XP 스크립트

Source Thread: http://www.creationasylum.net/forum/index.php?showtopic=22162
  세이브파일의 갯수를 사용자가 지정할 수 있는 스크립트입니다. 그래픽 커서를 사용하며, 파일명은 cursor로 해 줘야 합니다.(이거 커서그림 안쓰는 방법 없을까요)


#=============================================
# Custom Save System (CSS)
#------------------------------------------------------------------------------
# Created By: StupidStormy36
# Version ID: 1.01
# Started on: 04/10/08 @ 8:36 pm EST
# Finished on: 04/10/08 @ 11:24 pm EST (Beleive it or not, YAY!!)
#=============================================
# This script allows you to have as many save files as necessary for your game.
# Simply find GAME_SAVES and change the value to your liking.
#
# This overwrites the Scene_File class and the Window_SaveFile class.
# This will overwrite any other custom save menus.
#
# You will need your own cursor image for this to work properly!
# It can be anything but keep it small.
# And remember to name it "cursor.png", OK?
#
# If there are any suggestions to make this script cleaner and more efficient, please let me know.
#
# If there are any errors, let me know that too, OK!
#
# Please credit me for this.
#=============================================



# Initializes save game number.
# You only have to edit this and the rest handles itself.


GAME_SAVES = 50 # <<============================ *CUSTOMIZE*

# End of customization.

# End of custom initialization.
#==============================================================================
# ** Window_SaveFile
#------------------------------------------------------------------------------
# This window displays save files on the save and load screens.
#==============================================================================

class Window_SaveFile < Window_Base
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_reader :filename # file name
attr_reader :selected # selected
#--------------------------------------------------------------------------
# * Object Initialization
# file_index : save file index (0..Game Saves max)
# filename : file name
#--------------------------------------------------------------------------
def initialize(file_index, filename)
super(0, 64 + file_index % GAME_SAVES * 104, 640, 104) #<<== *EDIT*
self.contents = Bitmap.new(width - 32, height - 32)
@file_index = file_index
@filename = "Save#{@file_index + 1}.rxdata"
@time_stamp = Time.at(0)
@file_exist = FileTest.exist?(@filename)
if @file_exist
file = File.open(@filename, "r")
@time_stamp = file.mtime
@characters = Marshal.load(file)
@frame_count = Marshal.load(file)
@game_system = Marshal.load(file)
@game_switches = Marshal.load(file)
@game_variables = Marshal.load(file)
@total_sec = @frame_count / Graphics.frame_rate
file.close
end
refresh
@selected = false
end
#--------------------------------------------------------------------------
# * Cursor Rectangle Update
#--------------------------------------------------------------------------
def update_cursor_rect
#if @selected
#self.cursor_rect.set(0, 0, @name_width + 8, 32)
#else
self.cursor_rect.empty
#end
end
#--------------------------------------------------------------------------
# * End of Class Definition
#--------------------------------------------------------------------------
end


#==============================================================================
# ** Scene_File
#------------------------------------------------------------------------------
# This is a superclass for the save screen and load screen.
#==============================================================================


class Scene_File
#--------------------------------------------------------------------------
# * Main Processing
#--------------------------------------------------------------------------
def main
# Creates cursor bitmap.
@cursor = Sprite.new #<<============================= *NEW*
@cursor.bitmap = RPG::Cache.picture("cursor")
@cursor.x = 0
@cursor.z = 1100
# Make help window
@help_window = Window_Help.new
@help_window.set_text(@help_text)
@help_window.z = 999
# Make save file window
@savefile_windows = []
for i in 0..GAME_SAVES - 1 #<<============================= *EDIT*
@savefile_windows.push(Window_SaveFile.new(i, make_filename(i)))
end
# Select last file to be operated
@file_index = $game_temp.last_file_index
@savefile_windows[@file_index].selected = true
# Execute transition
update_cursor
Graphics.transition
# Main loop
loop do
# Update game screen
Graphics.update
# Update input information
Input.update
# Frame update
update
# Abort loop if screen is changed
if $scene != self
break
end
end
# Prepare for transition
Graphics.freeze
# Dispose items
@cursor.dispose
@help_window.dispose
for i in @savefile_windows
i.dispose
end
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
update_cursor
# Update items
@cursor.update
@help_window.update
for i in @savefile_windows
i.update
end
# If C button was pressed
if Input.trigger?(Input::C)
# Call method: on_decision (defined by the subclasses)
on_decision(make_filename(@file_index))
$game_temp.last_file_index = @file_index
return
end
# If B button was pressed
if Input.trigger?(Input::B)
# Call method: on_cancel (defined by the subclasses)
on_cancel
return
end
# If the down directional button was pressed
if Input.repeat?(Input::DOWN)
# If the down directional button pressed down is not a repeat,
# or cursor position is more in front than the maximum game saves - 1
if Input.trigger?(Input::DOWN) or @file_index < (GAME_SAVES - 1) #<<== *EDIT*
# Play cursor SE
update_window_position_down
$game_system.se_play($data_system.cursor_se)
# Move cursor down
@savefile_windows[@file_index].selected = false
@file_index = (@file_index + 1) % GAME_SAVES #<<============ *EDIT*
@savefile_windows[@file_index].selected = true
return
end
end
# If the up directional button was pressed
if Input.repeat?(Input::UP)
# If the up directional button pressed down is not a repeat
# or cursor position is more in back than 0
if Input.trigger?(Input::UP) or @file_index > 0
# Play cursor SE
update_window_position_up
$game_system.se_play($data_system.cursor_se)
# Move cursor up
@savefile_windows[@file_index].selected = false
@file_index = (@file_index + GAME_SAVES - 1) % GAME_SAVES #<<=== *EDIT*
@savefile_windows[@file_index].selected = true
return
end
end
# if F9 is pressed and in debug mode, prints out neccessary info only.<<==== *NEW*
if Input.trigger?(Input::F9) and $DEBUG
p @file_index
p @cursor.y
p @savefile_windows[0].y
end
end
# <<============================================== # *NEW*
#--------------------------------------------------------------------------
# * Updates Cursor Image Position
#--------------------------------------------------------------------------
def update_cursor
if @savefile_windows[0].y != 64
@cursor.y = @file_index * 104 + 0 + @savefile_windows[0].y
else
@cursor.y = @file_index * 104 + 128 - @savefile_windows[0].y
end
end
#--------------------------------------------------------------------------
# * Updates Save Window Positions when UP is pressed.
#--------------------------------------------------------------------------
def update_window_position_up
# If Cursor image y value equals 64 and file index is greater than top most...
if @cursor.y == 64 and @file_index > 0
# Move all windows down
for i in @savefile_windows
i.y += 104
end
# If file index is top most...
elsif @file_index == 0
# Reinitializes window positions.
for i in @savefile_windows
i.y -= 104 * (GAME_SAVES - 1) - (376 - 64)
@cursor.y = 376
end
end
end
#--------------------------------------------------------------------------
# * Updates Save Window Positions when DOWN is pressed.
#--------------------------------------------------------------------------
def update_window_position_down
# If Cursor image y value equals 376 and file index is less than bottom most...
if @cursor.y == 376 and @file_index < (GAME_SAVES - 1)
# Move all windows up
for i in @savefile_windows
i.y -= 104
end
# If file index is bottom most...
elsif @file_index == (GAME_SAVES - 1)
# Reinitializes window positions.
for i in @savefile_windows
i.y += 104 * (GAME_SAVES - 1) - (376 - 64)
@cursor.y = 64
end
end
end
#--------------------------------------------------------------------------
# * End of Class Definition
#--------------------------------------------------------------------------
end


