Source Thread: http://www.hbgames.org/forums/viewtopic.php?f=11&t=76084
전체화면 스크립트입니다. 어떻게 되는지는 직접 스크립트를 넣고 실행시켜 보세요. 전체화면 키는 F5.
# Fullscreen++ v1.0 by Zeus81 # Description : # New fullscreen mode that is more smart and make a better use of the screen surface (no black frame). # Alt+Enter still use the old fullscreen mode, to use the new one press F5. # To make the game start automatically in fullscreen mode, see line 12. # Functions : # Graphics.fullscreen? : return the fullscreen state. # Graphics.fullscreen_mode : go to fullscreen mode. # Graphics.windowed_mode : go to windowed mode. # Graphics.toggle_fullscreen : toggle from one to the other. class << Graphics fullscreen_start = false FindWindow = Win32API.new('user32', 'FindWindow' , 'pp' , 'l') CreateWindowEx = Win32API.new('user32', 'CreateWindowEx' , 'lpplllllllll', 'l') UpdateWindow = Win32API.new('user32', 'UpdateWindow' , 'l' , 'l') ShowWindow = Win32API.new('user32', 'ShowWindow' , 'll' , 'l') SetWindowLong = Win32API.new('user32', 'SetWindowLong' , 'lll' , 'l') SetWindowPos = Win32API.new('user32', 'SetWindowPos' , 'lllllll' , 'l') GetSystemMetrics = Win32API.new('user32', 'GetSystemMetrics', 'l' , 'l') GetDC = Win32API.new('user32', 'GetDC' , 'l' , 'l') FillRect = Win32API.new('user32', 'FillRect' , 'lpl' , 'l') CreateSolidBrush = Win32API.new('gdi32' , 'CreateSolidBrush', 'l' , 'l') if first_start = !method_defined?(:zeus81_fullscreen_update) @@MainWindow = FindWindow.call('RGSS Player', 0) @@BackWindow = CreateWindowEx.call(0x08000008, 'Static', '', 0x80000000, 0, 0, 0, 0, 0, 0, 0, 0) @@FillRectArgs = [GetDC.call(@@BackWindow), [0,0,0xFFFF,0xFFFF].pack('L4'), CreateSolidBrush.call(0)] @@fullscreen = false alias zeus81_fullscreen_resize_screen resize_screen alias zeus81_fullscreen_update update end def update zeus81_fullscreen_update toggle_fullscreen if Input.trigger?(Input::F5) end def resize_screen(width, height) zeus81_fullscreen_resize_screen(width, height) fullscreen_mode if fullscreen? end def fullscreen?() @@fullscreen end def toggle_fullscreen() fullscreen? ? windowed_mode : fullscreen_mode end def fullscreen_mode client_w, client_h = GetSystemMetrics.call(0), GetSystemMetrics.call(1) w, h = client_w, client_w * height / width h, w = client_h, client_h * width / height if h > client_h ShowWindow.call(@@BackWindow, 3) UpdateWindow.call(@@BackWindow) FillRect.call(*@@FillRectArgs) SetWindowPos.call(@@MainWindow, -1, (client_w-w)/2, (client_h-h)/2, w, h, 0) SetWindowLong.call(@@MainWindow, -16, 0x14000000) @@fullscreen = true end def windowed_mode client_w, client_h = GetSystemMetrics.call(0), GetSystemMetrics.call(1) w = width + GetSystemMetrics.call(5)*2 + 4 h = height + GetSystemMetrics.call(6)*2 + 4 + GetSystemMetrics.call(4) ShowWindow.call(@@BackWindow, 0) SetWindowPos.call(@@MainWindow, -2, (client_w-w)/2, (client_h-h)/2, w, h, 0) SetWindowLong.call(@@MainWindow, -16, 0x14CA0000) @@fullscreen = false end Graphics.fullscreen_mode if first_start and fullscreen_start end
**이 스크립트는 동영상 재생 스크립트나 스크린샷 스크립트 등과 호환되지 않을 수 있습니다.