Near Fantastica씨의 키보드 입력 스크립트입니다. 몇몇 스크립트(가령 wachunga씨의 텍스트 입력 이벤트 명령)에서 이 스크립트를 필요로 합니다. 물론 다른 키보드 입력스크립트와 함께 사용할 수 없습니다.
#==============================================================================
# ** Keyboard Input Module
#==============================================================================
# Near Fantastica
# Version 5
# 29.11.05
#==============================================================================
# The Keyboard Input Module is designed to function as the default Input module
# dose. It is better then other methods keyboard input because as a key is
# tested it is not removed form the list. so you can test the same key multiple
# times the same loop.
#==============================================================================
#------------------------------------------------------------------------------
# * SDK Log Script
#------------------------------------------------------------------------------
SDK.log("Keyboard Input", "Near Fantastica", 5, "29.11.05")
#------------------------------------------------------------------------------
# * Begin SDK Enable Test
#------------------------------------------------------------------------------
if SDK.state("Keyboard Input") == true
module Keyboard
#--------------------------------------------------------------------------
@keys = []
@pressed = []
Mouse_Left = 1
Mouse_Right = 2
Back= 8
Tab = 9
Enter = 13
Shift = 16
Ctrl = 17
Alt = 18
Esc = 27
Space = 32
Numberkeys = {}
Numberkeys[0] = 48
Numberkeys[1] = 49
Numberkeys[2] = 50
Numberkeys[3] = 51
Numberkeys[4] = 52
Numberkeys[5] = 53
Numberkeys[6] = 54
Numberkeys[7] = 55
Numberkeys[8] = 56
Numberkeys[9] = 57
Numberpad = {}
Numberpad[0] = 45
Numberpad[1] = 35
Numberpad[2] = 40
Numberpad[3] = 34
Numberpad[4] = 37
Numberpad[5] = 12
Numberpad[6] = 39
Numberpad[7] = 36
Numberpad[8] = 38
Numberpad[9] = 33
Letters = {}
Letters["A"] = 65
Letters["B"] = 66
Letters["C"] = 67
Letters["D"] = 68
Letters["E"] = 69
Letters["F"] = 70
Letters["G"] = 71
Letters["H"] = 72
Letters["I"] = 73
Letters["J"] = 74
Letters["K"] = 75
Letters["L"] = 76
Letters["M"] = 77
Letters["N"] = 78
Letters["O"] = 79
Letters["P"] = 80
Letters["Q"] = 81
Letters["R"] = 82
Letters["S"] = 83
Letters["T"] = 84
Letters["U"] = 85
Letters["V"] = 86
Letters["W"] = 87
Letters["X"] = 88
Letters["Y"] = 89
Letters["Z"] = 90
Fkeys = {}
Fkeys[1] = 112
Fkeys[2] = 113
Fkeys[3] = 114
Fkeys[4] = 115
Fkeys[5] = 116
Fkeys[6] = 117
Fkeys[7] = 118
Fkeys[8] = 119
Fkeys[9] = 120
Fkeys[10] = 121
Fkeys[11] = 122
Fkeys[12] = 123
Collon = 186
Equal = 187
Comma = 188
Underscore = 189
Dot = 190
Backslash = 191
Lb = 219
Rb = 221
Quote = 222
State = Win32API.new("user32","GetKeyState",['i'],'i')
Key = Win32API.new("user32","GetAsyncKeyState",['i'],'i')
#--------------------------------------------------------------------------
def Keyboard.getstate(key)
return true unless State.call(key).between?(0, 1)
return false
end
#--------------------------------------------------------------------------
def Keyboard.testkey(key)
Key.call(key) & 0x01 == 1
end
#--------------------------------------------------------------------------
def Keyboard.update
@keys = []
@keys.push(Keyboard::Mouse_Left) if Keyboard.testkey(Keyboard::Mouse_Left)
@keys.push(Keyboard::Mouse_Right) if Keyboard.testkey(Keyboard::Mouse_Right)
@keys.push(Keyboard::Back) if Keyboard.testkey(Keyboard::Back)
