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		<title>2k3 플러그인</title>
		<link>https://avangs.info/plugins</link>
		<description></description>
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		<language>ko</language>
		<pubDate>Wed, 15 Apr 2026 14:47:16 +0900</pubDate>
		<generator>Rhymix</generator>
			<item>
			<title>PicPointerPatch by Cherry(그림 표시,이동,삭제 시 그림번호에 변수를 대입할 수 있다)</title>
			<link>https://avangs.info/plugins/1251185</link>
				<description>&lt;p&gt;- 출처 : &lt;a href=&quot;http://cherrytree.at/cms/download/?did=19&quot;&gt;http://cherrytree.at/cms/download/?did=19&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;- 특징&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;1. 변수 1개(10000 + a 의 id를 가진 변수 1개)를 이용함으로써, &lt;/p&gt; &lt;p&gt;정해진 파일(그림)을 원하는 &#039;그림 번호(변수 수치)&#039;로 표시할 수 있고, &lt;/p&gt; &lt;p&gt;원하는 &#039;그림 번호&#039;의 그림을 이동시키거나 삭제시킬 수 있다.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;2. 변수 2개(50000 + a 의 id를 가진 변수 2개)를 이용함으로써,&lt;/p&gt; &lt;p&gt;앞서 말한 1.의 성능을 사용함과 동시에,&lt;/p&gt; &lt;p&gt;변수를 통해 파일을 출력할 수 있다. &lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;- 설명&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;line-height:1.5;&quot;&gt;이 패치를 적용하게 되면, 그림 번호에 (10000 + 변수ID)를 적어넣을 시,&lt;/span&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;해당 수치의 변수ID에 저장된 변수를 그림 번호로서 대입받게 됩니다.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;즉,&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;그림 표시 : 1, 하늘, (160,120)&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;이란 명령어와&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;변수 조작 : [0015]대입, 1&lt;/p&gt; &lt;p&gt;그림 표시 : 10015, 하늘, (160,120)&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;이란 명령어가 같은 동작을 한다는 의미입니다.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;또한, &lt;span style=&quot;line-height:1.5;&quot;&gt;그림 번호에 (50000 + 변수ID)를 적어넣을 시,&lt;/span&gt;&lt;/p&gt; &lt;p&gt;해당 수치의 변수ID에 저장된 변수를 그림 번호로서 대입받게 되며,&lt;span style=&quot;line-height:1.5;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;{해당 수치+1}의 변수ID에 저장된 변수를,&lt;/p&gt; &lt;p&gt;기존에 출력하려던 파일명의 뒤쪽 4자리 글자와 바꿔서,&lt;/p&gt; &lt;p&gt;새로운 그림파일을 출력하게 합니다.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;즉,&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;그림 표시 : 11, 아이템_0082, (160,120)&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;이란 명령어와&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;변수 조작 : [0126]대입, 11&lt;/p&gt; &lt;p&gt;변수 조작 : [0127]대입, 82&lt;/p&gt; &lt;p&gt;그림 표시 : 50126, 아이템_0000, (160,120)&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;이란 명령어가 같은 동작을 한다는 의미입니다.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;- 기타&lt;/p&gt; &lt;p&gt;1. 다운은 출처링크를 타고 가시면 받으실 수 있습니다.&lt;/p&gt; &lt;p&gt;2. 상세한 이용방식은 출처링크를 타고 가시면 볼 수 있습니다.(영어)(제가 쓴 말과 크게 다르진 않습니다.)&lt;/p&gt; &lt;p&gt;3. 다운받은 파일 내에 데모파일이 있으니 해당 파일을 뜯어서 관찰해보시면 쉽게 사용법을 배우실 수 있습니다.&lt;/p&gt; &lt;p&gt;4. 기본적으로 그림 번호에는 50을 초과한 수치를 적지 못하게 되어있습니다.&lt;/p&gt; &lt;p&gt; 하지만 dyn rpg 패치를 적용하면 아마 초과해서 적으실 수 있으실 겁니다.&lt;/p&gt; &lt;p&gt; 혹시 그렇지 않으시다면, 밑의 영어 설명을 참고하시면 됩니다.&lt;/p&gt; &lt;p&gt; (읽어도 모르실 경우 댓글 다시면 제가 다시 설명해드리겠습니다.)&lt;/p&gt; &lt;p&gt; (영어 설명 출처 : http://rpg-maker.cherrytree.at/dynrpg/patch.html#more_pics)&lt;/p&gt; &lt;ol style=&quot;font-family:&#039;Lucida Grande&#039;, Verdana, Geneva, Arial, sans-serif;font-size:13px;line-height:16.899999618530273px;background-color:rgb(255,255,255);&quot;&gt;&lt;li&gt;Download &lt;a href=&quot;http://www.snapfiles.com/get/resourcehacker.html&quot; style=&quot;color:rgb(70,101,162);text-decoration:none;&quot;&gt;Resource Hacker&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;Open your &lt;code&gt;RPG2003.exe&lt;/code&gt; file in it.&lt;/li&gt;&lt;li&gt;Navigate to &lt;code&gt;RCDATA &amp;gt; TFORMEVCMD11110 &amp;gt; 0&lt;/code&gt;.&lt;/li&gt;&lt;li&gt;In the script on the right side, look for the following line:&lt;div class=&quot;fragment&quot; style=&quot;font-family:monospace, fixed;font-size:14px;line-height:1.3;&quot;&gt;&lt;pre class=&quot;fragment&quot; style=&quot;font-family:monospace, fixed;font-size:9pt;border:1px solid rgb(196,207,229);background-color:rgb(251,252,253);padding:4px 6px;margin:4px 8px 4px 2px;line-height:15px;&quot;&gt;MaxValue = 50 &lt;/pre&gt;&lt;/div&gt;If you have an older RPG Maker version, it might be &lt;code&gt;40&lt;/code&gt; instead of &lt;code&gt;50&lt;/code&gt;. Increase this value, for example, to &lt;code&gt;100000&lt;/code&gt;. The reason we use such a high value is that higher values might be used for extra features (for example, with the &lt;a href=&quot;http://cherrytree.at/download?did=19&quot; style=&quot;color:rgb(70,101,162);text-decoration:none;&quot;&gt;PicPointerPatch&lt;/a&gt;).&lt;/li&gt;&lt;li&gt;Click &lt;code&gt;Compile Script&lt;/code&gt;.&lt;/li&gt;&lt;li&gt;Repeat steps 4 and 5 for the pages &lt;code&gt;RCDATA &amp;gt; TFORMEVCMD11120 &amp;gt; 0&lt;/code&gt; and &lt;code&gt;RCDATA &amp;gt; TFORMEVCMD11130 &amp;gt; 0&lt;/code&gt;.&lt;/li&gt;&lt;li&gt;Save your changes and exit Resource Hacker.&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;</description>
		<category>2k3 플러그인</category>					<dc:creator>일단</dc:creator>
			<guid isPermaLink="true">https://avangs.info/plugins/1251185</guid>
	<comments>https://avangs.info/plugins/1251185#comment</comments>			<pubDate>Wed, 22 Jan 2014 19:09:40 +0900</pubDate>
		</item><item>
			<title>Kaze Line of Sight Plugin for RPG Maker 2003 by Kazesui</title>
			<link>https://avangs.info/plugins/1194600</link>
				<description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://avangs.info/files/attach/images/284607/600/194/001/360f8a0489f307a7069fbae534338c75.png&quot; alt=&quot;001.png&quot; width=&quot;635&quot; height=&quot;475&quot; /&gt; &lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://rpgmaker.net/engines/rm2k3/utilities/33/&quot;&gt;http://rpgmaker.net/engines/rm2k3/utilities/33/&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; 캐릭터와 이벤트의 시야범위를 판정하는 기능을 지닌 플러그인입니다. DynRPG가 설치된 프로젝트에서만 구동 가능하며, DynPlugins 폴더 안에 해당 플러그인의 dll 파일이 들어 있습니다. 위 링크를 통해 배포페이지에서 해당 플러그인의 데모 파일을 다운로드 받을 수 있습니다. DynRPG에 대한 내용은 &quot;습작의 스크립트 이야기 : 번외편 - 7편 : DynRPG(&lt;a href=&quot;http://avangs.info/1031048&quot; style=&quot;line-height: 1.5;&quot;&gt;http://avangs.info/1031048&lt;/a&gt;&lt;span style=&quot;line-height: 1.5;&quot;&gt;)&quot;를 참고해주세요. 해당 플러그인의 자세한 사용법에 대한 내용은 리드미를 참고하세요.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;#. 리드미 내용&lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;table cellspacing=&quot;1&quot; width=&quot;100%&quot; style=&quot;background-color: rgb(204, 204, 204); border-spacing: 1px;&quot;&gt;&lt;tbody&gt;&lt;tr style=&quot;background-color: rgb(245, 244, 224); background-position: initial initial; background-repeat: initial initial;&quot;&gt;&lt;td&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;=====================================================&lt;/p&gt; &lt;p&gt;Kaze Line of Sight Plugin for RPG Maker 2003 ver 1.00&lt;/p&gt; &lt;p&gt;For DynRPG version 0.14a or higher&lt;/p&gt; &lt;p&gt;By Kazesui&lt;/p&gt; &lt;p&gt;=====================================================&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;This Plugin allows you to detect if a hero, event or&amp;nbsp;&lt;/p&gt; &lt;p&gt;point can see the hero, an event or another point&amp;nbsp;&lt;/p&gt; &lt;p&gt;with the rm2k3 comment command.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;The comment commands start with an @ followed&lt;/p&gt; &lt;p&gt;by a command and then a series of numbers.&lt;/p&gt; &lt;p&gt;These numbers can be replaced by for example&lt;/p&gt; &lt;p&gt;V2 to use the value stored in variable 0002.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;## Some important terminology ##&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;# width of sight field&lt;/p&gt; &lt;p&gt;this refers to how wide the sight field should be&lt;/p&gt; &lt;p&gt;if you select 180 here, everything around will be&lt;/p&gt; &lt;p&gt;seen, while if you select 60 degrees, you&#039;ll only&lt;/p&gt; &lt;p&gt;be able to see targets +- 30 degrees of the direction&lt;/p&gt; &lt;p&gt;your looking in&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;# radius of sight field&lt;/p&gt; &lt;p&gt;this is the maximum distance of which the line of&lt;/p&gt; &lt;p&gt;sight will be able to detect a target.&lt;/p&gt; &lt;p&gt;it&#039;s measured in pixels, so a value of 100&lt;/p&gt; &lt;p&gt;will allow you to detect points as far as 100&lt;/p&gt; &lt;p&gt;pixels away&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;# view direction&lt;/p&gt; &lt;p&gt;For points, which don&#039;t have an inherent facing&lt;/p&gt; &lt;p&gt;direction, unlike hero and events, you have to&lt;/p&gt; &lt;p&gt;designate your own viewing direction.&lt;/p&gt; &lt;p&gt;This can be done at angles&lt;/p&gt; &lt;p&gt;between 0 and 359 degrees&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;# source&lt;/p&gt; &lt;p&gt;The starting point for a line of sight&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;# target&lt;/p&gt; &lt;p&gt;This is what we&#039;re trying to check if can be seen&lt;/p&gt; &lt;p&gt;from where the source is located&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;-------------------------&lt;/p&gt; &lt;p&gt;Further instructions&lt;/p&gt; &lt;p&gt;-------------------------&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;The command names refer to what is trying to see what&lt;/p&gt; &lt;p&gt;hero_see_event means that we will use the line of sight&lt;/p&gt; &lt;p&gt;from the hero to an event of choice. &quot;this&quot; is a&amp;nbsp;&lt;/p&gt; &lt;p&gt;special keyword here, referring to the event calling&lt;/p&gt; &lt;p&gt;on the comment command.&lt;/p&gt; &lt;p&gt;this_see_hero will then check if the event executing&lt;/p&gt; &lt;p&gt;the comment command can see the hero from its current&lt;/p&gt; &lt;p&gt;location.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;The first parameter is always the switch id. This is&lt;/p&gt; &lt;p&gt;being used to determine if something was in the&amp;nbsp;&lt;/p&gt; &lt;p&gt;line of sight of the source. If the target could&lt;/p&gt; &lt;p&gt;be seen by the source, the switch will be turned on,&lt;/p&gt; &lt;p&gt;otherwise, the switch will be turned off.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;The line of sight is determined by the range defined&lt;/p&gt; &lt;p&gt;in the comment command, as well as any terrain in the&lt;/p&gt; &lt;p&gt;area. Important to note here is that the line of sight&lt;/p&gt; &lt;p&gt;will only be blocked by tiles which has been marked&lt;/p&gt; &lt;p&gt;as unpassable. Partly passable (by custom&lt;/p&gt; &lt;p&gt;arrow directions) will be treated as something which&lt;/p&gt; &lt;p&gt;can be seen through!!&lt;/p&gt; &lt;p&gt;Likewise, line of sight will not be affected by any&lt;/p&gt; &lt;p&gt;event, regardless of being same level as hero or not!