이실형이 만들었다네요....
5번째 줄과 6번째 줄을이용해 해상도를 조정할수있습니다.... ^^
유용히쓰세요 ^^
#====================바로밑줄부터복사=====================#
# Written by Squall (squall@loeher.znn.com)
# 할 일: 1. GetSystemMetrics 함수
# 2. ??
WINDOW_WIDTH = 1020
WINDOW_HEIGHT = 740
class Win32API
GAME_INI_FILE = ".Game.ini"
HWND_TOPMOST = 0
HWND_TOP = -1
SWP_NOMOVE = 0
def Win32API.GetPrivateProfileString(section, key)
val = " " * 256
gps = Win32API.new("kernel32", "GetPrivateProfileString", ['P', 'P', 'P', 'P', 'L', 'P'], 'L')
gps.call(section, key, '', val, 256, GAME_INI_FILE)
val.delete!(" ")
return val
end
def Win32API.FindWindow(class_name, title)
fw = Win32API.new("user32", "FindWindow", ['P', 'P'], 'I')
hwnd = fw.call(class_name, title)
return hwnd
end
def Win32API.SetWindowPos(w, h)
title = Win32API.GetPrivateProfileString("Game", "Title")
hwnd = Win32API.FindWindow("RGSS Player", title)
swp = Win32API.new("user32", "SetWindowPos", ['L', 'L', 'I', 'I', 'I', 'I', 'I'], 'I')
win = swp.call(hwnd, HWND_TOP, 0, 0, w + 6, h + 32, 0)
# win = swp.call(hwnd, HWND_TOPMOST, 0, 0, w + 6, h + 32, SWP_NOMOVE)
return win
end
end
$window_width = WINDOW_WIDTH
$window_height = WINDOW_HEIGHT
class Game_Map
def scroll_down(distance)
if $window_height / 32.0 < self.height - 1
@display_y = [@display_y + distance, (self.height - ($window_height / 32.0)) * 128].min
else
@display_y = [@display_y + distance, (self.height - 15) * 128].min
end
end
def scroll_left(distance)
@display_x = [@display_x - distance, 0].max
end
def scroll_right(distance)
if $window_width / 32.0 < self.width - 1
@display_x = [@display_x + distance, (self.width - ($window_width / 32.0)) * 128].min
else
@display_x = [@display_x + distance, (self.width - 20) * 128].min
end
end
def scroll_up(distance)
@display_y = [@display_y - distance, 0].max
end
end
class Game_Player < Game_Character
CENTER_X = ($window_width / 2 - 16) * 4
CENTER_Y = ($window_height / 2 - 16) * 4
end
class Spriteset_Map
def initialize
if $game_map.width >= 25 and $game_map.height >= 19
$window_width2 = $window_width
$window_height2 = $window_height
elsif $game_map.width >= 25 and $game_map.height < 19
$window_width2 = $window_width
$window_height2 = 480
elsif $game_map.width < 25 and $game_map.height >= 19
$window_width2 = 640
$window_height2 = $window_height
elsif $game_map.width < 25 and $game_map.height < 19
$window_width2 = 640
$window_height2 = 480
else
$window_width2 = $window_width
$window_height2 = $window_height
end
@viewport1 = Viewport.new(0, 0, $window_width2, $window_height2)
@viewport2 = Viewport.new(0, 0, $window_width2, $window_height2)
@viewport3 = Viewport.new(0, 0, $window_width2, $window_height2)
@viewport4 = Viewport.new(640, 0, $window_width2 - 640, 480)
@viewport5 = Viewport.new(0, 480, 640, $window_height2 - 480)
@viewport6 = Viewport.new(640, 480, $window_width2 - 640, $window_height2 - 480)
@viewport2.z = 200
@viewport3.z = 5000
@tilemap = Tilemap.new(@viewport2)
@tilemap.tileset = RPG::Cache.tileset($game_map.tileset_name)
for i in 0..6
autotile_name = $game_map.autotile_names[i]
@tilemap.autotiles[i] = RPG::Cache.autotile(autotile_name)
end
@tilemap.map_data = $game_map.data
@tilemap.priorities = $game_map.priorities
@panorama = Plane.new(@viewport2)
@panorama.z = -1000
@fog = Plane.new(@viewport2)
@fog.z = 3000
@character_sprites = []
for i in $game_map.events.keys.sort
sprite = Sprite_Character.new(@viewport2, $game_map.events[i])
@character_sprites.push(sprite)
end
@character_sprites.push(Sprite_Character.new(@viewport2, $game_player))
