VX 스크립트

Author: Azuaya
Version: 1.1 (Current)

Scene_Credit script. Plug & Play

Updates:
v1.0 : First released
v1.1 : Does not require Vocab stuff no more... and fixed a few things
여기서부터
#==============================================================================
# ** Scene_Credits by Azuaya
#------------------------------------------------------------------------------
#  This section shows options of starting credit, terminating it and back to title.
#==============================================================================

class Scene_Credits < Scene_Base
  #--------------------------------------------------------------------------
  # * Start processing
  #--------------------------------------------------------------------------
  def start
    create_graphic                       # Create graphic
    create_command_window          # Create command window
    play_music                    # Play selected music
  end
  #--------------------------------------------------------------------------
  # * Post-Start Processing
  #--------------------------------------------------------------------------
  def post_start
    super
    open_command_window
  end
  #--------------------------------------------------------------------------
  # * Pre-termination Processing
  #--------------------------------------------------------------------------
  def pre_terminate
    super
    close_command_window
  end
  #--------------------------------------------------------------------------
  # * Termination Processing
  #--------------------------------------------------------------------------
  def terminate
    super
    dispose_command_window
    snapshot_for_background
    dispose_graphic
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    super
    @command_window.update
    if Input.trigger?(Input::C)
      case @command_window.index
      when 0    #Show Credit
        command_start_credits
      when 1    #Close Credit
        command_terminate
      when 2    #Back to Title
        command_to_title
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Create Graphic
  #--------------------------------------------------------------------------
  def create_graphic
    @sprite = Sprite.new
    @sprite.bitmap = Cache.system("Credit")    #Add an image in System for Credit
  end
  #--------------------------------------------------------------------------
  # * Dispose Graphic
  #--------------------------------------------------------------------------
  def dispose_graphic
    @sprite.bitmap.dispose
    @sprite.dispose
  end
  #--------------------------------------------------------------------------
  # * Create Command Window
  #--------------------------------------------------------------------------
  def create_command_window
    s1 = "Start Credit"
    s2 = "Terminate"
    s3 = Vocab::to_title
    @command_window = Window_Command.new(172, [s1, s2, s3])
    @command_window.x = ( 915 - @command_window.width) / 2
    @command_window.y = 280
    @command_window.opacity = 255

    @command_window.openness = 0
    @command_window.open
  end
  #--------------------------------------------------------------------------
  # * Dispose of Command Window
  #--------------------------------------------------------------------------
  def dispose_command_window
    @command_window.dispose
  end
  #--------------------------------------------------------------------------
  # * Open Command Window
  #--------------------------------------------------------------------------
  def open_command_window
    @command_window.open
    begin
      @command_window.update
      Graphics.update
    end until @command_window.openness == 255
  end
  #--------------------------------------------------------------------------
  # * Close Command Window
  #--------------------------------------------------------------------------
  def close_command_window
    @command_window.close
    begin
      @command_window.update
      Graphics.update
    end until @command_window.openness == 0
  end
  #--------------------------------------------------------------------------
  # * Play Music
  #--------------------------------------------------------------------------
  def play_music
    Audio.bgm_play(" " , 100, 100)    #Add BGM and it will play that BGM
    RPG::BGS.stop
    RPG::ME.stop
  end
  #-----------------------------------------
  # * Show Credit
  #-----------------------------------------
  def command_start_credits
    $scene.credit.start
    close_command_window
    open_command_window
  end
  #-----------------------------------------
  #  * End Credit
  #-----------------------------------------
  def command_terminate
    $scene.credit.terminate
  end
  #--------------------------------------------------------------------------
  # * Back to Title
  #--------------------------------------------------------------------------
  def command_to_title
    $scene = Scene_Title.new
    close_command_window
  end
end

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 3 습작 2012.12.24 5398
17 전투 사이드뷰 스크립트 [2003 전투 방식] 39 아방스 2008.03.09 8406
16 전투 RPGTankentai SBS3.3b 버전 (사이드뷰) 21 file 카르와푸딩의아틀리에 2009.07.01 8455
15 전투 Requiem ABS 8 - 액션 배틀 시스템 8 36 아방스 2009.06.24 8540
14 전투 Crissaegrim ABS 2.0.5 최신 48 file RPGbooster 2008.10.08 8768
13 전투 WGB배틀 시스템. 59 file 카르와푸딩의아틀리에 2009.06.30 8777
12 메뉴 일본에서 만든 멋있는메뉴변경 스크립트 (한글 VX에서 쓰시면 자동으로 바뀜) 45 유칸지 2008.04.09 8861
11 전투 ATB전투방식.(사이드뷰X 백발의카임전투방식O) 14 file 이피쿤 2009.06.24 9035
10 전투 RPG Tankentai SBS 3.3 + ATB Kaduki Eng 58 아방스 2009.02.05 9071
9 메뉴 (모그메뉴 풀세트팩 SEL Style.) 유니크급 자료 147 file 할렘 2009.02.07 9558
8 전투 rpgvx 간단액알 스크립트 제작: 41 *PS 2008.02.07 9824
7 그래픽 3D그래픽 파티클엔진 45 file RPGbooster 2008.10.08 10130
6 전투 ORBS [새로운 전투 방식] 48 file 아방스 2009.03.04 10210
5 전투 사이드뷰배틀3.3 + ATB1.1 스크립트. 65 할렘 2009.02.01 10946
4 HUD PRABS v1.0 [hud,주석액알,원거리공격,hotkeys,vx] 대박감이다. 47 유칸지 2008.08.13 11114
3 HUD rpg 만들기 vx - 맵이름 띠우는 스크립트 ^^ 74 아방스 2008.01.27 11925
2 전투 vampyr SBABS-Requiem ABS 9(액알) 101 file 담먹캐 2009.11.01 12005
1 전투 VLAD ABS [액알 시스템] 65 아방스 2009.01.07 12566
Board Pagination Prev 1 ... 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 Next
/ 32