#============================================================================== # ¡á Window_Message #------------------------------------------------------------------------------ # ¡¡¹®Àå Ç¥½Ã¿¡ »ç¿ëÇÏ´Â ¸Þ¼¼Áö À©µµ¿ìÀÔ´Ï´Ù. #============================================================================== class Window_Message < Window_Selectable #-------------------------------------------------------------------------- # ¡Ü ¿ÀºêÁ§Æ® ÃʱâÈ­ #-------------------------------------------------------------------------- def initialize super(0, 304, 640, 177) self.contents = Bitmap.new(width - 32, height - 32) self.visible = false self.z = 9998 @fade_in = false @fade_out = false @contents_showing = false @cursor_width = 0 self.active = false self.index = -1 end #-------------------------------------------------------------------------- # ¡Ü Çعæ #-------------------------------------------------------------------------- def dispose terminate_message $game_temp.message_window_showing = false if @input_number_window != nil @input_number_window.dispose end super end #-------------------------------------------------------------------------- # ¡Ü ¸Þ¼¼Áö Á¾·á ó¸® #-------------------------------------------------------------------------- def terminate_message self.active = false self.pause = false self.index = -1 self.contents.clear # Ç¥½ÃÁß Ç÷¡±×¸¦ Ŭ¸®¾î @contents_showing = false # ¸Þ¼¼Áö ÄݹéÀ» ºÎ¸¥´Ù if $game_temp.message_proc != nil $game_temp.message_proc.call end # ¹®Àå, ¼±ÅûçÇ×, ¼öÄ¡ ÀԷ¿¡ °üÇÑ º¯¼ö¸¦ Ŭ¸®¾î $game_temp.message_text = nil $game_temp.message_proc = nil $game_temp.choice_start = 99 $game_temp.choice_max = 0 $game_temp.choice_cancel_type = 0 $game_temp.choice_proc = nil $game_temp.num_input_start = 99 $game_temp.num_input_variable_id = 0 $game_temp.num_input_digits_max = 0 # °ñµå À©µµ¿ì¸¦ °³¹æ if @gold_window != nil @gold_window.dispose @gold_window = nil end end #-------------------------------------------------------------------------- # ¡Ü ¸®ÇÁ·¹½¬ #-------------------------------------------------------------------------- def refresh self.contents.clear self.contents.font.color = normal_color x = y = 0 @cursor_width = 0 # ¼±ÅûçÇ×À̶ó¸é Àε§Æ®¸¦ ½Ç½ÃÇÑ´Ù if $game_temp.choice_start == 0 x = 8 end # Ç¥½Ã ±â´Ù¸®´Â ¸Þ¼¼Áö°¡ ÀÖ´Â °æ¿ì if $game_temp.message_text != nil text = $game_temp.message_text # Á¦¾î ¹®ÀÚ Ã³¸® begin last_text = text.clone text.gsub!(/\\[Vv]\[([0-9]+)\]/) { $game_variables[$1.to_i] } end until text == last_text text.gsub!(/\\[Nn]\[([0-9]+)\]/) do $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : "" end # ÆíÀÇ»ó,"\\\\" À» "\000" ¿¡ º¯È¯ text.gsub!(/\\\\/) { "\000" } # "\\C" ¸¦ "\001" ¿¡,"\\G" ¸¦ "\002" ¿¡ º¯È¯ text.gsub!(/\\[Cc]\[([0-9]+)\]/) { "\001[#{$1}]" } text.gsub!(/\\[Gg]/) { "\002" } # c ¿¡ 1 ¹®ÀÚ¸¦ Ãëµæ (¹®ÀÚ¸¦ ÃëµæÇÒ ¼ö ¾ø°Ô µÉ ¶§±îÁö ·çÇÁ) while ((c = text.slice!(/./m)) != nil) # \\ ÀÇ °æ¿ì if c == "\000" # º»·¡ÀÇ ¹®ÀÚ¿¡ µÇµ¹¸°´Ù c = "\\" end # \C[n] ÀÇ °æ¿ì if c == "\001" # ¹®ÀÚ»öÀ» º¯°æ text.sub!(/\[([0-9]+)\]/, "") color = $1.to_i if color >= 0 and color <= 7 self.contents.font.color = text_color(color) end # ´ÙÀ½ÀÇ ¹®ÀÚ¿¡ next end # \G ÀÇ °æ¿ì if c == "\002" # °ñµå À©µµ¿ì¸¦ ÀÛ¼º if @gold_window == nil @gold_window = Window_Gold.new @gold_window.x = 560 - @gold_window.width if $game_temp.in_battle @gold_window.y = 192 else @gold_window.y = self.y >= 128 ? 