어떻게 하죠? 이벤트에서 고급에서 스크립트 한다음에 모르겠어요
#==============================================================================
# ** Force Save
#------------------------------------------------------------------------------
# Author : puppeto4 (puppeto5@hotmail.com)
# Version : 1.0 revision 1
# Date : 06 / 06 / 2008
# Note : Order Pizza Hut, support the rebellion.
# Check RPG RPG Revolution(http://www.rpgrevolution.com) for support
#------------------------------------------------------------------------------
# Function :
# This script will force player to save when starting a new game.
#==============================================================================
#==============================================================================
# ** Puppeto
#------------------------------------------------------------------------------
# This module handles setup for any script writen by me ^^.
#==============================================================================
module Puppeto
# Message shown when the force save screen appear.
ForceMessage = "Please save your game before proceed"
#==============================================================================
# ** End of Puppeto module
#------------------------------------------------------------------------------
end
#==============================================================================
# ** Class Alias
#==============================================================================
#----------------------------------------------------------------------------
# * Aliased Class(es) : Scene_Title, Scene_File
#----------------------------------------------------------------------------
#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
# This class performs the title screen processing.
#==============================================================================
#----------------------------------------------------------------------------
# * Aliased Method(s) : command_new_game
#----------------------------------------------------------------------------
class Scene_Title < Scene_Base
#--------------------------------------------------------------------------
# * Alias Listing
#--------------------------------------------------------------------------
alias puppet_forcesave_command_new_game command_new_game
#--------------------------------------------------------------------------
# * Command: New Game
#--------------------------------------------------------------------------
def command_new_game
# The usual
puppet_forcesave_command_new_game
# If $FSAVE is false or nil
if $FSAVE == false or $FSAVE.nil?
# Call Scene_File(save type)
$scene = Scene_File.new(true, true, false)
# Set $FSAVE to true to enable force_save in Scene_File
$FSAVE = true
end
end
end
#==============================================================================
# ** Scene_File
#------------------------------------------------------------------------------
# This class performs the save and load screen processing.
#==============================================================================
#----------------------------------------------------------------------------
# * Aliased Method(s) : main, start, return_scene
# * New Method(s) : force_save
#----------------------------------------------------------------------------
class Scene_File < Scene_Base
#--------------------------------------------------------------------------
# * Alias Listing
#--------------------------------------------------------------------------
if @new_stack.nil?
alias puppet_forcesave_main main
alias puppet_forcesave_start start
alias puppet_forcesave_return_scene return_scene
@new_stack = true
end
#--------------------------------------------------------------------------
# * Main Processing
#--------------------------------------------------------------------------
def main
puppet_forcesave_main # The usual
force_save if $FSAVE # Start force save if $FSAVE is true
end
#--------------------------------------------------------------------------
# * Start processing
#--------------------------------------------------------------------------
def start
# The usual
puppet_forcesave_start
# Set a difference text on help windo if $FSAVE is true
@help_window.set_text(Puppeto::ForceMessage, 1) if $FSAVE
end
#--------------------------------------------------------------------------
# * Return to Original Screen
#--------------------------------------------------------------------------
def return_scene
# If $FSAVE is true
if $FSAVE
# If Input::B is triggered
if Input.trigger?(Input::B)
# Stop all SE playback
Audio.se_stop
# Ignore if play_buzzer SE
next if Sound.play_buzzer
# Return
return
end
end
# The usual
puppet_forcesave_return_scene
end
#--------------------------------------------------------------------------
# * Force Save
#--------------------------------------------------------------------------
def force_save
# Call Scene_Map
$scene = Scene_Map.new
# Set $FSAVE to false to prevent looping
$FSAVE = false
end
end
#==============================================================================
# ** End of Class Alias
#==============================================================================
이거긴 한데 세이브를 불러들일 수 있는. 위에 스크립트는 상관없는것 같지만 혹시해서 올려볼게요