VX 스크립트

Created by: AmIMeYet
Version: 1.1
Updates: Come back to this topic and see if the version number changed!
Creator's Website: AmIMeYet.nl.tp

Information:
With this script you can show maps (or other images) with titles.
It sound's quite lame but it's actually quite handy!

With this system you can make item's (or skills, or scripts) that basically show a map.
It uses images (you have to create) and displays it on the screen.

The reason that I made this script is that I wanted to show a map on the screen, but it would't dissapear with button input. dry.gif

Readme:
Put the script under the 'materials' section in the script editor.
For usage and costumization instructions, see the script.

Screenshots:
Screeshots with comments!
[Show/Hide] screenshots (2)

MiniCity map


World Map (Note: I made the 'globe' effect myself, including the black glow.. this is not produced by the script...)
시작
################################################################################
################# Map-System by AmIMeYet ###############
#------------------------------------------------------------------------------#
# Created by: AmIMeYet
# Version: 1.1
# Updates: Check the website where you downloaded this script.
# Creator's Website: amimeyet.nl.tp
#------------------------------------------------------------------------------#
### READ FIRST -- INFO ###
=begin
This map system is used to display maps, or other images on the screen.

Below is the "DECLATATIONS" part, there you must fill in your preferred text,
plus your image names.
The image files should be 513 x 324 in size. (513 X [width], and 324 Y [hight])
You should put the images in the /system/ folder...

Ofcourse you can edit Map1 and Map2, and add more maps!
Even if you do not wish to use map2 etc. you do not have to remove it.

-How do I add more maps?
go to line 27
-How do I call the map screen and make it display my map?
go to line 40
-How do I edit the 'ok'-button text?
go to line 56

### HOW TO ADD MORE MAPS ###
First, you must add a new entry to the 'DECLARATIONS'.
After the other declarations, add:

$Map<NUMBER> = "<MAP NAME>"
$Map<NUMBER>IMG = "<IMAGE NAME>"

#Replace <NUMBER> with the incremental number (+1).
#Replace <MAP NAME> with the name you want to display at the top-left corner.
#Replace <IMAGE NAME> with the same name as the image you want (excluding extension).
EXAMPLE: $Map3 = "My cool name for map 3!"
$Map3IMG = "map3image"

### HOW TO CALL THE MAP'S ###
Create and event/common event and on page 3 of event commands select 'script'
Then, make it call:

$MapSystemMap = $Map<NUMBER>
$MapSystemIMG = $Map<NUMBER>IMG
$scene = Scene_MapSystem.new

#Replace <NUMBER> with the number of your map and image..
EXAMPLE: $MapSystemMap = $Map1
$MapSystemIMG = $Map1IMG
$scene = Scene_MapSystem.new

Ofcourse you can also make a script in the script editor that call's that code,
if you like.

### HOW TO EDIT THE OK BUTTON TEXT ###
Go to 'Create Command Window' below (aproximately line 128 or more, depending on how many
map you have added).

Then change the text after 's1 = ' into something you like,
keeping the double quotes.

ORIGINAL: s1 = "OK" (so you can press ctlr + f to search for it biggrin.gif )
EXAMPLE: s1 = "Go back"

Please note that not all text will fit in the small window at the bottom.
ADVANCED USERS: you have to manually alter the size and XY of that box(line 115)
###

If you have any questions,
please post them in the topic where you found my script.

=end
#######

############################## SCENE CLASS ####################################
## THIS MANAGES CLASS THAT DISPLAYS THE WINDOW + BUTTONS ##
###############################################################################

