Screen Resolution
Version 0.4 (beta)
윈도우의 크기를 조절 하는 스크립트입니다.
우선 아래 스크립트를 main 위쪽에 추가 하시구요.
WIDTH = 640
HEIGHT = 480
DELTA_WIDTH = (WIDTH - 544).abs
DELTA_HEIGHT = (HEIGHT - 416).abs
class Game_Map
def calc_parallax_x(bitmap)
if bitmap == nil
return 0
elsif @parallax_loop_x
return @parallax_x / 16
elsif loop_horizontal?
return 0
else
w1 = bitmap.width - WIDTH
w2 = @map.width * 32 - WIDTH
if w1 <= 0 or w2 <= 0
return 0
else
return @parallax_x * w1 / w2 / 8
end
end
end
end
class Spriteset_Map
def create_viewports
@viewport1 = Viewport.new(0, 0, WIDTH, HEIGHT)
@viewport2 = Viewport.new(0, 0, WIDTH, HEIGHT)
@viewport3 = Viewport.new(0, 0, WIDTH, HEIGHT)
@viewport2.z = 50
@viewport3.z = 100
end
end
class Spriteset_Battle
def create_viewports
@viewport1 = Viewport.new(0, 0, WIDTH, HEIGHT)
@viewport2 = Viewport.new(0, 0, WIDTH, HEIGHT)
@viewport3 = Viewport.new(0, 0, WIDTH, HEIGHT)
@viewport2.z = 50
@viewport3.z = 100
end
end
class Game_Player < Game_Character
CENTER_X = (WIDTH / 2 - 16) * 8 # 画面中央の X 座標 * 8
CENTER_Y = (HEIGHT / 2 - 16) * 8
end
class Sprite_Timer < Sprite
def initialize(viewport)
super(viewport)
self.bitmap = Bitmap.new(88, 48)
self.bitmap.font.name = "Arial"
self.bitmap.font.size = 32
self.x = WIDTH - self.bitmap.width
self.y = 0
self.z = 200
update
end
end
class Sprite_Base < Sprite
def start_animation(animation, mirror = false)
dispose_animation
@animation = animation
return if @animation == nil
@animation_mirror = mirror
@animation_duration = @animation.frame_max * 4 + 1
load_animation_bitmap
@animation_sprites = []
if @animation.position != 3 or not @@animations.include?(animation)
if @use_sprite
for i in 0..15
sprite = ::Sprite.new(viewport)
sprite.visible = false
@animation_sprites.push(sprite)
end
unless @@animations.include?(animation)
@@animations.push(animation)
end
end
end
if @animation.position == 3
if viewport == nil
@animation_ox = WIDTH / 2
@animation_oy = HEIGHT / 2
else
@animation_ox = viewport.rect.width / 2
@animation_oy = viewport.rect.height / 2
end
else
@animation_ox = x - ox + width / 2
@animation_oy = y - oy + height / 2
if @animation.position == 0
@animation_oy -= height / 2
elsif @animation.position == 2
@animation_oy += height / 2
end
end
end
end
class Window_Base < Window
def x=(x)
super(x + DELTA_WIDTH / 2)
end
def y=(y)
super(y + DELTA_HEIGHT/ 2)
end
end
class Scene_Battle < Scene_Base
def create_info_viewport
@info_viewport = Viewport.new(0, 288, WIDTH, HEIGHT)
@info_viewport.z = 100
@status_window = Window_BattleStatus.new
@party_command_window = Window_PartyCommand.new
@actor_command_window = Window_ActorCommand.new
@status_window.viewport = @info_viewport
@party_command_window.viewport = @info_viewport
@actor_command_window.viewport = @info_viewport
@status_window.x = 128
@actor_command_window.x = 544
@info_viewport.visible = false
end
end
class Scene_Item < Scene_Base
def start
super
create_menu_background
@viewport = Viewport.new(0, 0, WIDTH, HEIGHT)
@help_window = Window_Help.new
@help_window.viewport = @viewport
@item_window = Window_Item.new(0, 56, 544, 360)
@item_window.help_window = @help_window
@item_window.active = false
@target_window = Window_MenuStatus.new(0, 0)
hide_target_window
end
def show_target_window(right)
