전투

전투후 HP/MP 퍼센테이지(지정) 회복

by 하얀슬픔 posted Dec 06, 2010
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크게 작게 위로 아래로 댓글로 가기 인쇄
#module SSS의 바로 아래쪽에 25, 25로 지정된 값을 수정해주면 됩니다.
#===============================================================================
# 
# Shanghai Simple Script - Heal After Battle
# Last Date Updated: 2010.06.03
# Level: Normal
# 
# This causes the party to be healed after battle by a percentage. Options are
# adjustable in the module.
#===============================================================================
# Instructions
# -----------------------------------------------------------------------------
# To install this script, open up your script editor and copy/paste this script
# to an open slot below ▼ Materials but above ▼ Main. Remember to save.
# 
# This script occurs automatically.
#===============================================================================
 
$imported = {} if $imported == nil
$imported["HealAfterBattle"] = true
 
module SSS
  # Change these constants to adjust what percentage of HP or MP is healed
  # after battle and whether or not states will be cleared, too.
  AFTER_BATTLE_HEAL_HP = 25
  AFTER_BATTLE_HEAL_MP = 25
  AFTER_BATTLE_RECOVER = true
end
 
#==============================================================================
# ** Game_Actor
#==============================================================================
 
class Game_Actor < Game_Battler
  #--------------------------------------------------------------------------
  # * Heal After Battle
  #--------------------------------------------------------------------------
  def heal_after_battle
    if SSS::AFTER_BATTLE_RECOVER
      for state in states do remove_state(state.id) end
    end
    return if dead?
    self.hp += maxhp * SSS::AFTER_BATTLE_HEAL_HP / 100
    self.mp += maxmp * SSS::AFTER_BATTLE_HEAL_MP / 100
  end
end
 
#==============================================================================
# ** Scene_Battle
#==============================================================================
 
class Scene_Battle < Scene_Base
  #--------------------------------------------------------------------------
  # * End Battle
  #--------------------------------------------------------------------------
  alias battle_end_sss_heal_after_battle battle_end unless $@
  def battle_end(result)
    battle_end_sss_heal_after_battle(result)
    if result != 2
      for member in $game_party.members
        member.heal_after_battle
      end
    end
  end
end
 
#===============================================================================
# 
# END OF FILE
# 
#===============================================================================