&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;The comment commands:&lt;/p&gt; &lt;p&gt;-------------------------&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@hero_see_event&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1: id of switch&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#2: id of event&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#3: width of sight field&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#4: radius of sight field&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@hero_see_point&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1: id of switch&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#2: pixel x coordinate of target&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#3: pixel y coordinate of target&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#4: width of sight field&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#5: radius of sight field&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@this_see_hero&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1: id of switch&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#2: width of sight field&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#3: radius of sight field&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@this_see_event&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1: id of switch&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#2: id of target event&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#3: width of sight field&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#4: radius of sight field&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@this_see_point&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1: id of switch&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#2: pixel x coordinate&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#3: pixel y coordinate&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#4: width of sight field&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#5: radius of sight field&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@event_see_hero&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1: id of switch&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#2: id of source event&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#3: width of sight field&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#4: radius of sight field&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@event_see_event&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1: id of switch&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#2: id of source event&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#3: id of target event&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#4: width of sight field&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#5: radius of sight field&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@event_see_point&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1: id of switch&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#2: id of source event&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#3: pixel x coordinate of target&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#4: pixel y coordinate of target&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#5: width of sight field&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#6: radius of sight field&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@point_see_point&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1: id of switch&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#2: pixel x coordinate of source&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#3: pixel y coordinate of source&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#4: pixel x coordinate of target&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#5: pixel y coordinate of target&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#6: width of sight field&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#7: radius of sight field&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#8: view direction in degrees&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;</description>
		<category>2k3 플러그인</category>					<dc:creator>습작</dc:creator>
			<guid isPermaLink="true">https://avangs.info/plugins/1194600</guid>
	<comments>https://avangs.info/plugins/1194600#comment</comments>			<pubDate>Sat, 09 Nov 2013 13:05:59 +0900</pubDate>
		</item><item>
			<title>Global Save Data (Store a range of variables) by PepsiOtaku</title>
			<link>https://avangs.info/plugins/1194593</link>
				<description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://avangs.info/files/attach/images/284607/593/194/001/f4f80a83bb04f81abe95acd275a59ec4.png&quot; alt=&quot;001.png&quot; width=&quot;603&quot; height=&quot;469&quot; /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt; &lt;img src=&quot;http://avangs.info/files/attach/images/284607/593/194/001/999564cbcf4235acdb18128144c898c9.png&quot; alt=&quot;002.png&quot; width=&quot;320&quot; height=&quot;240&quot; /&gt; &lt;img src=&quot;http://avangs.info/files/attach/images/284607/593/194/001/3d75c841423f2978a06df77faf44cfdf.png&quot; alt=&quot;003.png&quot; width=&quot;320&quot; height=&quot;240&quot; /&gt; &lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://rpgmaker.net/engines/rm2k3/utilities/32/&quot;&gt;http://rpgmaker.net/engines/rm2k3/utilities/32/&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; SaveGlobal.dyn라는 별도의 파일에 각 세이브 파일에 대응하는 글로벌 변수를 저장하고 사용하는 기능을 통해 궁극적으로는 커스텀 세이브/로드 시스템을 구현하려는 시도에서 만들어진 플러그인입니다.&amp;nbsp;&lt;span style=&quot;line-height: 1.5;&quot;&gt;DynRPG가 설치된 프로젝트에서만 구동 가능하며, DynPlugins 폴더 안에 해당 플러그인의 dll 파일이 들어 있습니다. 위 링크를 통해 배포페이지에서 해당 플러그인의 데모 파일을 다운로드 받을 수 있습니다. DynRPG에 대한 내용은 &quot;습작의 스크립트 이야기 : 번외편 - 7편 : DynRPG(&lt;/span&gt;&lt;a href=&quot;http://avangs.info/1031048&quot; style=&quot;line-height: 1.5;&quot;&gt;http://avangs.info/1031048&lt;/a&gt;&lt;span style=&quot;line-height: 1.5;&quot;&gt;)&quot;를 참고해주세요. 해당 플러그인의 자세한 사용법에 대한 내용은 리드미를 참고하세요.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;#. 리드미 내용&lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;table cellspacing=&quot;1&quot; width=&quot;100%&quot; style=&quot;background-color: rgb(204, 204, 204); border-spacing: 1px;&quot;&gt;&lt;tbody&gt;&lt;tr style=&quot;background-color: rgb(245, 244, 224);&quot;&gt;&lt;td&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;========================================================================&lt;/p&gt; &lt;p&gt;CMS Tools: Global Save Data (Store a range of variables) v1.0&lt;/p&gt; &lt;p&gt;For RPG Maker 2003 with DynRPG v0.13 or higher&lt;/p&gt; &lt;p&gt;By PepsiOtaku&lt;/p&gt; &lt;p&gt;========================================================================&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;This plugin was designed to work alongside the CustomSaveLoad patch. It saves variables from a particular&amp;nbsp;&lt;/p&gt; &lt;p&gt;save file into a binary &quot;database&quot; (SaveGlobal.dyn) and assigns them an identifier based on the save file&lt;/p&gt; &lt;p&gt;(Save13.lsd = an id of 13). Using this identifier, the plugin can import those variables from another save file.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;This was built specifically for making a custom save/load menu. Imagine you are pressing up/down through save&lt;/p&gt; &lt;p&gt;files. Each time you do this, the menu needs to load specific pieces of data like HP &amp;amp; MP for each character,&lt;/p&gt; &lt;p&gt;gold, time played, etc. Each file has a separate set of data that has to be loaded on the spot. This simplifies&lt;/p&gt; &lt;p&gt;this process by using a variable called &quot;ExportVar&quot; as an export trigger (for saving) and a variable called&lt;/p&gt; &lt;p&gt;&quot;ImportVar&quot; as an import trigger (for loading). Set the ExportVar to the Save ID to index your variable range,&lt;/p&gt; &lt;p&gt;and set the ImportVar to the index you want to load. VarRangeStart and VarRangeEnd are used to define the&amp;nbsp;&lt;/p&gt; &lt;p&gt;variable range you wish to export/import.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Specifically, if you set your ExportVar to a number (9 for example), it takes what&#039;s currently stored in&amp;nbsp;&lt;/p&gt; &lt;p&gt;VarRangeStart-VarRangeEnd and places it into the SaveGlobal.dyn file under an index of &quot;09.&quot; If you set the&lt;/p&gt; &lt;p&gt;ExportVar to 37, it will do the same thing in an index of &quot;37.&quot; Indexes are stored in binary format in&amp;nbsp;&lt;/p&gt; &lt;p&gt;sequential order, so between save 9 and 37 would be a a ton of zeros if there was no data saved within&amp;nbsp;&lt;/p&gt; &lt;p&gt;indexes 10-36.&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;For loading, set the ImportVar to the index number, and it will load the data for VarRangeStart-VarRangeEnd&lt;/p&gt; &lt;p&gt;and store them in those variables for the save file you have loaded. In my case, the index id&#039;s are the save&lt;/p&gt; &lt;p&gt;slots. This way, you could be in Save 37, and see what&#039;s those 100 variables were in Save 9.&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;The one exception is that you can&#039;t use &quot;0&quot; for an index number. It has to be at least 1 due to how the&amp;nbsp;&lt;/p&gt; &lt;p&gt;binary file is structured.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;With that in mind, if your range is 4101-4200, You could use the set variable command to set variable 4101&lt;/p&gt; &lt;p&gt;to a number representing a party member, v4102 to that member&#039;s max HP, v4103 to their max MP, etc. You can&lt;/p&gt; &lt;p&gt;kind of interpret that functionality in any way that would suit you, be it a save system, a high score&amp;nbsp;&lt;/p&gt; &lt;p&gt;system or anything else you can think up that uses variables.&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;NOTE: Stick to small variable ranges. I wouldn&#039;t use more than 100 variables in your range, as you may get&amp;nbsp;&lt;/p&gt; &lt;p&gt;&amp;nbsp; unpredictable results, or crashes.&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;NOTE 2: Do not set your variable range to 100 vars, save a bunch of games, and then set your range to 200 vars&lt;/p&gt; &lt;p&gt;&amp;nbsp; as this will corrupt the data in SaveGlobal.dyn. You must delete your old SaveGlobal.dyn, and then let&lt;/p&gt; &lt;p&gt;&amp;nbsp; the plugin create a new one.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Installation&lt;/p&gt; &lt;p&gt;-------------&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;To install the plugin, make sure that you have patched your project with cherry&#039;s AutoEnter patch,&amp;nbsp;&lt;/p&gt; &lt;p&gt;CustomSaveLoad patch, and DynRPG&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;1. Patch DynRPG onto your BetterAEP/CustomSaveLoad RPG_RT.exe.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;2. Copy the &quot;global_save_data.dll&quot;into the DynPlugins folder of your own project.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;3. Add the following (between the asterisks) to your DynRPG.ini&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;**********************************************&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;[global_save_data]&lt;/p&gt; &lt;p&gt;VarRangeStart=4101&lt;/p&gt; &lt;p&gt;VarRangeEnd=4130&lt;/p&gt; &lt;p&gt;ExportVar=3346&lt;/p&gt; &lt;p&gt;ImportVar=3351&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;**********************************************&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;4. Change the numeric values to the variables of your choice. Again, it&#039;s super important that you stick to less&lt;/p&gt; &lt;p&gt;than 100 variables in your range. You probably don&#039;t need more than that anyway.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Note: If you want to use this for a custom save/load menu, make sure you install Cherry&#039;s CustomSaveLoad patch&lt;/p&gt; &lt;p&gt;&amp;nbsp; alongside BetterAEP. Using my default variable choices, you should have this setup:&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;(this is just my naming scheme, but you get the idea)&amp;nbsp;&lt;/p&gt; &lt;p&gt;3346: AEPSL-SaveSwitch --&amp;gt; ExportVar&lt;/p&gt; &lt;p&gt;3350: AEP-Selector --&amp;gt; Used by the AutoEnterPatch. 0 to launch the load menu, 2 to quit&lt;/p&gt; &lt;p&gt;3351: AEPSL-SaveID --&amp;gt; used to query&amp;nbsp;&lt;/p&gt; &lt;p&gt;3352: AEPSL-SaveExists --&amp;gt; 1 if save exits, 0 if it doesn&#039;t&lt;/p&gt; &lt;p&gt;3353: AEPSL-HeroLevel --&amp;gt; not used&lt;/p&gt; &lt;p&gt;3354: AEPSL-HeroHP --&amp;gt; not used&lt;/p&gt; &lt;p&gt;3355: DynRPG-LoadSaveInfo &amp;nbsp;--&amp;gt; ImportVar&lt;/p&gt; &lt;p&gt;4101-4130 (The &quot;global&quot; variables) - Hero ID, Level, HP, MP for all 4 party members (16 vars), saves, location,&lt;/p&gt; &lt;p&gt;&amp;nbsp; gold, playtime hours/mins/seconds (3 vars) was my setup&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Instructions&lt;/p&gt; &lt;p&gt;-------------&lt;/p&gt; &lt;p&gt;The nature of how this plugin gets used is very complex, so I&#039;d recommend getting comfortable with&lt;/p&gt; &lt;p&gt;Cherry&#039;s BetterAEP &amp;amp; CustomSaveLoad patch before trying to figure this out.