#======================================================================
========
# � [RMVX] Custom Menu Background Effects & Opacity
#------------------------------------------------------------------------------
# Version 1.0
# by Woratana [woratana@hotmail.com]
# Release Date: 31/01/2008
#
# Exclusive for RPG RPG Revolution
#==============================================================================
module WorBG
#----------------------------------------
# SETUP MENU BACKGROUND & OPACITY HERE!
#---------------------------------------
BG_MODE = 0 # Mode of BG
BG_BLUR = true # Turn on (true)/ off (false) to make background blur
WINDOW_OPACITY = 100 # Opacity for Menu Screens
THICK_WINDOW_OPACITY = 200 # Opacity for Windows in Title/Battle/End Screens
BG_MOVE_X = 0 # Move Background in X-coordinate
BG_MOVE_Y = 0 # Move Background in Y-coordinate
BG_PICTURE = "filename" # Picture file name when you use custom BG (mode 2)
end
class Scene_Base
def create_menu_background
@menuback_sprite = Plane.new
case WorBG::BG_MODE
when 0 # Default BG
@menuback_sprite.bitmap = $game_temp.background_bitmap
@menuback_sprite.color.set(16, 16, 16, 128)
when 1 # Brighter Default BG
@menuback_sprite.bitmap = $game_temp.background_bitmap
when 2 # Custom BG
@menuback_sprite.bitmap = Cache.picture(WorBG::BG_PICTURE)
else
@menuback_sprite.bitmap = $game_temp.background_bitmap
@menuback_sprite.color.set(16, 16, 16, 128)
end
@menuback_sprite.bitmap.blur if WorBG::BG_BLUR == true
update_menu_background
end
alias wor_scebase_upd update
def update
@menuback_sprite.ox += WorBG::BG_MOVE_X if @menuback_sprite != nil and WorBG::BG_MOVE_X != 0
@menuback_sprite.oy += WorBG::BG_MOVE_Y if @menuback_sprite != nil and WorBG::BG_MOVE_Y != 0
end
def snapshot_for_background
$game_temp.background_bitmap.dispose
$game_temp.background_bitmap = Graphics.snap_to_bitmap
end
end # Class End
class Window_Base
alias wor_winbase_ini initialize
def initialize(x, y, width, height)
wor_winbase_ini(x, y, width, height)
if $scene.is_a?(Scene_Title) or $scene.is_a?(Scene_Battle) or $scene.is_a?(Scene_End)
self.back_opacity = WorBG::THICK_WINDOW_OPACITY
========
# � [RMVX] Custom Menu Background Effects & Opacity
#------------------------------------------------------------------------------
# Version 1.0
# by Woratana [woratana@hotmail.com]
# Release Date: 31/01/2008
#
# Exclusive for RPG RPG Revolution
#==============================================================================
module WorBG
#----------------------------------------
# SETUP MENU BACKGROUND & OPACITY HERE!
#---------------------------------------
BG_MODE = 0 # Mode of BG
BG_BLUR = true # Turn on (true)/ off (false) to make background blur
WINDOW_OPACITY = 100 # Opacity for Menu Screens
THICK_WINDOW_OPACITY = 200 # Opacity for Windows in Title/Battle/End Screens
BG_MOVE_X = 0 # Move Background in X-coordinate
BG_MOVE_Y = 0 # Move Background in Y-coordinate
BG_PICTURE = "filename" # Picture file name when you use custom BG (mode 2)
end
class Scene_Base
def create_menu_background
@menuback_sprite = Plane.new
case WorBG::BG_MODE
when 0 # Default BG
@menuback_sprite.bitmap = $game_temp.background_bitmap
@menuback_sprite.color.set(16, 16, 16, 128)
when 1 # Brighter Default BG
@menuback_sprite.bitmap = $game_temp.background_bitmap
when 2 # Custom BG
@menuback_sprite.bitmap = Cache.picture(WorBG::BG_PICTURE)
else
@menuback_sprite.bitmap = $game_temp.background_bitmap
@menuback_sprite.color.set(16, 16, 16, 128)
end
@menuback_sprite.bitmap.blur if WorBG::BG_BLUR == true
update_menu_background
end
alias wor_scebase_upd update
def update
@menuback_sprite.ox += WorBG::BG_MOVE_X if @menuback_sprite != nil and WorBG::BG_MOVE_X != 0
@menuback_sprite.oy += WorBG::BG_MOVE_Y if @menuback_sprite != nil and WorBG::BG_MOVE_Y != 0
end
def snapshot_for_background
$game_temp.background_bitmap.dispose
$game_temp.background_bitmap = Graphics.snap_to_bitmap
end
end # Class End
class Window_Base
alias wor_winbase_ini initialize
def initialize(x, y, width, height)
wor_winbase_ini(x, y, width, height)
if $scene.is_a?(Scene_Title) or $scene.is_a?(Scene_Battle) or $scene.is_a?(Scene_End)
self.back_opacity = WorBG::THICK_WINDOW_OPACITY