#==============================================================================
# *** AutoSave
#------------------------------------------------------------------------------
# This module handles the AutoSaving
#==============================================================================
module AutoSave
#--------------------------------------------------------------------------
# * Saves File
#--------------------------------------------------------------------------
def self.save
begin
#Saves the file to whatever $game_system.filename is
file = File.open($game_system.filename, "wb")
a = Scene_Save.new
a.write_save_data(file)
ensure
file.close
end
end
#--------------------------------------------------------------------------
# * Deletes File
#--------------------------------------------------------------------------
def self.deletesave
begin
if FileTest.exits?($game_system.filename)
File.delete($game_system.filename)
end
end
end
end
#==============================================================================
#==============================================================================
# ** Scene_Save
#------------------------------------------------------------------------------
# This class performs save screen processing.
# NOTE THAT SCENE_SAVE NO LONGER SAVES THE GAME, it changes the autosave file
#==============================================================================
class Scene_Save < Scene_File
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
super("Which file would you like to autosave to?")
end
#--------------------------------------------------------------------------
# * Decision Processing
#--------------------------------------------------------------------------
def on_decision(filename)
# Play save SE
$game_system.se_play($data_system.save_se)
$game_system.filename_c(filename)
$scene = Scene_Menu.new
end
end
#==============================================================================
# ** Scene_Load
#------------------------------------------------------------------------------
# This class performs load screen processing.
#==============================================================================
class Scene_Load < Scene_File
alias old_doloadthingie on_decision
#--------------------------------------------------------------------------
# * Decision Processing
#--------------------------------------------------------------------------
def on_decision(filename)
$game_system.filename_c(filename)
old_doloadthingie(filename)
end
end
#==============================================================================
# ** Game_System
#------------------------------------------------------------------------------
# This class handles data surrounding the system. Backround music, etc.
# is managed here as well. Refer to "$game_system" for the instance of
# this class.
#==============================================================================
class Game_System
#--------------------------------------------------------------------------
# * Aliasing Objects
#--------------------------------------------------------------------------
alias autosaveinit initialize
#--------------------------------------------------------------------------
# * Initialize
#--------------------------------------------------------------------------
def initialize
autosaveinit
@filename = "Save1.rxdata"
end
#--------------------------------------------------------------------------
# * Filename -> Returns Autosave Filename
#--------------------------------------------------------------------------
def filename
if @filename != nil
return @filename
else
return "Save1.rxdata"
end
end
#--------------------------------------------------------------------------
# * Filename_change -> Sets New Autosave Filename
#--------------------------------------------------------------------------
def filename_c(newname)
return if newname == "" or newname == nil
@filename = newname
end
end
#==============================================================================
# ** Game_Party
#------------------------------------------------------------------------------
# This class handles the party. It includes information on amount of gold
# and items. Refer to "$game_party" for the instance of this class.
#==============================================================================
class Game_Party
alias gainglod_autosave gain_gold
alias gainitem_autosave gain_item
alias gainweap_autosave gain_weapon
alias gainarmor_autosave gain_armor
#--------------------------------------------------------------------------
# * Gain Gold (or lose)
# n : amount of gold
#--------------------------------------------------------------------------
def gain_gold(n)
gainglod_autosave(n)
AutoSave.save
end
#--------------------------------------------------------------------------
# * Gain Items (or lose)
# item_id : item ID
# n : quantity
#--------------------------------------------------------------------------
def gain_item(item_id, n)
gainitem_autosave(item_id, n)
AutoSave.save
end
#--------------------------------------------------------------------------
# * Gain Weapons (or lose)
# weapon_id : weapon ID
# n : quantity
#--------------------------------------------------------------------------
def gain_weapon(weapon_id, n)
gainweap_autosave(weapon_id, n)
AutoSave.save
end
#--------------------------------------------------------------------------
# * Gain Armor (or lose)
# armor_id : armor ID
# n : quantity
#--------------------------------------------------------------------------
def gain_armor(armor_id, n)
gainarmor_autosave(armor_id, n)
AutoSave.save
end
end
#==============================================================================
# ** Scene Change Map
#------------------------------------------------------------------------------
# This Scene pop-ups when teleporting.
#==============================================================================
class Scene_Map
alias autosavescript_changemap_main main
#--------------------------------------------------------------------------
# * Main
#--------------------------------------------------------------------------
def main
autosavescript_changemap_amain
AutoSave.save
end
end