VX 스크립트

SephirothSpawn's Slanted Bars in VX 1.1
by Kylock (Based on SephirothSpawn's Original Slanted Bars)

Inspired by Syvkal (http://rmvxpuniverse.com) who ported Cogwheel Style bars to VX, I realized how much I missed Seph's Slanted Bars. So here they are. Just add this script and it'll automagically transform your HP and MP bars. Installation instructions are in the header of the script.

If you wanna know what it looks like, its pretty much like this:

#==============================================================================
# ■ SephirothSpawn's Slanted bars in VX
#     25.4.2008
#------------------------------------------------------------------------------
#  Script by: Kylock (Based on SephirothSpawn's Original Slanted Bars)
#==============================================================================
#    Inspired by Syvkal (http://rmvxpuniverse.com) who ported Cogwheel Style
#  bars to VX, I realized how much I missed Seph's Slanted Bars.  So here they
#  are.  Just add this script and it'll automagically transform your HP and MP
#  bars.  Bar colors are easily customized in the following module.
#==============================================================================
#  Change Log
#  1.0 - Original Release.
#  1.1 - Added option to use default window skin colors.
#==============================================================================

module SLANT_BARS
  USE_WINDOWSKIN = false  # If set to true, the colors will be taken from the
                          #  current system skin and the following settings
                          #  will be ignored.
  
  DEFAULT_HP_BAR_COLOR = Color.new(150,0,0,255)   # Beginning color of HP bar
  DEFAULT_HP_END_COLOR = Color.new(255,192,0,255) # Ending color of HP bar
  
  DEFAULT_MP_BAR_COLOR = Color.new(0,0,150,255)   # Begenning color of MP bar
  DEFAULT_MP_END_COLOR = Color.new(0,150,200,255) # Ending color of MP bar
end

class Window_Base < Window
  #==========================================================================
  # * Draw Slant Bar(by SephirothSpawn)
  #==========================================================================
  def draw_slant_bar(x, y, min, max, width = 152, height = 6,
    bar_color = Color.new(150, 0, 0, 255),
    end_color = Color.new(255, 255, 60, 255))
    # Draw Border
    for i in 0..height
      self.contents.fill_rect(x + i, y + height - i, width + 1, 1,
        Color.new(50, 50, 50, 255))
    end
    # Draw Background
    for i in 1..(height - 1)
      r = 100 * (height - i) / height + 0 * i / height
      g = 100 * (height - i) / height + 0 * i / height
      b = 100 * (height - i) / height + 0 * i / height
      a = 255 * (height - i) / height + 255 * i / height
      self.contents.fill_rect(x + i, y + height - i, width, 1,
        Color.new(r, b, g, a))
    end
    # Draws Bar
    for i in 1..( (min / max.to_f) * width - 1)
      for j in 1..(height - 1)
        r = bar_color.red * (width - i) / width + end_color.red * i / width
        g = bar_color.green * (width - i) / width + end_color.green * i / width
        b = bar_color.blue * (width - i) / width + end_color.blue * i / width
        a = bar_color.alpha * (width - i) / width + end_color.alpha * i / width
        self.contents.fill_rect(x + i + j, y + height - j, 1, 1,
          Color.new(r, g, b, a))
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Draw HP gauge
  #     actor : actor
  #     x     : draw spot x-coordinate
  #     y     : draw spot y-coordinate
  #     width : Width
  #--------------------------------------------------------------------------
  def draw_actor_hp_gauge(actor, x, y, width = 131)
    if SLANT_BARS::USE_WINDOWSKIN
      draw_slant_bar(x-3,y+13,actor.hp,actor.maxhp,width,8,
        hp_gauge_color1,hp_gauge_color2)
    else
      draw_slant_bar(x-3,y+13,actor.hp,actor.maxhp,width,8,
        SLANT_BARS::DEFAULT_HP_BAR_COLOR,SLANT_BARS::DEFAULT_HP_END_COLOR)
    end
  end
  #--------------------------------------------------------------------------
  # * Draw MP Gauge
  #     actor : actor
  #     x     : draw spot x-coordinate
  #     y     : draw spot y-coordinate
  #     width : Width
  #--------------------------------------------------------------------------
  def draw_actor_mp_gauge(actor, x, y, width = 131)
    if SLANT_BARS::USE_WINDOWSKIN
      draw_slant_bar(x-3,y+13,actor.mp,actor.maxmp,width,8,
        mp_gauge_color1,mp_gauge_color2)
    else
      draw_slant_bar(x-3,y+13,actor.mp,actor.maxmp,width,8,
        SLANT_BARS::DEFAULT_MP_BAR_COLOR,SLANT_BARS::DEFAULT_MP_END_COLOR)
    end
  end
end
Comment '2'

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 3 습작 2012.12.24 5408
57 이동 및 탈것 VX의 기존 대쉬 기능 없애기 8 BAYONET 2008.05.18 2552
56 전투 2003식 사이드뷰 적들도 가까이와서 공격함 ㅇㅇ 51 배군 2008.05.02 6750
55 메뉴 일본에서 만든 멋있는메뉴변경 스크립트 (한글 VX에서 쓰시면 자동으로 바뀜) 45 유칸지 2008.04.09 8861
54 전투 VX]Mog Battleback XP 1.0 11 file WMN 2008.04.06 3869
53 직업 [VX] Blue Mage by Fomar0153 9 WMN 2008.04.06 2785
52 기타 [VX] Anti-Lag 1.2c by Anaryu[예제첨부] 3 file WMN 2008.04.06 2371
51 변수/스위치 VX Script Fix - Variable Operation (by Yeyinde) 8 WMN 2008.04.06 2267
50 기타 2 Players Engine 11 레이니케 2008.03.28 2294
49 이름입력 [rpg vx]한글 스크립트(저번 것보단 업그레이드 된 것입니다.^^) 17 file 레시온 2008.03.28 4736
48 그래픽 밤낮 변환 VX용 26 독도2005 2008.03.23 4314
47 메뉴 메뉴 배경화면 바꾸는 스크립트 9 독도2005 2008.03.23 4520
46 그래픽 먼가이상한데... 밤낮 변환 vx 44 작은악마 2008.03.18 3414
45 이름입력 한글 이름 입력 스크립트입니다.^^ 14 레시온 2008.03.18 4383
44 파티 최대 파티 늘리는 스크립트 59 file 아방스 2008.03.09 5431
43 메뉴 CogWheel Style Menu Bars 6 아방스 2008.03.09 2777
42 기타 rpg vx 렉 줄이는 스크립트 34 아방스 2008.03.09 4815
41 파티 파티 변경 시스템 21 file 아방스 2008.03.09 3945
40 파티 전투중 파티 변경 스크립트 21 아방스 2008.03.09 3477
39 기타 간단한 스크립트의 사용법 6 아방스 2008.03.09 4552
38 HUD 맵 이름을 띠우는 스크립트 [메시지창] 24 아방스 2008.03.09 4748
Board Pagination Prev 1 ... 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 Next
/ 32