#==============================================================================
# World Map Version 1.2
# Made by: Icedmetal57
# Date: July 19th, 2006
#------------------------------------------------------------------------------
# Instructions
# All that needs to be done is just copy and paste this into a new script,
# above Main. Also change map.png to the Picture file name of the map, that
# is going to be used for the map image and change hero.png to the Picture file
# name of the hero icon, that is gonna show up when at important locations.
#==============================================================================
#==============================================================================
# ** Window_WorldMapHelp
#------------------------------------------------------------------------------
# This is the window that displays the little text
#==============================================================================
class Window_WorldMapHelp < Window_Base
# ------------------------------------
def initialize
super(340, 0, 300, 80)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.name = $fontface # default font type
self.contents.font.size = 18 # font size
refresh
end
# ------------------------------------
def refresh
self.contents.clear
self.contents.draw_text(0, 0, 160, 32, "Press ESC to exit", 2)
self.contents.font.color = system_color
self.contents.draw_text(0, 20, 220, 32, "Current Location:")
self.contents.font.color = normal_color
self.contents.draw_text(120, 20, 220, 32, $game_map.name.to_s)
end
end
class Window_WorldMapLocation < Window_Base
# ------------------------------------
def initialize
super(0, 0, 64, 64)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.name = $fontface # default font type
self.contents.font.size = 18 # font size
refresh
end
# ------------------------------------
def refresh
self.contents.clear
locate = RPG::Cache.picture("hero.png") # picture of hero icon
hero = Rect.new(0, 0, locate.width, locate.height)
self.contents.blt(0, -4.9, locate, hero)
end
end
#==============================================================================
# ■ Scene_Map
#------------------------------------------------------------------------------
# Displays a map
#==============================================================================
class Scene_WorldMap
def main
@map = Sprite.new
# change "map.png" to whatever you wish to show
@map.bitmap = RPG::Cache.picture("world_map.png")
@map_help = Window_WorldMapHelp.new
@map_help.opacity = 160
#--------------------------------------------------------------------------
# All Map Id's go here
#--------------------------------------------------------------------------
if $game_map.map_id == 4 # Change to the map id number of the landmark/city
@location = Window_WorldMapLocation.new
@location.x = 335 # x-coordinate on map of landmark/city of map id
@location.y = 185 # y-coordinate on map of landmark/city of map id
@location.opacity = 0
elsif $game_map.map_id == 15
@location = Window_WorldMapLocation.new
@location.x = 340
@location.y = 227
@location.opacity = 0
else
@location = Window_WorldMapLocation.new
@location.x = 700
@location.y = 500
@location.opacity = 0
end
#--------------------------------------------------------------------------
# All Map Id's go up there
#--------------------------------------------------------------------------
Graphics.transition
loop do
Graphics.update
Input.update
update
if $scene != self
break
end
end
Graphics.freeze
@map_help.dispose
@location.dispose
end
#--------------------------------------------------------------------------
# ● Update
#--------------------------------------------------------------------------
def update
@map_help.update
@location.update
if @map_help.active
update_command
return
end
end
#--------------------------------------------------------------------------
# ● Update Command
#--------------------------------------------------------------------------
def update_command
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Map.new
end
end
end
# World Map Version 1.2
# Made by: Icedmetal57
# Date: July 19th, 2006
#------------------------------------------------------------------------------
# Instructions
# All that needs to be done is just copy and paste this into a new script,
# above Main. Also change map.png to the Picture file name of the map, that
# is going to be used for the map image and change hero.png to the Picture file
# name of the hero icon, that is gonna show up when at important locations.
#==============================================================================
#==============================================================================
# ** Window_WorldMapHelp
#------------------------------------------------------------------------------
# This is the window that displays the little text
#==============================================================================
class Window_WorldMapHelp < Window_Base
# ------------------------------------
def initialize
super(340, 0, 300, 80)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.name = $fontface # default font type
self.contents.font.size = 18 # font size
refresh
end
# ------------------------------------
def refresh
self.contents.clear
self.contents.draw_text(0, 0, 160, 32, "Press ESC to exit", 2)
self.contents.font.color = system_color
self.contents.draw_text(0, 20, 220, 32, "Current Location:")
self.contents.font.color = normal_color
self.contents.draw_text(120, 20, 220, 32, $game_map.name.to_s)
end
end
class Window_WorldMapLocation < Window_Base
# ------------------------------------
def initialize
super(0, 0, 64, 64)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.name = $fontface # default font type
self.contents.font.size = 18 # font size
refresh
end
# ------------------------------------
def refresh
self.contents.clear
locate = RPG::Cache.picture("hero.png") # picture of hero icon
hero = Rect.new(0, 0, locate.width, locate.height)
self.contents.blt(0, -4.9, locate, hero)
end
end
#==============================================================================
# ■ Scene_Map
#------------------------------------------------------------------------------
# Displays a map
#==============================================================================
class Scene_WorldMap
def main
@map = Sprite.new
# change "map.png" to whatever you wish to show
@map.bitmap = RPG::Cache.picture("world_map.png")
@map_help = Window_WorldMapHelp.new
@map_help.opacity = 160
#--------------------------------------------------------------------------
# All Map Id's go here
#--------------------------------------------------------------------------
if $game_map.map_id == 4 # Change to the map id number of the landmark/city
@location = Window_WorldMapLocation.new
@location.x = 335 # x-coordinate on map of landmark/city of map id
@location.y = 185 # y-coordinate on map of landmark/city of map id
@location.opacity = 0
elsif $game_map.map_id == 15
@location = Window_WorldMapLocation.new
@location.x = 340
@location.y = 227
@location.opacity = 0
else
@location = Window_WorldMapLocation.new
@location.x = 700
@location.y = 500
@location.opacity = 0
end
#--------------------------------------------------------------------------
# All Map Id's go up there
#--------------------------------------------------------------------------
Graphics.transition
loop do
Graphics.update
Input.update
update
if $scene != self
break
end
end
Graphics.freeze
@map_help.dispose
@location.dispose
end
#--------------------------------------------------------------------------
# ● Update
#--------------------------------------------------------------------------
def update
@map_help.update
@location.update
if @map_help.active
update_command
return
end
end
#--------------------------------------------------------------------------
# ● Update Command
#--------------------------------------------------------------------------
def update_command
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Map.new
end
end
end