메뉴를 바꾸는 스크립트
by. №1
[소개]
이 스크립트는 장비, 스킬등등을 안띄우고 싶을 때 사용하시면 됩니다.
제가 습작님이 올리신 ESG(Etude87's Script Generator ver.1.62)를 이용해 만들어봤습니다.
일단 아이템, 저장, 종료만 있는 메뉴 스크립트입니다.
--------------------------------------아래부터---------------------------------------
class Scene_Menu
def main
s0 = $data_system.words.item
s1 = "세이브"
s2 = "게임 종료"
@command_window = Window_Command.new(160, [s0, s1, s2])
@command_window.index = @menu_index
if $game_party.actors.size == 0
@command_window.disable_item(0)
end
if $game_system.save_disabled
@command_window.disable_item(1)
end
@playtime_window = Window_PlayTime.new
@playtime_window.x = 0
@playtime_window.y = 224
@steps_window = Window_Steps.new
@steps_window.x = 0
@steps_window.y = 320
@gold_window = Window_Gold.new
@gold_window.x = 0
@gold_window.y = 416
@status_window = Window_MenuStatus.new
@status_window.x = 160
@status_window.y = 0
Graphics.transition
loop do
Graphics.update
Input.update
update
if $scene != self
break
end
end
Graphics.freeze
@command_window.dispose
@playtime_window.dispose
@steps_window.dispose
@gold_window.dispose
@status_window.dispose
end
def update_command
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Map.new
return
end
if Input.trigger?(Input::C)
if $game_party.actors.size == 0 and (@command_window.index != 1 or @command_window.index != 2)
$game_system.se_play($data_system.buzzer_se)
return
end
case @command_window.index
when 0
$game_system.se_play($data_system.decision_se)
$scene = Scene_Item.new
when 1
if $game_system.save_disabled
$game_system.se_play($data_system.buzzer_se)
return
end
$game_system.se_play($data_system.decision_se)
$scene = Scene_Save.new
when 2
$game_system.se_play($data_system.decision_se)
$scene = Scene_End.new
end
return
end
end
end
class Scene_Item
def update_item
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Menu.new(0)
return
end
if Input.trigger?(Input::C)
@item = @item_window.item
unless @item.is_a?(RPG::Item)
$game_system.se_play($data_system.buzzer_se)
return
end
unless $game_party.item_can_use?(@item.id)
$game_system.se_play($data_system.buzzer_se)
return
end
$game_system.se_play($data_system.decision_se)
if @item.scope >= 3
@item_window.active = false
@target_window.x = (@item_window.index + 1) % 2 * 304
@target_window.visible = true
@target_window.active = true
if @item.scope == 4 || @item.scope == 6
@target_window.index = -1
else
@target_window.index = 0
end
else
if @item.common_event_id > 0
$game_temp.common_event_id = @item.common_event_id
$game_system.se_play(@item.menu_se)
if @item.consumable
$game_party.lose_item(@item.id, 1)
@item_window.draw_item(@item_window.index)
end
$scene = Scene_Map.new
return
end
end
return
end
end
end
class Scene_Save < Scene_File
def on_decision(filename)
$game_system.se_play($data_system.save_se)
file = File.open(filename, "wb")
write_save_data(file)
file.close
if $game_temp.save_calling
$game_temp.save_calling = false
$scene = Scene_Map.new
return
end
$scene = Scene_Menu.new(1)
end
def on_cancel
$game_system.se_play($data_system.cancel_se)
if $game_temp.save_calling
$game_temp.save_calling = false
$scene = Scene_Map.new
return
end
$scene = Scene_Menu.new(1)
end
end
class Scene_End
def update
@command_window.update
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Menu.new(2)
return
end
if Input.trigger?(Input::C)
case @command_window.index
when 0
command_to_title
when 1
command_shutdown
when 2
command_cancel
end
return
end
end
def command_cancel
$game_system.se_play($data_system.decision_se)
$scene = Scene_Menu.new(2)
end
end
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이번엔 아예 메뉴창 안띄우기
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class Scene_Map
def call_menu
end
end
P.S.그리고 이것 말고도 다르게 하시려면 댓글로 달아주세요. 혹은 습작님이 올리신 ESG를 다운받으셔서 직접 만드셔도 되고요.