#==========================================
# ** HOW TO USE
#------------------------------------------
# 0. Open your project (Recommend to backup your database files first~)
# 1. Paste this script in above 'Main'.
# 2. Set DLB_USE_IT = true
# 3. Setup database files you want to change, in DLB_DATA
# 4. Run your game...
# 5. When it finished, game will close itself
# 6. Close your project *without save*
# 7. Open your project again. Done!
# 8. You can either remove this script, or set DLB_USE_IT = false
#==========================================
#===========================================================================
# Use limit breaker? (set this to false after you run this script,
# and haven't change anything in DLB_DATA after that)
# or REMOVE this script when finished~
#===========================================================================
DLB_USE_IT = true # (true / false)
DLB_DATA = {
#======================================================
# Database file you want to change their number:
# * Limit of normal database files are 999
# * Limit of variables and switches are 5000
# This script will allow you to change their number over their limit~
#===============================
# ** How to setup **
#-------------------------------
# Add 1 line below per 1 database file you want to change.
# Structure: 'Database_File' => (number),
# e.g. 'switch' => 5500,
# (* Don't forget to put , behind the line!)
#==============================================
# ** [List] Database_File
#----------------------------------------------
# 'switch' for Game Switches
# 'variable' for Game Variables
# 'actor' for Actors
# 'class' for Classes
# 'skill' for Skills
# 'item' for Items
# 'weapon' for Weapons
# 'armor' for Armors
# 'enemy' for Enemies
# 'troop' for Troops
# 'state' for States
# 'animation' for Animations
# 'commonev' for Common Events
#======================================================
# * START to setup from here!
#======================================================
'actor' =>2000,
'class' => 2000,
'skill' => 2000,
'item' => 2000,
'weapon' => 2000,
'troop' => 2000,
'enemy' => 2000,
'state' => 2000,
'armor' => 2000,
'animation' => 2000,
'commonev' => 2000,
'switch' => 2000,
'variable' => 2000,
#========================================================
# * [END] Database Limit Breaker Setup Part
#========================================================
'end' => nil # End
}
if DLB_USE_IT
start_time = Time.now
DLB_DATA.each do |k,v|
dvar = nil
case k
when 'switch'; dname = 'System'; dvar = 'switches'; dnewdata = ''
when 'variable'; dname = 'System'; dvar = 'variables'; dnewdata = ''
when 'actor'; dname = 'Actors'; dnewdata = 'RPG::Actor.new'
when 'class'; dname = 'Classes'; dnewdata = 'RPG::Class.new'
when 'skill'; dname = 'Skills'; dnewdata = 'RPG::Skill.new'
when 'item'; dname = 'Items'; dnewdata = 'RPG::Item.new'
when 'weapon'; dname = 'Weapons'; dnewdata = 'RPG::Weapon.new'
when 'armor'; dname = 'Armors'; dnewdata = 'RPG::Armor.new'
when 'enemy'; dname = 'Enemies'; dnewdata = 'RPG::Enemy.new'
when 'troop'; dname = 'Troops'; dnewdata = 'RPG::Troop.new'
when 'state'; dname = 'States'; dnewdata = 'RPG::State.new'
when 'animation'; dname = 'Animations'; dnewdata = 'RPG::Animation.new'
when 'commonev'; dname = 'CommonEvents'; dnewdata = 'RPG::CommonEvent.new'
when 'end'; next
else; p 'unknown DLB_DATA!', 'Check carefully what you typed in DLB_DATA'
end
base_data = load_data('Data/' + dname + '.rvdata2')
data = dvar.nil? ? base_data : eval('base_data.' + dvar.to_s)
unless data.size > v and v - (data.size - 1) <= 0
add_data = Array.new(v - (data.size - 1)) { eval(dnewdata) }
data.push *add_data
save_data(base_data, 'Data/' + dname + '.rvdata2')
end
end
p 'Finished in ' + (Time.now - start_time).to_s + ' sec'
exit
end
지금 이게 DB에서 제한을 999개이상올리는 스크립트인데요
이게 xp용인지라 방어구 타입은 99개이상올릴수가없네요;
(현재 이스크립트는 Vxa에서 사용하는 버젼입니다.)
여기서 뭘건드려야할까요?