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# 寃덇쾫寃?XRXS20. ?湲욊링堉??묎툊洹산튆湲ㅺ툊 ver.1.5 寃덇쾫寃?
# by 沅멸톭, ?롫맧 ?る콠
#==============================================================================
# 嫄?湲뉕툣??洹쎄툤?洹쎄튆湲?
#==============================================================================
module XRXS20
# 湲귢렌源쏄륵湲귥겇洹??묎땅洹?
WINDOW_FRAME = true
#
# 湲꿸툍源쏄르
#
FONT_NAME = "굴림"
FONT_COLOR = Color.new(255, 255, 0, 255)
FONT_SIZE = 18
#
# [??묐쟾??
#
TIME_FADEIN = 8 # 湲꿸툋?湲ㅺ렘源?
TIME_STOP = 64 # ??묐캙?
TIME_FADEOUT = 24 # 湲꿸툋?湲ㅺ렉湲귢르
end
#--------------------------------------------------------------------------
# 湲↔툕湲싰르由?
#--------------------------------------------------------------------------
class Window_Map_Name < Window_Base
def text_model(text)
return "" + text + " "
end
end
#
#[??]
# ?湲욊링堉밴떻癒⑸쾯沅멸릭源뤾툎湲ㅺ콓.嫄먭텞沅뉕래沅?湲욊링堉밴랭??묎땁洹뤾때洹り컘
#
#==============================================================================
# 嫄?Window_Map_Name_Space
#==============================================================================
class Window_Map_Name_Space < Window_Base
#--------------------------------------------------------------------------
# 嫄?湲녾립湲숆툋湲뤾르猷딅뵔??
#--------------------------------------------------------------------------
def initialize(x, y, w, h)
super(x-16, y-16, w+32, h+32)
self.contents = Bitmap.new(w, h)
self.opacity = 0
@align = 2
end
#--------------------------------------------------------------------------
# 嫄?湲꿸툍源쏄르
#--------------------------------------------------------------------------
def font
return self.contents.font
end
#--------------------------------------------------------------------------
# 嫄?鍮믩읅洹⑸짆沅?
#--------------------------------------------------------------------------
def draw_text(text)
self.contents.clear
return if text.nil?
#r = self.contents.rect
#self.contents.draw_text(r, text, 1)
x = 4
y = 0
width = self.contents.width
text_color = self.contents.font.color.dup
self.contents.font.color = Color.new( 0, 0, 0, 192)
self.contents.draw_text(x+2, y+2, width, 32, text, @align)
self.contents.font.color = Color.new( 64, 64, 64, 192)
self.contents.draw_text(x-1, y-1, width, 32, text, @align)
self.contents.draw_text(x+1, y-1, width, 32, text, @align)
self.contents.draw_text(x-1, y+1, width, 32, text, @align)
self.contents.draw_text(x+1, y+1, width, 32, text, @align)
self.contents.font.color = text_color
self.contents.draw_text(x, y, width, 32, text, @align)
self.visible = true
end
end
#==============================================================================
# 嫄?Window_Map_Name
#------------------------------------------------------------------------------
# ??湲욊링堉밴랭??묎땅洹↔툊洹산튆湲ㅺ툊沅녠땅媛?
#==============================================================================
class Window_Map_Name < Window_Base
#--------------------------------------------------------------------------
# 嫄??븍몠洹쎄튆湲?源쏄툣鍮얜╋
#--------------------------------------------------------------------------
attr_accessor :text
#--------------------------------------------------------------------------
# 嫄?湲녾립湲숆툋湲뤾르猷딅뵔
#--------------------------------------------------------------------------
def initialize
super(152, 8, 480, 40)
self.opacity = 0
self.visible = false
@space = Window_Map_Name_Space.new(self.x, self.y+4, self.width, self.height-8)