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;1. In your save file event call, set all of the vars you&#039;re using in your range to their respective values&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp;and then add the following:&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp;&amp;lt;&amp;gt;Variable Oper: [3346:AEPSL-SaveSwitch] Set, Var [FileSelected]&#039;s Value (FileSelected is used as the index id)&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp;&amp;lt;&amp;gt;Wait: 0.1 Sec&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp;&amp;lt;&amp;gt;Variable Oper: [3351:AEPSL-SaveID] Set, Var [FileSelected]&#039;s Value&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp;&amp;lt;&amp;gt;Open Save Menu (in The SaveLoad patch, this saves the file defined in the previous line) &amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;2. In your menu, when you select a file, you should have some kind of a &quot;LoadFile&quot; event call. In this event call,&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp;first set your var range to 0 (to reset all vars before loading them from SaveGlobal.dyn). At this point,&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp;you should also have a variable set to the selected file (I&#039;ll call &quot;FileSelected&quot;). Do the following:&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp;&amp;lt;&amp;gt;Variable Oper: [3351:AEPSL-SaveID] Set, Var [FileSelected]&#039;s Value &amp;nbsp;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp;&amp;lt;&amp;gt;Variable Oper: [3355:DynRPG-LoadSaveInfo] Set, Var [FileSelected]&#039;s Value&amp;nbsp;&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp;&amp;lt;&amp;gt;Variable Oper: [3352:AEPSL-SaveExists] Set, Var [3351:AEPSL-SaveID]&#039;s Value&amp;nbsp;&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp;&amp;lt;&amp;gt;Branch if Var [3342:AEPSL-SaveExists] is 1&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp;(At this point, all of your vars have been loaded, so you can refer to them and draw them on screen using DynText)&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;</description>
		<category>2k3 플러그인</category>					<dc:creator>습작</dc:creator>
			<guid isPermaLink="true">https://avangs.info/plugins/1194593</guid>
	<comments>https://avangs.info/plugins/1194593#comment</comments>			<pubDate>Sat, 09 Nov 2013 13:01:35 +0900</pubDate>
		</item><item>
			<title>SAVE DETECTOR &amp; DELETE SAVE FUNCTION by PepsiOtaku</title>
			<link>https://avangs.info/plugins/1193647</link>
				<description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://avangs.info/files/attach/images/284607/647/193/001/9afaaa97749419f5ea6b17a77f4f4a9b.png&quot; alt=&quot;D8jEUCp.png&quot; width=&quot;320&quot; height=&quot;240&quot; /&gt; &lt;img src=&quot;http://avangs.info/files/attach/images/284607/647/193/001/4d422241781099af9252c70eb9b0f6ea.png&quot; alt=&quot;YLiJMjy.png&quot; width=&quot;320&quot; height=&quot;240&quot; /&gt; &lt;img src=&quot;http://avangs.info/files/attach/images/284607/647/193/001/3f0d610ea439eddc2c66cad5ac5c606c.png&quot; alt=&quot;B03va9Q.png&quot; width=&quot;503&quot; height=&quot;454&quot; /&gt; &lt;img src=&quot;http://avangs.info/files/attach/images/284607/647/193/001/fe98cc041a9306a3ba25cd3833cbc1b2.png&quot; alt=&quot;WounAiC.png&quot; width=&quot;552&quot; height=&quot;241&quot; /&gt; &lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://rpgmaker.net/engines/rm2k3/utilities/31/&quot;&gt;http://rpgmaker.net/engines/rm2k3/utilities/31/&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; 세이브 파일 유무를 감지하거나 세이브 파일을 삭제하는 등의 기능을 제공하는 플러그인 입니다. 커스텀 타이틀이나 커스텀 저장씬을 제작하는데 응용하여 사용 가능합니다.&lt;span style=&quot;line-height: 1.5;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;line-height: 1.5;&quot;&gt;DynRPG가 설치된 프로젝트에서만 구동 가능하며, DynPlugins 폴더 안에 해당 플러그인의 dll 파일이 들어 있습니다. 위 링크를 통해 배포페이지에서 해당 플러그인의 데모 파일을 다운로드 받을 수 있습니다. DynRPG에 대한 내용은 &quot;습작의 스크립트 이야기 : 번외편 - 7편 : DynRPG(&lt;/span&gt;&lt;a href=&quot;http://avangs.info/1031048&quot; style=&quot;line-height: 1.5;&quot;&gt;http://avangs.info/1031048&lt;/a&gt;&lt;span style=&quot;line-height: 1.5;&quot;&gt;)&quot;를 참고해주세요. 해당 플러그인의 자세한 사용법에 대한 내용은 리드미를 참고하세요.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;#. 리드미 내용&lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;table cellspacing=&quot;1&quot; width=&quot;100%&quot; style=&quot;background-color: rgb(204, 204, 204); border-spacing: 1px;&quot;&gt;&lt;tbody&gt;&lt;tr style=&quot;background-color: rgb(245, 244, 224);&quot;&gt;&lt;td&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;========================================================================&lt;/p&gt; &lt;p&gt;CMS Tools: Save Detector &amp;amp; Delete Save function v1.0&lt;/p&gt; &lt;p&gt;For RPG Maker 2003 with DynRPG v0.13 or higher&lt;/p&gt; &lt;p&gt;By PepsiOtaku&lt;/p&gt; &lt;p&gt;========================================================================&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Save Detector&lt;/p&gt; &lt;p&gt;-------------&lt;/p&gt; &lt;p&gt;This plugin should be used in conjunction with BetterAEP (Auto Enter Patch) found here:&amp;nbsp;&lt;/p&gt; &lt;p&gt;http://cherrytree.at/cms/lang/en/download/?did=17&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;To install with DynRPG, place the BetterAEP RPG Maker 2003 RPG_RT.exe in your folder first,&amp;nbsp;&lt;/p&gt; &lt;p&gt;then run the DynRPG patcher.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;This patch detects if you have any save games present in your game directory, and is specfically&lt;/p&gt; &lt;p&gt;used for your custom title screen. If there are saves present, switch will be turned ON.&lt;/p&gt; &lt;p&gt;If there are no saves, it will be turned OFF.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Delete Save function&lt;/p&gt; &lt;p&gt;--------------------&lt;/p&gt; &lt;p&gt;This plugin combines my earlier &quot;Save Detector&quot; plugin with a function to delete save files by setting&lt;/p&gt; &lt;p&gt;a variable to the Save&#039;s ID. After it deletes a save file, it automatically runs a check to see if all&lt;/p&gt; &lt;p&gt;of the saves have been removed, and changes the save detector switch accordingly.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Installation&lt;/p&gt; &lt;p&gt;-------------&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;To install the plugin, make sure that you have patched your project with cherry&#039;s DynRPG patch which&lt;/p&gt; &lt;p&gt;can be found here: http://cherrytree.at/dynrpg&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;1. Copy the &quot;save_delete_and_detector.dll&quot;into the DynPlugins folder of your own project.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;2. Add the following (between the asterisks) to your DynRPG.ini&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;**********************************************&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;[save_delete_and_detector]&lt;/p&gt; &lt;p&gt;SaveDetectorSwitch=4005&lt;/p&gt; &lt;p&gt;SaveDetectorCheckSwitch=4009&lt;/p&gt; &lt;p&gt;DeleteSaveVar=4002&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;**********************************************&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;3. Change the numeric value 4005 &amp;amp; 4009 to the switches of your choice.&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;4. Change the numeric value 4002 to the variable of your choice.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Instructions&lt;/p&gt; &lt;p&gt;-------------&lt;/p&gt; &lt;p&gt;In your custom title screen map/common event, create a conditional branch that states IF SWITCH 4005&lt;/p&gt; &lt;p&gt;is ON, run title screen conditions (like pictures and menu commands) for when there are saves&amp;nbsp;&lt;/p&gt; &lt;p&gt;present, ELSE, run title screen conditions for when there are no saves.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;An example use would be if you wanted &quot;Continue/Load&quot; to be grayed out when there are no save&lt;/p&gt; &lt;p&gt;games present.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Another example would be to create some kind of intro if you are opening the game for the first&lt;/p&gt; &lt;p&gt;time, or if there is a save present, go right to the title screen instead.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;To use the delete save function, create a Common Event called &quot;CallDeleteGame&quot; set to &quot;Call&quot; and&lt;/p&gt; &lt;p&gt;add the following:&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;lt;&amp;gt;Variable Oper: [4002:DynRPG-DeleteFile] Set, ##&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Or, set it to the value of another variable (so you can build it into your menu)&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;When this function is called, the plugin will delete both the .lsd and .dyn files without any&lt;/p&gt; &lt;p&gt;notification. You must build the notification into your menu yourself.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;</description>
		<category>2k3 플러그인</category>					<dc:creator>습작</dc:creator>
			<guid isPermaLink="true">https://avangs.info/plugins/1193647</guid>
	<comments>https://avangs.info/plugins/1193647#comment</comments>			<pubDate>Thu, 07 Nov 2013 15:34:28 +0900</pubDate>
		</item><item>
			<title>Save Cleanup by PepsiOtaku</title>
			<link>https://avangs.info/plugins/1193644</link>
				<description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://avangs.info/files/attach/images/284607/644/193/001/f952b6406cc31557e049770b028c96a0.png&quot; alt=&quot;6hq0VDc.png&quot; width=&quot;738&quot; height=&quot;535&quot; /&gt; &lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://rpgmaker.net/engines/rm2k3/utilities/30/&quot;&gt;http://rpgmaker.net/engines/rm2k3/utilities/30/&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; DynRPG 사용시 세이브를 하는 경우 함께 생성되는 Save##.dyn 파일을 게임 종료시 함께 지워주는 플러그인입니다. 다만, 일부 플러그인의 경우 이&amp;nbsp;&lt;span style=&quot;line-height: 1.5;&quot;&gt;Save##.dyn 파일에 플러그인 구동과 관련해서 추가 데이터를 저장하므로 작업 중인 프로젝트에서 문제가 없을 경우에만 이 플러그인을 사용하시길 권장힙니다.&lt;/span&gt;&lt;span style=&quot;line-height: 1.5;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;line-height: 1.5;&quot;&gt;DynRPG가 설치된 프로젝트에서만 구동 가능하며, DynPlugins 폴더 안에 해당 플러그인의 dll 파일이 들어 있습니다. 위 링크를 통해 배포페이지에서 해당 플러그인의 데모 파일을 다운로드 받을 수 있습니다. DynRPG에 대한 내용은 &quot;습작의 스크립트 이야기 : 번외편 - 7편 : DynRPG(&lt;/span&gt;&lt;a href=&quot;http://avangs.info/1031048&quot; style=&quot;line-height: 1.5;&quot;&gt;http://avangs.info/1031048&lt;/a&gt;&lt;span style=&quot;line-height: 1.5;&quot;&gt;)&quot;를 참고해주세요. 해당 플러그인의 자세한 사용법에 대한 내용은 리드미를 참고하세요.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;#. 리드미 내용&lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;table cellspacing=&quot;1&quot; width=&quot;100%&quot; style=&quot;background-color: rgb(204, 204, 204); border-spacing: 1px;&quot;&gt;&lt;tbody&gt;&lt;tr style=&quot;background-color: rgb(245, 244, 224);&quot;&gt;&lt;td&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;========================================================================&lt;/p&gt; &lt;p&gt;CMS Tools: Save Cleanup v1.0&lt;/p&gt; &lt;p&gt;For RPG Maker 2003 with DynRPG v0.13 or higher&lt;/p&gt; &lt;p&gt;By PepsiOtaku&lt;/p&gt; &lt;p&gt;========================================================================&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;This plugin fixed a minor bug caused by DynRPG. If you save a game while using DynRPG, and then&lt;/p&gt; &lt;p&gt;install a new plugin, and load your save again, it will just show a black screen and hang.&lt;/p&gt; &lt;p&gt;To get around this, I made a plugin that deletes all of the &quot;Save##.dyn&quot; files upon&lt;/p&gt; &lt;p&gt;quitting the game.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;ONLY use this plugin if you don&#039;t have any other plugins that use the &quot;Save##.dyn&quot; files. To my knowledge, there&lt;/p&gt; &lt;p&gt;isn&#039;t a plugin that uses them yet.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;I coded this really sloppily, so it only technically deletes Save01-Save99. If you use Save #&#039;s&lt;/p&gt; &lt;p&gt;higher than that (don&#039;t know why you would need to...) then you&#039;ll need to alter the source.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Installation&lt;/p&gt; &lt;p&gt;-------------&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;To install the plugin, make sure that you have patched your project with cherry&#039;s DynRPG patch which&lt;/p&gt; &lt;p&gt;can be found here: http://cherrytree.at/dynrpg&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;1. Copy the &quot;save_cleanup.dll&quot;into the DynPlugins folder of your own project.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Instructions&lt;/p&gt; &lt;p&gt;-------------&lt;/p&gt; &lt;p&gt;Save the game, and while the game is still open, observe that a &quot;Save##.dyn&quot; file was created by DynRPG.&lt;/p&gt; &lt;p&gt;Now, quit the game, and observe that it has been deleted, but the &quot;Save##.lsd&quot; file (which is your actual save)&lt;/p&gt; &lt;p&gt;remains intact.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;</description>
