스크립트로 문장을 적으면 화면상에 픽쳐로서 표시가 됩니다
따라서 캐릭터가 이동하고 있는 중에도 문자가 표시된답니다.
위의 스크린샷에서 보이는것처럼 이벤트스크립트로 문장을 적어준다음에
그림의표시를 하시면됩니다.
#==============================================================================
# 걳RGSS2
# STR27_빒럻긯긏?긿맯맟 v1.1 08/09/05
# 긖??긣갌http://strcatyou.u-abel.net/
#
# 갋럚믦궢궫빒럻쀱귩긯긏?긿?렑궠궧귏궥갃
#
# 걾럊뾭뺴?
#?댥돷궻긚긏깏긵긣귩귽긹깛긣긓?깛긤궳렳뛱궢궫뚣갂
#?긯긏?긿궻?렑"긓?깛긤궳빒럻긯긏?긿귩?렑궠궧귏궥갃
=begin
궞궞궔귞
# 긡긌긚긣
t = "hogehoge"
s = 20 # 빒럻긖귽긛
p = 0 # 긲긅깛긣긬??깛
text_picture(t, p, s)
궞궞귏궳
=end
#
# 겍긲긅깛긣긬??깛궼돷궻먠믦됒룋궳믦?궢귏궥갃
# 겍긲긅깛긣긖귽긛궕룷궠궥궗궫귟묈궖궥궗궫귟궥귡궴
# ?긄깋?궕궳귏궥갃뭾댰궢궲궘궬궠궋갃
#
#------------------------------------------------------------------------------
#
# 뛛륷뿗쀰
# 걻1.0겏1.1
#?""볙궻둂뛱됒룋궶궵궳쪈첈렑궠귢귡긫긐귩뢇맫
#
#==============================================================================
# 걳 긲긅깛긣긬??깛믦?(먠믦됒룋)
#==============================================================================
module STRRGSS2
# 겓뫮돒궥귡뭠
# 믅륂궻빒럻
STR27_FLIST = {0 => ["UmePlus Gothic", # 긲긅깛긣뼹
false, # 뫞럻
false, # 롈뫬
true, # 뎓빒럻
false, # 뎼롦귟
Color.new(255,255,255),# 빒럻륡
Color.new( 64, 32,128) # 뎼롦귟륡
],
# 롈귕갋뎼롦귟
1 => ["UmePlus Gothic", # 긲긅깛긣뼹
false, # 뫞럻
true, # 롈뫬
true, # 뎓빒럻
true, # 뎼롦귟
Color.new(255,255,255),# 빒럻륡
Color.new( 64, 32,128) # 뎼롦귟륡
],
}
#
end
#==============================================================================
# 걾 Game_Interpreter
#==============================================================================
class Game_Interpreter
#--------------------------------------------------------------------------
# 걶 빒럻긯긏?긿럚믦
#--------------------------------------------------------------------------
def text_picture(text, p = 0, size = 20)
strfp = STRRGSS2::STR27_FLIST[p]
font = Font.new(strfp[0], size)
font.bold = strfp[1] ; font.italic = strfp[2]
font.shadow = strfp[3] ; font.color = strfp[5]
text.gsub!(/[tnrf]*/,"")
@strtxpic = [text, STR_DumpFont.new(font, strfp[4], strfp[6])]
end
#--------------------------------------------------------------------------
# 걶 긯긏?긿궻?렑(긄귽깏귺긚)
#--------------------------------------------------------------------------
alias command_231_str27 command_231
def command_231
@params[1] = @strtxpic if @strtxpic != nil ; @strtxpic = nil
command_231_str27
end
end
#==============================================================================
# 걾 Sprite_Picture
#==============================================================================
class Sprite_Picture < Sprite
#--------------------------------------------------------------------------
# 걶 긲깒??뛛륷(긄귽깏귺긚)
#--------------------------------------------------------------------------
alias update_str27 update
def update
if @picture.name.is_a?(Array) and @picture_name != @picture.name
# 빒럻긯긏?긿
@picture_name = @picture.name
if @picture_name != ""
self.bitmap.dispose if self.bitmap != nil and not @picture_name.is_a?(String)
f = @picture_name[1].undump
# 빒럻긖귽긛롦벦
self.bitmap =Bitmap.new(1, 1) ; self.bitmap.font = f[0]
size = self.bitmap.text_size(@picture_name[0])
size.width += f[0].size / 4 if f[0].italic
size.width += 4 ; self.bitmap.dispose
# 귽긽?긙띿맟
self.bitmap = Bitmap.new(size.width + 2, size.height + 2) ; self.bitmap.font = f[0]
unless f[1]
self.bitmap.draw_text(1, 1, size.width, size.height, @picture_name[0])
else
self.bitmap.draw_text_f(1, 1, size.width, size.height, @picture_name[0], 0, f[2])
end
end
elsif @picture_name != @picture.name
# 믅륂긯긏?긿
@picture_name = @picture.name
if @picture_name != ""
self.bitmap.dispose unless @picture_name.is_a?(String)
self.bitmap = Cache.picture(@picture_name)
end
end
# 뚁귂뽣궢
update_str27
end
end
#==============================================================================
# 걾 Bitmap
#==============================================================================
class Bitmap
#--------------------------------------------------------------------------
# 걶 빒럻뎼롦귟?됪
#--------------------------------------------------------------------------
def draw_text_f(x, y, width, height, str, align = 0, color = Color.new(64,32,128))
shadow = self.font.shadow
b_color = self.font.color.dup
font.shadow = false
font.color = color
draw_text(x + 1, y, width, height, str, align)
draw_text(x - 1, y, width, height, str, align)
draw_text(x, y + 1, width, height, str, align)
draw_text(x, y - 1, width, height, str, align)
font.color = b_color
draw_text(x, y, width, height, str, align)
font.shadow = shadow
end
def draw_text_f_rect(r, str, align = 0, color = Color.new(64,32,128))
draw_text_f(r.x, r.y, r.width, r.height, str, align = 0, color)
end
end
#==============================================================================
# 걾 STR_DumpFont
#==============================================================================
class STR_DumpFont
#--------------------------------------------------------------------------
# 걶 룊딖돸
#--------------------------------------------------------------------------
def initialize(font, edge, ed_color)
@name = font.name ; @size = font.size
@bold = font.bold ; @italic = font.italic
@shadow = font.shadow ; @edge = edge ; @ed_color = ed_color.clone
@color = Color.new(font.color.red,font.color.green,font.color.blue,font.color.alpha)
end
#--------------------------------------------------------------------------
# 걶 빾듂
#--------------------------------------------------------------------------
def undump
font = Font.new(@name, @size)
font.bold = @bold ; font.italic = @italic
font.shadow = @shadow ; font.color = @color
return [font, @edge, @ed_color]
end
end