SephirothSpawn's Slanted Bars in VX 1.1
by Kylock (Based on SephirothSpawn's Original Slanted Bars)
Inspired by Syvkal (http://rmvxpuniverse.com) who ported Cogwheel Style bars to VX, I realized how much I missed Seph's Slanted Bars. So here they are. Just add this script and it'll automagically transform your HP and MP bars. Installation instructions are in the header of the script.
#==============================================================================
# ■ SephirothSpawn's Slanted bars in VX
# 25.4.2008
#------------------------------------------------------------------------------
# Script by: Kylock (Based on SephirothSpawn's Original Slanted Bars)
#==============================================================================
# Inspired by Syvkal (http://rmvxpuniverse.com) who ported Cogwheel Style
# bars to VX, I realized how much I missed Seph's Slanted Bars. So here they
# are. Just add this script and it'll automagically transform your HP and MP
# bars. Bar colors are easily customized in the following module.
#==============================================================================
# Change Log
# 1.0 - Original Release.
# 1.1 - Added option to use default window skin colors.
#==============================================================================
module SLANT_BARS
USE_WINDOWSKIN = false # If set to true, the colors will be taken from the
# current system skin and the following settings
# will be ignored.
DEFAULT_HP_BAR_COLOR = Color.new(150,0,0,255) # Beginning color of HP bar
DEFAULT_HP_END_COLOR = Color.new(255,192,0,255) # Ending color of HP bar
DEFAULT_MP_BAR_COLOR = Color.new(0,0,150,255) # Begenning color of MP bar
DEFAULT_MP_END_COLOR = Color.new(0,150,200,255) # Ending color of MP bar
end
class Window_Base < Window
#==========================================================================
# * Draw Slant Bar(by SephirothSpawn)
#==========================================================================
def draw_slant_bar(x, y, min, max, width = 152, height = 6,
bar_color = Color.new(150, 0, 0, 255),
end_color = Color.new(255, 255, 60, 255))
# Draw Border
for i in 0..height
self.contents.fill_rect(x + i, y + height - i, width + 1, 1,
Color.new(50, 50, 50, 255))
end
# Draw Background
for i in 1..(height - 1)
r = 100 * (height - i) / height + 0 * i / height
g = 100 * (height - i) / height + 0 * i / height
b = 100 * (height - i) / height + 0 * i / height
a = 255 * (height - i) / height + 255 * i / height
self.contents.fill_rect(x + i, y + height - i, width, 1,
Color.new(r, b, g, a))
end
# Draws Bar
for i in 1..( (min / max.to_f) * width - 1)
for j in 1..(height - 1)
r = bar_color.red * (width - i) / width + end_color.red * i / width
g = bar_color.green * (width - i) / width + end_color.green * i / width
b = bar_color.blue * (width - i) / width + end_color.blue * i / width
a = bar_color.alpha * (width - i) / width + end_color.alpha * i / width
self.contents.fill_rect(x + i + j, y + height - j, 1, 1,
Color.new(r, g, b, a))
end
end
end
#--------------------------------------------------------------------------
# * Draw HP gauge
# actor : actor
# x : draw spot x-coordinate
# y : draw spot y-coordinate
# width : Width
#--------------------------------------------------------------------------
def draw_actor_hp_gauge(actor, x, y, width = 131)
if SLANT_BARS::USE_WINDOWSKIN
draw_slant_bar(x-3,y+13,actor.hp,actor.maxhp,width,8,
hp_gauge_color1,hp_gauge_color2)
else
draw_slant_bar(x-3,y+13,actor.hp,actor.maxhp,width,8,
SLANT_BARS::DEFAULT_HP_BAR_COLOR,SLANT_BARS::DEFAULT_HP_END_COLOR)
end
end
#--------------------------------------------------------------------------
# * Draw MP Gauge
# actor : actor
# x : draw spot x-coordinate
# y : draw spot y-coordinate
# width : Width
#--------------------------------------------------------------------------
def draw_actor_mp_gauge(actor, x, y, width = 131)
if SLANT_BARS::USE_WINDOWSKIN
draw_slant_bar(x-3,y+13,actor.mp,actor.maxmp,width,8,
mp_gauge_color1,mp_gauge_color2)
else
draw_slant_bar(x-3,y+13,actor.mp,actor.maxmp,width,8,
SLANT_BARS::DEFAULT_MP_BAR_COLOR,SLANT_BARS::DEFAULT_MP_END_COLOR)
end
end
end
by Kylock (Based on SephirothSpawn's Original Slanted Bars)
Inspired by Syvkal (http://rmvxpuniverse.com) who ported Cogwheel Style bars to VX, I realized how much I missed Seph's Slanted Bars. So here they are. Just add this script and it'll automagically transform your HP and MP bars. Installation instructions are in the header of the script.