@space.font.name = XRXS20::FONT_NAME
@space.font.color = XRXS20::FONT_COLOR
@space.font.size = XRXS20::FONT_SIZE
@space.font.bold = true
# 猷딅뵔??
@fadein_time = 0
@showing_time = 0
@fadeouut_time = 0
end
#--------------------------------------------------------------------------
# 嫄?湲↔툕湲싰르癒좊?
# text : 湲귢렌源쏄륵湲귢떳??묎땅洹〓퉺?살?
#--------------------------------------------------------------------------
def set_text(text)
if text.nil? or text.empty? or text =~ /^./
@showing_time = -1
@text = ""
self.contents_opacity = 0
self.visible = false
@space.visible = false
else
# 癒좊?
@text = text_model(text)
# ?濡?
@fadein_time = XRXS20::TIME_FADEIN
@fadein_amount = (255.0 / XRXS20::TIME_FADEIN).ceil
self.width = @space.contents.text_size(@text).width + 24
@x_indent = 632 - self.width
self.x = @x_indent - @fadein_time
@space.draw_text(@text)
self.visible = XRXS20::WINDOW_FRAME
end
end
#--------------------------------------------------------------------------
# 嫄??띕볐
#--------------------------------------------------------------------------
def dispose
@space.dispose
super
end
#--------------------------------------------------------------------------
# 嫄?湲꿸퉺???쏅Ⅷ
#--------------------------------------------------------------------------
def update
#return if @showing_time < 0
#
# 湲꿸툋?湲ㅺ렘源?
#
if @fadein_time > 0
@fadein_time -= 1
@space.contents_opacity += @fadein_amount
self.opacity = [self.opacity + @fadein_amount*5/8, 160].min
self.x = @x_indent - @fadein_time
@space.x = self.x - (512-self.width)
if @fadein_time == 0
@showing_time = XRXS20::TIME_STOP
end
#
# 誘낅쪈???
#
elsif @showing_time > 0
@showing_time -= 1
if @showing_time == 0
@fadeouut_time = XRXS20::TIME_FADEOUT
@fadeout_amount = (255.0 / XRXS20::TIME_FADEOUT).ceil
end
#
# 湲꿸툋?湲ㅺ렉湲귢르
#
elsif @fadeouut_time > 0
@fadeouut_time -= 1
self.opacity -= @fadeout_amount * 5/8
@space.contents_opacity -= @fadeout_amount
self.x = (@x_indent + XRXS20::TIME_FADEOUT) - @fadeouut_time
@space.x = self.x - (512-self.width)
if @fadeouut_time == 0
self.visible = false
@space.visible = false
end
end
end
end
#==============================================================================
# 嫄?Scene_Map
#==============================================================================
class Scene_Map
#--------------------------------------------------------------------------
# 嫄??湲욊링堉밸즸?뽯뤈
#--------------------------------------------------------------------------
def initialize_map_name_window(text = nil)
if @map_name_window.nil?
@map_name_window = Window_Map_Name.new
@map_name_window.text = text if not text.nil?
end
end
#--------------------------------------------------------------------------
# 嫄?湲쎄렘源쏅즷肉?
#--------------------------------------------------------------------------
alias xrxs20_main main
def main
# 萸ㅻ섰湲귢렌源쏄륵湲귢랭?용쭫
initialize_map_name_window
# 戮j땅
xrxs20_main
# 萸ㅻ섰湲귢렌源쏄륵湲귢랭?띕볐
@map_name_window.dispose
end
#--------------------------------------------------------------------------
# 嫄?湲꿸퉺???쏅Ⅷ
#--------------------------------------------------------------------------
alias xrxs20_update update
def update
# 萸ㅻ섰湲귢렌源쏄륵湲귢떻?쏅Ⅷ
@map_name_window.update
# ?곴톪戮j땅
xrxs20_update
end
#--------------------------------------------------------------------------
# 嫄?湲듦퉺洹쎄퉪?沅삳ㅎ猷뗫뙴踰?
#--------------------------------------------------------------------------
alias xrxs20_transfer_player transfer_player
def transfer_player
# ?곴톪戮j땅
xrxs20_transfer_player
# 萸ㅻ섰湲귢렌源쏄륵湲귢떻?쏅Ⅷ
@map_name_window.set_text($game_map.name)
end
end
#==============================================================================
# 嫄?Game_Map
#==============================================================================
class Game_Map
#--------------------------------------------------------------------------
# 嫄??湲욊링堉밴랭濡?꺅
#--------------------------------------------------------------------------
def name
$map_infos = load_data("Data/MapInfos.rxdata") if $map_infos.nil?
$map_infos[@map_id].name
end
end