VX 스크립트


이렇게 바꿔드립니다.기존의 체력,마력 게이지 뜨고 직업위에 뜨고 하는 유치한것들은 집어던질수있죠.

이건 제가 적용해보았을때입니다.^^
밑에 부터 복사하세요.
####################################################################
# Status_Enhanced v2.1
#
# By: SojaBird
# Site:
http://www.nestcast.blogspot.com
# Discription: A advanced version of the StatusWindow in the menu.
#
####################################################################

module SojaBird_SE
##############
# Start Setup
##############
  Font = "Tahoma" # Name of the font to use.
  FontSize = 15 # Size of the font to use.
  Name = "Name:" # Name-indication.
  Class = "Class:" # Class-indication.
  Level = "Level:" # Level-indication.
  State = "Status:" # Status-indication.
  HP = "HP:" # HP-indication.
  MP = "SP:" # SP-indication.
  NoState = "Normal" # What to draw when there is no state on the player.
##############
# End Setup
##############
end

 

###############
# Window_Base #
###############
class Window_Base < Window
 
  def draw_actor_name2(actor, x, y)
    self.contents.font.color = system_color
    self.contents.draw_text(x, y, 108, WLH, SojaBird_SE::Name, 0)
    self.contents.font.color = hp_color(actor)
    self.contents.draw_text(x, y, 108, WLH, actor.name, 2)
  end

  def draw_actor_class2(actor, x, y)
    self.contents.font.color = system_color
    self.contents.draw_text(x, y, 108, WLH, SojaBird_SE::Class, 0)
    self.contents.font.color = normal_color
    self.contents.draw_text(x, y, 108, WLH, actor.class.name, 2)
  end

  def draw_actor_level2(actor, x, y)
    self.contents.font.color = system_color
    self.contents.draw_text(x, y, 108, WLH, SojaBird_SE::Level, 0)
    self.contents.font.color = normal_color
    self.contents.draw_text(x, y, 108, WLH, actor.level, 2)
  end
 
  def draw_actor_state2(actor, x, y, width = 108)
    self.contents.font.color = system_color
    self.contents.draw_text(x, y, 108, WLH, SojaBird_SE::State, 0)
    self.contents.font.color = normal_color
    if actor.states.empty?
      contents.draw_text(x, y, 108, WLH, SojaBird_SE::NoState, 2)
    else
      for state in actor.states
        contents.draw_text(x, y, 108, WLH, state.name, 2)
      end
    end
  end
 
  def draw_actor_hp2(actor, x, y, width = 120)
    self.contents.font.color = system_color
    self.contents.draw_text(x, y, 33, WLH, SojaBird_SE::HP, 0)
    self.contents.font.color = hp_color(actor)
    last_font_size = self.contents.font.size
    xr = x + width
    if width < 120
      self.contents.draw_text(xr - 44, y, 44, WLH, actor.hp, 2)
    else
      self.contents.draw_text(xr - 99, y, 44, WLH, actor.hp, 2)
      self.contents.font.color = normal_color
      self.contents.draw_text(xr - 55, y, 11, WLH, "/", 2)
      self.contents.draw_text(xr - 44, y, 44, WLH, actor.maxhp, 0)
    end
  end

  def draw_actor_mp2(actor, x, y, width = 120)
    self.contents.font.color = system_color
    self.contents.draw_text(x, y, 30, WLH, SojaBird_SE::MP, 0)
    self.contents.font.color = mp_color(actor)
    last_font_size = self.contents.font.size
    xr = x + width
    if width < 120
      self.contents.draw_text(xr - 44, y, 44, WLH, actor.mp, 2)
    else
      self.contents.draw_text(xr - 99, y, 44, WLH, actor.mp, 2)
      self.contents.font.color = normal_color
      self.contents.draw_text(xr - 55, y, 11, WLH, "/", 2)
      self.contents.draw_text(xr - 44, y, 44, WLH, actor.maxmp, 0)
    end
  end

  def draw_line(actor, x, y, width = 300)
    self.contents.font.color = normal_color
    self.contents.draw_text(x, y, 300, WLH, "____________________________________", 2)
  end

