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화면 확대 스크립트

by 에돌이 posted Jul 22, 2011
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화면 확대 스크립트 입니다. 사용법은 다음과 같습니다.
$game_map.start_zoom(확대율, 확대속도)
$game_map.start_zoom_back(확대율, 확대속도, 돌아오는 속도)

첨부한 스크립트도 같이 사용해야 합니다.

class Game_Map
  attr_accessor :zoom
  alias zoom_initialize initialize
  alias zoom_update update
  def initialize
    zoom_initialize
    @zoom = 1.0
    @zoom_target = 1.0
    @zoom_duration = 0
    @zoom_back_duration = 0
    @original_display_x = @display_x
    @original_display_y = @display_y
  end
  def update
    zoom_update
    if @zoom_duration >0
      @zoom_duration -= 1
      @zoom += @zoom_speed
      @display_x = $game_player.real_x - 256 * 8 / @zoom
      @display_y = $game_player.real_y - 256 * 6 / @zoom
      if @display_x < 0
        @display_x = 0
      end
      if @display_y < 0
        @display_y = 0
      end
      if @display_x > @map.width * 256 - 256 * 17 / @zoom
        @display_x =  @map.width * 256 - 256 * 17 / @zoom
      end
      if @display_y > @map.height * 256 - 256 * 13 / @zoom
        @display_y =  @map.height * 256 - 256 * 13 / @zoom
      end
    else
      @zoom = @zoom_target
    end
    if @zoom_back_duration >0
      @zoom_back_duration -= 1
      if @zoom_back_duration == 0
        start_zoom(1,20)
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Set Display Position
  #     x : New display X coordinate (*256)
  #     y : New display Y coordinate (*256)
  #--------------------------------------------------------------------------
  def set_display_pos(x, y)
    @display_x = (x + @map.width * 256) % (@map.width * 256)
    @display_y = (y + @map.height * 256) % (@map.height * 256)
    @parallax_x = x
    @parallax_y = y
  end
  #--------------------------------------------------------------------------
  # * Calculate X coordinate, minus display coordinate
  #     x : x-coordinate
  #--------------------------------------------------------------------------
  def adjust_x(x)
    if loop_horizontal? and x < @display_x - @margin_x
      return x - @display_x + @map.width * 256
    else
      return (x - @display_x) * @zoom
    end
  end
  #--------------------------------------------------------------------------
  # * Calculate Y coordinate, minus display coordinate
  #     y : y-coordinate
  #--------------------------------------------------------------------------
  def adjust_y(y)
    if loop_vertical? and y < @display_y - @margin_y
      return y - @display_y + @map.height * 256
    else
      return (y - @display_y) * @zoom
    end
  end
  def start_zoom(zoom,zoom_speed)
    @original_display_x = @display_x
    @original_display_y = @display_y
    @zoom_target = zoom
    if zoom > @zoom
      @zoom_speed = zoom_speed.to_f / 60
    else
      @zoom_speed = -zoom_speed.to_f / 60
    end
    @zoom_duration = (zoom - @zoom) / @zoom_speed
  end
  def start_zoom_back(zoom,zoom_speed,duration)
    @original_display_x = @display_x
    @original_display_y = @display_y
    @zoom_target = zoom
    if zoom > @zoom
      @zoom_speed = zoom_speed.to_f / 60
    else
      @zoom_speed = -zoom_speed.to_f / 60
    end
    @zoom_duration = (zoom - @zoom) / @zoom_speed
    @zoom_back_duration = duration
  end
end

class Spriteset_Map
  alias zoom_update update
  alias zoom_update_characters update_characters
  def update
   @zoom = $game_map.zoom
    zoom_update
  end
  def update_tilemap
    @tilemap.ox = ($game_map.display_x) / 8
    @tilemap.oy = ($game_map.display_y) / 8 
    @tilemap.zoom = @zoom
    @tilemap.update
  end
  
  def update_characters
    zoom_update_characters
    if @zoom != 0
      for sprite in @character_sprites
          sprite.zoom = @zoom
      end
    end
  end
end

class Sprite_Character
  attr_accessor :zoom
  alias zoom_update update
  alias zoom_initialize initialize
  def initialize(viewport, character = nil)
    @zoom = 1
    zoom_initialize(viewport, character)
  end
  def update
    zoom_update
    self.zoom_x = @zoom
    self.zoom_y = @zoom
  end
end

class Game_Character
  def screen_x
    return ($game_map.adjust_x(@real_x) + 8007) / 8 - 1000 + 16 * $game_map.zoom
  end
  def screen_y
    y = ($game_map.adjust_y(@real_y) + 8007) / 8 - 1000 + 32 * $game_map.zoom
    y -= 4 unless object?
    if @jump_count >= @jump_peak
      n = @jump_count - @jump_peak
    else
      n = @jump_peak - @jump_count
    end
    return y - (@jump_peak * @jump_peak - n * n) / 2
  end

end 









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