		<published>2018-06-15T11:35:01+09:00</published>
		<updated>2018-06-15T11:35:01+09:00</updated>
		<author>
			<name>게임애호가</name>
		</author>
		<summary type="text">원본 링크 https://github.com/wachunga/rmxp-maplinks 선행 스크립트로 위쪽에 SDK가 있어야 한다고 합니다. 데모버전 스크립트의 것은 1.5버전</summary>
	<content type="html">&lt;p&gt;원본 링크 https://github.com/wachunga/rmxp-maplinks&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;선행 스크립트로 위쪽에 SDK가 있어야 한다고 합니다.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;데모버전 스크립트의 것은 1.5버전&lt;/p&gt;</content>	<category term="969512" label="맵/타일" />		</entry><entry>
		<title>전투중에 장비들 교체하기</title>
		<link rel="alternate" type="text/html" href="https://avangs.info/rgss_xp/1655238"/>
	<link rel="replies" type="text/html" href="https://avangs.info/rgss_xp/1655238#comment"/>		<id>https://avangs.info/rgss_xp/1655238</id>
		<published>2017-08-19T15:23:41+09:00</published>
		<updated>2018-11-14T21:31:49+09:00</updated>
		<author>
			<name>레이스89</name>
		</author>
		<summary type="text">출처: http://forum.chaos-project.com/index.php/topic,15782.msg195941.html#msg195941 요즘 RMMV과 다른 최근판들은 이 기능을 스크립트로 만들었지만 RMXP에는 이런 스크립트가 없었어 제가 할라고 했지만, 계속 오류가 발생되었습니다. 해외커뮤니티 Chaos Project에서 도음을 요청하다가 kk20님이 저를 도와주시고 이제 제가 자세한 방법을 고유합니다. 그분이 이 스크립트를 만들었다고 생각하면 됩니다. 경고: 시도하기전에...</summary>
	<content type="html">&lt;p&gt;&lt;u&gt;출처:&lt;/u&gt; http://forum.chaos-project.com/index.php/topic,15782.msg195941.html#msg195941&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;요즘 RMMV과 다른 최근판들은 이 기능을 스크립트로 만들었지만 RMXP에는 이런 스크립트가 없었어 제가 할라고 했지만, 계속 오류가 발생되었습니다.&lt;/p&gt; &lt;p&gt;해외커뮤니티 Chaos Project에서 도음을 요청하다가 &lt;strong&gt;kk20님&lt;/strong&gt;이 저를 도와주시고 이제 제가 자세한 방법을 고유합니다. 그분이 이 스크립트를 만들었다고 생각하면 됩니다.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;&lt;span style=&quot;color:#e74c3c;&quot;&gt;&lt;strong&gt;경고: 시도하기전에 주프로젝트를 저장하고 백업을 하십시오! 실수하면 게임이 완전히 발생 안 할수도 있습니다!! &lt;/strong&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;1) RMXP에서 스크립트 편집기를 열어십시오 (F11단축키 누르도 됩니다)&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;2) 기초스크립트 중에서 Scene_Battle1을 찾으십시오. Line 26있는데 이것을 찾고:&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt; s1 = $data_system.words.attack&lt;br /&gt; s2 = $data_system.words.skill&lt;br /&gt; s3 = $data_system.words.guard&lt;br /&gt; s4 = $data_system.words.item&lt;br /&gt; @actor_command_window = Window_Command.new(160, [s1, s2, s3, s4])&lt;br /&gt; @actor_command_window.y = 160&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;이걸로 수정하십시오:&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt; s1 = $data_system.words.attack&lt;br /&gt; s2 = $data_system.words.skill&lt;br /&gt;&lt;strong&gt; s3 = $data_system.words.equip&lt;/strong&gt;&lt;br /&gt; s4 = $data_system.words.guard&lt;br /&gt; s5 = $data_system.words.item&lt;br /&gt; &lt;strong&gt;@actor_command_window = Window_Command.new(160, [s1, s2, s3, s4, s5])&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt; @actor_command_window.y = 120&lt;/strong&gt;&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;이러면 전투메뉴에서 장비할 선택이 생깁니다. 선택할꺼가 하나 더생겼니까 메뉴 사이즈도 조절해야 합니다. @actor_command_window.y 값을 120으로 수정하십시오. Scene_Battle1수정은 끝이에요.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;3) 그 다음은 Scene_Battle3을 찾으십시오. 수정할겄은 Line 119입니다:&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt; if Input.trigger?(Input::C)&lt;br /&gt; # 액터 커멘드 윈도우의 커서 위치에서 분기&lt;br /&gt; case @actor_command_window.index&lt;br /&gt; when 0 # 공격&lt;br /&gt; # 결정 SE 를 연주&lt;br /&gt; $game_system.se_play($data_system.decision_se)&lt;br /&gt; # 액션을 설정&lt;br /&gt; @active_battler.current_action.kind = 0&lt;br /&gt; @active_battler.current_action.basic = 0&lt;br /&gt; # 에너미의 선택을 개시&lt;br /&gt; start_enemy_select&lt;br /&gt; when 1 # 스킬&lt;br /&gt; # 결정 SE 를 연주&lt;br /&gt; $game_system.se_play($data_system.decision_se)&lt;br /&gt; # 액션을 설정&lt;br /&gt; @active_battler.current_action.kind = 1&lt;br /&gt; # 스킬의 선택을 개시&lt;br /&gt; start_skill_select&lt;br /&gt; when 2 # 방어&lt;br /&gt; # 결정 SE 를 연주&lt;br /&gt; $game_system.se_play($data_system.decision_se)&lt;br /&gt; # 액션을 설정&lt;br /&gt; @active_battler.current_action.kind = 0&lt;br /&gt; @active_battler.current_action.basic = 1&lt;br /&gt; # 다음의 액터의 커멘드 입력에&lt;br /&gt; phase3_next_actor&lt;br /&gt; when 3 # 아이템&lt;br /&gt; # 결정 SE 를 연주&lt;br /&gt; $game_system.se_play($data_system.decision_se)&lt;br /&gt; # 액션을 설정&lt;br /&gt; @active_battler.current_action.kind = 2&lt;br /&gt; # 아이템의 선택을 개시&lt;br /&gt; start_item_select&lt;br /&gt; end&lt;br /&gt; return&lt;br /&gt; end&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;여기에서 저번 Scene_Battle1에서 해당되는 숫자로 변경하고 장비할 기능을 사입해야합니다. 저 처럼 장비를 2로 선택했으면 그냥 방어를 when 3으로 바꾸다가 아이템을 when 4로 바꾸십시오. 그 다음은 1과 3 사이에서 이겄을 사입하십시오:&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;&lt;strong&gt; when 2 # 장비&lt;br /&gt; $game_system.se_play($data_system.decision_se)&lt;br /&gt; Graphics.freeze&lt;br /&gt; @status_window.visible = false&lt;br /&gt; @actor_command_window.visible = false&lt;br /&gt; @spriteset.toggle_viewports&lt;br /&gt; s = Sceneless_Equip.new(@active_battler.id)&lt;br /&gt; s.main&lt;br /&gt; @spriteset.toggle_viewports&lt;br /&gt; @status_window.visible = true&lt;br /&gt; @actor_command_window.visible = true&lt;br /&gt; Graphics.transition&lt;/strong&gt;&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;하지만 아직은 끝이 아닙니다. 스크립트 하나를 사입해야 합니다.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;4) 새로운 스크립트를 사입해야합니다. Scene Debug 아래 사입할라면 키보드에서 Ins키를 누루십시오. 무조건 Main 우에 있어야합니다.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;&lt;u&gt;스키립트목록은:&lt;/u&gt;&lt;/p&gt; &lt;p&gt;(다른 스크립트들)&lt;/p&gt; &lt;p&gt;Scene_Debug&lt;br /&gt;&lt;strong&gt;(새 스크립트) &amp;lt;---&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;Main&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;이렇게 생겨야합니다.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;그 새 스크립트를 Sceneless_Debug라고 이름을 정하십시오. 거기에서 이것을 복사하고 붙여놓십시오:&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;&lt;strong&gt;class Sceneless_Equip&lt;br /&gt; #--------------------------------------------------------------------------&lt;br /&gt; # * Object Initialization&lt;br /&gt; # actor_index : actor index&lt;br /&gt; # equip_index : equipment index&lt;br /&gt; #--------------------------------------------------------------------------&lt;br /&gt; def initialize(actor_index = 0, equip_index = 0)&lt;br /&gt; @actor_index = actor_index&lt;br /&gt; @equip_index = equip_index&lt;br /&gt; end&lt;br /&gt; #--------------------------------------------------------------------------&lt;br /&gt; # * Main Processing&lt;br /&gt; #--------------------------------------------------------------------------&lt;br /&gt; def main&lt;br /&gt; # Get actor&lt;br /&gt; @actor = $game_actors[@actor_index]&lt;br /&gt; # Make windows&lt;br /&gt; @help_window = Window_Help.new&lt;br /&gt; @left_window = Window_EquipLeft.new(@actor)&lt;br /&gt; @right_window = Window_EquipRight.new(@actor)&lt;br /&gt; @item_window1 = Window_EquipItem.new(@actor, 0)&lt;br /&gt; @item_window2 = Window_EquipItem.new(@actor, 1)&lt;br /&gt; @item_window3 = Window_EquipItem.new(@actor, 2)&lt;br /&gt; @item_window4 = Window_EquipItem.new(@actor, 3)&lt;br /&gt; @item_window5 = Window_EquipItem.new(@actor, 4)&lt;br /&gt; # Associate help window&lt;br /&gt; @right_window.help_window = @help_window&lt;br /&gt; @item_window1.help_window = @help_window&lt;br /&gt; @item_window2.help_window = @help_window&lt;br /&gt; @item_window3.help_window = @help_window&lt;br /&gt; @item_window4.help_window = @help_window&lt;br /&gt; @item_window5.help_window = @help_window&lt;br /&gt; # Set cursor position&lt;br /&gt; @right_window.index = @equip_index&lt;br /&gt; @abort = false&lt;br /&gt; refresh&lt;br /&gt; # Execute transition&lt;br /&gt; Graphics.transition&lt;br /&gt; # Main loop&lt;br /&gt; loop do&lt;br /&gt; # Update game screen&lt;br /&gt; Graphics.update&lt;br /&gt; # Update input information&lt;br /&gt; Input.update&lt;br /&gt; # Frame update&lt;br /&gt; update&lt;br /&gt; # Abort loop if screen is changed&lt;br /&gt; break if @abort&lt;br /&gt; end&lt;br /&gt; # Prepare for transition&lt;br /&gt; Graphics.freeze&lt;br /&gt; # Dispose of windows&lt;br /&gt; @help_window.dispose&lt;br /&gt; @left_window.dispose&lt;br /&gt; @right_window.dispose&lt;br /&gt; @item_window1.dispose&lt;br /&gt; @item_window2.dispose&lt;br /&gt; @item_window3.dispose&lt;br /&gt; @item_window4.dispose&lt;br /&gt; @item_window5.dispose&lt;br /&gt; end&lt;br /&gt; #--------------------------------------------------------------------------&lt;br /&gt; # * Refresh&lt;br /&gt; #--------------------------------------------------------------------------&lt;br /&gt; def refresh&lt;br /&gt; # Set item window to visible&lt;br /&gt; @item_window1.visible = (@right_window.index == 0)&lt;br /&gt; @item_window2.visible = (@right_window.index == 1)&lt;br /&gt; @item_window3.visible = (@right_window.index == 2)&lt;br /&gt; @item_window4.visible = (@right_window.index == 3)&lt;br /&gt; @item_window5.visible = (@right_window.index == 4)&lt;br /&gt; # Get currently equipped item&lt;br /&gt; item1 = @right_window.item&lt;br /&gt; # Set current item window to @item_window&lt;br /&gt; case @right_window.index&lt;br /&gt; when 0&lt;br /&gt; @item_window = @item_window1&lt;br /&gt; when 1&lt;br /&gt; @item_window = @item_window2&lt;br /&gt; when 2&lt;br /&gt; @item_window = @item_window3&lt;br /&gt; when 3&lt;br /&gt; @item_window = @item_window4&lt;br /&gt; when 4&lt;br /&gt; @item_window = @item_window5&lt;br /&gt; end&lt;br /&gt; # If right window is active&lt;br /&gt; if @right_window.active&lt;br /&gt; # Erase parameters for after equipment change&lt;br /&gt; @left_window.set_new_parameters(nil, nil, nil)&lt;br /&gt; end&lt;br /&gt; # If item window is active&lt;br /&gt; if @item_window.active&lt;br /&gt; # Get currently selected item&lt;br /&gt; item2 = @item_window.item&lt;br /&gt; # Change equipment&lt;br /&gt; last_hp = @actor.hp&lt;br /&gt; last_sp = @actor.sp&lt;br /&gt; @actor.equip(@right_window.index, item2 == nil ? 0 : item2.id)&lt;br /&gt; # Get parameters for after equipment change&lt;br /&gt; new_atk = @actor.atk&lt;br /&gt; new_pdef = @actor.pdef&lt;br /&gt; new_mdef = @actor.mdef&lt;br /&gt; # Return equipment&lt;br /&gt; @actor.equip(@right_window.index, item1 == nil ? 