If you wanna know what it looks like, its pretty much like this:
#==============================================================================
# ■ SephirothSpawn's Slanted bars in VX
# 25.4.2008
#------------------------------------------------------------------------------
# Script by: Kylock (Based on SephirothSpawn's Original Slanted Bars)
#==============================================================================
# Inspired by Syvkal (http://rmvxpuniverse.com) who ported Cogwheel Style
# bars to VX, I realized how much I missed Seph's Slanted Bars. So here they
# are. Just add this script and it'll automagically transform your HP and MP
# bars. Bar colors are easily customized in the following module.
#==============================================================================
# Change Log
# 1.0 - Original Release.
# 1.1 - Added option to use default window skin colors.
#==============================================================================
module SLANT_BARS
USE_WINDOWSKIN = false # If set to true, the colors will be taken from the
# current system skin and the following settings
# will be ignored.
DEFAULT_HP_BAR_COLOR = Color.new(150,0,0,255) # Beginning color of HP bar
DEFAULT_HP_END_COLOR = Color.new(255,192,0,255) # Ending color of HP bar
DEFAULT_MP_BAR_COLOR = Color.new(0,0,150,255) # Begenning color of MP bar
DEFAULT_MP_END_COLOR = Color.new(0,150,200,255) # Ending color of MP bar
end
class Window_Base < Window
#==========================================================================
# * Draw Slant Bar(by SephirothSpawn)
#==========================================================================
def draw_slant_bar(x, y, min, max, width = 152, height = 6,
bar_color = Color.new(150, 0, 0, 255),
end_color = Color.new(255, 255, 60, 255))
# Draw Border
for i in 0..height
self.contents.fill_rect(x + i, y + height - i, width + 1, 1,
Color.new(50, 50, 50, 255))
end
# Draw Background
for i in 1..(height - 1)
r = 100 * (height - i) / height + 0 * i / height
g = 100 * (height - i) / height + 0 * i / height
b = 100 * (height - i) / height + 0 * i / height
a = 255 * (height - i) / height + 255 * i / height
self.contents.fill_rect(x + i, y + height - i, width, 1,
Color.new(r, b, g, a))
end
# Draws Bar
for i in 1..( (min / max.to_f) * width - 1)
for j in 1..(height - 1)
r = bar_color.red * (width - i) / width + end_color.red * i / width
g = bar_color.green * (width - i) / width + end_color.green * i / width
b = bar_color.blue * (width - i) / width + end_color.blue * i / width
a = bar_color.alpha * (width - i) / width + end_color.alpha * i / width
self.contents.fill_rect(x + i + j, y + height - j, 1, 1,
Color.new(r, g, b, a))
end
end
end
#--------------------------------------------------------------------------
# * Draw HP gauge
# actor : actor
# x : draw spot x-coordinate
# y : draw spot y-coordinate
# width : Width
#--------------------------------------------------------------------------
def draw_actor_hp_gauge(actor, x, y, width = 131)
if SLANT_BARS::USE_WINDOWSKIN
draw_slant_bar(x-3,y+13,actor.hp,actor.maxhp,width,8,
hp_gauge_color1,hp_gauge_color2)
else
draw_slant_bar(x-3,y+13,actor.hp,actor.maxhp,width,8,
SLANT_BARS::DEFAULT_HP_BAR_COLOR,SLANT_BARS::DEFAULT_HP_END_COLOR)
end
end
#--------------------------------------------------------------------------
# * Draw MP Gauge
# actor : actor
# x : draw spot x-coordinate
# y : draw spot y-coordinate
# width : Width
#--------------------------------------------------------------------------
def draw_actor_mp_gauge(actor, x, y, width = 131)
if SLANT_BARS::USE_WINDOWSKIN
draw_slant_bar(x-3,y+13,actor.mp,actor.maxmp,width,8,
mp_gauge_color1,mp_gauge_color2)
else
draw_slant_bar(x-3,y+13,actor.mp,actor.maxmp,width,8,
SLANT_BARS::DEFAULT_MP_BAR_COLOR,SLANT_BARS::DEFAULT_MP_END_COLOR)
end
end
end