# change this to any number less than one to change the size of the world map
# sprites
ZOOM = 0.3
WORLD_IND = '*WORLD*'
class Game_Map
attr_reader :name
attr_reader :isworldmap
alias ccoa_setup setup
#--------------------------------------------------------------------------
# * Setup
# map_id : map ID
#--------------------------------------------------------------------------
def setup(map_id)
ccoa_setup(map_id)
@name = load_data("Data/MapInfos.rvdata")[@map_id].name
if @name.include?(WORLD_IND)
@isworldmap = true
@name.sub!(WORLD_IND, '')
else
@isworldmap = false
end
end
end
class Sprite_Character < Sprite_Base
alias ccoa_update update
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
ccoa_update
if @character.is_a?(Game_Player) and $game_map.isworldmap
self.zoom_x = ZOOM
self.zoom_y = ZOOM
else
self.zoom_x = 1.0
self.zoom_y = 1.0
end
end
end