module TrasferOption FADE_OFF_SWITCH = 1 # Àå¼ÒÀ̵¿ È¿°ú ¾ø¾Ö´Â ½ºÀ§Ä¡ - ÇØ´ç ½ºÀ§Ä¡°¡ ONÀÏ °æ¿ì Àå¼ÒÀ̵¿ È¿°ú ¾øÀ½ def self.fade? !$game_switches[FADE_OFF_SWITCH] end end class Scene_Map < Scene_Base #-------------------------------------------------------------------------- # ¡Ü Àå¼Ò À̵¿ÀÇ Ã³¸® #-------------------------------------------------------------------------- def update_transfer_player return unless $game_player.transfer? fade = (Graphics.brightness > 0) fadeout(30) if fade if TrasferOption.fade? @spriteset.dispose # ½ºÇÁ¶óÀÌÆ® ¼¼Æ®¸¦ Çعæ $game_player.perform_transfer # Àå¼Ò À̵¿ÀÇ ½ÇÇà $game_map.autoplay # BGM ¿Í BGS ÀÇ ÀÚµ¿ º¯È¯ $game_map.update Graphics.wait(15) if TrasferOption.fade? @spriteset = Spriteset_Map.new # ½ºÇÁ¶óÀÌÆ® ¼¼Æ®¸¦ ÀçÀÛ¼º fadein(30) if fade if TrasferOption.fade? Input.update end end #presented by Çã°Æ