#module SSS의 바로 아래쪽에 25, 25로 지정된 값을 수정해주면 됩니다.
#=============================================================================== # # Shanghai Simple Script - Heal After Battle # Last Date Updated: 2010.06.03 # Level: Normal # # This causes the party to be healed after battle by a percentage. Options are # adjustable in the module. #=============================================================================== # Instructions # ----------------------------------------------------------------------------- # To install this script, open up your script editor and copy/paste this script # to an open slot below ▼ Materials but above ▼ Main. Remember to save. # # This script occurs automatically. #=============================================================================== $imported = {} if $imported == nil $imported["HealAfterBattle"] = true module SSS # Change these constants to adjust what percentage of HP or MP is healed # after battle and whether or not states will be cleared, too. AFTER_BATTLE_HEAL_HP = 25 AFTER_BATTLE_HEAL_MP = 25 AFTER_BATTLE_RECOVER = true end #============================================================================== # ** Game_Actor #============================================================================== class Game_Actor < Game_Battler #-------------------------------------------------------------------------- # * Heal After Battle #-------------------------------------------------------------------------- def heal_after_battle if SSS::AFTER_BATTLE_RECOVER for state in states do remove_state(state.id) end end return if dead? self.hp += maxhp * SSS::AFTER_BATTLE_HEAL_HP / 100 self.mp += maxmp * SSS::AFTER_BATTLE_HEAL_MP / 100 end end #============================================================================== # ** Scene_Battle #============================================================================== class Scene_Battle < Scene_Base #-------------------------------------------------------------------------- # * End Battle #-------------------------------------------------------------------------- alias battle_end_sss_heal_after_battle battle_end unless $@ def battle_end(result) battle_end_sss_heal_after_battle(result) if result != 2 for member in $game_party.members member.heal_after_battle end end end end #=============================================================================== # # END OF FILE # #===============================================================================