VX 스크립트

Created by: AmIMeYet
Version: 1.1
Updates: Come back to this topic and see if the version number changed!
Creator's Website: AmIMeYet.nl.tp

Information:
With this script you can show maps (or other images) with titles.
It sound's quite lame but it's actually quite handy!

With this system you can make item's (or skills, or scripts) that basically show a map.
It uses images (you have to create) and displays it on the screen.

The reason that I made this script is that I wanted to show a map on the screen, but it would't dissapear with button input. dry.gif

Readme:
Put the script under the 'materials' section in the script editor.
For usage and costumization instructions, see the script.

Screenshots:
Screeshots with comments!
[Show/Hide] screenshots (2)

MiniCity map


World Map (Note: I made the 'globe' effect myself, including the black glow.. this is not produced by the script...)
시작
################################################################################
################# Map-System by AmIMeYet ###############
#------------------------------------------------------------------------------#
# Created by: AmIMeYet
# Version: 1.1
# Updates: Check the website where you downloaded this script.
# Creator's Website: amimeyet.nl.tp
#------------------------------------------------------------------------------#
### READ FIRST -- INFO ###
=begin
This map system is used to display maps, or other images on the screen.

Below is the "DECLATATIONS" part, there you must fill in your preferred text,
plus your image names.
The image files should be 513 x 324 in size. (513 X [width], and 324 Y [hight])
You should put the images in the /system/ folder...

Ofcourse you can edit Map1 and Map2, and add more maps!
Even if you do not wish to use map2 etc. you do not have to remove it.

-How do I add more maps?
go to line 27
-How do I call the map screen and make it display my map?
go to line 40
-How do I edit the 'ok'-button text?
go to line 56

### HOW TO ADD MORE MAPS ###
First, you must add a new entry to the 'DECLARATIONS'.
After the other declarations, add:

$Map<NUMBER> = "<MAP NAME>"
$Map<NUMBER>IMG = "<IMAGE NAME>"

#Replace <NUMBER> with the incremental number (+1).
#Replace <MAP NAME> with the name you want to display at the top-left corner.
#Replace <IMAGE NAME> with the same name as the image you want (excluding extension).
EXAMPLE: $Map3 = "My cool name for map 3!"
$Map3IMG = "map3image"

### HOW TO CALL THE MAP'S ###
Create and event/common event and on page 3 of event commands select 'script'
Then, make it call:

$MapSystemMap = $Map<NUMBER>
$MapSystemIMG = $Map<NUMBER>IMG
$scene = Scene_MapSystem.new

#Replace <NUMBER> with the number of your map and image..
EXAMPLE: $MapSystemMap = $Map1
$MapSystemIMG = $Map1IMG
$scene = Scene_MapSystem.new

Ofcourse you can also make a script in the script editor that call's that code,
if you like.

### HOW TO EDIT THE OK BUTTON TEXT ###
Go to 'Create Command Window' below (aproximately line 128 or more, depending on how many
map you have added).

Then change the text after 's1 = ' into something you like,
keeping the double quotes.

ORIGINAL: s1 = "OK" (so you can press ctlr + f to search for it biggrin.gif )
EXAMPLE: s1 = "Go back"

Please note that not all text will fit in the small window at the bottom.
ADVANCED USERS: you have to manually alter the size and XY of that box(line 115)
###

If you have any questions,
please post them in the topic where you found my script.

=end
#######

############################## SCENE CLASS ####################################
## THIS MANAGES CLASS THAT DISPLAYS THE WINDOW + BUTTONS ##
###############################################################################