@item_window.active = false
width_remain = WIDTH - @target_window.width
@target_window.x = right ? width_remain : 0
@target_window.visible = true
@target_window.active = true
if right
@viewport.rect.set(0, 0, width_remain, HEIGHT)
@viewport.ox = 0
else
@viewport.rect.set(@target_window.width, 0, width_remain, HEIGHT)
@viewport.ox = @target_window.width
end
end
def hide_target_window
@item_window.active = true
@target_window.visible = false
@target_window.active = false
@viewport.rect.set(0, 0, WIDTH, HEIGHT)
@viewport.ox = 0
end
end
class Scene_Skill < Scene_Base
def start
super
create_menu_background
@actor = $game_party.members[@actor_index]
@viewport = Viewport.new(0, 0, WIDTH, HEIGHT)
@help_window = Window_Help.new
@help_window.viewport = @viewport
@status_window = Window_SkillStatus.new(0, 56, @actor)
@status_window.viewport = @viewport
@skill_window = Window_Skill.new(0, 112, 544, 304, @actor)
@skill_window.viewport = @viewport
@skill_window.help_window = @help_window
@target_window = Window_MenuStatus.new(0, 0)
hide_target_window
end
def show_target_window(right)
@skill_window.active = false
width_remain = WIDTH - @target_window.width
@target_window.x = right ? width_remain : 0
@target_window.visible = true
@target_window.active = true
if right
@viewport.rect.set(0, 0, width_remain, HEIGHT)
@viewport.ox = 0
else
@viewport.rect.set(@target_window.width, 0, width_remain, HEIGHT)
@viewport.ox = @target_window.width
end
end
def hide_target_window
@skill_window.active = true
@target_window.visible = false
@target_window.active = false
@viewport.rect.set(0, 0, WIDTH, HEIGHT)
@viewport.ox = 0
end
end
HEIGHT = 480
DELTA_WIDTH = (WIDTH - 544).abs
DELTA_HEIGHT = (HEIGHT - 416).abs
class Game_Map
def calc_parallax_x(bitmap)
if bitmap == nil
return 0
elsif @parallax_loop_x
return @parallax_x / 16
elsif loop_horizontal?
return 0
else
w1 = bitmap.width - WIDTH
w2 = @map.width * 32 - WIDTH
if w1 <= 0 or w2 <= 0
return 0
else
return @parallax_x * w1 / w2 / 8
end
end
end
end
class Spriteset_Map
def create_viewports
@viewport1 = Viewport.new(0, 0, WIDTH, HEIGHT)
@viewport2 = Viewport.new(0, 0, WIDTH, HEIGHT)
@viewport3 = Viewport.new(0, 0, WIDTH, HEIGHT)
@viewport2.z = 50
@viewport3.z = 100
end
end
class Spriteset_Battle
def create_viewports
@viewport1 = Viewport.new(0, 0, WIDTH, HEIGHT)
@viewport2 = Viewport.new(0, 0, WIDTH, HEIGHT)
@viewport3 = Viewport.new(0, 0, WIDTH, HEIGHT)
@viewport2.z = 50
@viewport3.z = 100
end
end
class Game_Player < Game_Character
CENTER_X = (WIDTH / 2 - 16) * 8 # 画面中央の X 座標 * 8
CENTER_Y = (HEIGHT / 2 - 16) * 8
end
class Sprite_Timer < Sprite
def initialize(viewport)
super(viewport)
self.bitmap = Bitmap.new(88, 48)
self.bitmap.font.name = "Arial"
self.bitmap.font.size = 32
self.x = WIDTH - self.bitmap.width
self.y = 0
self.z = 200
update
end
end
class Sprite_Base < Sprite
def start_animation(animation, mirror = false)
dispose_animation
@animation = animation
return if @animation == nil
@animation_mirror = mirror
@animation_duration = @animation.frame_max * 4 + 1
load_animation_bitmap
@animation_sprites = []
if @animation.position != 3 or not @@animations.include?(animation)
if @use_sprite
for i in 0..15
sprite = ::Sprite.new(viewport)
sprite.visible = false