0 : item1.id)&lt;br /&gt; @actor.hp = last_hp&lt;br /&gt; @actor.sp = last_sp&lt;br /&gt; # Draw in left window&lt;br /&gt; @left_window.set_new_parameters(new_atk, new_pdef, new_mdef)&lt;br /&gt; end&lt;br /&gt; end&lt;br /&gt; #--------------------------------------------------------------------------&lt;br /&gt; # * Frame Update&lt;br /&gt; #--------------------------------------------------------------------------&lt;br /&gt; def update&lt;br /&gt; # Update windows&lt;br /&gt; @left_window.update&lt;br /&gt; @right_window.update&lt;br /&gt; @item_window.update&lt;br /&gt; refresh&lt;br /&gt; # If right window is active: call update_right&lt;br /&gt; if @right_window.active&lt;br /&gt; update_right&lt;br /&gt; return&lt;br /&gt; end&lt;br /&gt; # If item window is active: call update_item&lt;br /&gt; if @item_window.active&lt;br /&gt; update_item&lt;br /&gt; return&lt;br /&gt; end&lt;br /&gt; end&lt;br /&gt; #--------------------------------------------------------------------------&lt;br /&gt; # * Frame Update (when right window is active)&lt;br /&gt; #--------------------------------------------------------------------------&lt;br /&gt; def update_right&lt;br /&gt; # If B button was pressed&lt;br /&gt; if Input.trigger?(Input::B)&lt;br /&gt; # Play cancel SE&lt;br /&gt; $game_system.se_play($data_system.cancel_se)&lt;br /&gt; # Switch to menu screen&lt;br /&gt; @abort = true&lt;br /&gt; return&lt;br /&gt; end&lt;br /&gt; # If C button was pressed&lt;br /&gt; if Input.trigger?(Input::C)&lt;br /&gt; # If equipment is fixed&lt;br /&gt; if @actor.equip_fix?(@right_window.index)&lt;br /&gt; # Play buzzer SE&lt;br /&gt; $game_system.se_play($data_system.buzzer_se)&lt;br /&gt; return&lt;br /&gt; end&lt;br /&gt; # Play decision SE&lt;br /&gt; $game_system.se_play($data_system.decision_se)&lt;br /&gt; # Activate item window&lt;br /&gt; @right_window.active = false&lt;br /&gt; @item_window.active = true&lt;br /&gt; @item_window.index = 0&lt;br /&gt; return&lt;br /&gt; end&lt;br /&gt; end&lt;br /&gt; #--------------------------------------------------------------------------&lt;br /&gt; # * Frame Update (when item window is active)&lt;br /&gt; #--------------------------------------------------------------------------&lt;br /&gt; def update_item&lt;br /&gt; # If B button was pressed&lt;br /&gt; if Input.trigger?(Input::B)&lt;br /&gt; # Play cancel SE&lt;br /&gt; $game_system.se_play($data_system.cancel_se)&lt;br /&gt; # Activate right window&lt;br /&gt; @right_window.active = true&lt;br /&gt; @item_window.active = false&lt;br /&gt; @item_window.index = -1&lt;br /&gt; return&lt;br /&gt; end&lt;br /&gt; # If C button was pressed&lt;br /&gt; if Input.trigger?(Input::C)&lt;br /&gt; # Play equip SE&lt;br /&gt; $game_system.se_play($data_system.equip_se)&lt;br /&gt; # Get currently selected data on the item window&lt;br /&gt; item = @item_window.item&lt;br /&gt; # Change equipment&lt;br /&gt; @actor.equip(@right_window.index, item == nil ? 0 : item.id)&lt;br /&gt; # Activate right window&lt;br /&gt; @right_window.active = true&lt;br /&gt; @item_window.active = false&lt;br /&gt; @item_window.index = -1&lt;br /&gt; # Remake right window and item window contents&lt;br /&gt; @right_window.refresh&lt;br /&gt; @item_window.refresh&lt;br /&gt; return&lt;br /&gt; end&lt;br /&gt; end&lt;br /&gt; end&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt; #--------------------------------------------------------------------------&lt;br /&gt; # * Toggle Viewports&lt;br /&gt; #-------------------------------------------------------------------------- &lt;br /&gt; class Spriteset_Battle&lt;br /&gt; def toggle_viewports&lt;br /&gt; @viewport1.visible = @viewport2.visible = &lt;br /&gt; @viewport3.visible = @viewport4.visible = !@viewport1.visible&lt;br /&gt; end&lt;br /&gt; end&lt;/strong&gt;&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;5) 그 다음은 프로젝트를 저장하고 데이타 베이스 (F9단축키) 에서 적 그룹태브에서 전투실험을 하십시오. 올바르게 했으면 진행이 잘 되야합니다!&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;&lt;img alt=&quot;전투1.png&quot; src=&quot;http://avangs.info/./files/attach/images/247716/238/655/001/35886986775eda5c8a1b5776cbe6835c.png&quot; /&gt;&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;&lt;img alt=&quot;전투2.png&quot; src=&quot;http://avangs.info/./files/attach/images/247716/238/655/001/852ab87330232f92c44d994b9bf216cf.png&quot; /&gt;&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;읽어 주셨어 감사합니다! ^^&lt;/p&gt; &lt;p&gt; &lt;/p&gt;</content>	<category term="247721" label="전투" />		</entry><entry>
		<title>인터넷 웹 상에서의 시간을 취득하는 스크립트</title>
		<link rel="alternate" type="text/html" href="https://avangs.info/rgss_xp/1576125"/>
	<link rel="replies" type="text/html" href="https://avangs.info/rgss_xp/1576125#comment"/>		<id>https://avangs.info/rgss_xp/1576125</id>
		<published>2016-05-24T02:18:18+09:00</published>
		<updated>2018-05-03T19:17:52+09:00</updated>
		<author>
			<name>이우</name>
		</author>
		<summary type="text">=begin title WebTime class author jubin-park refer EFE&#039;s WinHttp Request date 2015.12.12 syntax Ruby (XP/VX/VXA) =end class WebTime &lt; Time def self.new; now() end def self.year; now.year() end def self.mon; now.mon() end def self.mday; now.mday() end def self.hour; now.hour() end def self.min; now.min() end def self.sec; now.sec() end def self.now n = 0; data = String.new t_p = Time.now req = s2u(E...</summary>
	<content type="html">&lt;p&gt;=begin&lt;br /&gt; title WebTime class&lt;br /&gt; &lt;br /&gt; author jubin-park&lt;br /&gt; refer EFE&#039;s WinHttp Request&lt;br /&gt; date 2015.12.12&lt;br /&gt; syntax Ruby (XP/VX/VXA)&lt;br /&gt;=end&lt;/p&gt; &lt;p&gt;class WebTime &amp;lt; Time&lt;br /&gt; def self.new; now() end&lt;br /&gt; def self.year; now.year() end&lt;br /&gt; def self.mon; now.mon() end&lt;br /&gt; def self.mday; now.mday() end&lt;br /&gt; def self.hour; now.hour() end&lt;br /&gt; def self.min; now.min() end&lt;br /&gt; def self.sec; now.sec() end&lt;br /&gt; def self.now&lt;br /&gt; n = 0; data = String.new&lt;br /&gt; t_p = Time.now&lt;br /&gt; req = s2u(EFE.request(&#039;www.webtour.com&#039;, &#039;/GInfo/time.asp?Code=A&#039;, 999999))&lt;br /&gt; # 실패 시 로컬 시간 반환&lt;br /&gt; return Time.now if req == &quot;\000&quot;&lt;br /&gt; t_l = Time.now&lt;br /&gt; req.scan(/&amp;lt;td width=&quot;134&quot;&amp;gt;(.*)&amp;lt;\/td&amp;gt;/) do |w|&lt;br /&gt; n += 1&lt;br /&gt; if n == 20&lt;br /&gt; data &amp;lt;&amp;lt; $1&lt;br /&gt; break&lt;br /&gt; end&lt;br /&gt; end&lt;br /&gt; req = nil&lt;br /&gt; data = data.scan /(\d+)\/(\d+)\/(\d+) 오(전|후) (\d+):(\d+):(\d+)/&lt;br /&gt; # 실패 시 로컬 시간 반환&lt;br /&gt; return Time.now if data == []&lt;br /&gt; data.flatten!&lt;br /&gt; data[3] = 0 if data[3] == &#039;전&#039; # 오전 +0&lt;br /&gt; data[3] = 12 if data[3] == &#039;후&#039; # 오후 +12&lt;br /&gt; data[4] = 0 if data[3] == 0 &amp;amp;&amp;amp; data[4] == &#039;12&#039; # 오전 12시 = 오전 0시&lt;br /&gt; data[4] = 0 if data[3] == 12 &amp;amp;&amp;amp; data[4] == &#039;12&#039; # 오후 12시 = 오후 0시&lt;br /&gt; for i in 0...data.size&lt;br /&gt; data[i] = data[i].to_i&lt;br /&gt; end&lt;br /&gt; data[0] += 2000&lt;br /&gt; data[4] += data[3] # AM/PM 적용 뒤&lt;br /&gt; data.delete_at(3) # 삭제&lt;br /&gt; data[1] = case data[1] # 달&lt;br /&gt; when 1; &#039;jan&#039;&lt;br /&gt; when 2; &#039;feb&#039;&lt;br /&gt; when 3; &#039;mar&#039;&lt;br /&gt; when 4; &#039;apr&#039;&lt;br /&gt; when 5; &#039;may&#039;&lt;br /&gt; when 6; &#039;jun&#039;&lt;br /&gt; when 7; &#039;jul&#039;&lt;br /&gt; when 8; &#039;aug&#039;&lt;br /&gt; when 9; &#039;sep&#039;&lt;br /&gt; when 10; &#039;oct&#039;&lt;br /&gt; when 11; &#039;nov&#039;&lt;br /&gt; when 12; &#039;dec&#039;&lt;br /&gt; end&lt;br /&gt; return Time.local(*data) + (t_l - t_p) # 오차값 가산&lt;br /&gt; end&lt;br /&gt;end&lt;/p&gt; &lt;p&gt;=begin&lt;br /&gt;===============================================================================&lt;br /&gt; EFE&#039;s Request Script&lt;br /&gt; Version: RGSS &amp;amp; RGSS2 &amp;amp; RGSS3&lt;br /&gt; Special thanks : Ryex, Gustavo Bicalho, Kubiwa Taicho&lt;br /&gt;===============================================================================&lt;br /&gt; This script will allow to request to some servers WITHOUT posting. (Only GET)&lt;br /&gt;--------------------------------------------------------------------------------&lt;br /&gt;Used WINAPI functions:&lt;/p&gt; &lt;p&gt;WinHTTPOpen&lt;br /&gt;WinnHTTLConnect&lt;br /&gt;WinHTTPOpenRequest&lt;br /&gt;WinHTTPSendRequest&lt;br /&gt;WinHTTPReceiveResponse&lt;br /&gt;WinHttpQueryDataAvailable&lt;br /&gt;WinHttpReadData&lt;/p&gt; &lt;p&gt;Call:&lt;/p&gt; &lt;p&gt;EFE.request(host, path, post, port)&lt;/p&gt; &lt;p&gt;host : &quot;&lt;a href=&quot;http://www.rpgmakervxace.net&quot;&gt;www.rpgmakervxace.net&lt;/a&gt;&quot; (without http:// prefix)&lt;br /&gt;path : &quot;/forum/login.php&quot; ( the directory path of your php file )&lt;br /&gt;post : &quot;username=kfdsfdsl&amp;amp;password=24324234&quot;&lt;br /&gt;port : 80 is default.&lt;/p&gt; &lt;p&gt;=end&lt;/p&gt; &lt;p&gt;module EFE&lt;br /&gt; WinHttpOpen = Win32API.new(&#039;winhttp&#039;,&#039;WinHttpOpen&#039;,&quot;PIPPI&quot;,&#039;I&#039;)&lt;br /&gt; WinHttpConnect = Win32API.new(&#039;winhttp&#039;,&#039;WinHttpConnect&#039;,&quot;PPII&quot;,&#039;I&#039;)&lt;br /&gt; WinHttpOpenRequest = Win32API.new(&#039;winhttp&#039;,&#039;WinHttpOpenRequest&#039;,&quot;PPPPPII&quot;,&#039;I&#039;)&lt;br /&gt; WinHttpSendRequest = Win32API.new(&#039;winhttp&#039;,&#039;WinHttpSendRequest&#039;,&quot;PIIIIII&quot;,&#039;I&#039;)&lt;br /&gt; WinHttpReceiveResponse = Win32API.new(&#039;winhttp&#039;,&#039;WinHttpReceiveResponse&#039;,&quot;PP&quot;,&#039;I&#039;)&lt;br /&gt; WinHttpQueryDataAvailable = Win32API.new(&#039;winhttp&#039;, &#039;WinHttpQueryDataAvailable&#039;, &quot;PI&quot;, &quot;I&quot;)&lt;br /&gt; WinHttpReadData = Win32API.new(&#039;winhttp&#039;,&#039;WinHttpReadData&#039;,&quot;PPIP&quot;,&#039;I&#039;)&lt;br /&gt; &lt;br /&gt; # I took this method from Gustavo Bicalho&#039;s WebKit script. Special thanks him.&lt;br /&gt; def self.to_ws(str)&lt;br /&gt; str = str.to_s();&lt;br /&gt; wstr = &quot;&quot;;&lt;br /&gt; for i in 0..str.size&lt;br /&gt; wstr += str[i,1]+&quot;\0&quot;;&lt;br /&gt; end&lt;br /&gt; wstr += &quot;\0&quot;;&lt;br /&gt; return wstr;&lt;br /&gt; end&lt;br /&gt; &lt;br /&gt; def self.request(host, path, buf, post=&quot;&quot;,port=80)&lt;br /&gt; p = path&lt;br /&gt; if(post != &quot;&quot;)&lt;br /&gt; p = p + &quot;?&quot; + post&lt;br /&gt; end&lt;br /&gt; p = p.to_s&lt;br /&gt; pwszUserAgent = &#039;&#039;&lt;br /&gt; pwszProxyName = &#039;&#039;&lt;br /&gt; pwszProxyBypass = &#039;&#039;&lt;br /&gt; httpOpen = WinHttpOpen.call(pwszUserAgent, 0, pwszProxyName, pwszProxyBypass, 0)&lt;br /&gt; if httpOpen&lt;br /&gt; httpConnect = WinHttpConnect.call(httpOpen, to_ws(host), port, 0)&lt;br /&gt; if httpConnect&lt;br /&gt; httpOpenR = WinHttpOpenRequest.call(httpConnect, nil, to_ws(p), &quot;&quot;, &#039;&#039;,0,0)&lt;br /&gt; if httpOpenR&lt;br /&gt; httpSendR = WinHttpSendRequest.call(httpOpenR, 0, 0 , 0, 0,0,0)&lt;br /&gt; if httpSendR&lt;br /&gt; httpReceiveR = WinHttpReceiveResponse.call(httpOpenR, nil)&lt;br /&gt; if httpReceiveR&lt;br /&gt; received = 0&lt;br /&gt; httpAvailable = WinHttpQueryDataAvailable.call(httpOpenR, received)&lt;br /&gt; if httpAvailable&lt;br /&gt; ali = &#039; &#039; * buf&lt;br /&gt; n = 0&lt;br /&gt; httpRead = WinHttpReadData.call(httpOpenR, ali, buf, o=[n].pack(&#039;i!