for i in 1...@actor.armor_number
if i >2
name = armor_slot_name(@actor.equip_type[i])
self.contents.draw_text(14, WLH * (i + 1), 92, WLH, name) # 추가장비의 설정
else
name = armor_slot_name(@actor.equip_type[i])
self.contents.draw_text(4, WLH * (i + 1), 92, WLH, name) #### 기본
end
end
요롷코롭