http://www.dubealex.com/asylum/index.php?showtopic=9786
특정 버튼을 눌렀을 때 NPC 머리 위에 NPC 정보창이 뜨게 하는 것입니다.
#==============================================================================
# ** NPC Details Window
#------------------------------------------------------------------------------
# SephirothSpawn
# 2006-07-11
# Version 1
#------------------------------------------------------------------------------
# * Instructions
#
# ~ Give NPC Comment Line with : NPC Details
# The Following Lines in the Comment Box will apear exactly as is
#
# ~ NPC Button
# Check_NPCDetails_Button = Input::Constant
#==============================================================================
#------------------------------------------------------------------------------
# * SDK Log Script-x
#------------------------------------------------------------------------------
SDK.log('NPC Details Window', 'SephirothSpawn', 1, '2006-07-11')
#------------------------------------------------------------------------------
# * Begin SDK Enable Test
#------------------------------------------------------------------------------
if SDK.state('NPC Details Window')
#==============================================================================
# ** Game_Player
#==============================================================================
class Game_Player
#--------------------------------------------------------------------------
# * Check NPC Details Button
#--------------------------------------------------------------------------
Check_NPCDetails_Button = Input::A
#--------------------------------------------------------------------------
# * Alias Listings
#--------------------------------------------------------------------------
alias seph_npcdetails_gmplyr_update update
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
# Original Update
seph_npcdetails_gmplyr_update
# If NPC Details Button is Pressed
if Input.trigger?(Check_NPCDetails_Button)
# Gets NPC Desired Location
new_x = x + (@direction == 6 ? 1 : @direction == 4 ? -1 : 0)
new_y = y + (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
# Checks All Events
for event in $game_map.events.values
# If Event is In Front Of Player
if event.x == new_x && event.y == new_y
# Checks All Event's Event Commands
for event_command in event.list
# If Comment Command
if event_command.code == 108
# If Comment Contains 'NPC Details'
if event_command.parameters[0].include?('NPC Details')
# Gathers NPC Details
details = []
index = event.list.index(event_command)
for i in index...event.list.size
if event.list[i].code == 408
details << event.list[i].parameters[0]
end
end
# Creates NPC Window
$scene.seph_start_npcdetails_window(event.id, details)
break
end
end
end
end
end
end
end
end
#==============================================================================
# ** Game_Event
#==============================================================================
class Game_Event
attr_reader :event
end
#==============================================================================
# ** Window_NPCDetails
#==============================================================================
class Window_NPCDetails < Window_Base
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize(event_id, details)
x = [[0, $game_map.events[event_id].screen_x - 160].max, 320].min
y = [[0, $game_map.events[event_id].screen_y - 224].max, 320].min
super(x, y, 320, 160)
self.contents = Bitmap.new(width - 32, height - 32)
self.opacity = 160
refresh(event_id, details)
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh(event_id, details)
self.contents.clear
# Draws Event Name
name = $game_map.events[event_id].event.name
self.contents.font.color = system_color
self.contents.draw_text(0, 0, contents.width, 32, name, 1)
# Draws Details
self.contents.font.color = normal_color
for i in 0...details.size
self.contents.draw_text(4, i * 32 + 32, contents.width, 32, details[i])
end
end
end
#==============================================================================
# ** Scene_Map
#==============================================================================
class Scene_Map
#--------------------------------------------------------------------------
# * Alias Listings
#--------------------------------------------------------------------------
alias seph_npcdetails_scnmap_update update
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
# If NPC Details Window Exist
unless @npc_details_window.nil?
seph_update_npcdetails
return
end
# Original Update Processing
seph_npcdetails_scnmap_update
end
#--------------------------------------------------------------------------
# * Frame Update : Npc Details
#--------------------------------------------------------------------------
def seph_update_npcdetails
# Update Map Details
$game_map.update
$game_system.map_interpreter.update
$game_system.update
$game_screen.update
@spriteset.update
@message_window.update
# If B Button Or C Button is Pressed
if Input.trigger?(Input::A) || Input.trigger?(Input::C)
# Dispose NPC Details Window
@npc_details_window.dispose
@npc_details_window = nil
end
end
#--------------------------------------------------------------------------
# * Start NPC Details Window
#--------------------------------------------------------------------------
def seph_start_npcdetails_window(event_id, details)
@npc_details_window = Window_NPCDetails.new(event_id, details)
end
end
#--------------------------------------------------------------------------
# * End SDK Enable Test
#--------------------------------------------------------------------------
end
NPC 정보는 이벤트 명령->주석에서 NPC Details (정보) 식으로 달면 되는 모양.