@keys.push(Keyboard::Tab) if Keyboard.testkey(Keyboard::Tab)
@keys.push(Keyboard::Enter) if Keyboard.testkey(Keyboard::Enter)
@keys.push(Keyboard::Shift) if Keyboard.testkey(Keyboard::Shift)
@keys.push(Keyboard::Ctrl) if Keyboard.testkey(Keyboard::Ctrl)
@keys.push(Keyboard::Alt) if Keyboard.testkey(Keyboard::Alt)
@keys.push(Keyboard::Esc) if Keyboard.testkey(Keyboard::Esc)
@keys.push(Keyboard::Space) if Keyboard.testkey(Keyboard::Space)
for key in Keyboard::Numberkeys.values
@keys.push(key) if Keyboard.testkey(key)
end
for key in Keyboard::Numberpad.values
@keys.push(key) if Keyboard.testkey(key)
end
for key in Keyboard::Letters.values
@keys.push(key) if Keyboard.testkey(key)
end
for key in Keyboard::Fkeys.values
@keys.push(key) if Keyboard.testkey(key)
end
@keys.push(Keyboard::Collon) if Keyboard.testkey(Keyboard::Collon)
@keys.push(Keyboard::Equal) if Keyboard.testkey(Keyboard::Equal)
@keys.push(Keyboard::Comma) if Keyboard.testkey(Keyboard::Comma)
@keys.push(Keyboard::Underscore) if Keyboard.testkey(Keyboard::Underscore)
@keys.push(Keyboard::Dot) if Keyboard.testkey(Keyboard::Dot)
@keys.push(Keyboard::Backslash) if Keyboard.testkey(Keyboard::Backslash)
@keys.push(Keyboard::Lb) if Keyboard.testkey(Keyboard::Lb)
@keys.push(Keyboard::Rb) if Keyboard.testkey(Keyboard::Rb)
@keys.push(Keyboard::Quote) if Keyboard.testkey(Keyboard::Quote)
@pressed = []
@pressed.push(Keyboard::Mouse_Left) if Keyboard.getstate(Keyboard::Mouse_Left)
@pressed.push(Keyboard::Mouse_Right) if Keyboard.getstate(Keyboard::Mouse_Right)
@pressed.push(Keyboard::Back) if Keyboard.getstate(Keyboard::Back)
@pressed.push(Keyboard::Tab) if Keyboard.getstate(Keyboard::Tab)
@pressed.push(Keyboard::Enter) if Keyboard.getstate(Keyboard::Enter)
@pressed.push(Keyboard::Shift) if Keyboard.getstate(Keyboard::Shift)
@pressed.push(Keyboard::Ctrl) if Keyboard.getstate(Keyboard::Ctrl)
@pressed.push(Keyboard::Alt) if Keyboard.getstate(Keyboard::Alt)
@pressed.push(Keyboard::Esc) if Keyboard.getstate(Keyboard::Esc)
@pressed.push(Keyboard::Space) if Keyboard.getstate(Keyboard::Space)
for key in Keyboard::Numberkeys.values
@pressed.push(key) if Keyboard.getstate(key)
end
for key in Keyboard::Numberpad.values
@pressed.push(key) if Keyboard.getstate(key)
end
for key in Keyboard::Letters.values
@pressed.push(key) if Keyboard.getstate(key)
end
for key in Keyboard::Fkeys.values
@pressed.push(key) if Keyboard.getstate(key)
end
@pressed.push(Keyboard::Collon) if Keyboard.getstate(Keyboard::Collon)
@pressed.push(Keyboard::Equal) if Keyboard.getstate(Keyboard::Equal)
@pressed.push(Keyboard::Comma) if Keyboard.getstate(Keyboard::Comma)
@pressed.push(Keyboard::Underscore) if Keyboard.getstate(Keyboard::Underscore)
@pressed.push(Keyboard::Dot) if Keyboard.getstate(Keyboard::Dot)
@pressed.push(Keyboard::Backslash) if Keyboard.getstate(Keyboard::Backslash)
@pressed.push(Keyboard::Lb) if Keyboard.getstate(Keyboard::Lb)
@pressed.push(Keyboard::Rb) if Keyboard.getstate(Keyboard::Rb)
@pressed.push(Keyboard::Quote) if Keyboard.getstate(Keyboard::Quote)
end
#--------------------------------------------------------------------------
def Keyboard.trigger?(key)
return true if @keys.include?(key)
return false
end
#--------------------------------------------------------------------------
def Keyboard.pressed?(key)
return true if @pressed.include?(key)