		<category>2k3 플러그인</category>					<dc:creator>습작</dc:creator>
			<guid isPermaLink="true">https://avangs.info/plugins/1193644</guid>
	<comments>https://avangs.info/plugins/1193644#comment</comments>			<pubDate>Thu, 07 Nov 2013 15:30:40 +0900</pubDate>
		</item><item>
			<title>EXTRA KEYS (FROM RAGNADYN) by PepsiOtaku &amp; orochii (RagnaDyn author)</title>
			<link>https://avangs.info/plugins/1193229</link>
				<description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://avangs.info/files/attach/images/284607/229/193/001/672b315f1a6b5222ac80dd3cd47c4a84.png&quot; alt=&quot;WPRwBny.png&quot; width=&quot;320&quot; height=&quot;240&quot; /&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://rpgmaker.net/engines/rm2k3/utilities/29/&quot;&gt;http://rpgmaker.net/engines/rm2k3/utilities/29/&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; 데이터 베이스에서 설정 가능한 ATB 관련 내용을 스위치를 통해서 컨트롤 할 수 있도록 해주는 기능을&amp;nbsp;&lt;span style=&quot;line-height: 1.5;&quot;&gt;지닌 플러그인입니다.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;line-height: 1.5;&quot;&gt;DynRPG가 설치된 프로젝트에서만 구동 가능하며, DynPlugins 폴더 안에 해당 플러그인의 dll 파일이 들어 있습니다. 위 링크를 통해 배포페이지에서 해당 플러그인의 데모 파일을 다운로드 받을 수 있습니다. DynRPG에 대한 내용은 &quot;습작의 스크립트 이야기 : 번외편 - 7편 : DynRPG(&lt;/span&gt;&lt;a href=&quot;http://avangs.info/1031048&quot; style=&quot;line-height: 1.5;&quot;&gt;http://avangs.info/1031048&lt;/a&gt;&lt;span style=&quot;line-height: 1.5;&quot;&gt;)&quot;를 참고해주세요. 해당 플러그인의 자세한 사용법에 대한 내용은 리드미를 참고하세요.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;#. 리드미 내용&lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;table cellspacing=&quot;1&quot; width=&quot;100%&quot; style=&quot;background-color: rgb(204, 204, 204); border-spacing: 1px;&quot;&gt;&lt;tbody&gt;&lt;tr style=&quot;background-color: rgb(245, 244, 224);&quot;&gt;&lt;td&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;========================================================================&lt;/p&gt; &lt;p&gt;CMS Tools: Extra Keys (from RagnaDyn) v1.0&lt;/p&gt; &lt;p&gt;For RPG Maker 2003 with DynRPG v0.13 or higher&lt;/p&gt; &lt;p&gt;By PepsiOtaku &amp;amp; orochii (RagnaDyn author)&lt;/p&gt; &lt;p&gt;========================================================================&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;This plugin allows for the ATB mode, fullscreen toggle, and windowsize toggle, to be controlled by switches.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Installation&lt;/p&gt; &lt;p&gt;-------------&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;To install the plugin, make sure that you have patched your project with cherry&#039;s DynRPG patch which&lt;/p&gt; &lt;p&gt;can be found here: http://cherrytree.at/dynrpg&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;1. Copy the &quot;ragnadyn_extrakeys.dll&quot;into the DynPlugins folder of your own project.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;2. Add the following (between the asterisks) to your DynRPG.ini&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;**********************************************&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;[ragnadyn_extrakeys]&lt;/p&gt; &lt;p&gt;FullscreenSwitch=4002&lt;/p&gt; &lt;p&gt;WindowSizeSwitch=4003&lt;/p&gt; &lt;p&gt;ATBmodeSwitch=4004&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;**********************************************&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;3. Change the numeric values 4002, 4003 &amp;amp; 4004 to the switches of your choice.&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Instructions&lt;/p&gt; &lt;p&gt;-------------&lt;/p&gt; &lt;p&gt;To build these options into your custom menu, use the following switch commands:&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;1. For the Fullscreen/Window toggle, use:&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;lt;&amp;gt;Switch Operation: [4002:DynRPG-Window] ON/OFF Toggle&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;2. For the Window Size toggle, use:&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;lt;&amp;gt;Switch Operation: [4003:DynRPG-WindowSize] ON/OFF Toggle&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;3. For the ATB mode switch (Active/Wait), use:&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;lt;&amp;gt;Switch Operation: [4004:DynRPG-ActiveMode] OFF (Wait)&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;lt;&amp;gt;Switch Operation: [4004:DynRPG-ActiveMode] ON (Active)&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;</description>
		<category>2k3 플러그인</category>					<dc:creator>습작</dc:creator>
			<guid isPermaLink="true">https://avangs.info/plugins/1193229</guid>
	<comments>https://avangs.info/plugins/1193229#comment</comments>			<pubDate>Wed, 06 Nov 2013 19:53:05 +0900</pubDate>
		</item><item>
			<title>Quit Switch by PepsiOtaku</title>
			<link>https://avangs.info/plugins/1193222</link>
				<description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://avangs.info/files/attach/images/284607/222/193/001/b70d4ebc807b02cd3fc760882e46c9c5.png&quot; alt=&quot;zxCjp6w.png&quot; width=&quot;758&quot; height=&quot;261&quot; /&gt; &lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://rpgmaker.net/engines/rm2k3/utilities/28/&quot;&gt;http://rpgmaker.net/engines/rm2k3/utilities/28/&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; 메뉴 커맨드에서 Quit 대신 스위치를 ON 해주는 것으로 대체하는 기능을&amp;nbsp;&lt;span style=&quot;line-height: 1.5;&quot;&gt;지닌 플러그인입니다.&amp;nbsp;&lt;/span&gt;MENU TRANSITION TWEAKS(&lt;a href=&quot;http://avangs.info/1193178&quot;&gt;http://avangs.info/1193178&lt;/a&gt;)와 함께 사용하시는 것을 권장합니다.&lt;span style=&quot;line-height: 1.5;&quot;&gt;&amp;nbsp;DynRPG가 설치된 프로젝트에서만 구동 가능하며, DynPlugins 폴더 안에 해당 플러그인의 dll 파일이 들어 있습니다. 위 링크를 통해 배포페이지에서 해당 플러그인의 데모 파일을 다운로드 받을 수 있습니다. DynRPG에 대한 내용은 &quot;습작의 스크립트 이야기 : 번외편 - 7편 : DynRPG(&lt;/span&gt;&lt;a href=&quot;http://avangs.info/1031048&quot; style=&quot;line-height: 1.5;&quot;&gt;http://avangs.info/1031048&lt;/a&gt;&lt;span style=&quot;line-height: 1.5;&quot;&gt;)&quot;를 참고해주세요. 해당 플러그인의 자세한 사용법에 대한 내용은 리드미를 참고하세요.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;#. 리드미 내용&lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;table cellspacing=&quot;1&quot; width=&quot;100%&quot; style=&quot;background-color: rgb(204, 204, 204); border-spacing: 1px;&quot;&gt;&lt;tbody&gt;&lt;tr style=&quot;background-color: rgb(245, 244, 224);&quot;&gt;&lt;td&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;========================================================================&lt;/p&gt; &lt;p&gt;CMS Tools: Quit Switch v1.0&lt;/p&gt; &lt;p&gt;For RPG Maker 2003 with DynRPG v0.13 or higher&lt;/p&gt; &lt;p&gt;By PepsiOtaku&lt;/p&gt; &lt;p&gt;========================================================================&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;This plugin overrides the default &quot;Quit&quot; command in the main menu and turns on a switch. This allows&lt;/p&gt; &lt;p&gt;you to design a custom menu via common event, and go to it directly from the main menu, the same way&lt;/p&gt; &lt;p&gt;Cherry&#039;s CustomSaveLoad patch does with the &quot;Save&quot; menu.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Installation&lt;/p&gt; &lt;p&gt;-------------&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;To install the plugin, make sure that you have patched your project with Cherry&#039;s DynRPG patch which&lt;/p&gt; &lt;p&gt;can be found here: http://cherrytree.at/dynrpg&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;1. Copy the &quot;quit_switch.dll&quot;into the DynPlugins folder of your own project.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;2. Add the following (between the asterisks) to your DynRPG.ini&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;**********************************************&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;[quit_switch]&lt;/p&gt; &lt;p&gt;QuitSwitch=4025&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;**********************************************&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;3. Change the numeric value &quot;4025&quot; to the switch of your choice.&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Instructions&lt;/p&gt; &lt;p&gt;-------------&lt;/p&gt; &lt;p&gt;1. Go to Database &amp;gt; String &amp;gt; Page 5 and change &quot;Quit&quot; to the name of the menu you want to make.&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp;In Everlasting Journey (rpgmaker.net/games/20), I changed this to &quot;System&quot; so I could make a custom&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp;system menu that not only quits the game, but can change settings like the battle speed, walk/run&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp;settings, and text speed.&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;2. Go into your Common Events, and create a new one with the Trigger Switch set to your &quot;QuitSwitch&quot; in&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp;the DynRPG.ini (4025 in my example). Set your Trigger to &quot;Autostart&quot; and add the following commands:&lt;/p&gt; &lt;p&gt;**********************************************&lt;/p&gt; &lt;p&gt;&amp;lt;&amp;gt;Show Screen: Instant&lt;/p&gt; &lt;p&gt;&amp;lt;&amp;gt;Message: Hello World!&lt;/p&gt; &lt;p&gt;&amp;lt;&amp;gt;Switch Operation: [4025:QuitSwitch] OFF&lt;/p&gt; &lt;p&gt;&amp;lt;&amp;gt;Open Main Menu&lt;/p&gt; &lt;p&gt;**********************************************&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;This will get you to your custom menu from the main menu, and back to the menu. From there, design your menu!&lt;/p&gt; &lt;p&gt;Be sure to use pictures &amp;amp; labels to display your menu portions and labels to loop the user around the menu&lt;/p&gt; &lt;p&gt;functions&lt;/p&gt; &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;</description>
		<category>2k3 플러그인</category>					<dc:creator>습작</dc:creator>
			<guid isPermaLink="true">https://avangs.info/plugins/1193222</guid>
	<comments>https://avangs.info/plugins/1193222#comment</comments>			<pubDate>Wed, 06 Nov 2013 19:48:28 +0900</pubDate>
		</item><item>
			<title>ORDER SWITCH by PepsiOtaku</title>
			<link>https://avangs.info/plugins/1193182</link>
