http://www.dubealex.com/asylum/index.php?showtopic=5011
난이도와 난이도에 따른 몬스터의 스테이터스 비율을 조절하는 스크립트입니다. (즉, 쉬운 난이도에서는 DB설정값의 0.5배이던 것이 어려운 난이도일 때는 DB설정값이 2배가 된다든가....)
#==============================================================================
# Difficulty Options
#--------------------------------------------------------------------------
# Created By SephirothSpawn (11.11.05)
# Last Updated: 11.11.05
#==============================================================================
#==============================================================================
# Module RPG
#==============================================================================
module RPG
#=========================================================================
# Class Enemy
#=========================================================================
class Enemy
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_accessor :b_maxhp, :b_maxsp, :b_str, :b_dex, :b_agi, :b_int
attr_accessor :b_atk, :b_pdef, :b_mdef, :b_eva, :b_exp, :b_gold
#--------------------------------------------------------------------------
# * Set Bases
#--------------------------------------------------------------------------
def set_bases
@b_maxhp, @b_maxsp = @maxhp, @maxsp
@b_str, @b_dex, @b_agi, @b_int = @str, @dex, @agi, @int
@b_atk, @b_pdef, @b_mdef, @b_eva = @atk, @pdef, @mdef, @eva
@b_exp, @b_gold = @exp, @gold
end
end
end
#==============================================================================
# Class Difficulty Options
#==============================================================================
class Difficulty_Options
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
normal_difficulty
end
#--------------------------------------------------------------------------
# * Very Easy Difficulty
#--------------------------------------------------------------------------
def very_easy_difficulty
@constant = 0.5
set_attributes
end
#--------------------------------------------------------------------------
# * Easy Difficulty
#--------------------------------------------------------------------------
def easy_difficulty
@constant = 0.75
set_attributes
end
#--------------------------------------------------------------------------
# * Normal Difficulty
#--------------------------------------------------------------------------
def normal_difficulty
@constant = 1
set_attributes
end
#--------------------------------------------------------------------------
# * Hard Difficulty
#--------------------------------------------------------------------------
def hard_difficulty
@constant = 1.5
set_attributes
end
#--------------------------------------------------------------------------
# * Very Hard Difficulty
#--------------------------------------------------------------------------
def very_hard_difficulty
@constant = 2
set_attributes
end
#--------------------------------------------------------------------------
# * Set Attributes
#--------------------------------------------------------------------------
def set_attributes
for i in 1...$data_enemies.size
$data_enemies[i].maxhp = $data_enemies[i].b_maxhp * @constant
$data_enemies[i].maxsp = $data_enemies[i].b_maxsp * @constant
$data_enemies[i].str = $data_enemies[i].b_str * @constant
$data_enemies[i].dex = $data_enemies[i].b_dex * @constant
$data_enemies[i].agi = $data_enemies[i].b_agi * @constant
$data_enemies[i].int = $data_enemies[i].b_int * @constant
$data_enemies[i].atk = $data_enemies[i].b_atk * @constant
$data_enemies[i].pdef = $data_enemies[i].b_pdef * @constant
$data_enemies[i].mdef = $data_enemies[i].b_mdef * @constant
$data_enemies[i].eva = $data_enemies[i].b_eva * @constant
$data_enemies[i].exp = $data_enemies[i].b_exp * @constant
$data_enemies[i].gold = $data_enemies[i].b_gold * @constant
end
end
end
#==============================================================================
# Class Scene Title
#==============================================================================
class Scene_Title
#--------------------------------------------------------------------------
# * Alias' New Game Method
#--------------------------------------------------------------------------
alias new_game command_new_game
#--------------------------------------------------------------------------
# * Adds Difficulty Game Variables
#--------------------------------------------------------------------------
def command_new_game
for i in 1...$data_enemies.size
$data_enemies[i].set_bases
end
$difficulty_options = Difficulty_Options.new
new_game
end
end
#==============================================================================
# Scene_Save
#==============================================================================
class Scene_Save < Scene_File
#--------------------------------------------------------------------------
# * Alias Save Data
#--------------------------------------------------------------------------
alias new_save write_save_data
#--------------------------------------------------------------------------
# * Write Save Data
#--------------------------------------------------------------------------
def write_save_data(file)
new_save(file)
Marshal.dump($difficulty_options, file)
end
end
#==============================================================================
# Scene_Load
#==============================================================================
class Scene_Load < Scene_File
#--------------------------------------------------------------------------
# * Alias Read Save Data
#--------------------------------------------------------------------------
alias new_load read_save_data
#--------------------------------------------------------------------------
# * Read Save Data
#--------------------------------------------------------------------------
def read_save_data(file)
new_load(file)
$difficulty_options = Marshal.load(file)
end
end
난이도 변경 스크립트 호출법:
$difficulty_options.very_easy_difficulty
$difficulty_options.easy_difficulty
$difficulty_options.normal_difficulty
$difficulty_options.hard_difficulty
$difficulty_options.very_hard_difficulty
난이도와 난이도에 따른 몬스터의 스테이터스 비율을 조절하는 스크립트입니다. (즉, 쉬운 난이도에서는 DB설정값의 0.5배이던 것이 어려운 난이도일 때는 DB설정값이 2배가 된다든가....)