end

#####################
# Window_MenuStatus #
#####################
class Window_MenuStatus < Window_Selectable
 
  def refresh
    self.contents.clear
    self.contents.font.name = SojaBird_SE::Font
    self.contents.font.size = SojaBird_SE::FontSize
    @item_max = $game_party.members.size
    for actor in $game_party.members
      face_width = Cache.face(actor.face_name).width / 4
      face_height = Cache.face(actor.face_name).height / 2
      @face_size = [face_width, face_height].min
      if @face_size > 96
        @face_size = 96
      end
      draw_actor_face(actor, 0, actor.index * @face_size, @face_size) # Face
      x = 113
      y = actor.index * @face_size + WLH / 2
      draw_actor_name2(actor, x, y - 15) # Name
      draw_actor_class2(actor, x + 120, y - 15) # Class
      draw_actor_level2(actor, x, y + WLH * 1 - 15) # Lv
      draw_actor_state2(actor, x, y + WLH * 2 - 15) # State
      draw_actor_hp2(actor, x, y + WLH * 3 - 15) # Hp
      draw_actor_mp2(actor, x + 120, y + WLH * 3 - 15) # Mp
      draw_line(actor, x - 50, y + WLH * 3 - 8)
    end
  end
 
  def update_cursor
    if @index < 0               # No cursor
      self.cursor_rect.empty
    elsif @index < @item_max    # Normal
      self.cursor_rect.set(0, @index * @face_size, contents.width, @face_size)
    elsif @index >= 100         # Self
      self.cursor_rect.set(0, (@index - 100) * @face_size, contents.width, @face_size)
    else                        # All
      self.cursor_rect.set(0, 0, contents.width, @item_max * @face_size)
    end
  end
 
end


   
 

TAG •
Comment '13'

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 3 습작 2012.12.24 5398
517 메시지 어드밴스 텍스트 시스템 13 file 카르와푸딩의아틀리에 2009.06.30 4918
516 전투 사이드뷰배틀에서 시각적으로 위치 지정하기 9 file 078656577er 2009.10.14 4910
515 HUD 네비게이션 (나침반) 36 file 허걱 2009.08.25 4908
514 전투 전투 배경을 이미지로 설정하는 스크립트 20 file 아방스 2008.01.23 4889
513 메뉴 GuiRPG menu시스템 13 file 할렘 2009.02.07 4849
» 메뉴 캐릭터설명을 심플하게! 스크립트. 13 file 할렘 2009.02.03 4848
511 전투 VX에서 전투배경을 XP스타일로 나오게 하는 스크립트 7 아방스 2008.01.25 4839
510 타이틀/게임오버 타이틀에 스토리맵을 달자 26 file RPGbooster 2008.10.08 4829
509 기타 RPG 2000이나 RPG 2003처럼 전체화면으로 나오게 하는 스크립트(대박) 21 Man... 2008.10.28 4821
508 스킬 무기성장 랭크 시스템. 20 file 카르와푸딩의아틀리에 2009.07.08 4820
507 기타 rpg vx 렉 줄이는 스크립트 34 아방스 2008.03.09 4815
506 맵/타일 레이 월드맵 스크립트 14 file 카르와푸딩의아틀리에 2009.07.04 4813
505 기타 게임 해상도를 조절 하는 스크립트 19 아방스 2008.01.21 4780
504 타이틀/게임오버 타이틀 공지 37 file 허걱 2009.08.10 4748
503 HUD 맵 이름을 띠우는 스크립트 [메시지창] 24 아방스 2008.03.09 4748
502 미니맵 MiniMap 1.0 미니맵 스크립트. 39 아방스 2010.12.02 4740
501 이름입력 [rpg vx]한글 스크립트(저번 것보단 업그레이드 된 것입니다.^^) 17 file 레시온 2008.03.28 4736
500 케릭터 텍스트박스 18 file RPGbooster 2008.10.08 4709
499 메뉴 자작 메뉴 스크립트 for VX(L's Simple Custom Menu VX ver.) 5 Alkaid 2010.09.02 4705
498 ATB v1.0 배틀 시스템 + RPG Tankentai SBS v2.8 16 supergt 2008.10.11 4681
Board Pagination Prev 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 32 Next
/ 32