#==============================================================================
# ** Dialog system
#------------------------------------------------------------------------------
# Zeriab
# Version 1.0
# 2007-11-07 (Year-Month-Day)
#------------------------------------------------------------------------------
# * Description :
#
# A small framework like script for dialogs
#------------------------------------------------------------------------------
# * License :
#
# Copyright (C) 2007 Zeriab
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser Public License for more details.
#
# For the full license see <http://www.gnu.org/licenses/>
# The GNU General Public License: http://www.gnu.org/licenses/gpl.txt
# The GNU Lesser General Public License: http://www.gnu.org/licenses/lgpl.txt
#------------------------------------------------------------------------------
# * Instructions :
#
# You can place this script pretty much anyway you like.
# Place it above any other Dialogs you might be using.
# Increase the STARTING_Z_VALUE if you have trouble with the dialog not
# on top.
#==============================================================================
class Dialog
STARTING_Z_VALUE = 1500 # Default value is 1500
attr_accessor :value
attr_writer :marked_to_close
#--------------------------------------------------------------------------
# * Getter with 'false' as default value
#--------------------------------------------------------------------------
def marked_to_close
@marked_to_close = false if @marked_to_close.nil?
return @marked_to_close
end
#--------------------------------------------------------------------------
# * Initialization
#--------------------------------------------------------------------------
def mark_to_close
self.marked_to_close = true
end
#--------------------------------------------------------------------------
# * Show the dialog
# Returns the value from the dialog
#--------------------------------------------------------------------------
def self.show(*args, &block)
dialog = self.new(*args, &block)
dialog.marked_to_close = false
return dialog.main
end
#--------------------------------------------------------------------------
# * Initialization
#--------------------------------------------------------------------------
def initialize(*args, &block)
# For subclasses to overwrite
end
#--------------------------------------------------------------------------
# * Main processing
#--------------------------------------------------------------------------
def main
# Create the dimmed background
create_background
# Create Windows
main_window
# Main loop
loop do
# Update game screen
Graphics.update
# Update input information
Input.update
# Frame update
update
# Abort loop if the dialog should close
if marked_to_close
break
end
end
# Dispose of windows
main_dispose
# Dispose of background
dispose_background
# Update input information
Input.update
# Returns the acquired value
return self.value
end
#--------------------------------------------------------------------------
# * Create the dimmed background
#--------------------------------------------------------------------------
def create_background
bitmap = Bitmap.new(640,480)
bitmap.fill_rect(0,0,640,480,Color.new(0,0,0,128))
@background_sprite = Sprite.new
@background_sprite.z = STARTING_Z_VALUE
@background_sprite.bitmap = bitmap
end
#--------------------------------------------------------------------------
# * Create the windows
#--------------------------------------------------------------------------
def main_window
# For the subclasses to override
# Remember to set their z.value to at least STARTING_Z_VALUE + 1
end
#--------------------------------------------------------------------------
# * Dispose the background
#--------------------------------------------------------------------------
def dispose_background
@background_sprite.dispose
end
#--------------------------------------------------------------------------
# * Dispose the windows
#--------------------------------------------------------------------------
def main_dispose
# For the subclasses to override
# Dispose your windows here
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
# For the subclasses to override
if Input.trigger?(Input::B)
mark_to_close
end
end
end
# ** Dialog system
#------------------------------------------------------------------------------
# Zeriab
# Version 1.0
# 2007-11-07 (Year-Month-Day)
#------------------------------------------------------------------------------
# * Description :
#
# A small framework like script for dialogs
#------------------------------------------------------------------------------
# * License :
#
# Copyright (C) 2007 Zeriab
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser Public License for more details.
#
# For the full license see <http://www.gnu.org/licenses/>
# The GNU General Public License: http://www.gnu.org/licenses/gpl.txt
# The GNU Lesser General Public License: http://www.gnu.org/licenses/lgpl.txt
#------------------------------------------------------------------------------
# * Instructions :
#
# You can place this script pretty much anyway you like.
# Place it above any other Dialogs you might be using.
# Increase the STARTING_Z_VALUE if you have trouble with the dialog not
# on top.
#==============================================================================
class Dialog
STARTING_Z_VALUE = 1500 # Default value is 1500
attr_accessor :value
attr_writer :marked_to_close
#--------------------------------------------------------------------------
# * Getter with 'false' as default value
#--------------------------------------------------------------------------
def marked_to_close
@marked_to_close = false if @marked_to_close.nil?
return @marked_to_close
end
#--------------------------------------------------------------------------
# * Initialization
#--------------------------------------------------------------------------
def mark_to_close
self.marked_to_close = true
end
#--------------------------------------------------------------------------
# * Show the dialog
# Returns the value from the dialog
#--------------------------------------------------------------------------
def self.show(*args, &block)
dialog = self.new(*args, &block)
dialog.marked_to_close = false
return dialog.main
end
#--------------------------------------------------------------------------
# * Initialization
#--------------------------------------------------------------------------
def initialize(*args, &block)
# For subclasses to overwrite
end
#--------------------------------------------------------------------------
# * Main processing
#--------------------------------------------------------------------------
def main
# Create the dimmed background
create_background
# Create Windows
main_window
# Main loop
loop do
# Update game screen
Graphics.update
# Update input information
Input.update
# Frame update
update
# Abort loop if the dialog should close
if marked_to_close
break
end
end
# Dispose of windows
main_dispose
# Dispose of background
dispose_background
# Update input information
Input.update
# Returns the acquired value
return self.value
end
#--------------------------------------------------------------------------
# * Create the dimmed background
#--------------------------------------------------------------------------
def create_background
bitmap = Bitmap.new(640,480)
bitmap.fill_rect(0,0,640,480,Color.new(0,0,0,128))
@background_sprite = Sprite.new
@background_sprite.z = STARTING_Z_VALUE
@background_sprite.bitmap = bitmap
end
#--------------------------------------------------------------------------
# * Create the windows
#--------------------------------------------------------------------------
def main_window
# For the subclasses to override
# Remember to set their z.value to at least STARTING_Z_VALUE + 1
end
#--------------------------------------------------------------------------
# * Dispose the background
#--------------------------------------------------------------------------
def dispose_background
@background_sprite.dispose
end
#--------------------------------------------------------------------------
# * Dispose the windows
#--------------------------------------------------------------------------
def main_dispose
# For the subclasses to override
# Dispose your windows here
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
# For the subclasses to override
if Input.trigger?(Input::B)
mark_to_close
end
end
end