&#039;))&lt;br /&gt; n=o.unpack(&#039;i!&#039;)[0]&lt;br /&gt; return ali[0, n]&lt;br /&gt; else&lt;br /&gt; p(&quot;Error about query data available&quot;)&lt;br /&gt; end&lt;br /&gt; else&lt;br /&gt; p(&quot;Error when receiving response&quot;)&lt;br /&gt; end&lt;br /&gt; else&lt;br /&gt; p(&quot;Error when sending request&quot;)&lt;br /&gt; end&lt;br /&gt; else&lt;br /&gt; p(&quot;Error when opening request&quot;)&lt;br /&gt; end&lt;br /&gt; else&lt;br /&gt; p(&quot;Error when connecting to the host&quot;)&lt;br /&gt; end&lt;br /&gt; else&lt;br /&gt; p(&quot;Error when opening connection&quot;)&lt;br /&gt; end&lt;br /&gt; end&lt;br /&gt;end&lt;/p&gt; &lt;p&gt;## Encoding&lt;/p&gt; &lt;p&gt;MultiByteToWideChar = Win32API.new(&#039;kernel32&#039;, &#039;MultiByteToWideChar&#039;, &#039;llplpl&#039;, &#039;l&#039;)&lt;br /&gt;WideCharToMultiByte = Win32API.new(&#039;kernel32&#039;, &#039;WideCharToMultiByte&#039;, &#039;llplplpp&#039;, &#039;l&#039;)&lt;/p&gt; &lt;p&gt;def s2u(text)&lt;br /&gt; len = MultiByteToWideChar.call(0, 0, text, -1, nil, 0)&lt;br /&gt; buf = &#039;\0&#039; * (len*2)&lt;br /&gt; MultiByteToWideChar.call(0, 0, text, -1, buf, buf.size/2)&lt;br /&gt; len = WideCharToMultiByte.call(65001, 0, buf, -1, nil, 0, nil, nil)&lt;br /&gt; ret = &#039;\0&#039; * len&lt;br /&gt; WideCharToMultiByte.call(65001, 0, buf, -1, ret, ret.size, nil, nil)&lt;br /&gt; return ret.delete(&#039;\000&#039;)&lt;br /&gt;end&lt;br /&gt;&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;-------&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;여기서 보시면, 오프라인 상태에서도 컴퓨터 내부의 시간을 자동적으로 취득해옵니다..&lt;/p&gt; &lt;p&gt;잠시 잠깐 질문이라면, 오프라인 상태에서는 컴퓨터 내부 시간을 취득하지 않고, 게임 내부의 변수에 일정 값을 주는 것으로 바꾸던지.&lt;/p&gt; &lt;p&gt;아니면, 자동 게임 종료가 되거나, 게임도중 오프라인 상태라도 같은 상황이 되게끔 하려면... 어떻게 해야하나요 ㅠ&lt;/p&gt; &lt;p&gt;질문 요약하면... 오프라인상태에서는 시간을 취득하지 않고, 게임이 종료되거나, 게임 내부의 변수에 값을 대입하는 상태로 가려면 어떻게 해야합니까 ㅠ..?&lt;/p&gt;</content>	<category term="247735" label="온라인" />		</entry><entry>
		<title>착용한 장비에 따라 모습이 달라지는 스크립트 예제</title>
		<link rel="alternate" type="text/html" href="https://avangs.info/rgss_xp/1423104"/>
	<link rel="replies" type="text/html" href="https://avangs.info/rgss_xp/1423104#comment"/>		<id>https://avangs.info/rgss_xp/1423104</id>
		<published>2015-02-14T06:08:47+09:00</published>
		<updated>2016-02-29T20:37:47+09:00</updated>
		<author>
			<name>게임애호가</name>
		</author>
		<summary type="text">백호님이 올려놓은 스크립트를 번역기로 돌린뒤 예제파일로 만들어놨습니다. 사용방법은 스크립트 안에 주석이 달려있습니다. 다운받아서 예제 스크립트를 뜯어보시기 바랍니다. 이 스크립트를 사용하기 위해서는 장비별로 캐릭칩이 많이 필요할겁니다...</summary>
	<content type="html">&lt;p&gt;백호님이 올려놓은 스크립트를 번역기로 돌린뒤 예제파일로 만들어놨습니다.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;사용방법은 스크립트 안에 주석이 달려있습니다.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;다운받아서 예제 스크립트를 뜯어보시기 바랍니다.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;이 스크립트를 사용하기 위해서는 장비별로 캐릭칩이 많이 필요할겁니다...&lt;/p&gt;</content>	<category term="247730" label="장비" />		</entry><entry>
		<title>[All RGSS] File-Ex</title>
		<link rel="alternate" type="text/html" href="https://avangs.info/rgss_xp/1411202"/>
	<link rel="replies" type="text/html" href="https://avangs.info/rgss_xp/1411202#comment"/>		<id>https://avangs.info/rgss_xp/1411202</id>
		<published>2014-12-29T17:26:44+09:00</published>
		<updated>2016-03-05T10:47:12+09:00</updated>
		<author>
			<name>Cheapmunk</name>
		</author>
		<summary type="text">주의 : 이 스크립트를 악용하여 사용자 컴퓨터에 악영향을 끼치는 행위는 절대로 하지 마십시오. 위 사항을 숙지하였으며 이 링크를 누르면 다운로드 합니다. File-Ex는 기존 File 클래스에 없는 기능 몇가지를 넣은 것이며, 아래와 같은 함수가 있습니다. 파일 다운로드 파일 복사 파일 실행 파일 다운로드 File.download(&quot;다운로드 주소&quot;, &quot;다운로드 받을 폴더 또는 파일명&quot;) `예제 1) &#039;~게임 폴더/Data&#039; 폴더에 &#039;나눔고딕 폰트.e...</summary>
	<content type="html">&lt;span style=&quot;font-size:12px;&quot;&gt;&lt;/span&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;/span&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-size:10pt;&quot;&gt;&lt;font style=&quot;background-color:rgb(255,0,0);&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔명조&#039;, NanumMyeongjo, &#039;돋움&#039;;font-size:14pt;&quot;&gt;&lt;span style=&quot;color:rgb(255,255,255);font-size:12pt;background-color:rgb(255,0,0);&quot;&gt;주의 : 이 스크립트를 악용하여 사용자 컴퓨터에 악영향을 끼치는 행위는 절대로 하지 마십시오&lt;/span&gt;&lt;span style=&quot;color:rgb(255,255,255);font-size:12pt;background-color:rgb(255,0,0);&quot;&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;a href=&quot;http://avangs.info/?module=file&amp;amp;act=procFileDownload&amp;amp;file_srl=1411262&amp;amp;sid=8a5c8b367555d868825a7891cffff067&amp;amp;module_srl=247716&quot;&gt;&lt;span style=&quot;color:rgb(0,117,200);font-size:14px;&quot;&gt;위 사항을 숙지하였으며 이 링크를 누르면 다운로드 합니다.&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;File-Ex는 기존 File 클래스에 없는 기능 몇가지를 넣은 것이며, 아래와 같은 함수가 있습니다.&lt;/span&gt;&lt;/p&gt; &lt;ul&gt;&lt;li style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;u&gt;&lt;strong&gt;&lt;font color=&quot;#252525&quot;&gt;파일 다운로드&lt;/font&gt;&lt;/strong&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;li style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;u&gt;&lt;strong&gt;&lt;font color=&quot;#252525&quot;&gt;파일 복사&lt;/font&gt;&lt;/strong&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;li style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;u&gt;&lt;strong&gt;&lt;font color=&quot;#252525&quot;&gt;파일 실행&lt;/font&gt;&lt;/strong&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔명조&#039;, NanumMyeongjo, &#039;돋움&#039;;font-size:18pt;&quot;&gt;파일 다운로드&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;strong&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;File.download(&quot;다운로드 주소&quot;, &quot;다운로드 받을 폴더 또는 파일명&lt;/span&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&quot;)&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;`예제 1) &lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;font color=&quot;#009e25&quot;&gt;&#039;~게임 폴더/Data&#039; 폴더에 &#039;나눔고딕 폰트.exe&#039; 라는 이름으로 저장합니다.&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;File.download(&quot;&lt;/span&gt;&lt;a href=&quot;http://cdn.naver.com/naver/NanumFont/setup/NanumFontSetup_TTF_GOTHIC_hangeulcamp.exe&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;http://cdn.naver.com/naver/NanumFont/setup/NanumFontSetup_TTF_GOTHIC_hangeulcamp.exe&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&quot;,&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&quot;./Data/나눔고딕 폰트.exe&quot;)&lt;/span&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;``예제 2) &lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;font color=&quot;#009e25&quot;&gt;&#039;바탕화면&#039;에 그림 파일 &#039;logo.png&#039; 라는 이름으로 저장합니다.&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;File.download(&#039;http://avangs.info/files/attach/images/1358659/3d9b76c6481f5f35c5a4930f329b146b.png&#039;, &#039;../logo.png&#039;)&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;span style=&quot;font-family:&#039;나눔명조&#039;, NanumMyeongjo, &#039;돋움&#039;;font-size:14pt;&quot;&gt;&lt;/span&gt;&lt;p&gt;&lt;span style=&quot;font-size:18pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔명조&#039;, NanumMyeongjo, &#039;돋움&#039;;font-size:18pt;&quot;&gt;파일 복사&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;strong&gt;File.copy(&quot;복사할 파일&quot;, &quot;붙여넣을 파일&quot;[,덮어쓰기 여부 = &lt;font color=&quot;#0000ff&quot;&gt;true&lt;/font&gt; (&lt;font color=&quot;#0000ff&quot;&gt;true&lt;/font&gt; / &lt;/strong&gt;&lt;strong&gt;&lt;font color=&quot;#0000ff&quot;&gt;false&lt;/font&gt;&lt;/strong&gt;&lt;strong&gt;)])&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt; &lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;/span&gt;&lt;p align=&quot;center&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;/span&gt;&lt;p&gt;`예제 1)&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;font color=&quot;#009e25&quot;&gt;&#039;~게임 폴더&#039;에 있는 &#039;Game.exe&#039;를 &#039;C 드라이브&#039; 폴더에 &#039;imitated_Game.exe&#039; 라는 이름으로 복사합니다.&lt;/font&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;font color=&quot;#009e25&quot;&gt;이 때 imitated_Game.exe 이 있어도 &lt;span style=&quot;font-size:11pt;&quot;&gt;&lt;u&gt;복사를 &lt;font color=&quot;#0000ff&quot;&gt;진행&lt;/font&gt;&lt;/u&gt;&lt;/span&gt;합니다.&lt;/font&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;File.copy(&quot;Game.exe&quot;, &quot;C:/imitated_Game.exe&quot;)&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;/span&gt;&lt;p&gt;``예제 2)&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;font color=&quot;#009e25&quot;&gt;&#039;~게임 폴더&#039;에 있는 &#039;Game.exe&#039;를 &#039;C 드라이브&#039; 폴더에 &#039;imitated_Game.exe&#039; 라는 이름으로 복사합니다.&lt;/font&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;font color=&quot;#009e25&quot;&gt;이 때 imitated_Game.exe 이 있으면 &lt;span style=&quot;font-size:11pt;&quot;&gt;&lt;u&gt;복사를 &lt;font color=&quot;#ff0000&quot;&gt;취소&lt;/font&gt;&lt;/u&gt;&lt;/span&gt;합니다.&lt;/font&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;File.copy(&quot;Game.exe&quot;, &quot;C:/imitated_Game.exe&quot;, &lt;font color=&quot;#0000ff&quot;&gt;false&lt;/font&gt;)&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔명조&#039;, NanumMyeongjo, &#039;돋움&#039;;font-size:14pt;&quot;&gt;&lt;span style=&quot;font-size:18pt;&quot;&gt;파일 실행&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;strong&gt;&lt;span style=&quot;font-size:12pt;&quot;&gt;File.execute([&quot;파일명&quot;[, &quot;파일명2&quot;], &quot;타입&quot;])&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;`예제 1) 응용프로그램 실행&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;blockquote style=&quot;margin-right:0px;&quot; dir=&quot;ltr&quot;&gt;&lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;font color=&quot;#009e25&quot;&gt;1. 경로를 사용한 프로그램 실행&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;File.execute(&quot;D:\\즐거운게임\\Game.exe&quot;)&lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&#039;D:/즐거운게임&#039; 폴더에 있는 Game.exe 파일을 실행합니다.&lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;font color=&quot;#009e25&quot;&gt;2. 프로그램 프로세스만 입력하여 실행 (일부)&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;File.execute(&quot;Notepad&quot;)&lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;File.execute(&quot;iexplore&quot;)&lt;/span&gt;&lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;메모장과 인터넷창을 실행합니다.&lt;br /&gt;&lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;/blockquote&gt;&lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;``예제 2) 특정한 프로그램으로 응용프로그램 실행 : [&quot;프로세스 또는 프로그램 경로&quot;, &quot;파일 경로&quot;]&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;blockquote style=&quot;margin-right:0px;&quot; dir=&quot;ltr&quot;&gt;&lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;font color=&quot;#009e25&quot;&gt;1. 크롬을 열어 네이버 사이트로 이동합니다.&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;File.execute([&quot;chrome&quot;, &quot;&lt;a href=&quot;http://www.naver.com/&quot;&gt;http://www.naver.com/&lt;/a&gt;&quot;])&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;font color=&quot;#009e25&quot;&gt;2. 