XP 스크립트

http://www.dubealex.com/asylum/index.php?showtopic=5011
난이도와 난이도에 따른 몬스터의 스테이터스 비율을 조절하는 스크립트입니다. (즉, 쉬운 난이도에서는 DB설정값의 0.5배이던 것이 어려운 난이도일 때는 DB설정값이 2배가 된다든가....)


#==============================================================================
# Difficulty Options
#--------------------------------------------------------------------------
# Created By SephirothSpawn (11.11.05)
# Last Updated: 11.11.05
#==============================================================================

#==============================================================================
# Module RPG
#==============================================================================
module RPG
#=========================================================================
# Class Enemy
#=========================================================================
class Enemy
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_accessor :b_maxhp, :b_maxsp, :b_str, :b_dex, :b_agi, :b_int
attr_accessor :b_atk, :b_pdef, :b_mdef, :b_eva, :b_exp, :b_gold
#--------------------------------------------------------------------------
# * Set Bases
#--------------------------------------------------------------------------
def set_bases
@b_maxhp, @b_maxsp = @maxhp, @maxsp
@b_str, @b_dex, @b_agi, @b_int = @str, @dex, @agi, @int
@b_atk, @b_pdef, @b_mdef, @b_eva = @atk, @pdef, @mdef, @eva
@b_exp, @b_gold = @exp, @gold
end
end
end

#==============================================================================
# Class Difficulty Options
#==============================================================================
class Difficulty_Options
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
normal_difficulty
end
#--------------------------------------------------------------------------
# * Very Easy Difficulty
#--------------------------------------------------------------------------
def very_easy_difficulty
@constant = 0.5
set_attributes
end
#--------------------------------------------------------------------------
# * Easy Difficulty
#--------------------------------------------------------------------------
def easy_difficulty
@constant = 0.75
set_attributes
end
#--------------------------------------------------------------------------
# * Normal Difficulty
#--------------------------------------------------------------------------
def normal_difficulty
@constant = 1
set_attributes
end
#--------------------------------------------------------------------------
# * Hard Difficulty
#--------------------------------------------------------------------------
def hard_difficulty
@constant = 1.5
set_attributes
end
#--------------------------------------------------------------------------
# * Very Hard Difficulty
#--------------------------------------------------------------------------
def very_hard_difficulty
@constant = 2
set_attributes
end
#--------------------------------------------------------------------------
# * Set Attributes
#--------------------------------------------------------------------------
def set_attributes
for i in 1...$data_enemies.size
$data_enemies[i].maxhp = $data_enemies[i].b_maxhp * @constant
$data_enemies[i].maxsp = $data_enemies[i].b_maxsp * @constant
$data_enemies[i].str = $data_enemies[i].b_str * @constant
$data_enemies[i].dex = $data_enemies[i].b_dex * @constant
$data_enemies[i].agi = $data_enemies[i].b_agi * @constant
$data_enemies[i].int = $data_enemies[i].b_int * @constant
$data_enemies[i].atk = $data_enemies[i].b_atk * @constant
$data_enemies[i].pdef = $data_enemies[i].b_pdef * @constant
$data_enemies[i].mdef = $data_enemies[i].b_mdef * @constant
$data_enemies[i].eva = $data_enemies[i].b_eva * @constant
$data_enemies[i].exp = $data_enemies[i].b_exp * @constant
$data_enemies[i].gold = $data_enemies[i].b_gold * @constant
end
end
end

#==============================================================================
# Class Scene Title
#==============================================================================
class Scene_Title
#--------------------------------------------------------------------------
# * Alias' New Game Method
#--------------------------------------------------------------------------
alias new_game command_new_game
#--------------------------------------------------------------------------
# * Adds Difficulty Game Variables
#--------------------------------------------------------------------------
def command_new_game
for i in 1...$data_enemies.size
$data_enemies[i].set_bases
end
$difficulty_options = Difficulty_Options.new
new_game
end
end

#==============================================================================
# Scene_Save
#==============================================================================
class Scene_Save < Scene_File
#--------------------------------------------------------------------------
# * Alias Save Data
#--------------------------------------------------------------------------
alias new_save write_save_data
#--------------------------------------------------------------------------
# * Write Save Data
#--------------------------------------------------------------------------
def write_save_data(file)
new_save(file)
Marshal.dump($difficulty_options, file)
end
end

#==============================================================================
# Scene_Load
#==============================================================================
class Scene_Load < Scene_File
#--------------------------------------------------------------------------
# * Alias Read Save Data
#--------------------------------------------------------------------------
alias new_load read_save_data
#--------------------------------------------------------------------------
# * Read Save Data
#--------------------------------------------------------------------------
def read_save_data(file)
new_load(file)
$difficulty_options = Marshal.load(file)
end
end


난이도 변경 스크립트 호출법:
$difficulty_options.very_easy_difficulty
$difficulty_options.easy_difficulty
$difficulty_options.normal_difficulty
$difficulty_options.hard_difficulty
$difficulty_options.very_hard_difficulty

Who's 백호

?

이상혁입니다.

http://elab.kr


List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 습작 2012.12.24 6203
601 전투 SBABS v4 (A-RPG) 5 file 백호 2009.02.22 2055
600 장비 KGC_장비확장 (7/30일자) 12 file 백호 2009.02.22 2055
599 메뉴 Trickster's Plug 'n' Play Gradient Bar 2.0 1 file 백호 2009.02.22 2051
598 전투 SBABS v3 6 file 백호 2009.02.22 2046
597 그래픽 Transition Pack 1.11 by Fantasist Alkaid 2011.01.22 2044
596 메뉴 넷플레이 업그레이드됀 메뉴 스크립트 4 백호 2009.02.22 2040
595 HUD HUD Menu 2.0 by Raziel 3 Alkaid 2010.09.07 2038
594 전투 [신기술 체험] Tactical Battle System 9 file 백호 2009.02.22 2034
593 기타 자동미로 12 file 백호 2009.02.22 2031
592 스킬 KGC_CrashSkill(자폭스킬) 4 file 백호 2009.02.22 2030
591 아이템 흠..몬스터도감말고 아이템도감~ 9 백호 2009.02.21 2028
590 상점 ▼▲▼ XRXS36. 숍·변동시장 ▼▲▼ (시세) 8 D.S.Y 2008.12.09 2025
589 메시지 Hermes(Hermes Extends RPGXP Message System) 0.3d by derula Alkaid 2010.09.10 2025
588 기타 요리 시스템 스크립트 12 file 백호 2009.02.21 2023
587 장비 착용한 장비에 따라 모습이 달라지는 스크립트 예제 5 file 게임애호가 2015.02.14 2018
586 이동 및 탈것 테두리 글자 & 그림자 글자 2 file 백호 2009.02.21 2015
585 기타 회복으로 데미지를 받는 좀비 스크립트 7 백호 2009.02.22 2010
584 스킬 MicKo's Skill Tree 1.2 by DerVVulfman 2 Alkaid 2011.03.15 2010
583 메뉴 메뉴....있길래올립니다. 9 벨☆ 2010.01.23 2001
582 이동 및 탈것 이동루트 설정 스크립트-특정범위 13 file 『★Browneyedgirls』 2010.02.18 2000
Board Pagination Prev 1 ... 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 ... 52 Next
/ 52