#==========================================================================
# ** SG Automatic Save
#==========================================================================
# sandgolem
# Version 1
# 26.06.06
#==========================================================================
Scene_Map::SG_AutoSave_Switch = 33
Window_SaveFile::SG_AutoSave_Text = '- Automatic Saving Only -'
Window_SaveFile::SG_AutoSaveWindow = '001-Blue01'
# Instruct: http://www.gamebaker.com/rmxp/scripts/autosave.htm
#==========================================================================
#
# To check for updates or find more scripts, visit:
# http://www.gamebaker.com/rmxp/scripts/
#
# To use this script, copy it and insert it in a new section above "Main",
# but under the default scripts and the SDK if you're using it.
#
# Have problems? You can leave me a message at:
# http://www.gamebaker.com/users/sandgolem
#
#==========================================================================
begin
SDK.log('SG Automatic Save', 'sandgolem', 1, '26.06.06')
if SDK.state('SG Automatic Save') != true
@sg_autosave_disabled = true
end
rescue
end
if !@sg_autosave_disabled
#--------------------------------------------------------------------------
class Scene_Save < Scene_File
def sg_write_autosave
file = File.open("Save1.rxdata", "wb")
write_save_data(file)
file.close
end
end
class Window_SaveFile < Window_Base
alias sandgolem_autosave_filewin_init initialize
def initialize(file_index, filename)
@file_index = file_index
sandgolem_autosave_filewin_init(file_index, filename)
if @file_index == 0
self.windowskin = RPG::Cache.windowskin(SG_AutoSaveWindow)
end
end
alias sandgolem_autosave_filewin_refresh refresh
def refresh
if @file_index == 0 && $scene.is_a?(Scene_Save)
self.contents.clear
self.contents.font.color = normal_color
self.contents.draw_text(0,self.height / 2 - 32,self.width,
32,SG_AutoSave_Text,1)
else
sandgolem_autosave_filewin_refresh
end
rect = Rect.new(4, 0, 90, 32)
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
self.contents.draw_text(4, 0, 600, 32, "File#{@file_index}")
end
alias sandgolem_autosave_filewin_updcrect update_cursor_rect
def update_cursor_rect
unless @file_index == 0 && $scene.is_a?(Scene_Save)
sandgolem_autosave_filewin_updcrect
end
end
end
class Scene_File
alias sandgolem_autosave_file_update update
def update
if !@sg_autosave_checked
@sg_autosave_checked = true
if @file_index == 0 && $scene.is_a?(Scene_Save)
@file_index = 1
@savefile_windows[1].selected = true
end
end
sandgolem_autosave_file_update
if @file_index == 0 && $scene.is_a?(Scene_Save)
if Input.repeat?(Input::DOWN)
@file_index = 1
@savefile_windows[@file_index].selected = true
elsif Input.repeat?(Input::UP)
@file_index = @savefile_windows.size - 1
@savefile_windows[@file_index].selected = true
end
end
end
end
class Scene_Map
alias sandgolem_autosave_map_transfer transfer_player
def transfer_player
sandgolem_autosave_map_transfer
if $game_switches[SG_AutoSave_Switch]
$game_switches[SG_AutoSave_Switch] = nil
sg_autosave
end
end
end
def sg_autosave
sg_autosave_temp = Scene_Save.new
sg_autosave_temp.sg_write_autosave
sg_autosave_temp = nil
end
#--------------------------------------------------------------------------
end
중뷁검사 거쳐서 올렸음
이게 자동세이브인진 모르겠지만
SG 콘트롤 셋팅 스크립 필요
방법을 몰라서 못쓰겠는데
처음에 스위치 잇는거보니
해당스위치 켜지면 강제 세이브되는건가?
(그랬음 좋겠다 ㄲㄲ)
# ** SG Automatic Save
#==========================================================================
# sandgolem
# Version 1
# 26.06.06
#==========================================================================
Scene_Map::SG_AutoSave_Switch = 33
Window_SaveFile::SG_AutoSave_Text = '- Automatic Saving Only -'
Window_SaveFile::SG_AutoSaveWindow = '001-Blue01'
# Instruct: http://www.gamebaker.com/rmxp/scripts/autosave.htm
#==========================================================================
#
# To check for updates or find more scripts, visit:
# http://www.gamebaker.com/rmxp/scripts/
#
# To use this script, copy it and insert it in a new section above "Main",
# but under the default scripts and the SDK if you're using it.
#
# Have problems? You can leave me a message at:
# http://www.gamebaker.com/users/sandgolem
#
#==========================================================================
begin
SDK.log('SG Automatic Save', 'sandgolem', 1, '26.06.06')
if SDK.state('SG Automatic Save') != true
@sg_autosave_disabled = true
end
rescue
end
if !@sg_autosave_disabled
#--------------------------------------------------------------------------
class Scene_Save < Scene_File
def sg_write_autosave
file = File.open("Save1.rxdata", "wb")
write_save_data(file)
file.close
end
end
class Window_SaveFile < Window_Base
alias sandgolem_autosave_filewin_init initialize
def initialize(file_index, filename)
@file_index = file_index
sandgolem_autosave_filewin_init(file_index, filename)
if @file_index == 0
self.windowskin = RPG::Cache.windowskin(SG_AutoSaveWindow)
end
end
alias sandgolem_autosave_filewin_refresh refresh
def refresh
if @file_index == 0 && $scene.is_a?(Scene_Save)
self.contents.clear
self.contents.font.color = normal_color
self.contents.draw_text(0,self.height / 2 - 32,self.width,
32,SG_AutoSave_Text,1)
else
sandgolem_autosave_filewin_refresh
end
rect = Rect.new(4, 0, 90, 32)
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
self.contents.draw_text(4, 0, 600, 32, "File#{@file_index}")
end
alias sandgolem_autosave_filewin_updcrect update_cursor_rect
def update_cursor_rect
unless @file_index == 0 && $scene.is_a?(Scene_Save)
sandgolem_autosave_filewin_updcrect
end
end
end
class Scene_File
alias sandgolem_autosave_file_update update
def update
if !@sg_autosave_checked
@sg_autosave_checked = true
if @file_index == 0 && $scene.is_a?(Scene_Save)
@file_index = 1
@savefile_windows[1].selected = true
end
end
sandgolem_autosave_file_update
if @file_index == 0 && $scene.is_a?(Scene_Save)
if Input.repeat?(Input::DOWN)
@file_index = 1
@savefile_windows[@file_index].selected = true
elsif Input.repeat?(Input::UP)
@file_index = @savefile_windows.size - 1
@savefile_windows[@file_index].selected = true
end
end
end
end
class Scene_Map
alias sandgolem_autosave_map_transfer transfer_player
def transfer_player
sandgolem_autosave_map_transfer
if $game_switches[SG_AutoSave_Switch]
$game_switches[SG_AutoSave_Switch] = nil
sg_autosave
end
end
end
def sg_autosave
sg_autosave_temp = Scene_Save.new
sg_autosave_temp.sg_write_autosave
sg_autosave_temp = nil
end
#--------------------------------------------------------------------------
end
중뷁검사 거쳐서 올렸음
이게 자동세이브인진 모르겠지만
SG 콘트롤 셋팅 스크립 필요
방법을 몰라서 못쓰겠는데
처음에 스위치 잇는거보니
해당스위치 켜지면 강제 세이브되는건가?
(그랬음 좋겠다 ㄲㄲ)