32 : 384 end @gold_window.opacity = self.opacity @gold_window.back_opacity = self.back_opacity end # ´ÙÀ½ÀÇ ¹®ÀÚ¿¡ next end # °³Çà ¹®ÀÚÀÇ °æ¿ì if c == "\n" # ¼±ÅûçÇ×À̶ó¸é Ä¿¼­ÀÇ ÆøÀ» °»½Å if y >= $game_temp.choice_start @cursor_width = [@cursor_width, x].max end # y ¿¡ 1 À» °¡»ê y += 1 x = 0 # ¼±ÅûçÇ×À̶ó¸é Àε§Æ®¸¦ ½Ç½ÃÇÑ´Ù if y >= $game_temp.choice_start x = 8 end # ´ÙÀ½ÀÇ ¹®ÀÚ¿¡ next end # ¹®ÀÚ¸¦ ¹¦È­ self.contents.draw_text(4 + x, 32 * y, 40, 32, c) # x ¿¡ ¹¦È­ ÇÑ ¹®ÀÚÀÇ ÆøÀ» °¡»ê x += self.contents.text_size(c).width end end # ¼±ÅûçÇ×ÀÇ °æ¿ì if $game_temp.choice_max > 0 @item_max = $game_temp.choice_max self.active = true self.index = 0 end # ¼öÄ¡ ÀÔ·ÂÀÇ °æ¿ì if $game_temp.num_input_variable_id > 0 digits_max = $game_temp.num_input_digits_max number = $game_variables[$game_temp.num_input_variable_id] @input_number_window = Window_InputNumber.new(digits_max) @input_number_window.number = number @input_number_window.x = self.x + 8 @input_number_window.y = self.y + $game_temp.num_input_start * 32 end end #-------------------------------------------------------------------------- # ¡Ü À©µµ¿ìÀÇ À§Ä¡¿Í ºÒÅõ¸íµµÀÇ ¼³Á¤ #-------------------------------------------------------------------------- def reset_window if $game_temp.in_battle self.y = 16 else case $game_system.message_position when 0 # »ó self.y = 16 when 1 # Áß self.y = 160 when 2 # ÇÏ self.y = 304 end end if $game_system.message_frame == 0 self.opacity = 255 else self.opacity = 0 end self.back_opacity = 230 end #-------------------------------------------------------------------------- # ¡Ü ÇÁ·¹ÀÓ °»½Å #-------------------------------------------------------------------------- def update super # ¿ë¸íÀÇ °æ¿ì if @fade_in self.contents_opacity += 24 if @input_number_window != nil @input_number_window.contents_opacity += 24 end if self.contents_opacity == 255 @fade_in = false end return end # ¼öÄ¡ ÀÔ·ÂÁßÀÇ °æ¿ì if @input_number_window != nil @input_number_window.update # °áÁ¤ if Input.trigger?(Input::C) $game_system.se_play($data_system.decision_se) $game_variables[$game_temp.num_input_variable_id] = @input_number_window.number $game_map.need_refresh = true # ¼öÄ¡ ÀÔ·Â À©µµ¿ì¸¦ Çعæ @input_number_window.dispose @input_number_window = nil terminate_message end return end # ¸Þ¼¼Áö Ç¥½ÃÁßÀÇ °æ¿ì if @contents_showing # ¼±ÅûçÇ×ÀÇ Ç¥½ÃÁßÀÌ ¾Æ´Ï¸é Æ÷Áî ½ÎÀÎÀ» Ç¥½Ã if $game_temp.choice_max == 0 self.pause = true end # ĵ½½ if Input.trigger?(Input::B) if $game_temp.choice_max > 0 and $game_temp.choice_cancel_type > 0 $game_system.se_play($data_system.cancel_se) $game_temp.choice_proc.call($game_temp.choice_cancel_type - 1) terminate_message end end # °áÁ¤ if Input.trigger?(Input::C) if $game_temp.choice_max > 0 $game_system.se_play($data_system.decision_se) $game_temp.choice_proc.call(self.index) end terminate_message end return end # ÆäÀ̵å¾Æ¿ôÁß Àܷ̿Πǥ½Ã ±â´Ù¸®´Â ¸Þ¼¼Áö³ª ¼±ÅûçÇ×ÀÌ ÀÖ´Â °æ¿ì if @fade_out == false and $game_temp.message_text != nil @contents_showing = true $game_temp.message_window_showing = true reset_window refresh Graphics.frame_reset self.visible = true self.contents_opacity = 0 if @input_number_window != nil @input_number_window.contents_opacity = 0 end @fade_in = true return end # Ç¥½ÃÇØ¾ß ÇÒ ¸Þ¼¼Áö°¡ ¾øÁö¸¸, À©µµ¿ì°¡ °¡½Ã »óÅÂÀÇ °æ¿ì if self.visible @fade_out = true self.opacity -= 48 if self.opacity == 0 self.visible = false @fade_out = false $game_temp.message_window_showing = false end return end end #-------------------------------------------------------------------------- # ¡Ü Ä¿¼­ÀÇ ±¸Çü °»½Å #-------------------------------------------------------------------------- def update_cursor_rect if @index >= 0 n = $game_temp.choice_start + @index self.cursor_rect.set(8, n * 32, @cursor_width, 32) else self.cursor_rect.empty end end end