VX 스크립트

Author: Azuaya
Version: 1.1 (Current)

Scene_Credit script. Plug & Play

Updates:
v1.0 : First released
v1.1 : Does not require Vocab stuff no more... and fixed a few things
여기서부터
#==============================================================================
# ** Scene_Credits by Azuaya
#------------------------------------------------------------------------------
#  This section shows options of starting credit, terminating it and back to title.
#==============================================================================

class Scene_Credits < Scene_Base
  #--------------------------------------------------------------------------
  # * Start processing
  #--------------------------------------------------------------------------
  def start
    create_graphic                       # Create graphic
    create_command_window          # Create command window
    play_music                    # Play selected music
  end
  #--------------------------------------------------------------------------
  # * Post-Start Processing
  #--------------------------------------------------------------------------
  def post_start
    super
    open_command_window
  end
  #--------------------------------------------------------------------------
  # * Pre-termination Processing
  #--------------------------------------------------------------------------
  def pre_terminate
    super
    close_command_window
  end
  #--------------------------------------------------------------------------
  # * Termination Processing
  #--------------------------------------------------------------------------
  def terminate
    super
    dispose_command_window
    snapshot_for_background
    dispose_graphic
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    super
    @command_window.update
    if Input.trigger?(Input::C)
      case @command_window.index
      when 0    #Show Credit
        command_start_credits
      when 1    #Close Credit
        command_terminate
      when 2    #Back to Title
        command_to_title
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Create Graphic
  #--------------------------------------------------------------------------
  def create_graphic
    @sprite = Sprite.new
    @sprite.bitmap = Cache.system("Credit")    #Add an image in System for Credit
  end
  #--------------------------------------------------------------------------
  # * Dispose Graphic
  #--------------------------------------------------------------------------
  def dispose_graphic
    @sprite.bitmap.dispose
    @sprite.dispose
  end
  #--------------------------------------------------------------------------
  # * Create Command Window
  #--------------------------------------------------------------------------
  def create_command_window
    s1 = "Start Credit"
    s2 = "Terminate"
    s3 = Vocab::to_title
    @command_window = Window_Command.new(172, [s1, s2, s3])
    @command_window.x = ( 915 - @command_window.width) / 2
    @command_window.y = 280
    @command_window.opacity = 255

    @command_window.openness = 0
    @command_window.open
  end
  #--------------------------------------------------------------------------
  # * Dispose of Command Window
  #--------------------------------------------------------------------------
  def dispose_command_window
    @command_window.dispose
  end
  #--------------------------------------------------------------------------
  # * Open Command Window
  #--------------------------------------------------------------------------
  def open_command_window
    @command_window.open
    begin
      @command_window.update
      Graphics.update
    end until @command_window.openness == 255
  end
  #--------------------------------------------------------------------------
  # * Close Command Window
  #--------------------------------------------------------------------------
  def close_command_window
    @command_window.close
    begin
      @command_window.update
      Graphics.update
    end until @command_window.openness == 0
  end
  #--------------------------------------------------------------------------
  # * Play Music
  #--------------------------------------------------------------------------
  def play_music
    Audio.bgm_play(" " , 100, 100)    #Add BGM and it will play that BGM
    RPG::BGS.stop
    RPG::ME.stop
  end
  #-----------------------------------------
  # * Show Credit
  #-----------------------------------------
  def command_start_credits
    $scene.credit.start
    close_command_window
    open_command_window
  end
  #-----------------------------------------
  #  * End Credit
  #-----------------------------------------
  def command_terminate
    $scene.credit.terminate
  end
  #--------------------------------------------------------------------------
  # * Back to Title
  #--------------------------------------------------------------------------
  def command_to_title
    $scene = Scene_Title.new
    close_command_window
  end
end

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