커서파일:


**원본 스크립트에서 기본 스크립트와 중복되는 부분 빼고, 폰트설정부분을 삭제했습니다($defaultfonttype같은 것은 초기에 돌아다닌 해적판 쓰는 사람 아니면 필요없습니다.  굳이 폰트를 바꾸고 싶다면 Window_SaveFile::initialize에 self.contents.font.name = (폰트명)을 넣기 바랍니다).


**사실 이런 스크립트를 제대로 쓰려면 Scene_Title의 main도 수정해야 합니다.
Scene_Title::main에서:   
    @continue_enabled = false
    for i in 0..3
      if FileTest.exist?("Save#{i+1}.rxdata")
        @continue_enabled = true
      end
    end
부분을 찾아 VX의 Scene_Title에 사용된 것처럼
    @continue_enabled = (Dir.glob('Save*.rxdata').size > 0)
로 수정하면 세이브파일 갯수에 관계없이 컨티뉴 명령을 통해 불러오기가 가능합니다.

Comment '3'

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 습작 2012.12.24 6153
181 기타 Complete Climate and Time System 1.2 by ForeverZer0 1 Alkaid 2010.09.17 1310
180 온라인 최신중의 최신 2010년 4월 작 넷플레이 3.0!!! 6 김똘식 2010.09.18 3320
179 상태/속성 상태창 표시 Ver 8.0 // 글씨 위치 변경 기능 + 변수 한글 7 file 코아 코스튬 2010.09.24 2560
178 메뉴 CoaMenuVer0.1 10 file 코아 코스튬 2010.09.25 2701
177 타이틀/게임오버 타이틀 랜덤 출력 기능 1.5 5 file 코아 코스튬 2010.09.29 2204
176 타이틀/게임오버 타이틀 화면 커스터마이즈 1.11 by パラ犬 3 Alkaid 2010.09.29 2248
175 타이틀/게임오버 パラ犬씨의 타이틀 화면 커스터마이즈를 SDK2용으로 편집 by Trickster Alkaid 2010.09.29 1588
174 전투 깔끔한형식의 Asan'Tear배틀시스탬 4 file 콩밥 2010.09.29 4124
173 타이틀/게임오버 코아 코스튬씨의 타이틀 랜덤출력 1.5를 SDK2용으로 편집한 것(수정). file Alkaid 2010.09.29 1753
172 메뉴 CoaMenu2탄Ver2.0 15 file 코아 코스튬 2010.10.03 2091
171 기타 SFont 사용 스크립트 by Trickster Alkaid 2010.10.05 1512
170 저장 Advanced Save Menu 편집 20101005 Edition (SDK2용) 3 Alkaid 2010.10.05 1293
» 저장 StupidStormy36's Custom Save System 3 Alkaid 2010.10.05 1199
168 메시지 UCoder's Message System by Mr.Mo file Alkaid 2010.10.05 1542
167 저장 Advanced Save Menu 편집 20101006 Edition (SDK2용) 1 Alkaid 2010.10.06 1217
166 메뉴 3D Menu Script 7 현문 2010.10.06 4077
165 저장 StupidStormy36's Custom Save System 2010-10-06(05?) Edition 1 Alkaid 2010.10.07 1247
164 저장 Chaos Project Save Layout 1.4 by Fantasist, Blizzard file Alkaid 2010.10.08 1558
163 상점 Advanced Shop System by Alexis Hiemis 1 file Alkaid 2010.10.08 1872
162 기타 Seph's Test Bed v.4 (파일첨부) (SDK2.x용) Alkaid 2010.10.08 1533
Board Pagination Prev 1 ... 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 Next
/ 52