#============================================================================== # ¦ [RMVX] Custom Menu Background Effects & Opacity #------------------------------------------------------------------------------ # Version 1.0 # by Woratana [woratana@hotmail.com] # Release Date: 31/01/2008 # # Exclusive for RPG RPG Revolution #============================================================================== module WorBG #---------------------------------------- # SETUP MENU BACKGROUND & OPACITY HERE! #--------------------------------------- BG_MODE = 0 # Mode of BG BG_BLUR = true # Turn on (true)/ off (false) to make background blur WINDOW_OPACITY = 100 # Opacity for Menu Screens THICK_WINDOW_OPACITY = 200 # Opacity for Windows in Title/Battle/End Screens BG_MOVE_X = 0 # Move Background in X-coordinate BG_MOVE_Y = 0 # Move Background in Y-coordinate BG_PICTURE = "filename" # Picture file name when you use custom BG (mode 2) end class Scene_Base def create_menu_background @menuback_sprite = Plane.new case WorBG::BG_MODE when 0 # Default BG @menuback_sprite.bitmap = $game_temp.background_bitmap @menuback_sprite.color.set(16, 16, 16, 128) when 1 # Brighter Default BG @menuback_sprite.bitmap = $game_temp.background_bitmap when 2 # Custom BG @menuback_sprite.bitmap = Cache.picture(WorBG::BG_PICTURE) else @menuback_sprite.bitmap = $game_temp.background_bitmap @menuback_sprite.color.set(16, 16, 16, 128) end @menuback_sprite.bitmap.blur if WorBG::BG_BLUR == true update_menu_background end alias wor_scebase_upd update def update @menuback_sprite.ox += WorBG::BG_MOVE_X if @menuback_sprite != nil and WorBG::BG_MOVE_X != 0 @menuback_sprite.oy += WorBG::BG_MOVE_Y if @menuback_sprite != nil and WorBG::BG_MOVE_Y != 0 end def snapshot_for_background $game_temp.background_bitmap.dispose $game_temp.background_bitmap = Graphics.snap_to_bitmap end end # Class End class Window_Base alias wor_winbase_ini initialize def initialize(x, y, width, height) wor_winbase_ini(x, y, width, height) if $scene.is_a?(Scene_Title) or $scene.is_a?(Scene_Battle) or $scene.is_a?(Scene_End) self.back_opacity = WorBG::THICK_WINDOW_OPACITY else self.back_opacity = WorBG::WINDOW_OPACITY end end end
사용법 |
BG_MODE 0 - 기본 배경 1 - 더 밝은 기본 배경 2 - 사용자 설정 배경화면 (BG_PICTURE = "파일명 (ex:menu_back.jpg)"으로 설정하시고, 해당 그림은 반드시 'Picture' 폴더에 있어야 합니다.) BG_BLUR = true (배경을 흐리게 만든다.) 혹은 false (배경을 흐리게 하지 않는다.) WINDOW_OPACITY = 0 to 255 (윈도우 불투명도) THICK_WINDOW_OPACITY = 0 to 255 (타이틀, 배틀화면, 엔딩화면의 윈도우 불투명도) BG_MOVE_X = (number) << 배경의 X축 BG_MOVE_Y = (number) << 배경의 Y축 (음수도 설정 가능합니다.) |