				<description>&lt;p style=&quot;font-size: 12px; text-align: center;&quot;&gt;&lt;img src=&quot;http://avangs.info/files/attach/images/284607/182/193/001/b6878731c846d8888e0c2d5a422d13ea.png&quot; alt=&quot;l4igEmq.png&quot; width=&quot;760&quot; height=&quot;283&quot; /&gt; &lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;font-size: 12px; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;font-size: 12px; text-align: center;&quot;&gt;&lt;a href=&quot;http://rpgmaker.net/engines/rm2k3/utilities/27/&quot;&gt;http://rpgmaker.net/engines/rm2k3/utilities/27/&lt;/a&gt;&lt;/p&gt; &lt;p style=&quot;font-size: 12px;&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; 메뉴 커맨드에서 Order 대신 스위치를 ON 해주는 것으로 대체하는 기능을&amp;nbsp;&lt;span style=&quot;font-size: 12px; line-height: 1.5;&quot;&gt;지닌 플러그인입니다.&amp;nbsp;&lt;/span&gt;MENU TRANSITION TWEAKS(&lt;a href=&quot;http://avangs.info/1193178&quot;&gt;http://avangs.info/1193178&lt;/a&gt;)와 함께 사용하시는 것을 권장합니다.&lt;span style=&quot;font-size: 12px; line-height: 1.5;&quot;&gt;&amp;nbsp;DynRPG가 설치된 프로젝트에서만 구동 가능하며, DynPlugins 폴더 안에 해당 플러그인의 dll 파일이 들어 있습니다. 위 링크를 통해 배포페이지에서 해당 플러그인의 데모 파일을 다운로드 받을 수 있습니다. DynRPG에 대한 내용은 &quot;습작의 스크립트 이야기 : 번외편 - 7편 : DynRPG(&lt;/span&gt;&lt;a href=&quot;http://avangs.info/1031048&quot; style=&quot;font-size: 12px; line-height: 1.5;&quot;&gt;http://avangs.info/1031048&lt;/a&gt;&lt;span style=&quot;font-size: 12px; line-height: 1.5;&quot;&gt;)&quot;를 참고해주세요. 해당 플러그인의 자세한 사용법에 대한 내용은 리드미를 참고하세요.&lt;/span&gt;&lt;/p&gt; &lt;p style=&quot;font-size: 12px;&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;font-size: 12px;&quot;&gt;#. 리드미 내용&lt;/p&gt; &lt;p style=&quot;font-size: 12px;&quot;&gt;&lt;/p&gt; &lt;table cellspacing=&quot;1&quot; width=&quot;100%&quot; style=&quot;font-size: 12px; background-color: rgb(204, 204, 204); border-spacing: 1px;&quot;&gt;&lt;tbody&gt;&lt;tr style=&quot;background-color: rgb(245, 244, 224);&quot;&gt;&lt;td&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;========================================================================&lt;/p&gt; &lt;p&gt;CMS Tools: Order Switch v1.0&lt;/p&gt; &lt;p&gt;For RPG Maker 2003 with DynRPG v0.13 or higher&lt;/p&gt; &lt;p&gt;By PepsiOtaku&lt;/p&gt; &lt;p&gt;========================================================================&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;This plugin overrides the default &quot;Order&quot; command in the main menu and turns on a switch. This allows&lt;/p&gt; &lt;p&gt;you to design a custom menu via common event, and go to it directly from the main menu, the same way&lt;/p&gt; &lt;p&gt;Cherry&#039;s CustomSaveLoad patch does with the &quot;Save&quot; menu.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Installation&lt;/p&gt; &lt;p&gt;-------------&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;To install the plugin, make sure that you have patched your project with Cherry&#039;s DynRPG patch which&lt;/p&gt; &lt;p&gt;can be found here: http://cherrytree.at/dynrpg&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;1. Copy the &quot;order_switch.dll&quot;into the DynPlugins folder of your own project.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;2. Add the following (between the asterisks) to your DynRPG.ini&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;**********************************************&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;[order_switch]&lt;/p&gt; &lt;p&gt;OrderSwitch=4008&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;**********************************************&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;3. Change the numeric value &quot;4008&quot; to the switch of your choice.&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Instructions&lt;/p&gt; &lt;p&gt;-------------&lt;/p&gt; &lt;p&gt;1. Go to Database &amp;gt; String &amp;gt; Page 5 and change &quot;Order&quot; to the name of the menu you want to make.&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp;In Everlasting Journey (rpgmaker.net/games/20), I use the default &quot;Save&quot; command for the &quot;Party&quot; menu&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp;so I can disable it when I need to with the enable/disable save menu command. I then use the&amp;nbsp;&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp;&quot;Order&quot; command for &quot;Save/Load&quot; since it will always be accessible.&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;2. Go into your Common Events, and create a new one with the Trigger Switch set to your &quot;OrderSwitch&quot; in&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp;the DynRPG.ini (4008 in my example). Set your Trigger to &quot;Autostart&quot; and add the following commands:&lt;/p&gt; &lt;p&gt;**********************************************&lt;/p&gt; &lt;p&gt;&amp;lt;&amp;gt;Show Screen: Instant&lt;/p&gt; &lt;p&gt;&amp;lt;&amp;gt;Message: Hello World!&lt;/p&gt; &lt;p&gt;&amp;lt;&amp;gt;Switch Operation: [4008:OrderSwitch] OFF&lt;/p&gt; &lt;p&gt;&amp;lt;&amp;gt;Open Main Menu&lt;/p&gt; &lt;p&gt;**********************************************&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;This will get you to your custom menu from the main menu, and back to the menu. From there, design your menu!&lt;/p&gt; &lt;p&gt;Be sure to use pictures &amp;amp; labels to display your menu portions and labels to loop the user around the menu&lt;/p&gt; &lt;p&gt;functions&lt;/p&gt; &lt;div&gt;&lt;br /&gt;&lt;/div&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;</description>
		<category>2k3 플러그인</category>					<dc:creator>습작</dc:creator>
			<guid isPermaLink="true">https://avangs.info/plugins/1193182</guid>
	<comments>https://avangs.info/plugins/1193182#comment</comments>			<pubDate>Wed, 06 Nov 2013 19:27:28 +0900</pubDate>
		</item><item>
			<title>MENU TRANSITION TWEAKS by PepsiOtaku</title>
			<link>https://avangs.info/plugins/1193178</link>
				<description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://avangs.info/files/attach/images/284607/178/193/001/b8a704cf9802498971326f7b0428b38f.png&quot; alt=&quot;7CRdJIs.png&quot; width=&quot;480&quot; height=&quot;242&quot; /&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://rpgmaker.net/engines/rm2k3/utilities/26/&quot;&gt;http://rpgmaker.net/engines/rm2k3/utilities/26/&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; 커스텀 메뉴 오픈시(ORDER SWITCH 플러그인(&lt;a href=&quot;http://avangs.info/1193182&quot;&gt;http://avangs.info/1193182&lt;/a&gt;)을 참고) 맵씬이 노출되지 않도록 해주는 기능을 지닌 플러그인입니다. DynRPG가 설치된 프로젝트에서만 구동 가능하며, DynPlugins 폴더 안에 해당 플러그인의 dll 파일이 들어 있습니다. 위 링크를 통해 배포페이지에서 해당 플러그인의 데모 파일을 다운로드 받을 수 있습니다. DynRPG에 대한 내용은 &quot;습작의 스크립트 이야기 : 번외편 - 7편 : DynRPG(&lt;a href=&quot;http://avangs.info/1031048&quot; style=&quot;line-height: 1.5;&quot;&gt;http://avangs.info/1031048&lt;/a&gt;&lt;span style=&quot;line-height: 1.5;&quot;&gt;)&quot;를 참고해주세요. 해당 플러그인의 자세한 사용법에 대한 내용은 리드미를 참고하세요.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;#. 리드미 내용&lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;table cellspacing=&quot;1&quot; width=&quot;100%&quot; style=&quot;background-color: rgb(204, 204, 204); border-spacing: 1px;&quot;&gt;&lt;tbody&gt;&lt;tr style=&quot;background-color: rgb(245, 244, 224);&quot;&gt;&lt;td&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;========================================================================&lt;/p&gt; &lt;p&gt;CMS Tools: Menu Transition Tweaks v1.0&lt;/p&gt; &lt;p&gt;For RPG Maker 2003 with DynRPG v0.13 or higher&lt;/p&gt; &lt;p&gt;By PepsiOtaku&lt;/p&gt; &lt;p&gt;========================================================================&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;When the menu goes from Save/Order/Quit to a Switch ON state using one of the other CMS Tools&lt;/p&gt; &lt;p&gt;plugins, there was a transition bug that showed the screen before the Switch ON event could act. This makes&lt;/p&gt; &lt;p&gt;this transition &quot;Hide Screen&quot; when you go to the Save/Order/Quit command, allowing the developer to&lt;/p&gt; &lt;p&gt;manually control the transition via a &quot;Show Screen&quot; command. The recommended use is to initialize&lt;/p&gt; &lt;p&gt;all of your images (Show Picture), and then show the screen.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Installation&lt;/p&gt; &lt;p&gt;-------------&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;To install the plugin, make sure that you have patched your project with Cherry&#039;s DynRPG patch which&lt;/p&gt; &lt;p&gt;can be found here: http://cherrytree.at/dynrpg&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;1. Copy the &quot;menu_tweaks.dll&quot;into the DynPlugins folder of your own project.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Instructions&lt;/p&gt; &lt;p&gt;-------------&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;In your custom Save/Order/Quit screen, after image initialization, add a &quot;Show Screen:Instant&quot; command.&lt;/p&gt; &lt;p&gt;This will create a smooth transition from the main menu to your custom menu.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;</description>
		<category>2k3 플러그인</category>					<dc:creator>습작</dc:creator>
			<guid isPermaLink="true">https://avangs.info/plugins/1193178</guid>
	<comments>https://avangs.info/plugins/1193178#comment</comments>			<pubDate>Wed, 06 Nov 2013 19:23:39 +0900</pubDate>
		</item><item>
			<title>Advanced Faster ATB Plugin by PepsiOtaku</title>
			<link>https://avangs.info/plugins/1192356</link>
				<description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://avangs.info/files/attach/images/284607/356/192/001/4ab3df2f8d444c6c7d4f75dc34e1da6b.png&quot; alt=&quot;D5hXGmm.png&quot; width=&quot;320&quot; height=&quot;240&quot; /&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://rpgmaker.net/engines/rm2k3/utilities/25/&quot;&gt;http://rpgmaker.net/engines/rm2k3/utilities/25/&lt;/a&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; 2003 ATB(액티브 턴 배틀)의 속도를 변수를 통해서 제어 가능하게 해주는 기능을 지닌 플러그인입니다. 위 이미지는 아마 이런식으로 씬을 만드는 데에도 응용 가능하다 라고 소개하는 것이겠죠? DynRPG가 설치된 프로젝트에서만 구동 가능하며, DynPlugins 폴더 안에 해당 플러그인의 dll 파일이 들어 있습니다. 위 링크를 통해 배포페이지에서 해당 플러그인의 데모 파일을 다운로드 받을 수 있습니다. DynRPG에 대한 내용은 &quot;습작의 스크립트 이야기 : 번외편 - 7편 : DynRPG(&lt;a href=&quot;http://avangs.info/1031048&quot; style=&quot;line-height: 1.5;&quot;&gt;http://avangs.info/1031048&lt;/a&gt;&lt;span style=&quot;line-height: 1.5;&quot;&gt;)&quot;를 참고해주세요. 해당 플러그인의 자세한 사용법에 대한 내용은 리드미를 참고하세요.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;#. 리드미 내용&lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;table cellspacing=&quot;1&quot; width=&quot;100%&quot; style=&quot;background-color: rgb(204, 204, 204); border-spacing: 1px;&quot;&gt;&lt;tbody&gt;&lt;tr style=&quot;background-color: rgb(245, 244, 224);&quot;&gt;&lt;td&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;========================================================================&lt;/p&gt; &lt;p&gt;CMS Tools: Advanced Faster ATB Plugin v2.0&lt;/p&gt; &lt;p&gt;For RPG Maker 2003 with DynRPG v0.13 or higher&lt;/p&gt; &lt;p&gt;By PepsiOtaku&lt;/p&gt; &lt;p&gt;========================================================================&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;This patch allows you to control the battle speed by a variable, and set a default percentage&lt;/p&gt; &lt;p&gt;to multiply the battle speed by from within the DynRPG.ini. Variable values are not setup by&lt;/p&gt; &lt;p&gt;percentile however.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Installation&lt;/p&gt; &lt;p&gt;-------------&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;To install the plugin, make sure that you have patched your project with cherry&#039;s DynRPG patch which&lt;/p&gt; &lt;p&gt;can be found here: http://cherrytree.at/dynrpg&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;1. Copy the &quot;faster_atb_advanced.dll&quot;into the DynPlugins folder of your own project.