@animation_sprites.push(sprite)
end
unless @@animations.include?(animation)
@@animations.push(animation)
end
end
end
if @animation.position == 3
if viewport == nil
@animation_ox = WIDTH / 2
@animation_oy = HEIGHT / 2
else
@animation_ox = viewport.rect.width / 2
@animation_oy = viewport.rect.height / 2
end
else
@animation_ox = x - ox + width / 2
@animation_oy = y - oy + height / 2
if @animation.position == 0
@animation_oy -= height / 2
elsif @animation.position == 2
@animation_oy += height / 2
end
end
end
end
class Window_Base < Window
def x=(x)
super(x + DELTA_WIDTH / 2)
end
def y=(y)
super(y + DELTA_HEIGHT/ 2)
end
end
class Scene_Battle < Scene_Base
def create_info_viewport
@info_viewport = Viewport.new(0, 288, WIDTH, HEIGHT)
@info_viewport.z = 100
@status_window = Window_BattleStatus.new
@party_command_window = Window_PartyCommand.new
@actor_command_window = Window_ActorCommand.new
@status_window.viewport = @info_viewport
@party_command_window.viewport = @info_viewport
@actor_command_window.viewport = @info_viewport
@status_window.x = 128
@actor_command_window.x = 544
@info_viewport.visible = false
end
end
class Scene_Item < Scene_Base
def start
super
create_menu_background
@viewport = Viewport.new(0, 0, WIDTH, HEIGHT)
@help_window = Window_Help.new
@help_window.viewport = @viewport
@item_window = Window_Item.new(0, 56, 544, 360)
@item_window.help_window = @help_window
@item_window.active = false
@target_window = Window_MenuStatus.new(0, 0)
hide_target_window
end
def show_target_window(right)
@item_window.active = false
width_remain = WIDTH - @target_window.width
@target_window.x = right ? width_remain : 0
@target_window.visible = true
@target_window.active = true
if right
@viewport.rect.set(0, 0, width_remain, HEIGHT)
@viewport.ox = 0
else
@viewport.rect.set(@target_window.width, 0, width_remain, HEIGHT)
@viewport.ox = @target_window.width
end
end
def hide_target_window
@item_window.active = true
@target_window.visible = false
@target_window.active = false
@viewport.rect.set(0, 0, WIDTH, HEIGHT)
@viewport.ox = 0
end
end
class Scene_Skill < Scene_Base
def start
super
create_menu_background
@actor = $game_party.members[@actor_index]
@viewport = Viewport.new(0, 0, WIDTH, HEIGHT)
@help_window = Window_Help.new
@help_window.viewport = @viewport
@status_window = Window_SkillStatus.new(0, 56, @actor)
@status_window.viewport = @viewport
@skill_window = Window_Skill.new(0, 112, 544, 304, @actor)
@skill_window.viewport = @viewport
@skill_window.help_window = @help_window
@target_window = Window_MenuStatus.new(0, 0)
hide_target_window
end
def show_target_window(right)
@skill_window.active = false
width_remain = WIDTH - @target_window.width
@target_window.x = right ? width_remain : 0
@target_window.visible = true
@target_window.active = true
if right
@viewport.rect.set(0, 0, width_remain, HEIGHT)
@viewport.ox = 0
else
@viewport.rect.set(@target_window.width, 0, width_remain, HEIGHT)
@viewport.ox = @target_window.width
end
end
def hide_target_window
@skill_window.active = true
@target_window.visible = false
@target_window.active = false
@viewport.rect.set(0, 0, WIDTH, HEIGHT)
@viewport.ox = 0
end
end
main 섹션의 제일 위부분에 아래 스크립트를 추가해주세요 ^^
Graphics.resize_screen(WIDTH, HEIGHT)