#==============================================================================
# ¦ [RMVX] Custom Menu Background Effects & Opacity
#------------------------------------------------------------------------------
# Version 1.0
# by Woratana [woratana@hotmail.com]
# Release Date: 31/01/2008
#
# Exclusive for RPG RPG Revolution
#==============================================================================
module WorBG
#----------------------------------------
# SETUP MENU BACKGROUND & OPACITY HERE!
#---------------------------------------
BG_MODE = 0 # Mode of BG
BG_BLUR = true # Turn on (true)/ off (false) to make background blur
WINDOW_OPACITY = 100 # Opacity for Menu Screens
THICK_WINDOW_OPACITY = 200 # Opacity for Windows in Title/Battle/End Screens
BG_MOVE_X = 0 # Move Background in X-coordinate
BG_MOVE_Y = 0 # Move Background in Y-coordinate
BG_PICTURE = "filename" # Picture file name when you use custom BG (mode 2)
end
class Scene_Base
def create_menu_background
@menuback_sprite = Plane.new
case WorBG::BG_MODE
when 0 # Default BG
@menuback_sprite.bitmap = $game_temp.background_bitmap
@menuback_sprite.color.set(16, 16, 16, 128)
when 1 # Brighter Default BG
@menuback_sprite.bitmap = $game_temp.background_bitmap
when 2 # Custom BG
@menuback_sprite.bitmap = Cache.picture(WorBG::BG_PICTURE)
else
@menuback_sprite.bitmap = $game_temp.background_bitmap
@menuback_sprite.color.set(16, 16, 16, 128)
end
@menuback_sprite.bitmap.blur if WorBG::BG_BLUR == true
update_menu_background
end
alias wor_scebase_upd update
def update
@menuback_sprite.ox += WorBG::BG_MOVE_X if @menuback_sprite != nil and WorBG::BG_MOVE_X != 0
@menuback_sprite.oy += WorBG::BG_MOVE_Y if @menuback_sprite != nil and WorBG::BG_MOVE_Y != 0
end
def snapshot_for_background
$game_temp.background_bitmap.dispose
$game_temp.background_bitmap = Graphics.snap_to_bitmap
end
end # Class End
class Window_Base
alias wor_winbase_ini initialize
def initialize(x, y, width, height)
wor_winbase_ini(x, y, width, height)
if $scene.is_a?(Scene_Title) or $scene.is_a?(Scene_Battle) or $scene.is_a?(Scene_End)
self.back_opacity = WorBG::THICK_WINDOW_OPACITY
else
self.back_opacity = WorBG::WINDOW_OPACITY
end
end
end|
사용법 |
| BG_MODE 0 - 기본 배경 1 - 더 밝은 기본 배경 2 - 사용자 설정 배경화면 (BG_PICTURE = "파일명 (ex:menu_back.jpg)"으로 설정하시고, 해당 그림은 반드시 'Picture' 폴더에 있어야 합니다.) BG_BLUR = true (배경을 흐리게 만든다.) 혹은 false (배경을 흐리게 하지 않는다.) WINDOW_OPACITY = 0 to 255 (윈도우 불투명도) THICK_WINDOW_OPACITY = 0 to 255 (타이틀, 배틀화면, 엔딩화면의 윈도우 불투명도) BG_MOVE_X = (number) << 배경의 X축 BG_MOVE_Y = (number) << 배경의 Y축 (음수도 설정 가능합니다.) |