XP 스크립트

http://www.rmxp.org/forums/showthread.php?t=5226
(내용을 보려면 로그인 필요)

커맨드 윈도우의 형태를 약간(?)의 작업만으로 세로 또는 가로로 만들 수 있고, 아이콘을 넣는다든가 선택된 항목의 글자 색깔을 바꾸는 기능이 있습니다.


#==============================================================================
# ** Window_Command
#------------------------------------------------------------------------------
# This window deals with general command choices.
#==============================================================================
class Window_Command < Window_Selectable
attr_accessor :disabled
#--------------------------------------------------------------------------
# * Object Initialization
# width : window width
# commands : command text string array
#--------------------------------------------------------------------------
def initialize(width,a,type=nil,align = nil,b = nil,color = nil,icons = nil)
if type.nil?
@type = 0
elsif !type.nil?
@type = type
end
# Compute window height from command quantity
case @type
when 0
super(0, 0, width, a.size * 32 + 32)
@item_max = a.size
self.contents = Bitmap.new(width - 32, @item_max * 32)
when 1
super(0, 0,width,80)
@item_max = a.size
@column_max = a.size
self.contents = Bitmap.new(width - 32,height - 32)
end
@commands_a = a
@disabled = []
@cursor_status = true
for i in 0..@item_max
@disabled[i] = false
end
if align.nil?
@alignment = 0
elsif !align.nil?
@alignment = align
end
if b.nil?
@commands_b = []
for i in 0..@commands_a.size
@commands_b[i] = @commands_a[i]
end
else !b.nil?
@commands_b = b
end
if color.nil?
@selected_color = normal_color
elsif !color.nil?
@selected_color = color
end
if icons.nil?
@icon_status = false
elsif !icons.nil?
@icons = icons
@icon_status = true
end
refresh
self.index = 0
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
if @icon_status == true
case @type
when 0
for i in 0..(@icons.size - 1)
y = ((i * 32) + ((i + 1) * 4))
draw_icon(@icons[i],4,y)
end
when 1
command_width = (self.contents.width / @item_max)
for i in 0..(@icons.size - 1)
x = ((i * command_width) + ((i + 1) * 4))
y = ((self.contents.height - 24) / 2)
draw_icon(@icons[i],x,y)
end
end
end
for i in 0...@item_max
if self.index == i
draw_item(i, @selected_color,1,@alignment)
elsif @disabled[i] == true
draw_item(i, disabled_color,0,@alignment)
elsif @index != i
draw_item(i, normal_color,0,@alignment)
end
end
end
#--------------------------------------------------------------------------
# * Draw Item
# index : item number
# color : text color
#--------------------------------------------------------------------------
def draw_item(index, color,type,alignment)
case @type
when 0
if @icon_status == true
x = 8 + 24
elsif @icon_status == false
x = 4
end
rect = Rect.new(x, 32 * index, self.contents.width - 36, 32)
self.contents.font.color = color
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
case type
when 0
self.contents.draw_text(rect, @commands_a[index],alignment)
when 1
self.contents.draw_text(rect, @commands_b[index],alignment)
end
when 1
y = ((self.contents.height - 32) / 2)
if @icon_status == true
command_width = ((self.contents.width / @column_max) - 24 - 8)
x = ((index * command_width) + ((index + 1) * (24 + 8)))
rect = Rect.new(x,y,command_width - 24 - 8,32)
elsif @icon_status == false
command_width = ((self.contents.width / @column_max) - 4)
x = ((index * command_width) + (index * 4))
rect = Rect.new(x,y,command_width - 4,32)
end
self.contents.font.color = color
self.contents.fill_rect(rect,Color.new(0,0,0,0))
case type
when 0
self.contents.draw_text(rect,@commands_a[index],alignment)
when 1
self.contents.draw_text(rect,@commands_b[index],alignment)
end
end
end
#--------------------------------------------------------------------------
# * Disable Item
# index : item number
#--------------------------------------------------------------------------
def disable_item(index)
@disabled[index] = true
end
#--------------------------------------------------------------------------
# * Update
#--------------------------------------------------------------------------
def update
refresh
super
end
#--------------------------------------------------------------------------
# * Disable Cursor
#--------------------------------------------------------------------------
def disable_cursor
@cursor_status = false
end
#--------------------------------------------------------------------------
# * Update Cursor
#--------------------------------------------------------------------------
def update_cursor_rect
if @cursor_status == false
self.cursor_rect.empty
return
end
if @type == 0
super
else
command_width = (self.contents.width / @item_max)
x = @index * command_width
y = ((self.contents.height - 32) / 2)
self.cursor_rect.set(x, y, command_width, 32)
end
end
#--------------------------------------------------------------------------
# * Draw Icon
#--------------------------------------------------------------------------
def draw_icon(name,x,y)
if name == ''
return
else
bitmap = RPG::Cache.icon(name)
w = 24
h = 24
src_rect = Rect.new(0, 0, w, h)
self.contents.blt(x, y , bitmap, src_rect)
end
end
end