class Scene_MapSystem < Scene_Base
###################### DECLARATIONS ######################
$Map1 = "The world!" #Name of the first map
$Map1IMG = "map1" #Image of the first map
$Map2 = "Minicity" #Name of the second map
$Map2IMG = "map2" #Image of the second map
#################### END DECLARATIONS ####################
$MapSystemMap = "" #Clear MapSystemMap
$MapSysetmIMG = "" #Clear MapSystemIMG
#--------------------------------------------------------------------------
# * Start processing
#--------------------------------------------------------------------------
def start
super
create_menu_background
create_command_window
@map_window = Window_MapSystem.new(0, 0)
end
#--------------------------------------------------------------------------
# * Termination Processing
#--------------------------------------------------------------------------
def terminate
super
dispose_menu_background
dispose_command_window
@map_window.dispose
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
super
update_menu_background
@command_window.update
@map_window.update
if @command_window.active
update_command_selection
update_map_window
elsif @map_window.active
update_map_window
end
end
#--------------------------------------------------------------------------
# * Create Command Window
#--------------------------------------------------------------------------
def create_command_window
s1 = "OK"
@command_window = Window_Command.new(150, [s1], 1)
@command_window.y = 370
@command_window.x = 169
end
#--------------------------------------------------------------------------
# * Dispose of Command Window
#--------------------------------------------------------------------------
def dispose_command_window
@command_window.dispose
end
#--------------------------------------------------------------------------
# * Update Command Selection
#--------------------------------------------------------------------------
def update_command_selection
if Input.trigger?(Input::cool.gif
Sound.play_cancel
$scene = Scene_Map.new
elsif Input.trigger?(Input::C)
case @command_window.index
when 0 #terug
Sound.play_decision
$scene = Scene_Map.new
end
end
end
#--------------------------------------------------------------------------
# * Update Buy Item Selection
#--------------------------------------------------------------------------
def update_map_window
if Input.trigger?(Input::cool.gif
Sound.play_cancel
@command_window.active = true
@map_window.active = false
@map_window.visible = false
return
end
end
end
############################## WINDOW CLASS ###################################
## THIS MANAGES THE WINDOW, DISPLAYED INSIDE THE SCENE CLASS ##
###############################################################################

class Window_MapSystem < Window_Base
#--------------------------------------------------------------------------
# * Object Initialization
# x : window X coordinate
# y : window Y coordinate
#--------------------------------------------------------------------------
def initialize(x, y)
super(x, y, 544, 356)
refresh
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------

def nd_mapic
mapic = Cache.system("")
end
def refresh
self.contents.clear
mapic = Cache.system($MapSystemIMG) rescue nd_mapic #sets map IMG
cw = mapic.width
ch = mapic.height
src_rect = Rect.new(0, 0, cw, ch)
self.contents.blt(0 , 0, mapic, src_rect)
self.contents.draw_text(0, 0, 400, 20, $MapSystemMap, 0) #Displays the map name
end
end

TAG •
Comment '9'

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 3 습작 2012.12.24 8915
637 아이템 현재있는 파티원 선택 레벨업 아이템 만들기 1 file 싸패 2016.06.06 862
636 저장 세이브 파일 개수 16개로 늘리기 (기본 세이브 엔진용) 1 file Bunny_Boy 2015.09.07 957
635 스킬 [RPG VX] 턴알 스킬 쿨타임 스크립트! (잘돌아감) 5 듀란테 2015.08.18 1801
634 메뉴 KGC - 커스텀 메뉴 커멘드 (번역) 1 듀란테 2015.07.27 1215
633 메뉴 Etude87's Menu Editor for VX 25 습작 2015.01.14 1617
632 기타 Gamepad Extender VX 습작 2015.01.02 760
631 버그픽스 DerVVulfman's Tileset Reader VX Bug Fix 습작 2014.11.16 787
630 장비 방어구 착용시 최대HP, MP증가 스크립트(턴알) 3 file 기관차 2014.11.06 1351
629 메뉴 Etude87_Ace_Style_Formation_Change ver.1.01 습작 2014.10.05 852
628 키입력 해외 제작자 He Who Jets님의 마우스 스크립트(mouse system) 1 file 보자기군 2014.09.30 1395
627 메시지 Etude87 Dialogue History Scene file 습작 2014.07.07 1156
626 메뉴 MOG - Scroll Bar for VX file 습작 2014.07.06 1221
625 이동 및 탈것 이동 기능 파워업 (장애물 등을 피하는 이동방식) 8 file 파노 2014.04.27 1835
624 타이틀/게임오버 Title Skip System : 타이틀 스킵 file 허걱 2014.03.19 1603
623 버그픽스 Graphical Object Global Reference VX by Mithran Alkaid 2014.03.03 1124
622 기타 장애물을 피하고 다가오게 하는 스크립트 5 file 박력남 2014.02.25 2023
621 버그픽스 애니메이션 표시 위치 수정 (Fix Animation Position) 2 file AltusZeon 2014.02.12 1403
620 전투 [RPG VX]기술에 쿨타임을 부여하는 스크립트 3 스리아씨 2013.12.05 2488
619 HUD 아방스님이 올린 HUD를 개조했습니다. 7 file 스리아씨 2013.09.30 2835
618 전투 SRPGコンバータ for VX by AD.Bank 습작 2013.05.13 3085
Board Pagination Prev 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 32 Next
/ 32