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전투 중 장비 변경 스크립트 질문

by echisyryok posted Jul 03, 2012
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#------------------------------------------------------------------------------
#設定項目
module MARU_battleequip
  SWITCH = 1 #「装備コマンド」を有効にするスイッチ
#------------------------------------------------------------------------------
end

#==============================================================================
# ■ Window_ActorCommand
#------------------------------------------------------------------------------
#  バトル画面で、アクターの行動を選択するウィンドウです。
#==============================================================================

class Window_ActorCommand < Window_Command
  #--------------------------------------------------------------------------
  # ● コマンドリストの作成
  #--------------------------------------------------------------------------
  alias ma0075make_command_list make_command_list
  def make_command_list
    ma0075make_command_list
    add_equip_command if $game_switches[MARU_battleequip::SWITCH] == true
  end
  #--------------------------------------------------------------------------
  # ● アイテムコマンドをリストに追加
  #--------------------------------------------------------------------------
  def add_equip_command
    add_command("装備", :equip)
  end
end

#==============================================================================
# ■ Scene_Battle
#------------------------------------------------------------------------------
#  バトル画面の処理を行うクラスです。
#==============================================================================

class Scene_Battle < Scene_Base
  #--------------------------------------------------------------------------
  # ● 全ウィンドウの作成
  #--------------------------------------------------------------------------
  alias ma0075_create_all_windows create_all_windows
  def create_all_windows
    ma0075_create_all_windows
    create_equip_window if $game_switches[MARU_battleequip::SWITCH] == true
  end
  #--------------------------------------------------------------------------
  # ● アクターコマンドウィンドウの作成
  #--------------------------------------------------------------------------
  alias ma0075_create_actor_command_window create_actor_command_window
  def create_actor_command_window
    ma0075_create_actor_command_window
    @actor_command_window.set_handler(:equip, method(:command_equip))
  end
  #--------------------------------------------------------------------------
  # ● 装備ウィンドウの作成
  #--------------------------------------------------------------------------
  def create_equip_window
    @status_equip_window = Window_EquipStatus.new(0, @help_window.height)
    @status_equip_window.visible = false
    @status_equip_window.viewport = @viewport
    wx = @status_equip_window.width
    wy = @help_window.height
    ww = Graphics.width - @status_equip_window.width
    @command_equip_window = Window_EquipCommand.new(wx, wy, ww)
    @command_equip_window.visible = false
    @command_equip_window.deactivate
    @command_equip_window.viewport = @viewport
    @command_equip_window.help_window = @help_window
    @command_equip_window.set_handler(:equip,    method(:command_equip_e))
    @command_equip_window.set_handler(:optimize, method(:command_optimize))
    @command_equip_window.set_handler(:clear,    method(:command_clear))
    @command_equip_window.set_handler(:cancel,   method(:on_command_cancel))
    wx = @status_equip_window.width
    wy = @command_equip_window.y + @command_equip_window.height
    ww = Graphics.width - @status_equip_window.width
    @slot_window = Window_EquipSlot.new(wx, wy, ww)
    @slot_window.visible = false
    @slot_window.viewport = @viewport
    @slot_window.help_window = @help_window
    @slot_window.status_window = @status_equip_window
    @slot_window.set_handler(:ok,       method(:on_slot_ok))
    @slot_window.set_handler(:cancel,   method(:on_slot_cancel))
    wx = 0
    wy = @slot_window.y + @slot_window.height
    ww = Graphics.width
    wh = Graphics.height - wy
    @item_equip_window = Window_EquipItem.new(wx, wy, ww, wh)
    @item_equip_window.visible = false
    @item_equip_window.viewport = @viewport
    @item_equip_window.help_window = @help_window
    @item_equip_window.status_window = @status_equip_window
    @item_equip_window.set_handler(:ok,     method(:on_item_equip_ok))
    @item_equip_window.set_handler(:cancel, method(:on_item_equip_cancel))
    @slot_window.item_window = @item_equip_window
  end
  #--------------------------------------------------------------------------
  # ● コマンド[装備]
  #--------------------------------------------------------------------------
  def command_equip
    @help_window.show
    @actor = BattleManager.actor
    @status_equip_window.actor = @actor
    @slot_window.actor = @actor
    @item_equip_window.actor = @actor
    @status_equip_window.refresh
    @status_equip_window.show
    @command_equip_window.refresh
    @command_equip_window.show.activate
    @slot_window.refresh
    @slot_window.show
    @item_equip_window.refresh
    @item_equip_window.show
  end
  #--------------------------------------------------------------------------
  # ● コマンド[装備変更]
  #--------------------------------------------------------------------------
  def command_equip_e
    @slot_window.activate
    @slot_window.select(0)
  end
  #--------------------------------------------------------------------------
  # ● コマンド[最強装備]
  #--------------------------------------------------------------------------
  def command_optimize
    Sound.play_equip
    @actor.optimize_equipments
    @status_equip_window.refresh
    @slot_window.refresh
    @command_equip_window.activate
  end
  #--------------------------------------------------------------------------
  # ● コマンド[全て外す]
  #--------------------------------------------------------------------------
  def command_clear
    Sound.play_equip
    @actor.clear_equipments
    @status_equip_window.refresh
    @slot_window.refresh
    @command_equip_window.activate
  end
  #--------------------------------------------------------------------------
  # ● コマンド[キャンセル]
  #--------------------------------------------------------------------------
  def on_command_cancel
    @help_window.hide
    @status_equip_window.hide
    @command_equip_window.hide
    @slot_window.hide
    @item_equip_window.hide
    @actor_command_window.activate
    @actor_command_window.select(0)
  end
  #--------------------------------------------------------------------------
  # ● スロット[決定]
  #--------------------------------------------------------------------------
  def on_slot_ok
    @item_equip_window.activate
    @item_equip_window.select(0)
  end
  #--------------------------------------------------------------------------
  # ● スロット[キャンセル]
  #--------------------------------------------------------------------------
  def on_slot_cancel
    @slot_window.unselect
    @command_equip_window.activate
  end
  #--------------------------------------------------------------------------
  # ● アイテム[決定]
  #--------------------------------------------------------------------------
  def on_item_equip_ok
    Sound.play_equip
    @actor.change_equip(@slot_window.index, @item_equip_window.item)
    @slot_window.activate
    @slot_window.refresh
    @item_equip_window.unselect
    @item_equip_window.refresh
  end
  #--------------------------------------------------------------------------
  # ● アイテム[キャンセル]
  #--------------------------------------------------------------------------
  def on_item_equip_cancel
    @slot_window.activate
    @item_equip_window.unselect
  end
end
돌아다니다가 발견한 자료인데요,
여기 스크립트에서
    add_equip_command if $game_switches[MARU_battleequip::SWITCH] == true
부분이 초기 스위치 값을 인식하지 못하는 것 같아서
    add_equip_command
부분만 남기고 지우고 전투 중 장비메뉴가 추가되어서 커맨드를 실행해 보려니
undefinded method 'actor=' for nil:NilClass
라는 스크립트 에서가 떠서 보니
    @status_equip_window.actor = @actor
부분인데, 여기서 actor가 확인이 되지 않는 이유는 뭔가요?
 
이 외에도 다른 스크립트 에러가 발생할 경우가 있을까요?