VX 스크립트

Instructions:


First paste the script above the Main, then edit the lines 26 to 31quais the keys that will access each Scene, or leave as is defined in the script.
And let in on line 40 true or false to return to the menu, that is, when you access a scene where she may return to the menu or not, if you leave it to false, it will also modify the menu, that is, when you enter in a scene by Menu (items, skills ...) when you prescionar ESC will immediately return to the map, not the menu.
To access the Scene and just hit the shortcut key on map.

• You can define the keys for shortcuts
• You can set it to enter into a Scene through the shortcut, by pressing ESC will return to the menu or the map.
• SCENE THAT YOU CAN Access through SHORTCUTS:
• Save Screen
• Screen Load Game
• Display items
• Display Skills
• Screen Equipment
• Display Status
About the script:


This script allows you to access the menu items, without having to enter the menu, it ocerre through shortcuts.
여기서 부터------------
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#===============================================================================
#                       S C E N E    S H O RT C U T S  
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#    By : RAFIDELIS
#    Email: Rafa_fidelis@hotmail.com Rafa_fidelis@yahoo.com.br
#-------------------------------------------------------------------------------
#    THANKS: First to Marcelo Cavaco, the handouts
# Destrinchando the RGSS Scripts and the Knowing RGSS They are me
# Helping a lot in my journey to the Dark scriptere also Chocobar, LB,
# RTH and PHCDO, msm Thanks people!
# The whole gang Maker of Brazil (of course without you I would not have reason to
# Trying to do scripts)
# And the forums of RpgMaker of Brazil, emphasis on www.ReinoRpg.com.    
#===============================================================================
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

module Rafis
#===============================================================================
|
#               C O N F I G U R A T I O N S   S T A R T
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Set lower WHAT # key will be call LIABLE FOR EACH SCENE
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# See END of script keys you can use
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
TECLA_ATALHO_ITEM = Input::F5                       # F5 in Keyboard
TECLA_ATALHO_HABILIDADES = Input::F6                # F6 in Keyboard
TECLA_ATALHO_EQUIPAMENTOS = Input::F7               # in Keyboard
TECLA_ATALHO_STATUS = Input::F8                     # F8 in Keyboard
TECLA_ATALHO_SAVE = Input::L                        # Q in Keyboard
TECLA_ATALHO_LOAD = Input::R                        # W in Keyboard
end
#===============================================================================
|
#                  MENU RETURN?
# = True When you access a shortcut, press ESC to return to the menu,
# This change will also be activated when you enter the menu of the game.
# = False When you access a shortcut, press ESC to return to Map
#================================================= ==============================|

RETORNAR_AO_MENU = false

#===============================================================================
#                                              START OF SCRIPT
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class Scene_Map
  alias rafidelis_atalhos_update update
  def update
    rafidelis_atalhos_update  
    rafis_atalho_item if Input.trigger?(Rafis::TECLA_ATALHO_ITEM)
    rafis_atalho_habilidades if Input.trigger?(Rafis::TECLA_ATALHO_HABILIDADES)
    rafis_atalho_equipamentos if Input.trigger?(Rafis::TECLA_ATALHO_EQUIPAMENTOS)
    rafis_atalho_status if Input.trigger?(Rafis::TECLA_ATALHO_STATUS)
    rafis_atalho_save if Input.trigger?(Rafis::TECLA_ATALHO_SAVE)
    rafis_atalho_load if Input.trigger?(Rafis::TECLA_ATALHO_LOAD)
  end
end
#===============================================================================
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  def rafis_atalho_item
    Sound.play_decision    
    $scene = Scene_Item.new  
    if Input.trigger?(Input::B)
      retornar
    end
  end
#===============================================================================
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  
class Scene_Item
  alias retornar return_scene
  def return_scene
    retornar
    if RETORNAR_AO_MENU == true
      $scene = Scene_Menu.new(0)
    else
      $scene = Scene_Map.new
    end
  end
end

#===============================================================================
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  def rafis_atalho_habilidades
    Sound.play_decision
    $scene = Scene_Skill.new
    if Input.trigger?(Input::B)
      retornar_1
    end
  end
#===============================================================================
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

class Scene_Skill
    alias retornar_1 return_scene
    def return_scene
      retornar_1
      if RETORNAR_AO_MENU == true
      $scene = Scene_Menu.new(1)
    else
      $scene = Scene_Map.new      
    end
  end
end
#===============================================================================
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  def rafis_atalho_equipamentos
    Sound.play_decision
    $scene = Scene_Equip.new
    if Input.trigger?(Input::B)
      retornar_2
    end
  end
#===============================================================================
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  class Scene_Equip
    alias retornar_2 return_scene
    def return_scene
      retornar_2
      if RETORNAR_AO_MENU == true
      $scene = Scene_Menu.new(2)
    else
      $scene = Scene_Map.new
    end    
  end
end

#===============================================================================
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  def rafis_atalho_status
    Sound.play_decision
    $scene = Scene_Status.new
    if Input.trigger?(Input::B)
      retornar_3
    end
  end
#===============================================================================
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  class Scene_Status
    alias retornar_3 return_scene
    def return_scene
      retornar_3
      if RETORNAR_AO_MENU == true
      $scene = Scene_Menu.new(3)
    else
      $scene = Scene_Map.new    
    end
  end
end