프로젝트가 있는 탐색기(폴더)를 엽니다.&lt;/font&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;File.execute([&quot;explorer&quot;, &quot;C:/Project1/&quot;])&lt;/span&gt;&lt;/p&gt; &lt;/blockquote&gt;&lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;```예제 3) 인쇄 &lt;span style=&quot;font-size:10pt;&quot;&gt;&lt;u&gt;&lt;span style=&quot;font-size:9pt;&quot;&gt;(실행과는 관련이 적절하지는 않습니다만 이 밖에도 여러 기능이 있기 때문에 &quot;이런게 있구나&quot; 하고 넘어가시면 됩니다.)&lt;/span&gt;&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;blockquote style=&quot;margin-right:0px;&quot; dir=&quot;ltr&quot;&gt;&lt;p style=&quot;margin-right:0px;&quot; dir=&quot;ltr&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-size:10pt;&quot;&gt;&lt;font color=&quot;#009e25&quot;&gt;Game.ini 파일을 인쇄합니다&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style=&quot;margin-right:0px;&quot; dir=&quot;ltr&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-size:10pt;&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;File.execute(&quot;Game.ini&quot;, &quot;print&quot;)&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style=&quot;margin-right:0px;&quot; dir=&quot;ltr&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:12pt;&quot;&gt;&lt;span style=&quot;font-size:10pt;&quot;&gt;&lt;font style=&quot;background-color:rgb(255,0,0);&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔명조&#039;, NanumMyeongjo, &#039;돋움&#039;;font-size:14pt;&quot;&gt;&lt;span style=&quot;font-size:12pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;/blockquote&gt;</content>	<category term="247718" label="기타" />		</entry><entry>
		<title>[All RGSS] FileTest (Unicode)</title>
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	<link rel="replies" type="text/html" href="https://avangs.info/rgss_xp/1411148#comment"/>		<id>https://avangs.info/rgss_xp/1411148</id>
		<published>2014-12-29T13:19:02+09:00</published>
		<updated>2014-12-29T13:23:24+09:00</updated>
		<author>
			<name>Cheapmunk</name>
		</author>
		<summary type="text">FileTest Rewrote파일의 검사 함수를 모은 모듈. (한글, 특수문자, 외국어 지원) 모듈 함수FileTest.exist? (filename) filename 가 존재할 때, 진을 돌려줍니다. FileTest.directory? (filename) filename 가 디렉토리 때, 진을 돌려줍니다. FileTest.file? (filename) filaname 가 통상 파일일 때, 진을 돌려줍니다. FileTest.size(filename) filename 의 사이즈를 돌려줍니다. filename 가 존재하지 않으면 예외 Errno::EXXX (아...</summary>
	<content type="html">&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;&lt;/span&gt;&lt;h1&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;FileTest Rewrote&lt;/span&gt;&lt;/h1&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;&lt;/span&gt;&lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;파일의 검사 함수를 모은 모듈.&lt;font color=&quot;#ff0000&quot;&gt; (한글, 특수문자, 외국어 지원)&lt;/font&gt;&lt;/span&gt;&lt;/p&gt; &lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;&lt;/span&gt;&lt;h2&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;모듈 함수&lt;/span&gt;&lt;/h2&gt;&lt;p&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;&lt;/span&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;&lt;/span&gt;&lt;span style=&quot;color:rgb(0,117,200);&quot;&gt;FileTest.exist? (filename)&lt;/span&gt;&lt;/p&gt; &lt;blockquote style=&quot;margin-right:0px;&quot; dir=&quot;ltr&quot;&gt;&lt;p&gt;filename 가 존재할 때, 진을 돌려줍니다.&lt;/p&gt; &lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt; &lt;span style=&quot;color:rgb(0,117,200);&quot;&gt;FileTest.directory? (filename)&lt;/span&gt;&lt;/p&gt; &lt;blockquote style=&quot;margin-right:0px;&quot; dir=&quot;ltr&quot;&gt;&lt;p&gt;filename 가 디렉토리 때, 진을 돌려줍니다.&lt;/p&gt; &lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt; &lt;span style=&quot;color:rgb(0,117,200);&quot;&gt;FileTest.file? (filename)&lt;/span&gt;&lt;/p&gt; &lt;blockquote style=&quot;margin-right:0px;&quot; dir=&quot;ltr&quot;&gt;&lt;p&gt;filaname 가 통상 파일일 때, 진을 돌려줍니다.&lt;/p&gt; &lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt; &lt;span style=&quot;color:rgb(0,117,200);&quot;&gt;FileTest.size(filename)&lt;/span&gt;&lt;/p&gt; &lt;blockquote style=&quot;margin-right:0px;&quot; dir=&quot;ltr&quot;&gt;&lt;p&gt;filename 의 사이즈를 돌려줍니다.&lt;/p&gt; &lt;p&gt;filename 가 존재하지 않으면&lt;del&gt;&lt;span style=&quot;color:rgb(154,154,154);&quot;&gt; 예외 Errno::EXXX (아마 Errno::ENOENT)(이)가 발생합니다.&lt;/span&gt;&lt;/del&gt; &lt;span style=&quot;color:rgb(255,0,0);&quot;&gt;-1 을 반환합니다. &lt;/span&gt;&lt;/p&gt; &lt;/blockquote&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;&lt;span style=&quot;font-size:10pt;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;&lt;span style=&quot;font-size:10pt;&quot;&gt;&lt;span style=&quot;font-size:24px;&quot;&gt;다운로드 : &lt;/span&gt;&lt;a href=&quot;http://avangs.info/?module=file&amp;amp;act=procFileDownload&amp;amp;file_srl=1411149&amp;amp;sid=6f69830ae7173059e935b61372431b35&amp;amp;module_srl=247716&quot;&gt;&lt;span style=&quot;color:rgb(0,117,200);font-size:24px;&quot;&gt;FileTest.txt&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;</content>	<category term="247718" label="기타" />		</entry><entry>
		<title>[RGSS XP] 게임 해상도 조절 스크립트 (*2)</title>
		<link rel="alternate" type="text/html" href="https://avangs.info/rgss_xp/1384762"/>
	<link rel="replies" type="text/html" href="https://avangs.info/rgss_xp/1384762#comment"/>		<id>https://avangs.info/rgss_xp/1384762</id>
		<published>2014-10-03T07:40:33+09:00</published>
		<updated>2015-10-22T21:11:26+09:00</updated>
		<author>
			<name>Cheapmunk</name>
		</author>
		<summary type="text">&#039;특징 풀스크린 지원 RegisterHotkey 함수를 사용하여 본래의 전체화면 단축키 &#039;Alt + Enter&#039; 입력을 막은 뒤 게임 내에서 GetAsyncKeyState 함수로 키 &#039;Alt + Enter&#039; 입력을 받아 전체화면 / 기본화면을 전환하도록 하였습니다. 기존에 있는 스크립트에는 풀스크린 상태에선 강제로 640 * 480 해상도만 적용되는 한계가 있었지만 이제는 벗어날 수 있습니다. 원하는 해상도로 조절 가능합니다. F12 No! F12 키를 누르면 에러메세지...</summary>
	<content type="html">&lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;span style=&quot;font-size:18pt;&quot;&gt;&lt;/span&gt;&lt;p align=&quot;center&quot;&gt;&lt;img width=&quot;640&quot; height=&quot;300&quot; alt=&quot;1.png&quot; src=&quot;http://avangs.info/files/attach/images/247716/762/384/001/99b983892094b5c6d2fc3736e15da7d1.png&quot; /&gt;&lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;/p&gt; &lt;span style=&quot;font-size:18pt;&quot;&gt;&lt;/span&gt;&lt;p align=&quot;left&quot;&gt;&lt;/p&gt; &lt;span style=&quot;font-size:36pt;&quot;&gt;&lt;/span&gt;&lt;p align=&quot;left&quot;&gt;&lt;/p&gt; &lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:24pt;&quot;&gt;&lt;/span&gt;&lt;p align=&quot;left&quot;&gt;&lt;/p&gt; &lt;font color=&quot;#0080c0&quot;&gt;&lt;/font&gt;&lt;p align=&quot;left&quot;&gt;&lt;font color=&quot;#0080c0&quot;&gt;&lt;/font&gt;&lt;/p&gt; &lt;div width=&quot;720&quot; height=&quot;438&quot;&gt;&lt;font color=&quot;#0080c0&quot;&gt;&lt;/font&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;span style=&quot;font-size:36pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:24pt;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;p align=&quot;left&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;strong&gt; &lt;/strong&gt;&lt;iframe width=&quot;720&quot; height=&quot;438&quot; src=&quot;http://serviceapi.nmv.naver.com/flash/convertIframeTag.nhn?vid=24ADCC4EC5720CC57D3D3C80C7DB329ABDBC&amp;amp;outKey=V122f074da7a95723936a5b6d9c178be307758a949aa4961ae1b75b6d9c178be30775&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;&lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;p align=&quot;center&quot;&gt; &lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-size:18pt;&quot;&gt;&lt;span style=&quot;font-size:36pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:24pt;&quot;&gt;&lt;font color=&quot;#ffaa00&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;&#039;특징&lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:18pt;&quot;&gt;풀스크린 지원&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;RegisterHotkey 함수를 사용하여 본래의 전체화면 단축키 &#039;Alt + Enter&#039; 입력을 막은 뒤 게임 내에서 GetAsyncKeyState 함수로 키 &#039;Alt + Enter&#039; 입력을 받아 전체화면 / 기본화면을 전환하도록 하였습니다.&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;기존에 있는 스크립트에는 풀스크린 상태에선 강제로 640 * 480 해상도만 적용되는 한계가 있었지만 이제는 벗어날 수 있습니다. 원하는 해상도로 조절 가능합니다.&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:18pt;&quot;&gt;F12 &lt;strong&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;No&lt;/span&gt;&lt;em&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;!&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;F12 키를 누르면 에러메세지가 나옵니다. 키보드 훅이나 외부 라이브러리를 사용해서 막으셔야 합니다.&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;막고 싶으시다면 &lt;/span&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;첨부파일의 &lt;a href=&quot;http://avangs.info/?module=file&amp;amp;act=procFileDownload&amp;amp;file_srl=1384766&amp;amp;sid=c9171fe4939d800d3598616803e3faa5&amp;amp;module_srl=247716&quot;&gt;&lt;span style=&quot;color:rgb(0,117,200);&quot;&gt;NoF12.dll&lt;/span&gt;&lt;/a&gt; 파일을 받으신 뒤 게임 프로젝트 내에 넣으신 다음&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;&lt;/span&gt;&lt;table width=&quot;671&quot; style=&quot;height:40px;&quot; bgcolor=&quot;#b7bbb5&quot; border=&quot;0&quot; cellspacing=&quot;1&quot; cellpadding=&quot;1&quot;&gt;&lt;tbody&gt;&lt;tr bgcolor=&quot;#ffffff&quot;&gt;&lt;td width=&quot;671&quot;&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;&lt;font face=&quot;Dotum&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;Win32API.new(&#039;NoF12&#039;, &#039;NoF12&#039;, &#039;L&#039;, nil).call(1)&lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/p&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;&lt;font face=&quot;Dotum&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;&lt;font face=&quot;Dotum&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;위 코드를 &lt;strong&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;Main 섹션 begin 아래&lt;/span&gt;&lt;/strong&gt;에 넣으시면 됩니다.&lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;&lt;font face=&quot;Dotum&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;&lt;/span&gt;&lt;/font&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;출처 : &lt;/span&gt;&lt;a href=&quot;http://www.rpg2s.net/forum/index.php/topic/16966-f12-disabilitazione-definitiva/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;http://www.rpg2s.net/forum/index.php/topic/16966-f12-disabilitazione-definitiva/&lt;/span&gt;&lt;/a&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:18pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:18pt;&quot;&gt;RECT 오차 개선&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;윈도우 테마마다 윈도우 프레임에 영향을 받아 픽셀 오차가 있었습니다.&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;함수 AdjustWindowRect 를 사용해 작업영역을 확실히 정해줌으로써 해결하였습니다.&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:18pt;&quot;&gt;사용 스크립트&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;처음부터 끝까지 스스로 만든 스크립트가 아닙니다. 아래 사이트에서 가져와서 제 입맛대로 수정한 게 다입니다.