특정 버튼을 눌렀을 때 NPC 머리 위에 NPC 정보창이 뜨게 하는 것입니다.
#==============================================================================
# ** NPC Details Window
#------------------------------------------------------------------------------
# SephirothSpawn
# 2006-07-11
# Version 1
#------------------------------------------------------------------------------
# * Instructions
#
# ~ Give NPC Comment Line with : NPC Details
# The Following Lines in the Comment Box will apear exactly as is
#
# ~ NPC Button
# Check_NPCDetails_Button = Input::Constant
#==============================================================================
#------------------------------------------------------------------------------
# * SDK Log Script-x
#------------------------------------------------------------------------------
SDK.log('NPC Details Window', 'SephirothSpawn', 1, '2006-07-11')
#------------------------------------------------------------------------------
# * Begin SDK Enable Test
#------------------------------------------------------------------------------
if SDK.state('NPC Details Window')
#==============================================================================
# ** Game_Player
#==============================================================================
class Game_Player
#--------------------------------------------------------------------------
# * Check NPC Details Button
#--------------------------------------------------------------------------
Check_NPCDetails_Button = Input::A
#--------------------------------------------------------------------------
# * Alias Listings
#--------------------------------------------------------------------------
alias seph_npcdetails_gmplyr_update update
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
# Original Update
seph_npcdetails_gmplyr_update
# If NPC Details Button is Pressed
if Input.trigger?(Check_NPCDetails_Button)
# Gets NPC Desired Location
new_x = x + (@direction == 6 ? 1 : @direction == 4 ? -1 : 0)
new_y = y + (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
# Checks All Events
for event in $game_map.events.values
# If Event is In Front Of Player
if event.x == new_x && event.y == new_y
# Checks All Event's Event Commands
for event_command in event.list
# If Comment Command
if event_command.code == 108
# If Comment Contains 'NPC Details'
if event_command.parameters[0].include?('NPC Details')
# Gathers NPC Details
details = []
index = event.list.index(event_command)
for i in index...event.list.size
if event.list[i].code == 408
details << event.list[i].parameters[0]
end
end
# Creates NPC Window
$scene.seph_start_npcdetails_window(event.id, details)
break
end
end
end
end
end
end
end
end
#==============================================================================
# ** Game_Event
#==============================================================================
class Game_Event
attr_reader :event
end
#==============================================================================
# ** Window_NPCDetails
#==============================================================================
class Window_NPCDetails < Window_Base
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize(event_id, details)
x = [[0, $game_map.events[event_id].screen_x - 160].max, 320].min
y = [[0, $game_map.events[event_id].screen_y - 224].max, 320].min
super(x, y, 320, 160)
self.contents = Bitmap.new(width - 32, height - 32)
self.opacity = 160
refresh(event_id, details)
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh(event_id, details)
self.contents.clear
# Draws Event Name
name = $game_map.events[event_id].event.name
self.contents.font.color = system_color
self.contents.draw_text(0, 0, contents.width, 32, name, 1)
# Draws Details
self.contents.font.color = normal_color
for i in 0...details.size
self.contents.draw_text(4, i * 32 + 32, contents.width, 32, details[i])
end
end
end
#==============================================================================
# ** Scene_Map
#==============================================================================
class Scene_Map
#--------------------------------------------------------------------------
# * Alias Listings
#--------------------------------------------------------------------------
alias seph_npcdetails_scnmap_update update
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
# If NPC Details Window Exist
unless @npc_details_window.nil?
seph_update_npcdetails
return
end
# Original Update Processing
seph_npcdetails_scnmap_update
end
#--------------------------------------------------------------------------
# * Frame Update : Npc Details
#--------------------------------------------------------------------------
def seph_update_npcdetails
# Update Map Details
$game_map.update
$game_system.map_interpreter.update
$game_system.update
$game_screen.update
@spriteset.update
@message_window.update
# If B Button Or C Button is Pressed
if Input.trigger?(Input::A) || Input.trigger?(Input::C)
# Dispose NPC Details Window
@npc_details_window.dispose
@npc_details_window = nil
end
end
#--------------------------------------------------------------------------
# * Start NPC Details Window
#--------------------------------------------------------------------------
def seph_start_npcdetails_window(event_id, details)
@npc_details_window = Window_NPCDetails.new(event_id, details)
end
end
#--------------------------------------------------------------------------
# * End SDK Enable Test
#--------------------------------------------------------------------------
end
NPC 정보는 이벤트 명령->주석에서 NPC Details (정보) 식으로 달면 되는 모양.