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;2. Add the following (between the asterisks) to your DynRPG.ini&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;**********************************************&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;[faster_atb_advanced]&lt;/p&gt; &lt;p&gt;BattleSpeedVariable=4001&lt;/p&gt; &lt;p&gt;DefaultSpeed=200&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;**********************************************&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;3. Change &quot;4001&quot; to the Variable ID of your choice.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;4. Change &quot;200&quot; to the percentage of your choice. 200 (2x speed) is the recommended value.&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Instructions&lt;/p&gt; &lt;p&gt;-------------&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;To use, simply set your chosen variable to the value of your choice listed below. Values below 0 should&lt;/p&gt; &lt;p&gt;be used with caution as they&#039;re slower than RM2003&#039;s default, but potential uses could be some kind of&amp;nbsp;&lt;/p&gt; &lt;p&gt;&quot;Slow&quot; spell, or you can build an ATB speed setting into your custom menu.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Variable value | Percentage&lt;/p&gt; &lt;p&gt;===========================&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; -4 | 0 = Paused&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; -3 | 25&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; -2 | 50&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; -1 | 75&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;1 | 100 = RM2003&#039;s default&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;2 | 200 = 2x (Recommended)&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;3 | 300 = 3x (Also Recommended)&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;4 | 400 = 4x (Not bad, but hectic if using Active mode)&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;5 | 500&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;6 | 600&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;7 | 700&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;8 | 800&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;9 | 900&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 10 | 1000&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 11 | 1100&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 12 | 1200&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 13 | 1300&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 14 | 1400&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 15 | 1500&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 16 | 1600&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;As a warning, 5x-16x are absurdly fast. I don&#039;t know why you would want to build them into your game. :)&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;</description>
		<category>2k3 플러그인</category>					<dc:creator>습작</dc:creator>
			<guid isPermaLink="true">https://avangs.info/plugins/1192356</guid>
	<comments>https://avangs.info/plugins/1192356#comment</comments>			<pubDate>Tue, 05 Nov 2013 09:39:11 +0900</pubDate>
		</item><item>
			<title>BLENDING MODES by Kazesui</title>
			<link>https://avangs.info/plugins/1192346</link>
				<description>&lt;p style=&quot;font-size: 12px; text-align: center;&quot;&gt;&lt;img src=&quot;http://avangs.info/files/attach/images/284607/346/192/001/413b3e5ce352ee7ace1ae3263136c293.png&quot; alt=&quot;000.png&quot; width=&quot;640&quot; height=&quot;480&quot; /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;No blend mode, 50% transparency (for comparison)&amp;nbsp;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;font-size: 12px; text-align: center;&quot;&gt;&lt;img src=&quot;http://avangs.info/files/attach/images/284607/346/192/001/4910683e72fd40b66b44943c5fa9a33b.png&quot; alt=&quot;001.png&quot; width=&quot;640&quot; height=&quot;480&quot; /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;Additive Blend Mode&amp;nbsp;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;font-size: 12px; text-align: center;&quot;&gt;&lt;img src=&quot;http://avangs.info/files/attach/images/284607/346/192/001/e315beabd8958c86a2a68f74a7c00082.png&quot; alt=&quot;002.png&quot; width=&quot;640&quot; height=&quot;480&quot; /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;Subtractive Blend Mode (+ additive ghost)&amp;nbsp;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;font-size: 12px; text-align: center;&quot;&gt;&lt;img src=&quot;http://avangs.info/files/attach/images/284607/346/192/001/db671aec423e57e943702c4ecc2f9c58.png&quot; alt=&quot;003.png&quot; width=&quot;640&quot; height=&quot;480&quot; /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;Multiplicative Blend mode&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;font-size: 12px; text-align: center;&quot;&gt;&lt;img src=&quot;http://avangs.info/files/attach/images/284607/346/192/001/8977b78742f43535f38c3aaa21811088.png&quot; alt=&quot;004.png&quot; width=&quot;640&quot; height=&quot;480&quot; /&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;2x Multiplicative Blend mode&amp;nbsp;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;font-size: 12px;&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://rpgmaker.net/engines/rm2k3/utilities/11/&quot;&gt;http://rpgmaker.net/engines/rm2k3/utilities/11/&lt;/a&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; 이미지에 추가적인 혼합 효과를 제공하는 기능을 지닌 플러그인입니다. DynRPG가 설치된 프로젝트에서만 구동 가능하며, DynPlugins 폴더 안에 해당 플러그인의 dll 파일이 들어 있습니다. 위 링크를 통해 배포페이지에서 해당 플러그인의 데모 파일을 다운로드 받을 수 있습니다. DynRPG에 대한 내용은 &quot;습작의 스크립트 이야기 : 번외편 - 7편 : DynRPG(&lt;a href=&quot;http://avangs.info/1031048&quot; style=&quot;line-height: 1.5;&quot;&gt;http://avangs.info/1031048&lt;/a&gt;&lt;span style=&quot;line-height: 1.5;&quot;&gt;)&quot;를 참고해주세요. 해당 플러그인의 자세한 사용법에 대한 내용은 리드미를 참고하세요.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;#. 리드미 내용&lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;table cellspacing=&quot;1&quot; width=&quot;100%&quot; style=&quot;background-color: rgb(204, 204, 204); border-spacing: 1px;&quot;&gt;&lt;tbody&gt;&lt;tr style=&quot;background-color: rgb(245, 244, 224);&quot;&gt;&lt;td&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;=====================================================&lt;/p&gt; &lt;p&gt;Dynamic Blend Mode Plugin for RPG Maker 2003 ver 1.04&lt;/p&gt; &lt;p&gt;For DynRPG version 0.13 or higher&lt;/p&gt; &lt;p&gt;By Kazesui&lt;/p&gt; &lt;p&gt;=====================================================&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;This plugin allows you to add Additive and Subtractive Blending modes&lt;/p&gt; &lt;p&gt;to you pictures.&lt;/p&gt; &lt;p&gt;To use this plugin, simply copy the DynBlending.dll to the DynPlugin folder&lt;/p&gt; &lt;p&gt;of you project and it will apply blend modes to pictures with special names.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;To add a blend mode to your picture, you will have to alter the picture name slightly&lt;/p&gt; &lt;p&gt;to the form of picture.mode.png (or xyz).&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;.add = additive blend&lt;/p&gt; &lt;p&gt;.sub = subtractive blend&lt;/p&gt; &lt;p&gt;.mul = multiplicative blend&lt;/p&gt; &lt;p&gt;.ml2 = 2x multiplicative blend&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;i.e. the filename&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&quot;picture.add.png&quot; would apply additive blend mode to the picture when loaded in the maker.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Notice that if you apply a blend mode to your picture, you will not be able&lt;/p&gt; &lt;p&gt;to use magnify, rotation, wavering or colormanipulation for it anymore.&lt;/p&gt; &lt;p&gt;Controlling it&#039;s coordinates as well as transparency works as if it was a regular picture&lt;/p&gt; &lt;p&gt;though. please note the transparency is only determined by the &quot;top half&quot; attribute.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Have fun with this plugin!&lt;/p&gt; &lt;p&gt;(And feel free to show me if you do something cool with it)&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;</description>
		<category>2k3 플러그인</category>					<dc:creator>습작</dc:creator>
			<guid isPermaLink="true">https://avangs.info/plugins/1192346</guid>
	<comments>https://avangs.info/plugins/1192346#comment</comments>			<pubDate>Tue, 05 Nov 2013 09:33:13 +0900</pubDate>
		</item><item>
			<title>POINTER PLUGIN by Kazesui</title>
			<link>https://avangs.info/plugins/1192344</link>
				<description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://rpgmaker.net/engines/rm2k3/utilities/18/&quot;&gt;http://rpgmaker.net/engines/rm2k3/utilities/18/&lt;/a&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; 변수로 파라메터에 접근하게 해주는 기능을 지닌 플러그인입니다. 데모파일에서는 변수를 입력하면 해당 ID값을 지닌 아이템의 보유 수량을 알려주고 있습니다. DynRPG가 설치된 프로젝트에서만 구동 가능하며, DynPlugins 폴더 안에 해당 플러그인의 dll 파일이 들어 있습니다. 위 링크를 통해 배포페이지에서 해당 플러그인의 데모 파일을 다운로드 받을 수 있습니다. DynRPG에 대한 내용은 &quot;습작의 스크립트 이야기 : 번외편 - 7편 : DynRPG(&lt;a href=&quot;http://avangs.info/1031048&quot; style=&quot;line-height: 1.5;&quot;&gt;http://avangs.info/1031048&lt;/a&gt;&lt;span style=&quot;line-height: 1.5;&quot;&gt;)&quot;를 참고해주세요. 해당 플러그인의 자세한 사용법에 대한 내용은 리드미를 참고하세요.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;#. 리드미 내용&lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;table cellspacing=&quot;1&quot; width=&quot;100%&quot; style=&quot;background-color: rgb(204, 204, 204); border-spacing: 1px;&quot;&gt;&lt;tbody&gt;&lt;tr style=&quot;background-color: rgb(245, 244, 224);&quot;&gt;&lt;td&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;===========================================================&lt;/p&gt; &lt;p&gt;Dynamic Variable Pointer Plugin for RPG Maker 2003 ver 1.00&lt;/p&gt; &lt;p&gt;For DynRPG version 0.14a or higher&lt;/p&gt; &lt;p&gt;By Kazesui&lt;/p&gt; &lt;p&gt;===========================================================&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;This plugin allows you to point to id&#039;s of stuff like items&lt;/p&gt; &lt;p&gt;or heros within the variable operation menu.&lt;/p&gt; &lt;p&gt;This is activated by a comment command, which will then change&lt;/p&gt; &lt;p&gt;how the original event function is executed.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;To use this plugin, patch your project with the DynRPG Patch&lt;/p&gt; &lt;p&gt;and copy the DynPtr.dll file from the DynPlugin folder of this&amp;nbsp;&lt;/p&gt; &lt;p&gt;project to your own.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;e.g. once the item pointer has been activated, it doesn&#039;t&lt;/p&gt; &lt;p&gt;matter what item you choose within the variable operation&lt;/p&gt; &lt;p&gt;menu, as it will be traded for the one specified upon&lt;/p&gt; &lt;p&gt;activation of the item pointing.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;The comment commands are given in the form of&lt;/p&gt; &lt;p&gt;@random_fixed 1, V3&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;where @random_fixed is the command&lt;/p&gt; &lt;p&gt;&quot;1&quot; is the first parameter and&lt;/p&gt; &lt;p&gt;&quot;V3&quot; is the value in variable 3 as second parameter&amp;nbsp;&lt;/p&gt; &lt;p&gt;(separated by a comma).&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;The comment commands for this plugin is divided in&lt;/p&gt; &lt;p&gt;4 categories with 3 variants each.&lt;/p&gt; &lt;p&gt;commands suffixed with &quot;once&quot; will change the next&lt;/p&gt; &lt;p&gt;variable operation, operating on that specific type&lt;/p&gt; &lt;p&gt;(e.g. item operation). Commands suffixed by &quot;fixed&quot;&lt;/p&gt; &lt;p&gt;will keep pointing to the specific id until changed&lt;/p&gt; &lt;p&gt;by a command suffixed by &quot;normal&quot; which restores&lt;/p&gt; &lt;p&gt;default behaviour.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;You can also control the random boundaries within this&lt;/p&gt; &lt;p&gt;plugin.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Comment Commands&lt;/p&gt; &lt;p&gt;----------------&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@item_once&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1: id of item&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@item_fixed&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1: id of item&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@item_normal&lt;/p&gt; &lt;p&gt;&amp;nbsp; - no parameters&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@hero_once&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1: id of hero&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@hero_fixed&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1: id of hero&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@hero_normal&lt;/p&gt; &lt;p&gt;&amp;nbsp; - no parameter&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@sprite_once&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1: id of map event&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@sprite_fixed&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1: id of map event&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@sprite_normal&lt;/p&gt; &lt;p&gt;&amp;nbsp; - no parameter&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@random_once&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1: lower bound&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#2: upper bound&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@random_fixed&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1: lower bound&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#2: upper bound&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@random_once&lt;/p&gt; &lt;p&gt;&amp;nbsp; - no parameter&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;</description>