&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;:FullScreen&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;a href=&quot;http://bbs.66rpg.com/forum.php?mod=viewthread&amp;amp;tid=156438&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;http://bbs.66rpg.com/forum.php?mod=viewthread&amp;amp;tid=156438&lt;/span&gt;&lt;/a&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;:Tilemap (hidden class)&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;a href=&quot;http://www.hbgames.org/forums/viewtopic.php?p=565997&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;http://www.hbgames.org/forums/viewtopic.php?p=565997&lt;/span&gt;&lt;/a&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;:Plane&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;a href=&quot;http://www.gdunlimited.net/forums/topic/7024-custom-resolution/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;http://www.gdunlimited.net/forums/topic/7024-custom-resolution/&lt;/span&gt;&lt;/a&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-size:36pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:24pt;&quot;&gt;&lt;font color=&quot;#ffaa00&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;&#039;&#039;사용 방법&lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;스크립트는 &lt;a href=&quot;http://avangs.info/?module=file&amp;amp;act=procFileDownload&amp;amp;file_srl=1390858&amp;amp;sid=deee02fcd4f91ae524312cdf672b7317&amp;amp;module_srl=247716&quot;&gt;&lt;span style=&quot;color:rgb(0,117,200);&quot;&gt;Resolution (2).txt&lt;/span&gt;&lt;/a&gt; 파일을 전체 복사하여 &lt;/span&gt;&lt;span style=&quot;font-size:18pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;Main 섹션 위에 두시면 됩니다.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;span style=&quot;font-size:18pt;&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#009e25&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;# 너비&lt;/span&gt;&lt;br /&gt;&lt;/font&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt; $WINDOW_WIDTH = &lt;/span&gt;&lt;font color=&quot;#800000&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;800&lt;/span&gt;&lt;/font&gt;&lt;br /&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;해상도의 &lt;/span&gt;&lt;font color=&quot;#800000&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;가로길이&lt;/span&gt;&lt;/font&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt; 입니다.&lt;/span&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font size=&quot;2&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt; &lt;/span&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;#009e25&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;# 높이&lt;/span&gt;&lt;/font&gt;&lt;br /&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt; $WINDOW_HEIGHT = &lt;/span&gt;&lt;font color=&quot;#800000&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;600&lt;/span&gt;&lt;/font&gt;&lt;font color=&quot;#800000&quot;&gt;&lt;br /&gt;&lt;/font&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;해상도의 &lt;/span&gt;&lt;font color=&quot;#800000&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;세로길이&lt;/span&gt;&lt;/font&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt; 입니다.&lt;/span&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font size=&quot;2&quot;&gt;&lt;br /&gt;&lt;font color=&quot;#009e25&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;# 시작시 풀스크린 사용 여부&lt;/span&gt;&lt;br /&gt;&lt;/font&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt; $WINDOW_FULL = &lt;/span&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;false&lt;/span&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font size=&quot;2&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;게임을 시작할 때 전체화면으로 시작하는지(&lt;/span&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;true&lt;/span&gt;&lt;/font&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;), 또는 기본화면으로 시작하는지(&lt;/span&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;false&lt;/span&gt;&lt;/font&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;)를 결정합니다.&lt;/span&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font size=&quot;2&quot;&gt;&lt;br /&gt;&lt;font color=&quot;#009e25&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;# Alt + Enter 사용 가능 여부&lt;/span&gt;&lt;br /&gt;&lt;/font&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt; $WINDOW_ALTENTER = &lt;/span&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;true&lt;/span&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;Alt + Enter 사용을 허가하는지(&lt;/span&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;true&lt;/span&gt;&lt;/font&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;), 또는 안 하는지(&lt;/span&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;false&lt;/span&gt;&lt;/font&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;&quot;&gt;)를 결정합니다.&lt;/span&gt;&lt;/font&gt;&lt;/p&gt; &lt;span style=&quot;font-size:18pt;&quot;&gt;&lt;span style=&quot;font-size:10pt;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;p&gt;&lt;/p&gt;</content>	<category term="247718" label="기타" />		</entry><entry>
		<title>Drago - Custom Resolution II</title>
		<link rel="alternate" type="text/html" href="https://avangs.info/rgss_xp/1379126"/>
	<link rel="replies" type="text/html" href="https://avangs.info/rgss_xp/1379126#comment"/>		<id>https://avangs.info/rgss_xp/1379126</id>
		<published>2014-09-10T20:28:01+09:00</published>
		<updated>2014-09-21T17:38:42+09:00</updated>
		<author>
			<name>Alkaid</name>
		</author>
		<summary type="text">http://littledrago.blogspot.kr/2014/07/rgss-drago-custom-resolution-ii.html 버전업된 사용자정의 해상도 스크립트입니다. 타일맵 부분을 새로 쓴 모양. 기존 해상도 스크립트와 마찬가지로 Alt+Enter는 안될겁니다. ** Drago Core Engine 1.43이상이 필요. Script: http://pastebin.com/raw.php?i=iadmBdhh</summary>
	<content type="html">&lt;p&gt;http://littledrago.blogspot.kr/2014/07/rgss-drago-custom-resolution-ii.html&lt;/p&gt; &lt;p&gt; 버전업된 사용자정의 해상도 스크립트입니다. 타일맵 부분을 새로 쓴 모양. 기존 해상도 스크립트와 마찬가지로 Alt+Enter는 안될겁니다.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;** Drago Core Engine 1.43이상이 필요.&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Script: http://pastebin.com/raw.php?i=iadmBdhh&lt;br /&gt;&lt;/p&gt;</content>	<category term="247729" label="그래픽" />		</entry><entry>
		<title>레벨업스크립트(xp)</title>
		<link rel="alternate" type="text/html" href="https://avangs.info/rgss_xp/1369466"/>
	<link rel="replies" type="text/html" href="https://avangs.info/rgss_xp/1369466#comment"/>		<id>https://avangs.info/rgss_xp/1369466</id>
		<published>2014-08-05T16:17:32+09:00</published>
		<updated>2019-12-28T08:07:52+09:00</updated>
		<author>
			<name>게임을만들자!</name>
		</author>
		<summary type="text">#===================================================== # Drago del fato&#039;s Level Up Point Spend System # --------------------------------------------- # 출처:http://cafe.naver.com/rpg1229/33708 # Version 2.4 # 글 쓴 사람:RPGXP한글쓰는넘 (tjdtn8552) #===================================================== #--Res Text PSPEND_LVUPTEXT = &quot;당신은 레벨업 했습니다. 스탯을 올려주세요.&quot; PSPEND_SPTEXT = &quot;남은 ...</summary>
	<content type="html">&lt;div&gt;#=====================================================&lt;/div&gt;&lt;div&gt;# Drago del fato&#039;s Level Up Point Spend System&lt;/div&gt;&lt;div&gt;# ---------------------------------------------&lt;/div&gt;&lt;div&gt;# 출처:http://cafe.naver.com/rpg1229/33708&lt;/div&gt;&lt;div&gt;# Version 2.4&lt;/div&gt;&lt;div&gt;# 글 쓴 사람:RPGXP한글쓰는넘 (tjdtn8552)&lt;/div&gt;&lt;div&gt;#=====================================================&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#--Res Text&lt;/div&gt;&lt;div&gt;PSPEND_LVUPTEXT = &quot;당신은 레벨업 했습니다. 스탯을 올려주세요.&quot;&lt;/div&gt;&lt;div&gt;PSPEND_SPTEXT = &quot;남은 스탯포인트:&quot;&lt;/div&gt;&lt;div&gt;PSPEND_ANSWERS = [&quot;올린다.&quot;,&quot;취소&quot;]&lt;/div&gt;&lt;div&gt;PSPEND_HELP_TEXT = [&quot;완력을 올린다.&quot;,&quot;민첩을 올린다.&quot;,&lt;/div&gt;&lt;div&gt;&quot;지능을 올린다.&quot;,&quot;마력을 올린다.&quot;,&quot;최대 HP를 올린다.&quot;,&lt;/div&gt;&lt;div&gt;&quot;최대 MP를 올린다.&quot;,&quot;스탯을 초기화한다.&quot;,&quot;스탯을 저장한다.&quot;]&lt;/div&gt;&lt;div&gt;PSPEND_B1 = &quot;스탯 초기화&quot;&lt;/div&gt;&lt;div&gt;PSPEND_B2 = &quot;스탯 저장&quot;&lt;/div&gt;&lt;div&gt;LVUP_TEXT = &quot;스탯을 올리세요.&quot;&lt;/div&gt;&lt;div&gt;DESC_TEXT = &quot;←키 - 스탯 깎기,→키 - 스탯 올리기,ESC - 취소&quot;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#-- Other Res&lt;/div&gt;&lt;div&gt;SPADD = 3 #레벨업시 주는 포인트 님이 적은 수치의 항상 2배를 준다 ex) 2를 적으면 4라고나옴&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;AGILITY_ADD = 1 #1포인트당 어질+1&lt;/div&gt;&lt;div&gt;DEXTERITY_ADD = 1 #1포인트당 덱스 +1&lt;/div&gt;&lt;div&gt;INTELIGENCE_ADD = 1 #1포인트당 마력+1&lt;/div&gt;&lt;div&gt;STRENGTH_ADD = 1 #1포인트당 힘+1&lt;/div&gt;&lt;div&gt;HP_ADD = 8 #1포인트당 hp+10&lt;/div&gt;&lt;div&gt;SP_ADD = 8 #1포인트당 MP+10&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#-- If you aren&#039;t experienced scripter then don&#039;t change lines below!!!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#--Global Variables&lt;/div&gt;&lt;div&gt;$PSPEND_POINTS = []&lt;/div&gt;&lt;div&gt;$PSPEND_ACTORS = []&lt;/div&gt;&lt;div&gt;$PSPEND_ADD = [1,1,1,1,1,1]&lt;/div&gt;&lt;div&gt;$PSPEND_ATTR = [1,1,1,1,1,1]&lt;/div&gt;&lt;div&gt;$PSPEND_RET = 0&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#== Part One - Class for Setting and Getting Attributes from Actors&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;class PSPEND_GET_SET_ACTOR_ATRIBUTTES&lt;/div&gt;&lt;div&gt;def initialize(type)&lt;/div&gt;&lt;div&gt;if !$BTEST&lt;/div&gt;&lt;div&gt;case type&lt;/div&gt;&lt;div&gt;when 0&lt;/div&gt;&lt;div&gt;return&lt;/div&gt;&lt;div&gt;when 1&lt;/div&gt;&lt;div&gt;get_attributes&lt;/div&gt;&lt;div&gt;when 2&lt;/div&gt;&lt;div&gt;set_attributes&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;def get_attributes(actorid)&lt;/div&gt;&lt;div&gt;@actor = $game_actors[actorid]&lt;/div&gt;&lt;div&gt;$PSPEND_ATTR[1] = @actor.str&lt;/div&gt;&lt;div&gt;$PSPEND_ATTR[2] = @actor.agi&lt;/div&gt;&lt;div&gt;$PSPEND_ATTR[3] = @actor.dex&lt;/div&gt;&lt;div&gt;$PSPEND_ATTR[4] = @actor.int&lt;/div&gt;&lt;div&gt;$PSPEND_ATTR[5] = @actor.maxhp&lt;/div&gt;&lt;div&gt;$PSPEND_ATTR[6] = @actor.maxsp&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;def set_attributes(actorid)&lt;/div&gt;&lt;div&gt;@actor = $game_actors[actorid]&lt;/div&gt;&lt;div&gt;@actor.str = $PSPEND_ATTR[1]&lt;/div&gt;&lt;div&gt;@actor.agi = $PSPEND_ATTR[2]&lt;/div&gt;&lt;div&gt;@actor.dex = $PSPEND_ATTR[3]&lt;/div&gt;&lt;div&gt;@actor.int = $PSPEND_ATTR[4]&lt;/div&gt;&lt;div&gt;@actor.maxhp = $PSPEND_ATTR[5]&lt;/div&gt;&lt;div&gt;@actor.maxsp = $PSPEND_ATTR[6]&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#-- End of Part One&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#-- Part Two - Disabling actor attributes so that they have same attributes at the next level!