커맨드 윈도우 작성법(물론 기존의 커맨드 윈도우도 동작합니다):
a = 200 #윈도우 가로길이 - REQUIRED
b = ['Command','Command','Command'] #명령 - REQUIRED
c = nil #윈도우 타입 (0 = Vertical, 1 = Horizontal) - OPTIONAL
d = nil #문자 정렬 (0 = Left, 1 = Center, 2 = Right) - OPTIONAL
e = nil #선택된 명령 (EX: N E W G A M E) - OPTIONAL
f = nil #명령이 선택되었을 때 색상 - OPTIONAL
g = nil #아이콘 (EX: ['Icon1','Icon2','Icon3'] - OPTIONAL
@command_window = Window_Command.new(a,b,c,d,e,f,g) 


 




 
 

Who's 백호

?

이상혁입니다.

http://elab.kr

Atachment
첨부 '3'

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 습작 2012.12.24 6153
88 메뉴 1-Scene CMS 1.03 by LegACy@rmxp.org (SDK호환) file 백호 2009.02.22 871
87 메뉴 1-Scene CMS 1.1 by LegACy@rmxp.org (SDK호환) file 백호 2009.02.22 953
86 메뉴 1-Scene CMS 1.16 by LegACy (SDK호환) 3 file 백호 2009.02.22 1564
85 메뉴 1인 캐릭터 메뉴 스크립트 27 file - 하늘 - 2009.08.06 4790
84 메뉴 1인용 메뉴 스크립트 6 WMN 2008.03.17 2450
83 메뉴 3D Menu Script 7 현문 2010.10.06 4077
» 메뉴 Advanced Command Windows by Tsunokiette file 백호 2009.02.22 1307
81 메뉴 AP 올리기 8 알피지GM 2010.02.15 1490
80 메뉴 Breath Of Fire 스타일의 메뉴 3 file 백호 2009.02.21 2342
79 메뉴 CoaMenu2탄Ver2.0 15 file 코아 코스튬 2010.10.03 2091
78 메뉴 CoaMenuVer0.1 10 file 코아 코스튬 2010.09.25 2701
77 메뉴 CogWheel Plug'n'Play Menu Bar by DerVVulfman@rmxp.org 2 백호 2009.02.22 1222
76 메뉴 Customizable Ring Menu by SephirothSpawn 백호 2009.02.22 884
75 메뉴 Etude87_Horror_Menu_XP ver.1.1 15 file 습작 2012.08.04 2762
74 메뉴 Event Spawner 1 file 백호 2009.02.22 979
73 메뉴 FF7 Menu version 3 by AcedentProne (SDK 호환) file 백호 2009.02.22 1116
72 메뉴 FF7형식의 메뉴로 변경하는 스크립트 1 file 백호 2009.02.21 1463
71 메뉴 KGC 메뉴화면 개조 스크립트 번역 3 file 백호 2009.02.22 1941
70 메뉴 KGC스크립트모음 12 file 키라링 2009.01.18 2687
69 메뉴 L's Custom Menu #3: 1인용 메뉴 Revision 1 3 Alkaid 2010.09.12 2360
Board Pagination Prev 1 2 3 4 5 Next
/ 5