VX 스크립트

  1. Intro
    In the RPG Maker 2000 had 15 saveslots. When the RPGXP appeared only 4 slots. But with a script by KGC could expand this. Since the default RPGVX only has 4 saveslots, I thought why I don't make myself such a script as KGC has done? So here is my conclusion:
  2. Features
    • Set the value of saveslots
  3. Screenshots

    #==============================================================================
    # ** More savefiles 1.01 (http://erzvx.de.ms/scripts/MoreSavefiles.txt)
    #------------------------------------------------------------------------------
    #  written by ERZENGEL
    #==============================================================================

    # Max amount of savefiles
    MAXSAVEFILES = 8

    #==============================================================================
    # ** Window_SaveFile
    #------------------------------------------------------------------------------
    #  This window displays save files on the save and load screens.
    #==============================================================================

    class Window_SaveFile < Window_Base
      #--------------------------------------------------------------------------
      # * Object Initialization
      #     file_index : save file index (0 to the value of MAXSAVEFILES)
      #     filename   : filename
      #--------------------------------------------------------------------------
      def initialize(file_index, filename)
        super(0, 56 + file_index % MAXSAVEFILES * 90, 544, 90)
        @file_index = file_index
        @filename = filename
        load_gamedata
        refresh
        @selected = false
      end
    end

    #==============================================================================
    # ** Scene_File
    #------------------------------------------------------------------------------
    #  This class performs the save and load screen processing.
    #==============================================================================

    class Scene_File
      #--------------------------------------------------------------------------
      # * Start processing
      #--------------------------------------------------------------------------
      def start  
        super
        @file_max = MAXSAVEFILES
        create_menu_background
        @help_window = Window_Help.new
        create_savefile_windows
        if @saving
          @index = $game_temp.last_file_index
          @help_window.set_text(Vocab::SaveMessage)
        else
          @index = self.latest_file_index
          @help_window.set_text(Vocab::LoadMessage)
        end
        @savefile_windows[@index].selected = true
        @page_file_max = ((416 - @help_window.height) / 90).truncate
        for i in 0...@file_max
          window = @savefile_windows[i]
          if @index > @page_file_max - 1
            if @index < @file_max - @page_file_max - 1
              @top_row = @index
              window.y -= @index * window.height
            elsif @index >= @file_max - @page_file_max
              @top_row = @file_max - @page_file_max
              window.y -= (@file_max - @page_file_max) * window.height
            else
              @top_row = @index
              window.y -= @index * window.height
            end
          end
          window.visible = (window.y >= @help_window.height and
          window.y < @help_window.height + @page_file_max * window.height)
        end
      end
      #--------------------------------------------------------------------------
      # * Create Save File Window
      #--------------------------------------------------------------------------
      def create_savefile_windows
        @top_row = 0
        @savefile_windows = []
        for i in 0...@file_max
          @savefile_windows.push(Window_SaveFile.new(i, make_filename(i)))
        end
      end
      #--------------------------------------------------------------------------
      # * Move cursor down
      #     wrap : Wraparound allowed
      #--------------------------------------------------------------------------
      def cursor_down(wrap)
        if @index < @file_max - 1 or wrap
          @index = (@index + 1) % @file_max
          for i in 0...@file_max
            window = @savefile_windows[i]
            if @index == 0
              @top_row = 0
              window.y = @help_window.height + i % @file_max * window.height
            elsif @index - @top_row > @page_file_max - 1
              window.y -= window.height
            end
            window.visible = (window.y >= @help_window.height and
              window.y < @help_window.height + @page_file_max * window.height)
          end
          if @index - @top_row > @page_file_max - 1
            @top_row += 1
          end
        end
      end
      #--------------------------------------------------------------------------
      # * Move cursor up
      #     wrap : Wraparound allowed
      #--------------------------------------------------------------------------
      def cursor_up(wrap)
        if @index > 0 or wrap
          @index = (@index - 1 + @file_max) % @file_max
          for i in 0...@file_max
            window = @savefile_windows[i]
            if @index == @file_max - 1
              @top_row = @file_max - @page_file_max
              window.y = @help_window.height + i % @file_max * window.height
              window.y -= (@file_max - @page_file_max) * window.height
            elsif @index - @top_row < 0
              window.y += window.height
            end
            window.visible = (window.y >= @help_window.height and
              window.y < @help_window.height + @page_file_max * window.height)
          end
          if @index - @top_row < 0
            @top_row -= 1
          end
        end
      end
    end
  4. 시작
Comment '2'

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 3 습작 2012.12.24 5407
457 타이틀/게임오버 RPG VX - 타이틀 스크린 스크립트 23 아방스 2008.01.24 5743
456 기타 rpg vx 렉 줄이는 스크립트 34 아방스 2008.03.09 4815
455 그래픽 RPG XP의 Transitions효과를 VX에도 적용을 해보자 4 아방스 2008.01.27 3934
454 HUD rpg 만들기 vx - 맵이름 띠우는 스크립트 ^^ 74 아방스 2008.01.27 11928
453 맵/타일 RPG 만들기 VX 로 구현한 3D~ 42 아방스 2008.09.02 8405
452 메뉴 rpg 만들기 vx 정보창에 조금더 자세한 정보가 나오게 하는 스크립트 28 아방스 2008.01.25 5079
451 전투 RPGTankentai SBS3.3b 버전 (사이드뷰) 21 file 카르와푸딩의아틀리에 2009.07.01 8455
450 온라인 RPGVX 3D스크립트 11 file 고자몬 2011.07.10 5050
449 전투 rpgvx 간단액알 스크립트 제작: 41 *PS 2008.02.07 9824
448 기타 RTS? 미니게임 스크립트 7 file 사람이라면? 2010.08.16 2788
447 전투 sbs battler configuration 한글 번역 13 file 시트르산 2010.09.23 4475
446 Scene_Credit script Plug & Play 1 Man... 2008.10.27 1085
445 Screen Resolution 3 Man... 2008.10.28 1171
444 Screen Shortcut Script Man... 2008.10.27 1142
443 SephirothSpawn's Slanted Bars in VX 1.1 2 Man... 2008.10.28 1572
442 상점 Shopoholic(한글 설명) 11 Man... 2008.10.29 3185
441 Side View CBS 사이드뷰배틀 블리치버젼 13 RPGbooster 2008.10.11 5232
440 Simple Fon Chage 3 Man... 2008.10.28 1212
439 스킬 Simple Sort Inventory 1.3a by cozziekuns 5 file Alkaid 2010.11.10 1636
438 스킬 Simple Sort Inventory 2.0 by cozziekuns 1 file Alkaid 2011.09.29 2350
Board Pagination Prev 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 32 Next
/ 32