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;class Game_Actor&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;def exp=(exp)&lt;/div&gt;&lt;div&gt;@exp = [[exp, 999999999999999999999999999999].min, 0].max&lt;/div&gt;&lt;div&gt;while @exp &amp;gt;= @exp_list[@level+1] and @exp_list[@level+1] &amp;gt; 0&lt;/div&gt;&lt;div&gt;$actor_attr.get_attributes(@actor_id)&lt;/div&gt;&lt;div&gt;@level += 1&lt;/div&gt;&lt;div&gt;$actor_attr.set_attributes(@actor_id)&lt;/div&gt;&lt;div&gt;$PSPEND_POINTS[@actor_id - 1] += SPADD&lt;/div&gt;&lt;div&gt;$PSPEND_ACTORS[@actor_id - 1] = true&lt;/div&gt;&lt;div&gt;for j in $data_classes[@class_id].learnings&lt;/div&gt;&lt;div&gt;if j.level == @level&lt;/div&gt;&lt;div&gt;learn_skill(j.skill_id)&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;while @exp &amp;lt; @exp_list[@level]&lt;/div&gt;&lt;div&gt;$actor_attr.get_attributes(@actor_id)&lt;/div&gt;&lt;div&gt;@level -= 1&lt;/div&gt;&lt;div&gt;$actor_attr.set_attributes(@actor_id)&lt;/div&gt;&lt;div&gt;$PSPEND_ACTORS[@actor_id - 1] = false&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;@hp = [@hp, self.maxhp].min&lt;/div&gt;&lt;div&gt;@sp = [@sp, self.maxsp].min&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;def level=(level)&lt;/div&gt;&lt;div&gt;if level &amp;lt; self.level&lt;/div&gt;&lt;div&gt;$actor_attr.get_attributes(@actor_id)&lt;/div&gt;&lt;div&gt;level = [[level, $data_actors[@actor_id].final_level].min, 1].max&lt;/div&gt;&lt;div&gt;$actor_attr.set_attributes(@actor_id)&lt;/div&gt;&lt;div&gt;$PSPEND_ACTORS[@actor_id - 1] = false&lt;/div&gt;&lt;div&gt;self.exp = @exp_list[level]&lt;/div&gt;&lt;div&gt;return&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;$actor_attr.get_attributes(@actor_id)&lt;/div&gt;&lt;div&gt;level = [[level, $data_actors[@actor_id].final_level].min, 1].max&lt;/div&gt;&lt;div&gt;$actor_attr.set_attributes(@actor_id)&lt;/div&gt;&lt;div&gt;$PSPEND_POINTS[@actor_id - 1] += SPADD&lt;/div&gt;&lt;div&gt;$PSPEND_ACTORS[@actor_id - 1] = true&lt;/div&gt;&lt;div&gt;self.exp = @exp_list[level]&lt;/div&gt;&lt;div&gt;return&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#-- End of Part Two&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#-- Part Three - Telling Scene Title that it&#039;s time to go to shop (just kidding...).&lt;/div&gt;&lt;div&gt;# Changing the code so that some other variables will be added...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;class Scene_Title&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;def command_new_game&lt;/div&gt;&lt;div&gt;$game_system.se_play($data_system.decision_se)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Audio.bgm_stop&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Graphics.frame_count = 0&lt;/div&gt;&lt;div&gt;$game_temp = Game_Temp.new&lt;/div&gt;&lt;div&gt;$game_system = Game_System.new&lt;/div&gt;&lt;div&gt;$game_switches = Game_Switches.new&lt;/div&gt;&lt;div&gt;$game_variables = Game_Variables.new&lt;/div&gt;&lt;div&gt;$game_self_switches = Game_SelfSwitches.new&lt;/div&gt;&lt;div&gt;$game_screen = Game_Screen.new&lt;/div&gt;&lt;div&gt;$game_actors = Game_Actors.new&lt;/div&gt;&lt;div&gt;$game_party = Game_Party.new&lt;/div&gt;&lt;div&gt;$game_troop = Game_Troop.new&lt;/div&gt;&lt;div&gt;$game_map = Game_Map.new&lt;/div&gt;&lt;div&gt;$game_player = Game_Player.new&lt;/div&gt;&lt;div&gt;#edit &lt;/div&gt;&lt;div&gt;$actor_attr = PSPEND_GET_SET_ACTOR_ATRIBUTTES.new(0)&lt;/div&gt;&lt;div&gt;for i in 0..$data_actors.size - 2&lt;/div&gt;&lt;div&gt;$PSPEND_ACTORS.push(false)&lt;/div&gt;&lt;div&gt;$PSPEND_POINTS.push(0)&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;#end edit&lt;/div&gt;&lt;div&gt;$game_party.setup_starting_members&lt;/div&gt;&lt;div&gt;$game_map.setup($data_system.start_map_id)&lt;/div&gt;&lt;div&gt;$game_player.moveto($data_system.start_x, $data_system.start_y)&lt;/div&gt;&lt;div&gt;$game_player.refresh&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;$game_map.autoplay&lt;/div&gt;&lt;div&gt;$game_map.update&lt;/div&gt;&lt;div&gt;$scene = Scene_Map.new&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;def battle_test&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;$data_actors = load_data(&quot;Data/BT_Actors.rxdata&quot;)&lt;/div&gt;&lt;div&gt;$data_classes = load_data(&quot;Data/BT_Classes.rxdata&quot;)&lt;/div&gt;&lt;div&gt;$data_skills = load_data(&quot;Data/BT_Skills.rxdata&quot;)&lt;/div&gt;&lt;div&gt;$data_items = load_data(&quot;Data/BT_Items.rxdata&quot;)&lt;/div&gt;&lt;div&gt;$data_weapons = load_data(&quot;Data/BT_Weapons.rxdata&quot;)&lt;/div&gt;&lt;div&gt;$data_armors = load_data(&quot;Data/BT_Armors.rxdata&quot;)&lt;/div&gt;&lt;div&gt;$data_enemies = load_data(&quot;Data/BT_Enemies.rxdata&quot;)&lt;/div&gt;&lt;div&gt;$data_troops = load_data(&quot;Data/BT_Troops.rxdata&quot;)&lt;/div&gt;&lt;div&gt;$data_states = load_data(&quot;Data/BT_States.rxdata&quot;)&lt;/div&gt;&lt;div&gt;$data_animations = load_data(&quot;Data/BT_Animations.rxdata&quot;)&lt;/div&gt;&lt;div&gt;$data_tilesets = load_data(&quot;Data/BT_Tilesets.rxdata&quot;)&lt;/div&gt;&lt;div&gt;$data_common_events = load_data(&quot;Data/BT_CommonEvents.rxdata&quot;)&lt;/div&gt;&lt;div&gt;$data_system = load_data(&quot;Data/BT_System.rxdata&quot;)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Graphics.frame_count = 0&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;$game_temp = Game_Temp.new&lt;/div&gt;&lt;div&gt;$game_system = Game_System.new&lt;/div&gt;&lt;div&gt;$game_switches = Game_Switches.new&lt;/div&gt;&lt;div&gt;$game_variables = Game_Variables.new&lt;/div&gt;&lt;div&gt;$game_self_switches = Game_SelfSwitches.new&lt;/div&gt;&lt;div&gt;$game_screen = Game_Screen.new&lt;/div&gt;&lt;div&gt;$game_actors = Game_Actors.new&lt;/div&gt;&lt;div&gt;$game_party = Game_Party.new&lt;/div&gt;&lt;div&gt;$game_troop = Game_Troop.new&lt;/div&gt;&lt;div&gt;$game_map = Game_Map.new&lt;/div&gt;&lt;div&gt;$game_player = Game_Player.new&lt;/div&gt;&lt;div&gt;#edit &lt;/div&gt;&lt;div&gt;$actor_attr = PSPEND_GET_SET_ACTOR_ATRIBUTTES.new(0)&lt;/div&gt;&lt;div&gt;for i in 0..$data_actors.size - 2&lt;/div&gt;&lt;div&gt;$PSPEND_ACTORS.push(false)&lt;/div&gt;&lt;div&gt;$PSPEND_POINTS.push(0)&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;#end edit&lt;/div&gt;&lt;div&gt;$game_party.setup_battle_test_members&lt;/div&gt;&lt;div&gt;$game_temp.battle_troop_id = $data_system.test_troop_id&lt;/div&gt;&lt;div&gt;$game_temp.battle_can_escape = true&lt;/div&gt;&lt;div&gt;$game_map.battleback_name = $data_system.battleback_name&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;$game_system.se_play($data_system.battle_start_se)&lt;/div&gt;&lt;div&gt;$game_system.bgm_play($game_system.battle_bgm)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;$scene = Scene_Battle.new&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#End of Part Three&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#Mid Part - Adding Draw Actor Battler&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;class Window_Base &amp;lt; Window &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;def draw_actor_battler(actor, x, y)&lt;/div&gt;&lt;div&gt;bitmap = RPG::Cache.battler(actor.battler_name, actor.battler_hue)&lt;/div&gt;&lt;div&gt;cw =bitmap.width&lt;/div&gt;&lt;div&gt;ch = bitmap.height&lt;/div&gt;&lt;div&gt;src_rect = Rect.new(0, 0, cw,ch)&lt;/div&gt;&lt;div&gt;self.contents.blt(x - cw / 2, y - ch, bitmap, src_rect)&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;def draw_actor_name(actor, x, y)&lt;/div&gt;&lt;div&gt;self.contents.font.color = normal_color&lt;/div&gt;&lt;div&gt;self.contents.draw_text(x, y, 120, 32, actor.name)&lt;/div&gt;&lt;div&gt;cx = self.contents.text_size(actor.name).width&lt;/div&gt;&lt;div&gt;if $PSPEND_ACTORS[actor.id - 1]&lt;/div&gt;&lt;div&gt;self.contents.font.color = crisis_color&lt;/div&gt;&lt;div&gt;self.contents.draw_text(x + cx, y, 90, 32, &quot; &quot; + LVUP_TEXT) &lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;self.contents.font.color = normal_color&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#End of Mid Part&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#Part Four - The Hard one! Making Custom Windows&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;class PSPEND_CUSTOM_WINDOW &amp;lt; Window_Selectable&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;def initialize(winactorid)&lt;/div&gt;&lt;div&gt;super(0, 64, 640, 480 - 64)&lt;/div&gt;&lt;div&gt;commands = [1,2,3,4,5,6,7,8]&lt;/div&gt;&lt;div&gt;@item_max = commands.size&lt;/div&gt;&lt;div&gt;@commands = commands&lt;/div&gt;&lt;div&gt;self.contents = Bitmap.new(width - 32,height - 32)&lt;/div&gt;&lt;div&gt;self.contents.font.name = &quot;굴림&quot;&lt;/div&gt;&lt;div&gt;self.contents.font.size = 20&lt;/div&gt;&lt;div&gt;@actor = $game_actors[winactorid + 1]&lt;/div&gt;&lt;div&gt;@y = 10&lt;/div&gt;&lt;div&gt;$PSPEND_RET = $PSPEND_POINTS[@actor.id - 1]&lt;/div&gt;&lt;div&gt;refresh(true)&lt;/div&gt;&lt;div&gt;self.index = 0&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;def refresh(ret = false)&lt;/div&gt;&lt;div&gt;self.contents.clear&lt;/div&gt;&lt;div&gt;@y = 10&lt;/div&gt;&lt;div&gt;if ret&lt;/div&gt;&lt;div&gt;$PSPEND_ADD[1] = @actor.str&lt;/div&gt;&lt;div&gt;$PSPEND_ADD[2] = @actor.agi&lt;/div&gt;&lt;div&gt;$PSPEND_ADD[3] = @actor.dex&lt;/div&gt;&lt;div&gt;$PSPEND_ADD[4] = @actor.int&lt;/div&gt;&lt;div&gt;$PSPEND_ADD[5] = @actor.maxhp&lt;/div&gt;&lt;div&gt;$PSPEND_ADD[6] = @actor.maxsp&lt;/div&gt;&lt;div&gt;$PSPEND_POINTS[@actor.id - 1] = $PSPEND_RET&lt;/div&gt;&lt;div&gt;ret = false&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;draw_actor_battler(@actor,20 + 100,@y + 200)&lt;/div&gt;&lt;div&gt;draw_actor_name(@actor,20 + 32,@y + 220)&lt;/div&gt;&lt;div&gt;cx = self.contents.text_size(PSPEND_SPTEXT + $PSPEND_POINTS[@actor.id - 1].to_s).width&lt;/div&gt;&lt;div&gt;self.contents.draw_text(52,@y + 252,cx,32,PSPEND_SPTEXT + $PSPEND_POINTS[@actor.id - 1].to_s)&lt;/div&gt;&lt;div&gt;cx = self.contents.text_size(DESC_TEXT).width&lt;/div&gt;&lt;div&gt;self.contents.draw_text(52,self.height - 32 - 40,cx,32,DESC_TEXT)&lt;/div&gt;&lt;div&gt;@y += 150&lt;/div&gt;&lt;div&gt;@x = 260&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;for i in 0...