#===============================================================================
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  def rafis_atalho_save
    Sound.play_decision
    $scene = Scene_File.new(true,false,false)
    if Input.trigger?(Input::B)
      retornar_4
    end
  end  
    
#===============================================================================
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  def rafis_atalho_load
    Sound.play_decision
    $scene = Scene_File.new(false,false,false)
    if Input.trigger?(Input::B)
      retornar_4
    end
  end
  
  class Scene_File
    alias retornar_4 return_scene
    def return_scene
      retornar_4
      if RETORNAR_AO_MENU == true
        $scene = Scene_Menu.new(4)
      else
        $scene = Scene_Map.new
        end
      end
    end
#===============================================================================
#                         F I M   D O  S C R I P T
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

=begin
#===============================================================================
#               LIST OF KEYS  
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
First I would like to thank the RTH and PHCDO it got this list in a
lessons from them ^ ^

# Keys:
     # Key DOWN
     Input:: DOWN # => Down arrow on the keyboard
    
     # Key UP
     Input: UP # => Up arrow on the keyboard
    
     # Key RIGHT
     Input:: RIGHT # => arrow to the right of the keyboard
    
     # Key LEFT
     Input:: # = LEFT> arrow to the left of the keyboard
    
     The key #
     Input:: A # => Z key on the keyboard
    
     # Key B
     Input:: B # => X key on the keyboard
    
     C # key
     Input:: C # => C key on the keyboard
    
     # Key X
     Input: X # => The key of the keyboard
    
     # Key Y
     Input: Y # => S key on the keyboard
    
     # Key Z
     Input:: # Z => D key on the keyboard
    
     # Key L
     Input: L = #> Q button on the keyboard
    
     # Key R
     Input: R # => W key on the keyboard
    
     # Key SHIFT
     Input:: SHIFT # => Shift key on the keyboard
    
     # CTRL key
     Input: CTRL # => Ctrl key on the keyboard
    
     # Key ALT
     Input: ALT # => Alt key on the keyboard
    
     # F5 key
     Input:: # F5 => F5 key on the keyboard
    
     # Key F6
     Input: F6 # => F6 key on the keyboard
    
     # F7 key
     Input:: # F7 => F7 key on the keyboard
    
     # F8 key
     Input:: # F8 => F8 key on the keyboard
    
     # Key F9
     Input:: # F9 => F9 key on the keyboard
end =
Comment '3'
  • ?
    양파썰기 2008.11.13 10:29
    저기요 사용법은 어디있나요 ;;;
  • ?
    앙앙줏매 2009.02.03 12:06
    막올리지마세요
  • ?
    독사 2009.10.11 21:54
    단축키네요 ㅎ; 왜 온라인 겜보면 i누르면 인벤토리 뜨고 그런거 비슷한거임.

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 3 습작 2012.12.24 5398
177 스킬 [ultimate series]스킬,아이템 데미지계산식을 자기입맛에 맞게 고치는 스크립트 16 file EuclidE 2010.05.04 4373
176 이름입력 한글 이름 입력 스크립트입니다.^^ 14 레시온 2008.03.18 4382
175 맵/타일 ◆ 타일 세트 확장 스크립트 [업데이트 수정] 24 file 아방이 2008.01.30 4386
174 메시지 조합한글 21 file 허걱 2009.06.27 4410
173 기타 글씨표시 스크립트 32 file 허걱 2009.08.10 4421
172 타이틀/게임오버 [자작] 타이틀 화면 없이 게임을 시작하자! Title Skiper 29 케류 2009.04.05 4423
171 HUD 아이콘 그리기 7 file 허걱 2009.08.20 4442
170 제작도구 게임제작에 필수인 테스트 플레이 고속화 스크립트! ! ! ! 25 양념통닼 2008.05.30 4445
169 저장 [퍼옴] Neo_Save_System ver.1.0 10 레오 2008.06.14 4451
168 전투 GTBS 1.5.1.4 - GubiD's Tactical Battle System 10 아방스 2010.12.11 4451
167 기타 로딩중 스크립트 24 file NO.0 2009.07.11 4462
166 기타 태양 스크립트. 15 file 할렘 2009.02.20 4463
165 이동 및 탈것 VX 기차 스크립트 28 아방스 2009.01.13 4467
164 장비 Rei(레이)의 Paperdoll(비쥬얼 장비)스크립트 20 file 루시페르 2009.07.29 4467
163 레벨업 할경우 hp/mp 등을 채워주는 스크립트 49 아방스 2008.09.09 4473
162 전투 sbs battler configuration 한글 번역 13 file 시트르산 2010.09.23 4475
161 기타 책 읽기 스크립트. 19 허걱 2009.01.31 4490
160 상점 스킬합성 상점 스크립트 23 file 미얼 2009.10.29 4498
159 기타 책 읽기 스크립트 44 file 히류 2010.10.05 4506
158 전투 Target 몬스터 플래시 스크립트 16 아방스 2008.01.24 4513
Board Pagination Prev 1 ... 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 Next
/ 32