		<category>2k3 플러그인</category>					<dc:creator>습작</dc:creator>
			<guid isPermaLink="true">https://avangs.info/plugins/1192344</guid>
	<comments>https://avangs.info/plugins/1192344#comment</comments>			<pubDate>Tue, 05 Nov 2013 09:28:19 +0900</pubDate>
		</item><item>
			<title>MINIMAP PLUGIN by Kazesui</title>
			<link>https://avangs.info/plugins/1191688</link>
				<description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://avangs.info/files/attach/images/284607/688/191/001/8e164c6638e7f763e72f9674ebb37a2e.png&quot; alt=&quot;Minimap.png&quot; width=&quot;640&quot; height=&quot;480&quot; /&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://rpgmaker.net/engines/rm2k3/utilities/19/&quot;&gt;http://rpgmaker.net/engines/rm2k3/utilities/19/&lt;/a&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; 맵에 미니맵을 생성해주는 기능을 지닌 플러그인입니다. DynRPG가 설치된 프로젝트에서만 구동 가능하며, DynPlugins 폴더 안에 해당 플러그인의 dll 파일이 들어 있습니다. 위 링크를 통해 배포페이지에서 해당 플러그인의 데모 파일을 다운로드 받을 수 있습니다. DynRPG에 대한 내용은 &quot;습작의 스크립트 이야기 : 번외편 - 7편 : DynRPG(&lt;a href=&quot;http://avangs.info/1031048&quot; style=&quot;line-height: 1.5;&quot;&gt;http://avangs.info/1031048&lt;/a&gt;&lt;span style=&quot;line-height: 1.5;&quot;&gt;)&quot;를 참고해주세요. 해당 플러그인의 자세한 사용법에 대한 내용은 리드미를 참고하세요.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;#. 리드미 내용&lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;table cellspacing=&quot;1&quot; width=&quot;100%&quot; style=&quot;background-color: rgb(204, 204, 204); border-spacing: 1px;&quot;&gt;&lt;tbody&gt;&lt;tr style=&quot;background-color: rgb(245, 244, 224); background-position: initial initial; background-repeat: initial initial;&quot;&gt;&lt;td&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;================================================&lt;/p&gt; &lt;p&gt;Kaze Minimap Plugin for RPG Maker 2003 ver 1.01&lt;/p&gt; &lt;p&gt;For DynRPG version 0.14a or higher&lt;/p&gt; &lt;p&gt;By Kazesui&lt;/p&gt; &lt;p&gt;================================================&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;This plugin will generate minimaps with &quot;targets&quot; moving&lt;/p&gt; &lt;p&gt;on it, corresponding to actions on the real map.&lt;/p&gt; &lt;p&gt;For this plugin to work, you will have to install the&lt;/p&gt; &lt;p&gt;DynRPG patch. Once this is done, add the DynMap.dll to the&lt;/p&gt; &lt;p&gt;DynPlugins folder.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Once this is done, you&#039;ll be able to perform actions by&lt;/p&gt; &lt;p&gt;comment commands. A comment command can look like this:&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@set_target_link &quot;link_variable&quot;, 2, V4&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;set_target_link is the command, while &quot;link_variable&quot;, 2&amp;nbsp;&lt;/p&gt; &lt;p&gt;and V4 are parameters. Worth noticing here is V4 which&lt;/p&gt; &lt;p&gt;refers to the value stored in variable 4.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Some of the comment commands allow for colors as&lt;/p&gt; &lt;p&gt;parameters. The table below gives which colors can be&lt;/p&gt; &lt;p&gt;given as text, rather than numerical values.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Colors&lt;/p&gt; &lt;p&gt;-------------------------&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;- red&lt;/p&gt; &lt;p&gt;- green&lt;/p&gt; &lt;p&gt;- blue&lt;/p&gt; &lt;p&gt;- cyan&lt;/p&gt; &lt;p&gt;- yellow&lt;/p&gt; &lt;p&gt;- magenta&lt;/p&gt; &lt;p&gt;- black&lt;/p&gt; &lt;p&gt;- white&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;The comment commands:&lt;/p&gt; &lt;p&gt;-------------------------&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@make_minimap&lt;/p&gt; &lt;p&gt;&amp;nbsp; no paraemeters&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; - creates a minimap for the current map&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@make_target&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1: nametag for target (text)&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; - creates a new target to be displayed on the minimap&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@set_target_color&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1: nametag of target (text)&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#2: color from colortable (text)&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@set_target_color&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1: nametag of target (text)&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#2: red component from 0 to 255 (numeric)&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#3: green component from 0 to 255 (numeric)&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#4: blue component from 0 to 255 (numeric)&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; - Assigns a color to the target either from text&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; or from giving the explicit color in rgb format.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@set_target_link&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1 nametag of target (text)&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#2 set type of link (text, see below)&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#3 ID or x component (numeric)&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#4 y component (numeric)&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; - links target to a set of coordinates, specified by&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; it&#039;s type. The possible types to chose from are&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &quot;link_coordinate&quot; = set target to given position&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &quot;link_variable&quot; = x and y parameters give the id&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; of the variables to be used for&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; the coordinates.&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &quot;link_id&quot; = links the coordinates of the target to&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; an event with id equal to the id&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; id parameter.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; examples:&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; @set_target_link &quot;test&quot;, &quot;link_id&quot;, 4&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; @set_target_link &quot;test&quot;, &quot;link_variable&quot;, 1, 2&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@set_alpha&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1 alpha value (0-255, numeric)&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; - sets transparency of the minimap. 0 is entirely&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; transparent. 255 is entirely opaque.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@set_position&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1 x position (numeric)&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#2 y position (numeric)&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; - sets the upper left corner of the minimap in&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; screen relative coordinates.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@set_size&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1 width (numeric)&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#2 height (numeric)&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; - sets the size of the minimap in tiles. every tile&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; is given 2x2 pixels on the minimap, meaning a 20,15&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; sized minimap will take 40x30 pixels.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@set_map_color&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1 color1 (color from table, text)&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#2 color2 (color from table, text)&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@set_map_color&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1 color1 red (0-255, numeric)&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#2 color1 green (0-255, numeric)&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#3 color1 blue (0-255, numeric)&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#4 color2 red (0-255, numeric)&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#5 color2 green (0-255, numeric)&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#6 color2 blue (0-255, numeric)&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; - sets the colors of the minimap, either by giving&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; the colors from the table in text format, or by&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; explicitely giving the rgb components of both&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; colours.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@is_minimap&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1 id of switch (numeric)&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; - returns on or off to a switch of choice, telling&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; whether there&#039;s currently an active minimap.&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; the minimap doesn&#039;t get saved when you quit the game&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; so this is a good way of manually restoring the&lt;/p&gt; &lt;p&gt;&amp;nbsp; &amp;nbsp; minimap upon loading the game.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@destroy_target&lt;/p&gt; &lt;p&gt;&amp;nbsp; parameter#1 nametag of target (text)&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; - removes a target from the minimap&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@destroy_minimap&lt;/p&gt; &lt;p&gt;&amp;nbsp; no parameters&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; - destroys the minimap, and all targets on it.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;</description>
		<category>2k3 플러그인</category>					<dc:creator>습작</dc:creator>
			<guid isPermaLink="true">https://avangs.info/plugins/1191688</guid>