@item_max&lt;/div&gt;&lt;div&gt;draw_item(i, normal_color)&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;def draw_item(index, color)&lt;/div&gt;&lt;div&gt;if $PSPEND_POINTS[@actor.id - 1] &amp;lt;= 0 &lt;/div&gt;&lt;div&gt;self.contents.font.color = disabled_color&lt;/div&gt;&lt;div&gt;else&lt;/div&gt;&lt;div&gt;self.contents.font.color = color&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;rect = Rect.new(@x, 32 * index, self.contents.width - 8, 32)&lt;/div&gt;&lt;div&gt;self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))&lt;/div&gt;&lt;div&gt;case index&lt;/div&gt;&lt;div&gt;when 0&lt;/div&gt;&lt;div&gt;self.contents.draw_text(rect, $data_system.words.str)&lt;/div&gt;&lt;div&gt;cx = self.contents.text_size(@actor.str.to_s + &quot; &amp;gt; &quot; + $PSPEND_ADD[1].to_s).width&lt;/div&gt;&lt;div&gt;self.contents.draw_text(self.width - 32 - cx,32 * index,cx ,32 ,@actor.str.to_s + &quot; &amp;gt; &quot; + $PSPEND_ADD[1].to_s)&lt;/div&gt;&lt;div&gt;when 1&lt;/div&gt;&lt;div&gt;self.contents.draw_text(rect, $data_system.words.agi )&lt;/div&gt;&lt;div&gt;cx = self.contents.text_size(@actor.agi.to_s + &quot; &amp;gt; &quot; + $PSPEND_ADD[2].to_s).width&lt;/div&gt;&lt;div&gt;self.contents.draw_text(self.width - 32 - cx,32 * index,cx ,32 ,@actor.agi.to_s + &quot; &amp;gt; &quot; + $PSPEND_ADD[2].to_s)&lt;/div&gt;&lt;div&gt;when 2&lt;/div&gt;&lt;div&gt;self.contents.draw_text(rect, $data_system.words.dex )&lt;/div&gt;&lt;div&gt;cx = self.contents.text_size( @actor.dex.to_s + &quot; &amp;gt; &quot; + $PSPEND_ADD[3].to_s).width&lt;/div&gt;&lt;div&gt;self.contents.draw_text(self.width - 32 - cx,32 * index,cx ,32 , @actor.dex.to_s + &quot; &amp;gt; &quot; + $PSPEND_ADD[3].to_s)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;when 3&lt;/div&gt;&lt;div&gt;self.contents.draw_text(rect, $data_system.words.int )&lt;/div&gt;&lt;div&gt;cx = self.contents.text_size(@actor.int.to_s + &quot; &amp;gt; &quot; + $PSPEND_ADD[4].to_s).width&lt;/div&gt;&lt;div&gt;self.contents.draw_text(self.width - 32 - cx,32 * index,cx ,32 ,@actor.int.to_s + &quot; &amp;gt; &quot; + $PSPEND_ADD[4].to_s)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;when 4&lt;/div&gt;&lt;div&gt;self.contents.draw_text(rect, $data_system.words.hp )&lt;/div&gt;&lt;div&gt;cx = self.contents.text_size( @actor.maxhp.to_s + &quot; &amp;gt; &quot; + $PSPEND_ADD[5].to_s).width&lt;/div&gt;&lt;div&gt;self.contents.draw_text(self.width - 32 - cx,32 * index,cx ,32 , @actor.maxhp.to_s + &quot; &amp;gt; &quot; + $PSPEND_ADD[5].to_s)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;when 5&lt;/div&gt;&lt;div&gt;self.contents.draw_text(rect, $data_system.words.sp )&lt;/div&gt;&lt;div&gt;cx = self.contents.text_size(@actor.maxsp.to_s + &quot; &amp;gt; &quot; + $PSPEND_ADD[6].to_s).width&lt;/div&gt;&lt;div&gt;self.contents.draw_text(self.width - 32 - cx,32 * index,cx ,32 ,@actor.maxsp.to_s + &quot; &amp;gt; &quot; + $PSPEND_ADD[6].to_s)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;when 6&lt;/div&gt;&lt;div&gt;self.contents.font.color = color&lt;/div&gt;&lt;div&gt;self.contents.draw_text(rect,PSPEND_B1)&lt;/div&gt;&lt;div&gt;when 7&lt;/div&gt;&lt;div&gt;self.contents.font.color = color&lt;/div&gt;&lt;div&gt;self.contents.draw_text(rect,PSPEND_B2)&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;def disable_item(index)&lt;/div&gt;&lt;div&gt;draw_item(index, disabled_color)&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;def update_cursor_rect&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;if @index &amp;lt; 0&lt;/div&gt;&lt;div&gt;self.cursor_rect.empty&lt;/div&gt;&lt;div&gt;return&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;row = @index / @column_max&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;if row &amp;lt; self.top_row&lt;/div&gt;&lt;div&gt;self.top_row = row&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;if row &amp;gt; self.top_row + (self.page_row_max - 1)&lt;/div&gt;&lt;div&gt;self.top_row = row - (self.page_row_max - 1)&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;cursor_width = self.width / @column_max - 32&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;x = @index % @column_max * (cursor_width + 32)&lt;/div&gt;&lt;div&gt;y = @index / @column_max * 32 - self.oy&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;self.cursor_rect.set(@x - 10, y, self.width - @x - 17, 32)&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#End of Part Four&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#Part Five - Making Scene_Status to show level up window when character&lt;/div&gt;&lt;div&gt;#get&#039;s a new level&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;class Scene_Status&lt;/div&gt;&lt;div&gt;def initialize(actor_index = 0, equip_index = 0)&lt;/div&gt;&lt;div&gt;@actor_index = actor_index&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;def main&lt;/div&gt;&lt;div&gt;@actor = $game_party.actors[@actor_index]&lt;/div&gt;&lt;div&gt;$ACTORD = @actor&lt;/div&gt;&lt;div&gt;@status_window = Window_Status.new(@actor)&lt;/div&gt;&lt;div&gt;Graphics.transition&lt;/div&gt;&lt;div&gt;if $PSPEND_ACTORS[@actor.id - 1]&lt;/div&gt;&lt;div&gt;@h = Window_Help.new&lt;/div&gt;&lt;div&gt;@h.set_text(PSPEND_LVUPTEXT)&lt;/div&gt;&lt;div&gt;@h.y = 100&lt;/div&gt;&lt;div&gt;@h.z = 9997&lt;/div&gt;&lt;div&gt;@c = Window_Command.new(140,PSPEND_ANSWERS)&lt;/div&gt;&lt;div&gt;@c.y = 170&lt;/div&gt;&lt;div&gt;@c.x = 200&lt;/div&gt;&lt;div&gt;@c.z = 9998&lt;/div&gt;&lt;div&gt;loop do&lt;/div&gt;&lt;div&gt;Graphics.update&lt;/div&gt;&lt;div&gt;Input.update&lt;/div&gt;&lt;div&gt;update_pspend_lvup_win&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;if $scene != self&lt;/div&gt;&lt;div&gt;break&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;Graphics.freeze&lt;/div&gt;&lt;div&gt;@h.z = 0&lt;/div&gt;&lt;div&gt;@c.z = 1&lt;/div&gt;&lt;div&gt;@status_window.z = 2&lt;/div&gt;&lt;div&gt;@status_window.dispose&lt;/div&gt;&lt;div&gt;@h.dispose&lt;/div&gt;&lt;div&gt;@c.dispose&lt;/div&gt;&lt;div&gt;return&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;loop do&lt;/div&gt;&lt;div&gt;Graphics.update&lt;/div&gt;&lt;div&gt;Input.update&lt;/div&gt;&lt;div&gt;update&lt;/div&gt;&lt;div&gt;if $scene != self&lt;/div&gt;&lt;div&gt;break&lt;/div&gt;&lt;div&gt;end &lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;@status_window.dispose&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;def update_pspend_lvup_win&lt;/div&gt;&lt;div&gt;@c.update&lt;/div&gt;&lt;div&gt;if Input.trigger?(Input::B)&lt;/div&gt;&lt;div&gt;$game_system.se_play($data_system.cancel_se)&lt;/div&gt;&lt;div&gt;$PSPEND_ACTORS[@actor.id - 1] = false&lt;/div&gt;&lt;div&gt;$scene = Scene_Menu.new&lt;/div&gt;&lt;div&gt;return&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;if Input.trigger?(Input::C)&lt;/div&gt;&lt;div&gt;case @c.index&lt;/div&gt;&lt;div&gt;when 0&lt;/div&gt;&lt;div&gt;$game_system.se_play($data_system.decision_se)&lt;/div&gt;&lt;div&gt;$scene = Scene_PSPEND_Main_Screen.new(@actor.id - 1)&lt;/div&gt;&lt;div&gt;return&lt;/div&gt;&lt;div&gt;when 1&lt;/div&gt;&lt;div&gt;$game_system.se_play($data_system.cancel_se)&lt;/div&gt;&lt;div&gt;$PSPEND_ACTORS[@actor.id - 1] = false&lt;/div&gt;&lt;div&gt;$scene = Scene_Menu.new&lt;/div&gt;&lt;div&gt;return&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#End of Part Five&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#Part Six - Hell is coming...AAAAAAAAH!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;class Scene_PSPEND_Main_Screen&lt;/div&gt;&lt;div&gt;def initialize(actor_id_index)&lt;/div&gt;&lt;div&gt;@actor_ind = actor_id_index&lt;/div&gt;&lt;div&gt;main&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;def main&lt;/div&gt;&lt;div&gt;@help = Window_Help.new&lt;/div&gt;&lt;div&gt;@spend = PSPEND_CUSTOM_WINDOW.new(@actor_ind)&lt;/div&gt;&lt;div&gt;@spend.y = 64&lt;/div&gt;&lt;div&gt;@spend.z = 99998&lt;/div&gt;&lt;div&gt;@help.z = 99998&lt;/div&gt;&lt;div&gt;Graphics.transition&lt;/div&gt;&lt;div&gt;loop do&lt;/div&gt;&lt;div&gt;Graphics.update&lt;/div&gt;&lt;div&gt;Input.update&lt;/div&gt;&lt;div&gt;update_spend_help_win&lt;/div&gt;&lt;div&gt;if $scene != self&lt;/div&gt;&lt;div&gt;break&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;Graphics.freeze&lt;/div&gt;&lt;div&gt;@spend.dispose&lt;/div&gt;&lt;div&gt;@help.dispose&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;def update_spend_help_win&lt;/div&gt;&lt;div&gt;@spend.update&lt;/div&gt;&lt;div&gt;@help.update&lt;/div&gt;&lt;div&gt;@help.set_text(PSPEND_HELP_TEXT[@spend.index])&lt;/div&gt;&lt;div&gt;if Input.trigger?(Input::B)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;$scene = Scene_Menu.new&lt;/div&gt;&lt;div&gt;$PSPEND_POINTS[@actor_ind] = $PSPEND_RET&lt;/div&gt;&lt;div&gt;$PSPEND_ACTORS[@actor_ind] = false&lt;/div&gt;&lt;div&gt;return&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;if Input.repeat?(Input::RIGHT)&lt;/div&gt;&lt;div&gt;unless $PSPEND_POINTS[@actor_ind] &amp;gt; 0&lt;/div&gt;&lt;div&gt;$game_system.se_play($data_system.buzzer_se)&lt;/div&gt;&lt;div&gt;return&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;$game_system.se_play($data_system.cursor_se)&lt;/div&gt;&lt;div&gt;$PSPEND_POINTS[@actor_ind] -= 1&lt;/div&gt;&lt;div&gt;case @spend.index&lt;/div&gt;&lt;div&gt;when 0&lt;/div&gt;&lt;div&gt;$PSPEND_ADD[1] += STRENGTH_ADD&lt;/div&gt;&lt;div&gt;when 1&lt;/div&gt;&lt;div&gt;$PSPEND_ADD[2] += AGILITY_ADD&lt;/div&gt;&lt;div&gt;when 2&lt;/div&gt;&lt;div&gt;$PSPEND_ADD[3] += DEXTERITY_ADD&lt;/div&gt;&lt;div&gt;when 3&lt;/div&gt;&lt;div&gt;$PSPEND_ADD[4] += INTELIGENCE_ADD&lt;/div&gt;&lt;div&gt;when 4&lt;/div&gt;&lt;div&gt;$PSPEND_ADD[5] += HP_ADD&lt;/div&gt;&lt;div&gt;when 5&lt;/div&gt;&lt;div&gt;$PSPEND_ADD[6] += SP_ADD&lt;/div&gt;&lt;div&gt;when 6&lt;/div&gt;&lt;div&gt;$PSPEND_POINTS[@actor_ind] += 1&lt;/div&gt;&lt;div&gt;when 7&lt;/div&gt;&lt;div&gt;$PSPEND_POINTS[@actor_ind] += 1&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;@spend.refresh&lt;/div&gt;&lt;div&gt;return&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;if Input.repeat?(Input::LEFT)&lt;/div&gt;&lt;div&gt;unless $PSPEND_POINTS[@actor_ind] &amp;lt; $PSPEND_RET&lt;/div&gt;&lt;div&gt;$game_system.se_play($data_system.buzzer_se)&lt;/div&gt;&lt;div&gt;return&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;$game_system.se_play($data_system.cursor_se)&lt;/div&gt;&lt;div&gt;case @spend.index&lt;/div&gt;&lt;div&gt;when 0&lt;/div&gt;&lt;div&gt;if $PSPEND_ADD[1] &amp;lt;= $ACTORD.str&lt;/div&gt;&lt;div&gt;$game_system.se_play($data_system.buzzer_se)&lt;/div&gt;&lt;div&gt;return&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;$PSPEND_ADD[1] -= STRENGTH_ADD&lt;/div&gt;&lt;div&gt;when 1&lt;/div&gt;&lt;div&gt;if $PSPEND_ADD[2] &amp;lt;= $ACTORD.agi&lt;/div&gt;&lt;div&gt;$game_system.se_play($data_system.buzzer_se)&lt;/div&gt;&lt;div&gt;return&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;$PSPEND_ADD[2] -= AGILITY_ADD&lt;/div&gt;&lt;div&gt;when 2&lt;/div&gt;&lt;div&gt;if $PSPEND_ADD[3] &amp;lt;= $ACTORD.dex&lt;/div&gt;&lt;div&gt;$game_system.se_play($data_system.buzzer_se)&lt;/div&gt;&lt;div&gt;return&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;$PSPEND_ADD[3] -= DEXTERITY_ADD&lt;/div&gt;&lt;div&gt;when 3&lt;/div&gt;&lt;div&gt;if $PSPEND_ADD[4] &amp;lt;= $ACTORD.int&lt;/div&gt;&lt;div&gt;$game_system.se_play($data_system.buzzer_se)&lt;/div&gt;&lt;div&gt;return&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;$PSPEND_ADD[4] -= INTELIGENCE_ADD&lt;/div&gt;&lt;div&gt;when 4&lt;/div&gt;&lt;div&gt;if $PSPEND_ADD[5] &amp;lt;= $ACTORD.maxhp&lt;/div&gt;&lt;div&gt;$game_system.se_play($data_system.buzzer_se)&lt;/div&gt;&lt;div&gt;return&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;$PSPEND_ADD[5] -= HP_ADD&lt;/div&gt;&lt;div&gt;when 5&lt;/div&gt;&lt;div&gt;if $PSPEND_ADD[6] &amp;lt;= $ACTORD.maxsp&lt;/div&gt;&lt;div&gt;$game_system.se_play($data_system.buzzer_se)&lt;/div&gt;&lt;div&gt;return&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;$PSPEND_ADD[6] -= SP_ADD&lt;/div&gt;&lt;div&gt;when 6&lt;/div&gt;&lt;div&gt;$PSPEND_POINTS[@actor_ind] -= 1&lt;/div&gt;&lt;div&gt;when 7&lt;/div&gt;&lt;div&gt;$PSPEND_POINTS[@actor_ind] -= 1&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;$PSPEND_POINTS[@actor_ind] += 1&lt;/div&gt;&lt;div&gt;@spend.refresh&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;return&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;if Input.trigger?