VX 스크립트

타이틀/게임오버
2008.10.28 19:03

New Title Screen

조회 수 1832 추천 수 0 댓글 3
New Title Screen
Version
1.0
Author puppeto4
Release Date 13th April

Introduction

So,I'm tired of stupid drama that goes around and can't really focus on my main project script(look at my sig if you want to know what is it)and I'm not really in mood today,so I'd decide to make a simple script to relax myself from those dramas.


Features

Title screen won't display "Continue" if there is no save file for the game(simple isn't it?)

Script

Download from attachment :

[attachment=555:New_Title_Screen.txt]

Or copy the script in the spoiler below.
다음은 스크립틍 입니다.
#============================================================================
# ** New Title Screen
#----------------------------------------------------------------------------
# Author  : puppeto4
# Version : 1.0
# Date    : 13th April 2008
#============================================================================


#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
#  This class performs the title screen processing.
#==============================================================================

class Scene_Title < Scene_Base
  #--------------------------------------------------------------------------
  # * Start processing
  #--------------------------------------------------------------------------
  def start
    super
    load_database                     # Load database
    create_game_objects               # Create game objects
    check_continue                    # Determine if continue is enabled
    create_title_graphic              # Create title graphic
    play_title_music                  # Play title screen music
    if @continue_enabled              # If continue is enabled
      create_command_window           # Create command window
    else
      create_command2_window          # Create command window
    end  
  end
  #--------------------------------------------------------------------------
  # * Post-Start Processing
  #--------------------------------------------------------------------------
  def post_start
    super
    if @continue_enabled              # If continue is enabled
      open_command_window
    else
      open_command2_window
    end  
  end
  #--------------------------------------------------------------------------
  # * Pre-termination Processing
  #--------------------------------------------------------------------------
  def pre_terminate
    super
    if @continue_enabled              # If continue is enabled
      close_command_window
    else
      close_command2_window
    end  
  end
  #--------------------------------------------------------------------------
  # * Termination Processing
  #--------------------------------------------------------------------------
  def terminate
    super
    snapshot_for_background
    dispose_title_graphic
    if @continue_enabled              # If continue is enabled
      dispose_command_window
    else
      dispose_command2_window
    end  
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    if @continue_enabled              # If continue is enabled
      super
      @command_window.update
      if Input.trigger?(Input::C)
        case @command_window.index
        when 0    #New game
          command_new_game
        when 1    # Continue
          command_continue
        when 2    # Shutdown
          command_shutdown
        end
      end
    else  
      super
      @command2_window.update
      if Input.trigger?(Input::C)
        case @command2_window.index
        when 0    #New game
          command_new_game
        when 1    # Shutdown
          command_shutdown
        end
      end
    end  
  end
  #--------------------------------------------------------------------------
  # * Create Command2 Window
  #--------------------------------------------------------------------------
  def create_command2_window
    s1 = Vocab::new_game
    s2 = Vocab::shutdown
    @command2_window = Window_Command.new(172, [s1, s2])
    @command2_window.x = (544 - @command2_window.width) / 2
    @command2_window.y = 288
    @command2_window.openness = 0
    @command2_window.open
  end
  #--------------------------------------------------------------------------
  # * Dispose of Command2 Window
  #--------------------------------------------------------------------------
  def dispose_command2_window
    @command2_window.dispose
  end
  #--------------------------------------------------------------------------
  # * Open Command2 Window
  #--------------------------------------------------------------------------
  def open_command2_window
    @command2_window.open
    begin
      @command2_window.update
      Graphics.update
    end until @command2_window.openness == 255
  end
  #--------------------------------------------------------------------------
  # * Close Command2 Window
  #--------------------------------------------------------------------------
  def close_command2_window
    @command2_window.close
    begin
      @command2_window.update
      Graphics.update
    end until @command2_window.openness == 0
  end
  #--------------------------------------------------------------------------
  # * Command: New Game
  #--------------------------------------------------------------------------
  def command_new_game
    confirm_player_location
    Sound.play_decision
    $game_party.setup_starting_members            # Initial party
    $game_map.setup($data_system.start_map_id)    # Initial map position
    $game_player.moveto($data_system.start_x, $data_system.start_y)
    $game_player.refresh
    $scene = Scene_Map.new
    RPG::BGM.fade(1500)
    if @continue_enabled              # If continue is enabled
      close_command_window
    else
      close_command2_window
    end  
    Graphics.fadeout(60)
    Graphics.wait(40)
    Graphics.frame_count = 0
    RPG::BGM.stop
    $game_map.autoplay
  end
end
Comment '3'

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 3 습작 2012.12.24 5398
557 엄청 좋음(DEMO)클릭 하이퍼링크 걸려있음(누가 변혁좀 해 줬으면...) 4 Man... 2008.10.27 1745
556 기타 Wora's Christmas Giftbox 2008 4 file Alkaid 2010.09.18 1747
555 Repel Effect 1 Man... 2008.10.28 1753
554 기타 배틀신에서 곡 넘기기 2 rukan 2009.07.02 1757
553 스킬 SW_BookSkill && EchantScroll(상호충돌수정버전) 6 시옷전사 2011.08.22 1758
552 메시지 Etude87_Item_Choice ver.1.00 file 습작 2013.02.16 1771
551 Limit Break VX 3 Man... 2008.10.28 1777
550 제작도구 Windowskin generator VX by Aindra and Woratana 1 file Alkaid 2010.09.18 1791
549 기타 KGC counter 스크립트. 반격기 추가스크립트입니다. 4 우켈킁 2011.03.31 1812
548 ES Character Info 6 file RPGbooster 2008.10.08 1824
» 타이틀/게임오버 New Title Screen 3 Man... 2008.10.28 1832
546 장비 Equipment Set Bonus 6 Man... 2008.10.25 1849
545 파티 파티원의 첫번째 멤버로 추가하기 5 허걱 2012.12.04 1865
544 기타 장애물을 피하고 다가오게 하는 스크립트 5 file 박력남 2014.02.25 1877
543 전투 GTBS for 2d_iso_x3 by Clarabel 2 습작 2013.05.13 1879
542 기타 Etude87_GAGA_Chat 4 습작 2012.06.14 1916
541 스킬 미완성 구버전. 2칸 위에 있는 글을 이용해주세요. 7 Last H 2009.02.23 1925
540 이름입력 Etude87_HG_Hangul_Name_Scene file 습작 2012.06.14 1948
539 스킬 Grid Inventory 1.0f by Modern Algebra 2 Alkaid 2010.09.05 1960
538 이동 및 탈것 장소이동시 효과 없애기 10 file 허걱 2013.05.05 1960
Board Pagination Prev 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 32 Next
/ 32