VX 스크립트



#=======================================================================
# ● [VX] ◦ On-Screen Shop ◦ □
#-------------------------------------------------------------------
# ◦ by Woratana [woratana@hotmail.com]
# ◦ Thaiware RPG Maker Community
# ◦ Released on: 14/05/2008
# ◦ Version: 1.0
#=======================================================================

class Scene_Shop < Scene_Base
  
  USE_SPRITESET = true
  # Do you want to use real map as background? (tile will animate)
  
  #--------------------------------------------------------------------------
  # * Start processing
  #--------------------------------------------------------------------------
  alias wora_sceshop_str_oshop start
  def start
    wora_sceshop_str_oshop
    @spriteset = Spriteset_Map.new if USE_SPRITESET
    @gold_window.x = Graphics.width - @gold_window.width - 24
    @gold_window.y = Graphics.height - @gold_window.height - 24
    @buy_window.x = @sell_window.x = 0
    @number_window.x = 0
    @dummy_window.y = @help_window.height
    @buy_window.y = @sell_window.y = @help_window.height
    @number_window.y = @status_window.y = @help_window.height
    @buy_window.height = @sell_window.height = 200
    @number_window.height = @status_window.height = 200
    @dummy_window.y = Graphics.height
    @status_window.create_contents
    @help_window.visible = false
  end
  #--------------------------------------------------------------------------
  # * Termination Processing
  #--------------------------------------------------------------------------
  alias wora_sceshop_ter_oshop terminate
  def terminate
    wora_sceshop_ter_oshop
    @spriteset.dispose if USE_SPRITESET
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  alias wora_sceshop_upd_oshop update
  def update
    wora_sceshop_upd_oshop
    if @command_window.active
      @help_window.visible = false
    elsif @buy_window.active
      @help_window.visible = @buy_window.visible
    elsif @sell_window.active
      @help_window.visible = @sell_window.visible
    end
    @spriteset.update if USE_SPRITESET
  end
  #--------------------------------------------------------------------------
  # * Create Command Window
  #--------------------------------------------------------------------------
  def create_command_window
    s1 = Vocab::ShopBuy
    s2 = Vocab::ShopSell
    s3 = Vocab::ShopCancel
    @command_window = Window_Command.new(120, [s1, s2, s3])
    @command_window.y = Graphics.height - @command_window.height - 24
    @command_window.x = 24
    if $game_temp.shop_purchase_only
      @command_window.draw_item(1, false)
    end
  end
end

class Window_ShopNumber < Window_Base
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh
    y = 64
    self.contents.clear
    draw_item_name(@item, 0, y)
    self.contents.font.color = normal_color
    self.contents.draw_text(212, y, 20, WLH, "×")
    self.contents.draw_text(248, y, 20, WLH, @number, 2)
    self.cursor_rect.set(244, y, 28, WLH)
    draw_currency_value(@price * @number, 4, y + WLH * 2, 264)
  end
end

class Window_ShopStatus < Window_Base
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    if @item != nil
      number = $game_party.item_number(@item)
      self.contents.font.color = system_color
      self.contents.draw_text(4, 0, 200, WLH, Vocab::Possession)
      self.contents.font.color = normal_color
      self.contents.draw_text(4, 0, 200, WLH, number, 2)
      for actor in $game_party.members
        x = 4
        y = WLH * (2 + actor.index)
        draw_actor_parameter_change(actor, x, y)
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Draw Actor's Current Equipment and Parameters
  #--------------------------------------------------------------------------
  def draw_actor_parameter_change(actor, x, y)
    return if @item.is_a?(RPG::Item)
    enabled = actor.equippable?(@item)
    self.contents.font.color = normal_color
    self.contents.font.color.alpha = enabled ? 255 : 128
    self.contents.draw_text(x, y, 200, WLH, actor.name)
    if @item.is_a?(RPG::Weapon)
      item1 = weaker_weapon(actor)
    elsif actor.two_swords_style and @item.kind == 0
      item1 = nil
    else
      item1 = actor.equips[1 + @item.kind]
    end
    if enabled
      if @item.is_a?(RPG::Weapon)
        atk1 = item1 == nil ? 0 : item1.atk
        atk2 = @item == nil ? 0 : @item.atk
        change = atk2 - atk1
      else
        def1 = item1 == nil ? 0 : item1.def
        def2 = @item == nil ? 0 : @item.def
        change = def2 - def1
      end
      if change > 0 # If increase status
        
      elsif change < 0 # If decrease status
        self.contents.font.color.alpha = 128
      else # if not change status
        self.contents.font.color.alpha = 128
      end
      self.contents.draw_text(x, y, 200, WLH, sprintf("%+d", change), 2)
    end
  end
end
   
 
Comment '34'

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 3 습작 2012.12.24 5398
417 상점 상점의 자세한 표시 32 file RPGbooster 2008.10.11 4008
416 온라인 VX Pheonix 2.0 한글 번역 버전 16 미니 2010.04.18 4002
415 2 Players Engine 2인용하기 15 file RPGbooster 2008.10.08 4001
414 파티 파티원이 따라다니는 스크립트 11 file 놀러 2011.09.15 3988
413 아이템 아이템 믹서 21 file 미양 2010.07.02 3983
412 기타 화면 해상도(640 X 480) 스크립트 6 file 쿠쿠밥솥 2012.01.10 3972
411 기타 vx 보안 시스템 19 file 허걱 2009.07.29 3966
410 상점 YERD - 커먼이벤트 샵 12 file 훈덕 2009.11.08 3961
409 메뉴 커서 모양 바꾸는 스크립트 16 아방스 2009.01.20 3959
408 메시지 문장에서1글자마다소리내기 19 작은샛별 2010.03.07 3951
407 이동 및 탈것 vx 걸을때 소리가 나도도록 하는 스크립트 33 아방스 2008.01.31 3947
406 파티 파티 변경 시스템 21 file 아방스 2008.03.09 3945
405 직업 서브클래스 선택 시스템 Subclass Selection System 7 file 카르와푸딩의아틀리에 2009.06.30 3943
404 그래픽 RPG XP의 Transitions효과를 VX에도 적용을 해보자 4 아방스 2008.01.27 3930
403 전투 VX SRPG 스크립트를 수정해봤습니다(8) - 누적수정 30 아이미르 2011.09.09 3913
402 온라인 NETVX 2버전 18 아방스 2009.02.04 3908
401 기타 VX에서 포그 그래픽을 사용하자 16 아방스 2008.01.31 3895
400 메뉴 레벨업 시 자세한 정보 나오는 스크립트 23 아방스 2009.01.20 3895
399 전투 VX]Mog Battleback XP 1.0 11 file WMN 2008.04.06 3869
398 전투 Spirits System 정령 장착?이라고해야되나; 26 file 카르와푸딩의아틀리에 2009.08.19 3869
Board Pagination Prev 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 ... 32 Next
/ 32