#==============================================================================
# Difficulty Options
#--------------------------------------------------------------------------
# Created By SephirothSpawn (11.11.05)
# Last Updated: 11.11.05
#==============================================================================
#==============================================================================
# Module RPG
#==============================================================================
module RPG
#=========================================================================
# Class Enemy
#=========================================================================
class Enemy
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_accessor :b_maxhp, :b_maxsp, :b_str, :b_dex, :b_agi, :b_int
attr_accessor :b_atk, :b_pdef, :b_mdef, :b_eva, :b_exp, :b_gold
#--------------------------------------------------------------------------
# * Set Bases
#--------------------------------------------------------------------------
def set_bases
@b_maxhp, @b_maxsp = @maxhp, @maxsp
@b_str, @b_dex, @b_agi, @b_int = @str, @dex, @agi, @int
@b_atk, @b_pdef, @b_mdef, @b_eva = @atk, @pdef, @mdef, @eva
@b_exp, @b_gold = @exp, @gold
end
end
end
#==============================================================================
# Class Difficulty Options
#==============================================================================
class Difficulty_Options
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
normal_difficulty
end
#--------------------------------------------------------------------------
# * Very Easy Difficulty
#--------------------------------------------------------------------------
def very_easy_difficulty
@constant = 0.5
set_attributes
end
#--------------------------------------------------------------------------
# * Easy Difficulty
#--------------------------------------------------------------------------
def easy_difficulty
@constant = 0.75
set_attributes
end
#--------------------------------------------------------------------------
# * Normal Difficulty
#--------------------------------------------------------------------------
def normal_difficulty
@constant = 1
set_attributes
end
#--------------------------------------------------------------------------
# * Hard Difficulty
#--------------------------------------------------------------------------
def hard_difficulty
@constant = 1.5
set_attributes
end
#--------------------------------------------------------------------------
# * Very Hard Difficulty
#--------------------------------------------------------------------------
def very_hard_difficulty
@constant = 2
set_attributes
end
#--------------------------------------------------------------------------
# * Set Attributes
#--------------------------------------------------------------------------
def set_attributes
for i in 1...$data_enemies.size
$data_enemies[i].maxhp = $data_enemies[i].b_maxhp * @constant
$data_enemies[i].maxsp = $data_enemies[i].b_maxsp * @constant
$data_enemies[i].str = $data_enemies[i].b_str * @constant
$data_enemies[i].dex = $data_enemies[i].b_dex * @constant
$data_enemies[i].agi = $data_enemies[i].b_agi * @constant
$data_enemies[i].int = $data_enemies[i].b_int * @constant
$data_enemies[i].atk = $data_enemies[i].b_atk * @constant
$data_enemies[i].pdef = $data_enemies[i].b_pdef * @constant
$data_enemies[i].mdef = $data_enemies[i].b_mdef * @constant
$data_enemies[i].eva = $data_enemies[i].b_eva * @constant
$data_enemies[i].exp = $data_enemies[i].b_exp * @constant
$data_enemies[i].gold = $data_enemies[i].b_gold * @constant
end
end
end
#==============================================================================
# Class Scene Title
#==============================================================================
class Scene_Title
#--------------------------------------------------------------------------
# * Alias' New Game Method
#--------------------------------------------------------------------------
alias new_game command_new_game
#--------------------------------------------------------------------------
# * Adds Difficulty Game Variables
#--------------------------------------------------------------------------
def command_new_game
for i in 1...$data_enemies.size
$data_enemies[i].set_bases
end
$difficulty_options = Difficulty_Options.new
new_game
end
end
#==============================================================================
# Scene_Save
#==============================================================================
class Scene_Save < Scene_File
#--------------------------------------------------------------------------
# * Alias Save Data
#--------------------------------------------------------------------------
alias new_save write_save_data
#--------------------------------------------------------------------------
# * Write Save Data
#--------------------------------------------------------------------------
def write_save_data(file)
new_save(file)
Marshal.dump($difficulty_options, file)
end
end
#==============================================================================
# Scene_Load
#==============================================================================
class Scene_Load < Scene_File
#--------------------------------------------------------------------------
# * Alias Read Save Data
#--------------------------------------------------------------------------
alias new_load read_save_data
#--------------------------------------------------------------------------
# * Read Save Data
#--------------------------------------------------------------------------
def read_save_data(file)
new_load(file)
$difficulty_options = Marshal.load(file)
end
end
난이도 변경 스크립트 호출법:
$difficulty_options.very_easy_difficulty
$difficulty_options.easy_difficulty
$difficulty_options.normal_difficulty
$difficulty_options.hard_difficulty
$difficulty_options.very_hard_difficulty