class Scene_MapSystem < Scene_Base
###################### DECLARATIONS ######################
$Map1 = "The world!" #Name of the first map
$Map1IMG = "map1" #Image of the first map
$Map2 = "Minicity" #Name of the second map
$Map2IMG = "map2" #Image of the second map
#################### END DECLARATIONS ####################
$MapSystemMap = "" #Clear MapSystemMap
$MapSysetmIMG = "" #Clear MapSystemIMG
#--------------------------------------------------------------------------
# * Start processing
#--------------------------------------------------------------------------
def start
super
create_menu_background
create_command_window
@map_window = Window_MapSystem.new(0, 0)
end
#--------------------------------------------------------------------------
# * Termination Processing
#--------------------------------------------------------------------------
def terminate
super
dispose_menu_background
dispose_command_window
@map_window.dispose
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
super
update_menu_background
@command_window.update
@map_window.update
if @command_window.active
update_command_selection
update_map_window
elsif @map_window.active
update_map_window
end
end
#--------------------------------------------------------------------------
# * Create Command Window
#--------------------------------------------------------------------------
def create_command_window
s1 = "OK"
@command_window = Window_Command.new(150, [s1], 1)
@command_window.y = 370
@command_window.x = 169
end
#--------------------------------------------------------------------------
# * Dispose of Command Window
#--------------------------------------------------------------------------
def dispose_command_window
@command_window.dispose
end
#--------------------------------------------------------------------------
# * Update Command Selection
#--------------------------------------------------------------------------
def update_command_selection
if Input.trigger?(Input::cool.gif
Sound.play_cancel
$scene = Scene_Map.new
elsif Input.trigger?(Input::C)
case @command_window.index
when 0 #terug
Sound.play_decision
$scene = Scene_Map.new
end
end
end
#--------------------------------------------------------------------------
# * Update Buy Item Selection
#--------------------------------------------------------------------------
def update_map_window
if Input.trigger?(Input::cool.gif
Sound.play_cancel
@command_window.active = true
@map_window.active = false
@map_window.visible = false
return
end
end
end
############################## WINDOW CLASS ###################################
## THIS MANAGES THE WINDOW, DISPLAYED INSIDE THE SCENE CLASS ##
###############################################################################

class Window_MapSystem < Window_Base
#--------------------------------------------------------------------------
# * Object Initialization
# x : window X coordinate
# y : window Y coordinate
#--------------------------------------------------------------------------
def initialize(x, y)
super(x, y, 544, 356)
refresh
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------

def nd_mapic
mapic = Cache.system("")
end
def refresh
self.contents.clear
mapic = Cache.system($MapSystemIMG) rescue nd_mapic #sets map IMG
cw = mapic.width
ch = mapic.height
src_rect = Rect.new(0, 0, cw, ch)
self.contents.blt(0 , 0, mapic, src_rect)
self.contents.draw_text(0, 0, 400, 20, $MapSystemMap, 0) #Displays the map name
end
end

TAG •
Comment '9'

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 3 습작 2012.12.24 5452
197 Limit Break VX 3 Man... 2008.10.28 1778
196 맵/타일 GubiD's Isometric Maps for RPG Maker VX 1 Man... 2008.10.28 1684
195 영상 ??(Avi play ver beta 0.8) 4 Man... 2008.10.28 1576
194 전투 오버 드라이브 프로블럼 2 Man... 2008.10.28 2270
193 새로운 종류의 세이브 스크립트!! 8 Man... 2008.10.28 3517
192 디러그 시스템?? 1 Man... 2008.10.28 1248
191 베틀 스크린 톤 체인지?? 무슨 말? 4 Man... 2008.10.28 1616
190 기타 TagNote v2.0 5 Man... 2008.10.28 1996
189 Detailed Call Script Error Mesage 3 Man... 2008.10.28 1258
188 변수/스위치 Variable Criticals Man... 2008.10.28 1482
187 타이틀/게임오버 New Title Screen 3 Man... 2008.10.28 1834
186 기타 RPG 2000이나 RPG 2003처럼 전체화면으로 나오게 하는 스크립트(대박) 21 Man... 2008.10.28 4833
185 Khai's Window Helper 1.4 1 Man... 2008.10.28 1272
184 More SaveFlies(대박) 2 Man... 2008.10.28 2125
183 Attribute System Man... 2008.10.28 1293
182 폴스 세이브 4 Man... 2008.10.28 2343
181 타이틀/게임오버 Random Title Screen 2 Man... 2008.10.28 1457
» 미니맵 Map-System by AmIMeYet [미니맵] 9 Man... 2008.10.28 2747
179 아이템 아이템 프라이스 체인저?? Man... 2008.10.28 2389
178 Good VS EVil? 4 Man... 2008.10.28 1641
Board Pagination Prev 1 ... 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 Next
/ 32