class Window_Base
def draw_icon2(icon_file, x, y, enabled = true)
bitmap = Cache.load_bitmap("Graphics/Icons/", icon_file)
rect = Rect.new(0, 0, 24, 24)
self.contents.blt(x, y, bitmap, rect, enabled ? 255 : 128)
end
def draw_item_name(item, x, y, enabled = true)
if item != nil
if item.get_icon
draw_icon2(item.get_icon.to_s, x, y, enabled)
else
draw_icon(item.icon_index, x, y, enabled)
end
self.contents.font.color = normal_color
self.contents.font.color.alpha = enabled ? 255 : 128
self.contents.draw_text(x + 24, y, 172, WLH, item.name)
end
end
end
module Item
ICON = /<ICON*(.*)>/i
end
class RPG::BaseItem
def get_icon
self.note.split(/[rn]+/).each { |line|
if line =~ Item::ICON
a = line.split(/ /)[1]
d = ""
while ((c = a.slice!(/./m)) != nil)
d += c if c != ">"
end
return d
end
}
return nil
end
끝
endin the meno of skill, item, armor or weapon, write:
<ICON filename>
create a new folder and call it "Icons"
put the icon files in the folder
if nothing is written in the memo, then the original icon set from the iconset is used
def draw_icon2(icon_file, x, y, enabled = true)
bitmap = Cache.load_bitmap("Graphics/Icons/", icon_file)
rect = Rect.new(0, 0, 24, 24)
self.contents.blt(x, y, bitmap, rect, enabled ? 255 : 128)
end
def draw_item_name(item, x, y, enabled = true)
if item != nil
if item.get_icon
draw_icon2(item.get_icon.to_s, x, y, enabled)
else
draw_icon(item.icon_index, x, y, enabled)
end
self.contents.font.color = normal_color
self.contents.font.color.alpha = enabled ? 255 : 128
self.contents.draw_text(x + 24, y, 172, WLH, item.name)
end
end
end
module Item
ICON = /<ICON*(.*)>/i
end
class RPG::BaseItem
def get_icon
self.note.split(/[rn]+/).each { |line|
if line =~ Item::ICON
a = line.split(/ /)[1]
d = ""
while ((c = a.slice!(/./m)) != nil)
d += c if c != ">"
end
return d
end
}
return nil
end
끝
endin the meno of skill, item, armor or weapon, write:
<ICON filename>
create a new folder and call it "Icons"
put the icon files in the folder
if nothing is written in the memo, then the original icon set from the iconset is used