@weather = RPG::Weather.new(@viewport2)
@picture_sprites = []
for i in 1..50
@picture_sprites.push(Sprite_Picture.new(@viewport2, $game_screen.pictures[i]))
end
@timer_sprite = Sprite_Timer.new
@tilemap2 = Tilemap.new(@viewport4)
@tilemap2.tileset = RPG::Cache.tileset($game_map.tileset_name)
@tilemap3 = Tilemap.new(@viewport5)
@tilemap3.tileset = RPG::Cache.tileset($game_map.tileset_name)
@tilemap4 = Tilemap.new(@viewport6)
@tilemap4.tileset = RPG::Cache.tileset($game_map.tileset_name)
for i in 0..6
autotile_name = $game_map.autotile_names[i]
@tilemap2.autotiles[i] = RPG::Cache.autotile(autotile_name)
@tilemap3.autotiles[i] = RPG::Cache.autotile(autotile_name)
@tilemap4.autotiles[i] = RPG::Cache.autotile(autotile_name)
end
@tilemap2.map_data = $game_map.data
@tilemap3.map_data = $game_map.data
@tilemap4.map_data = $game_map.data
update
end
def dispose
@tilemap.tileset.dispose
@tilemap2.tileset.dispose
@tilemap3.tileset.dispose
@tilemap4.tileset.dispose
for i in 0..6
@tilemap.autotiles[i].dispose
@tilemap2.autotiles[i].dispose
@tilemap3.autotiles[i].dispose
@tilemap4.autotiles[i].dispose
end
@tilemap.dispose
@tilemap2.dispose
@tilemap3.dispose
@tilemap4.dispose
@panorama.dispose
@fog.dispose
for sprite in @character_sprites
sprite.dispose
end
@weather.dispose
for sprite in @picture_sprites
sprite.dispose
end
@timer_sprite.dispose
@viewport1.dispose
@viewport2.dispose
@viewport3.dispose
@viewport4.dispose
@viewport5.dispose
@viewport6.dispose
end
def update
if @panorama_name != $game_map.panorama_name or
@panorama_hue != $game_map.panorama_hue
@panorama_name = $game_map.panorama_name
@panorama_hue = $game_map.panorama_hue
if @panorama.bitmap != nil
@panorama.bitmap.dispose
@panorama.bitmap = nil
end
if @panorama_name != ""
@panorama.bitmap = RPG::Cache.panorama(@panorama_name, @panorama_hue)
end
Graphics.frame_reset
end
if @fog_name != $game_map.fog_name or @fog_hue != $game_map.fog_hue
@fog_name = $game_map.fog_name
@fog_hue = $game_map.fog_hue
if @fog.bitmap != nil
@fog.bitmap.dispose
@fog.bitmap = nil
end
if @fog_name != ""
@fog.bitmap = RPG::Cache.fog(@fog_name, @fog_hue)
end
Graphics.frame_reset
end
@tilemap.ox = $game_map.display_x / 4
@tilemap.oy = $game_map.display_y / 4
@tilemap.update
@tilemap2.ox = @tilemap.ox + 640
@tilemap2.oy = @tilemap.oy
@tilemap2.update
@tilemap3.ox = @tilemap.ox
@tilemap3.oy = @tilemap.oy + 480
@tilemap3.update
@tilemap4.ox = @tilemap.ox + 640
@tilemap4.oy = @tilemap.oy + 480
@tilemap4.update
@panorama.ox = $game_map.display_x / 8
@panorama.oy = $game_map.display_y / 8
@fog.zoom_x = $game_map.fog_zoom / 100.0
@fog.zoom_y = $game_map.fog_zoom / 100.0
@fog.opacity = $game_map.fog_opacity
@fog.blend_type = $game_map.fog_blend_type
@fog.ox = $game_map.display_x / 4 + $game_map.fog_ox
@fog.oy = $game_map.display_y / 4 + $game_map.fog_oy
@fog.tone = $game_map.fog_tone
for sprite in @character_sprites
sprite.update
end
@weather.type = $game_screen.weather_type
@weather.max = $game_screen.weather_max
@weather.ox = $game_map.display_x / 4
@weather.oy = $game_map.display_y / 4
@weather.update
for sprite in @picture_sprites
sprite.update
end
@timer_sprite.update
@viewport3.tone = $game_screen.tone
@viewport1.ox = $game_screen.shake
@viewport3.color = $game_screen.flash_color
@viewport1.update
@viewport3.update
win = Win32API.SetWindowPos($window_width, $window_height)
if win == 0
print("창 크기 변경에 실패하였습니다.")
exit
end
end
end
#ㅇ이거 ㅗ좀 쩔드라 ㅋㅋㅋㅋㅋ뻉바밥ㅏㅂ뺴
#==========================위에까지복사=============================#