(Input::C)&lt;/div&gt;&lt;div&gt;case @spend.index&lt;/div&gt;&lt;div&gt;when 6&lt;/div&gt;&lt;div&gt;@spend.refresh(true)&lt;/div&gt;&lt;div&gt;when 7&lt;/div&gt;&lt;div&gt;$ACTORD.str = $PSPEND_ADD[1]&lt;/div&gt;&lt;div&gt;$ACTORD.agi = $PSPEND_ADD[2]&lt;/div&gt;&lt;div&gt;$ACTORD.dex = $PSPEND_ADD[3]&lt;/div&gt;&lt;div&gt;$ACTORD.int = $PSPEND_ADD[4]&lt;/div&gt;&lt;div&gt;$ACTORD.maxhp = $PSPEND_ADD[5]&lt;/div&gt;&lt;div&gt;$ACTORD.maxsp = $PSPEND_ADD[6]&lt;/div&gt;&lt;div&gt;$game_system.se_play($data_system.decision_se)&lt;/div&gt;&lt;div&gt;$scene = Scene_Menu.new&lt;/div&gt;&lt;div&gt;$PSPEND_ACTORS[@actor_ind] = false&lt;/div&gt;&lt;div&gt;return&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#End of Part Six - Yipee!!! I made it!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#Part Seven - Save Load part!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;class Scene_Save &amp;lt; Scene_File&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;def write_save_data(file)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;characters = []&lt;/div&gt;&lt;div&gt;for i in 0...$game_party.actors.size&lt;/div&gt;&lt;div&gt;actor = $game_party.actors[i]&lt;/div&gt;&lt;div&gt;characters.push([actor.character_name, actor.character_hue])&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Marshal.dump(characters, file)&lt;/div&gt;&lt;div&gt;Marshal.dump(Graphics.frame_count, file)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;$game_system.save_count += 1&lt;/div&gt;&lt;div&gt;$game_system.magic_number = $data_system.magic_number&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Marshal.dump($game_system, file)&lt;/div&gt;&lt;div&gt;Marshal.dump($game_switches, file)&lt;/div&gt;&lt;div&gt;Marshal.dump($game_variables, file)&lt;/div&gt;&lt;div&gt;Marshal.dump($game_self_switches, file)&lt;/div&gt;&lt;div&gt;Marshal.dump($game_screen, file)&lt;/div&gt;&lt;div&gt;Marshal.dump($game_actors, file)&lt;/div&gt;&lt;div&gt;Marshal.dump($game_party, file)&lt;/div&gt;&lt;div&gt;Marshal.dump($game_troop, file)&lt;/div&gt;&lt;div&gt;Marshal.dump($game_map, file)&lt;/div&gt;&lt;div&gt;Marshal.dump($game_player, file)&lt;/div&gt;&lt;div&gt;Marshal.dump($PSPEND_POINTS,file)&lt;/div&gt;&lt;div&gt;Marshal.dump($PSPEND_ACTORS,file)&lt;/div&gt;&lt;div&gt;Marshal.dump($actor_attr,file)&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;# -- And now for the load screen&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;class Scene_Load &amp;lt; Scene_File&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;def read_save_data(file)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;characters = Marshal.load(file)&lt;/div&gt;&lt;div&gt;Graphics.frame_count = Marshal.load(file)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;$game_system = Marshal.load(file)&lt;/div&gt;&lt;div&gt;$game_switches = Marshal.load(file)&lt;/div&gt;&lt;div&gt;$game_variables = Marshal.load(file)&lt;/div&gt;&lt;div&gt;$game_self_switches = Marshal.load(file)&lt;/div&gt;&lt;div&gt;$game_screen = Marshal.load(file)&lt;/div&gt;&lt;div&gt;$game_actors = Marshal.load(file)&lt;/div&gt;&lt;div&gt;$game_party = Marshal.load(file)&lt;/div&gt;&lt;div&gt;$game_troop = Marshal.load(file)&lt;/div&gt;&lt;div&gt;$game_map = Marshal.load(file)&lt;/div&gt;&lt;div&gt;$game_player = Marshal.load(file)&lt;/div&gt;&lt;div&gt;$PSPEND_POINTS = Marshal.load(file)&lt;/div&gt;&lt;div&gt;$PSPEND_ACTORS = Marshal.load(file)&lt;/div&gt;&lt;div&gt;$actor_attr = Marshal.load(file)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;if $game_system.magic_number != $data_system.magic_number&lt;/div&gt;&lt;div&gt;$game_map.setup($game_map.map_id)&lt;/div&gt;&lt;div&gt;$game_player.center($game_player.x, $game_player.y)&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;$game_party.refresh&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div&gt;end&lt;/div&gt;&lt;div style=&quot;font-size:12px;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;font-size:12px;&quot;&gt;&lt;span style=&quot;font-size:18px;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;u&gt;&lt;strike&gt;vx버전으로 만들어주세요.ㅠㅠ&lt;/strike&gt;&lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;</content>	<category term="247718" label="기타" />		</entry><entry>
		<title>MOG - Scroll Bar for XP</title>
		<link rel="alternate" type="text/html" href="https://avangs.info/rgss_xp/1360461"/>
	<link rel="replies" type="text/html" href="https://avangs.info/rgss_xp/1360461#comment"/>		<id>https://avangs.info/rgss_xp/1360461</id>
		<published>2014-07-06T22:50:41+09:00</published>
		<updated>2015-08-03T22:26:28+09:00</updated>
		<author>
			<name>습작</name>
		</author>
		<summary type="text">http://eternalworld.tistory.com/415 개인적으로 좋아하는 스크립트인 Moghunter님의 MOG - Scroll Bar(RGSS3)를 RPG Maker XP(RGSS)용으로 수정해 보았습니다. RPG Maker Ace(RGSS3)를 위한 원본 스크립트는 http://www.atelier-rgss.com/RGSS/Menu/ACE_Menu22.html 이곳에서 받으 실 수 있습니다.</summary>
	<content type="html">&lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;http://avangs.info/files/attach/images/247716/461/360/001/98d5b87c7c9a66aee8ca29510f69a056.png&quot; alt=&quot;2014_07_06_22_44_16_1.png&quot; height=&quot;508&quot; width=&quot;646&quot; /&gt; &lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://eternalworld.tistory.com/415&quot;&gt;http://eternalworld.tistory.com/415&lt;/a&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; 개인적으로 좋아하는 스크립트인 Moghunter님의 MOG - Scroll Bar(RGSS3)를 RPG Maker XP(RGSS)용으로 수정해 보았습니다. RPG Maker Ace(RGSS3)를 위한 원본 스크립트는 http://www.atelier-rgss.com/RGSS/Menu/ACE_Menu22.html 이곳에서 받으 실 수 있습니다.&lt;br /&gt;&lt;/p&gt;</content>	<category term="247719" label="메뉴" />		</entry><entry>
		<title>[All RGSS] 윈도우 메세지박스 스크립트 (Completed ver)</title>
		<link rel="alternate" type="text/html" href="https://avangs.info/rgss_xp/1356292"/>
	<link rel="replies" type="text/html" href="https://avangs.info/rgss_xp/1356292#comment"/>		<id>https://avangs.info/rgss_xp/1356292</id>
		<published>2014-06-22T10:30:13+09:00</published>
		<updated>2018-07-18T23:45:23+09:00</updated>
		<author>
			<name>Cheapmunk</name>
		</author>
		<summary type="text">zip 파일에 스크립트 파일과 사용법 파일이 내장되어있으니 참고하십시오. 다운로드 : msgbox.zip</summary>
	<content type="html">&lt;p align=&quot;center&quot; style=&quot;text-align:center;&quot;&gt;&lt;img width=&quot;640&quot; height=&quot;450&quot; alt=&quot;1.png&quot; src=&quot;http://avangs.info/files/attach/images/247716/292/356/001/3d04dbc49f2405c25a2ac63cb97de69c.png&quot; /&gt;&lt;/p&gt; &lt;p align=&quot;center&quot; style=&quot;text-align:center;&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p align=&quot;center&quot; style=&quot;text-align:center;&quot;&gt;&lt;span style=&quot;color:rgb(0,0,0);&quot;&gt;zip 파일에 스크립트 파일과 사용법 파일이 내장되어있으니 참고하십시오.&lt;/span&gt;&lt;br /&gt;&lt;/p&gt; &lt;p align=&quot;center&quot; style=&quot;text-align:center;&quot;&gt;&lt;span style=&quot;font-size:24px;&quot;&gt;다운로드 : &lt;/span&gt;&lt;a href=&quot;http://avangs.info/?module=file&amp;amp;act=procFileDownload&amp;amp;file_srl=1410684&amp;amp;sid=4ffad4014b2fea14f1f45dc574a107b3&amp;amp;module_srl=247716&quot;&gt;&lt;span style=&quot;color:rgb(0,117,200);font-size:24px;&quot;&gt;msgbox.zip&lt;/span&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;/p&gt;</content>	<category term="247718" label="기타" />		</entry><entry>
		<title>[All RGSS] 게임 다중 실행 방지 스크립트</title>
		<link rel="alternate" type="text/html" href="https://avangs.info/rgss_xp/1346259"/>
	<link rel="replies" type="text/html" href="https://avangs.info/rgss_xp/1346259#comment"/>		<id>https://avangs.info/rgss_xp/1346259</id>
		<published>2014-05-24T17:39:58+09:00</published>
		<updated>2014-06-22T13:13:13+09:00</updated>
		<author>
			<name>Cheapmunk</name>
		</author>
		<summary type="text">* 사용법 * # 이름 설정 : 일종의 암호(?). 겹치지 않게 가능하면 길게 지어야 합니다. MutexName = &quot;!@#$다람쥐 헌 쳇바퀴에 타고파.&quot; 주석 안에도 나와 있듯이 이 스크립트를 적용한 게임의 MutexName 과 일치하지 않게 하기 위해서 최대한 &quot;길게, 어렵게, 복잡하게&quot; 정하셔야 합니다. Main 아래가 아닌 이상 넣는 위치는 큰 상관이 없으니 아무데다 넣으셔도 무방합니다. 다운로드 : 다중실행방지.txt * All RGSS는 XP, VX, VXAC...</summary>
	<content type="html">&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;font color=&quot;#009e25&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;span style=&quot;font-size:18px;&quot;&gt;* 사용법 *&lt;/span&gt;&lt;/font&gt;&lt;/font&gt;&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;/span&gt; &lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;font color=&quot;#009e25&quot;&gt;# 이름 설정 : 일종의 암호(?). 겹치지 않게 가능하면 길게 지어야 합니다.&lt;/font&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt; MutexName = &lt;font color=&quot;#800080&quot;&gt;&quot;&lt;/font&gt;&lt;/span&gt;&lt;a target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;font color=&quot;#800080&quot;&gt;!@#$&lt;/font&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family:&#039;나눔고딕&#039;, NanumGothic, &#039;돋움&#039;;font-size:10pt;&quot;&gt;&lt;font color=&quot;#800080&quot;&gt;다람쥐 헌 쳇바퀴에 타고파.&quot;&lt;/font&gt;&lt;/span&gt;&lt;/p&gt; &lt;p align=&quot;left&quot;&gt; &lt;/p&gt; &lt;p align=&quot;center&quot;&gt;주석 안에도 나와 있듯이&lt;/p&gt; &lt;p align=&quot;center&quot;&gt;이 스크립트를 적용한 게임의 MutexName 과 일치하지 않게 하기 위해서&lt;/p&gt; &lt;p align=&quot;center&quot;&gt;최대한 &lt;span style=&quot;color:rgb(255,0,0);&quot;&gt;&lt;u&gt;&quot;길게, 어렵게, 복잡하게&quot;&lt;/u&gt;&lt;/span&gt; 정하셔야 합니다.&lt;/p&gt; &lt;p align=&quot;left&quot;&gt; &lt;/p&gt; &lt;p align=&quot;center&quot;&gt;Main 아래가 아닌 이상 넣는 위치는 큰 상관이 없으니&lt;/p&gt; &lt;p align=&quot;center&quot;&gt;아무데다 넣으셔도 무방합니다.&lt;/p&gt; &lt;p align=&quot;center&quot;&gt; &lt;/p&gt; &lt;p align=&quot;center&quot;&gt;다운로드 :&lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;a href=&quot;http://avangs.info/?module=file&amp;amp;act=procFileDownload&amp;amp;file_srl=1346272&amp;amp;sid=12df331c75ea8567643ded8ca21a699f&quot;&gt;&lt;span style=&quot;color:rgb(0,117,200);&quot;&gt;다중실행방지.txt&lt;/span&gt;&lt;/a&gt; &lt;/p&gt; &lt;p align=&quot;center&quot;&gt; &lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;strong&gt;* All RGSS는 XP, VX, VXACE 에 모두 적용 가능합니다.&lt;/strong&gt;&lt;/p&gt;</content>	<category term="247718" label="기타" />		</entry></feed>