	<comments>https://avangs.info/plugins/1191688#comment</comments>			<pubDate>Mon, 04 Nov 2013 14:01:43 +0900</pubDate>
		</item><item>
			<title>TEXT PLUGIN by Kazesui</title>
			<link>https://avangs.info/plugins/1191667</link>
				<description>&lt;p style=&quot;text-align: center; &quot;&gt;&lt;img src=&quot;http://avangs.info/files/attach/images/284607/667/191/001/dbb3b3b0c4c602b7cbcdb03f713454d1.PNG&quot; alt=&quot;DynText.PNG&quot; width=&quot;640&quot; height=&quot;480&quot; /&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center; &quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center; &quot;&gt;&lt;iframe width=&quot;640&quot; height=&quot;480&quot; src=&quot;//www.youtube.com/embed/0kdL_mteRGo&quot; frameborder=&quot;0&quot; allowfullscreen=&quot;&quot;&gt;&lt;/iframe&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center; &quot;&gt;&lt;a href=&quot;http://rpgmaker.net/engines/rm2k3/utilities/12/&quot;&gt;http://rpgmaker.net/engines/rm2k3/utilities/12/&lt;/a&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp; 화면에 텍스트를 출력해주는 기능을 지닌 플러그인입니다. DynRPG가 설치된 프로젝트에서만 구동 가능하며, DynPlugins 폴더 안에 해당 플러그인의 dll 파일이 들어 있습니다. 위 링크를 통해 배포페이지에서 해당 플러그인의 데모 파일을 다운로드 받을 수 있습니다. DynRPG에 대한 내용은 &quot;습작의 스크립트 이야기 : 번외편 - 7편 : DynRPG(&lt;a href=&quot;http://avangs.info/1031048&quot; style=&quot;line-height: 1.5;&quot;&gt;http://avangs.info/1031048&lt;/a&gt;&lt;span style=&quot;line-height: 1.5;&quot;&gt;)&quot;를 참고해주세요. 해당 플러그인의 자세한 사용법에 대한 내용은 리드미를 참고하세요.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;#. 리드미 내용&lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;table style=&quot;background:#CCCCCC;border-spacing:1px&quot; cellspacing=&quot;1&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr style=&quot;background:#F5F4E0&quot;&gt;&lt;td&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;================================================&lt;/p&gt; &lt;p&gt;Dynamic Text Plugin for RPG Maker 2003 ver 1.10&lt;/p&gt; &lt;p&gt;For DynRPG version 0.13 or higher&lt;/p&gt; &lt;p&gt;By Kazesui&lt;/p&gt; &lt;p&gt;================================================&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;This plugin allows you to generate text to anywhere on the screen. It gives you instructions to create, edit, move and remove text. You can even adjust the transparency of the text by adjusting the transparency of the associated picture.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Installation&lt;/p&gt; &lt;p&gt;-------------&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;To install the plugin, make sure that you have patched your project with cherry&#039;s DynRPG patch&lt;/p&gt; &lt;p&gt;which can be found here: http://cherrytree.at/dynrpg&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Then go to the DynPlugins folder in this demonstration project and copy both the &quot;DynTextPlugin.dll&quot; to the DynPlugins folder in your own project. You would possibly want to&lt;/p&gt; &lt;p&gt;Copy the content of the &quot;DynRPG.ini&quot; file in the demonstration project folder as well.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Instructions&lt;/p&gt; &lt;p&gt;-------------&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;The text in this plugin will be drawn right before a picture with ID of your choice. You can choose&lt;/p&gt; &lt;p&gt;which Picture ID needs to be shown for the text to draw in the DynRPG.ini file.&lt;/p&gt; &lt;p&gt;Open this in a text editor and you&#039;ll see something along the lines of:&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;[DynTextPlugin]&lt;/p&gt; &lt;p&gt;PictureID=1&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;This sets the default picture ID your text images will be associated with. You can however specify in parameters if you want the image to be associated with another picture ID. This is used to mainpulate which layer the texts are shown, like which pictures the texts will be shown above or below.&lt;/p&gt; &lt;p&gt;Also, by adjusting the transparency of a picture, all the associated text images will change transparency along with the picture. This allows for easy fading by a single move picture command.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;!!!!!!&lt;/p&gt; &lt;p&gt;But as said above, remember that the picture associated with any text image must be active (i.e. show picture for that id must have been called), for the text images to show!&lt;/p&gt; &lt;p&gt;!!!!!!&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;once this is done you can use comment commands in the rpg maker 2003 editor to access the features of the plugin. Examples of this is demonstrated in the demo project.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;comment commands are used like this:&lt;/p&gt; &lt;p&gt;you start by typing the command you wish to use, i.e.&amp;nbsp;&lt;/p&gt; &lt;p&gt;@write_text&lt;/p&gt; &lt;p&gt;and you then list up parameters to decide the role of the text. An example of a command would be&lt;/p&gt; &lt;p&gt;@write_text &quot;myText&quot;, 10, 10, &quot;Hello World&quot;, 0&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;notice how myText and Hello World has double quotation around them. This is neccessary for any parameter dealing with actual text. It&#039;s also important to seperate parameters with a , (comma).&lt;/p&gt; &lt;p&gt;The first parameter in all instructions is the &quot;identifier tag&quot;.&lt;/p&gt; &lt;p&gt;This tells us which text you want to work on. In the example we created a text piece called &quot;myText&quot;. if we later want to remove that text we simply use the same identity when we call @remove_text.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;notice that the contents of a text can be given as a text, using double quotation, or even as a number, meaning you can use variables as well to decide the content of the text. For example by&lt;/p&gt; &lt;p&gt;writing&lt;/p&gt; &lt;p&gt;@change_text &quot;myText&quot;, V10, 0&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;we change the text we created up there to contain whatever value is found in variable 10. Change the number into whatever variable you&#039;d like to access instead.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;The parameters for color is given from 0 to 19, and contains the same colours as given by your system set. This means that this is equivalent to the use of \c[n] where n is a number of your choice.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;It&#039;s possible to use 9 special commands within the text string itself. These are:&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;\x[text identifier]&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;returns image text from the text object with the chosen text identifier&lt;/p&gt; &lt;p&gt;\n[number]&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;returns the name of a hero given by the chosen number&lt;/p&gt; &lt;p&gt;\N[number]&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;returns the rank of the hero with ID equal to the chosen number&lt;/p&gt; &lt;p&gt;\v[number]&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;returns the value stored in variable with ID equal to the chosen number&lt;/p&gt; &lt;p&gt;\i[number]&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;returns the name of the Item with same ID as the chosen number&lt;/p&gt; &lt;p&gt;\I[number]&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;returns the item description of the item with same ID as the chosen number&lt;/p&gt; &lt;p&gt;\t[number]&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;returns the skill name of the item with ID equal to the chosen number&lt;/p&gt; &lt;p&gt;\T[number]&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;returns the the skill description of the skill with ID equal to chosen number&lt;/p&gt; &lt;p&gt;\a[number]&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;returns the ailment / condition of equal ID as the chosen number&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;It&#039;s possible to use these commands within both text identifiers, and text images, allowing you to easily&lt;/p&gt; &lt;p&gt;loop through a list items/skills if neccessary. For this purpose, it&#039;s also possible to nest commands. This means you can type \i[\v[20]] to get the item name with ID equal to the value of variable 0020.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Commands&lt;/p&gt; &lt;p&gt;-------------&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@write_text&lt;/p&gt; &lt;p&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;parameter#1: identifier tag for the text&lt;/p&gt; &lt;p&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;parameter#2: x coordinate of the text&lt;/p&gt; &lt;p&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;parameter#3: y coordinate of the text&lt;/p&gt; &lt;p&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;parameter#4: text to be shown in the text&lt;/p&gt; &lt;p&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;parameter#5: (optional) &quot;fixed&quot; is typed here if text moves with map&lt;/p&gt; &lt;p&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;parameter#6: (optional) Color to be used on the text&lt;/p&gt; &lt;p&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;parameter#7: (optional) Set picture id to be associated with&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@append_line&lt;/p&gt; &lt;p&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;parameter#1: identifier tag for text to append to&lt;/p&gt; &lt;p&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;parameter#2: new line of text to append below the first one&lt;/p&gt; &lt;p&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;parameter#3: &quot;end&quot; (i.e. just write anything here)&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@append_text&lt;/p&gt; &lt;p&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;parameter#1: identifier tag for text to append to&lt;/p&gt; &lt;p&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;parameter#2: text string to append to the text&lt;/p&gt; &lt;p&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;parameter#3: &quot;end&quot; (i.e. just write anything here)&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@change_text&lt;/p&gt; &lt;p&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;parameter#1: identifier tag for text to change&lt;/p&gt; &lt;p&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;parameter#2: content of new text&lt;/p&gt; &lt;p&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;parameter#3: color to be used in the text&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@change_position&lt;/p&gt; &lt;p&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;parameter#1: identifier tag for the text to move&lt;/p&gt; &lt;p&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;parameter#2: x coordinate of new position&lt;/p&gt; &lt;p&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;parameter#3: y coordinate of new position&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@remove_text&lt;/p&gt; &lt;p&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;parameter#1: identifier tag for text to remove&lt;/p&gt; &lt;p&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;parameter#2: &quot;end&quot; (i.e. just write anything here)&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;@remove_all&lt;/p&gt; &lt;p&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt; &lt;/span&gt;- removes all texts created with the plugin&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;</description>
		<category>2k3 플러그인</category>					<dc:creator>습작</dc:creator>
			<guid isPermaLink="true">https://avangs.info/plugins/1191667</guid>
	<comments>https://avangs.info/plugins/1191667#comment</comments>			<pubDate>Mon, 04 Nov 2013 13:54:35 +0900</pubDate>
		</item>	</channel>
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