return false
end
end
#------------------------------------------------------------------------------
# * End SDK Enable Test
#------------------------------------------------------------------------------
end
#==============================================================================
# ** Keyboard Input Module
#==============================================================================
# Near Fantastica
# Version 5
# 29.11.05
#==============================================================================
# The Keyboard Input Module is designed to function as the default Input module
# dose. It is better then other methods keyboard input because as a key is
# tested it is not removed form the list. so you can test the same key multiple
# times the same loop.
#==============================================================================
#------------------------------------------------------------------------------
# * SDK Log Script
#------------------------------------------------------------------------------
SDK.log("Keyboard Input", "Near Fantastica", 5, "29.11.05")
#------------------------------------------------------------------------------
# * Begin SDK Enable Test
#------------------------------------------------------------------------------
if SDK.state("Keyboard Input") == true
module Keyboard
#--------------------------------------------------------------------------
@keys = []
@pressed = []
Mouse_Left = 1
Mouse_Right = 2
Back= 8
Tab = 9
Enter = 13
Shift = 16
Ctrl = 17
Alt = 18
Esc = 27
Space = 32
Numberkeys = {}
Numberkeys[0] = 48
Numberkeys[1] = 49
Numberkeys[2] = 50
Numberkeys[3] = 51
Numberkeys[4] = 52
Numberkeys[5] = 53
Numberkeys[6] = 54
Numberkeys[7] = 55
Numberkeys[8] = 56
Numberkeys[9] = 57
Numberpad = {}
Numberpad[0] = 45
Numberpad[1] = 35
Numberpad[2] = 40
Numberpad[3] = 34
Numberpad[4] = 37
Numberpad[5] = 12
Numberpad[6] = 39
Numberpad[7] = 36
Numberpad[8] = 38
Numberpad[9] = 33
Letters = {}
Letters["A"] = 65
Letters["B"] = 66
Letters["C"] = 67
Letters["D"] = 68
Letters["E"] = 69
Letters["F"] = 70
Letters["G"] = 71
Letters["H"] = 72
Letters["I"] = 73
Letters["J"] = 74
Letters["K"] = 75
Letters["L"] = 76
Letters["M"] = 77
Letters["N"] = 78
Letters["O"] = 79
Letters["P"] = 80
Letters["Q"] = 81
Letters["R"] = 82
Letters["S"] = 83
Letters["T"] = 84
Letters["U"] = 85
Letters["V"] = 86
Letters["W"] = 87
Letters["X"] = 88
Letters["Y"] = 89
Letters["Z"] = 90
Fkeys = {}
Fkeys[1] = 112
Fkeys[2] = 113
Fkeys[3] = 114
Fkeys[4] = 115
Fkeys[5] = 116
Fkeys[6] = 117
Fkeys[7] = 118
Fkeys[8] = 119
Fkeys[9] = 120
Fkeys[10] = 121
Fkeys[11] = 122
Fkeys[12] = 123
Collon = 186
Equal = 187
Comma = 188
Underscore = 189
Dot = 190
Backslash = 191
Lb = 219
Rb = 221
Quote = 222
State = Win32API.new("user32","GetKeyState",['i'],'i')
Key = Win32API.new("user32","GetAsyncKeyState",['i'],'i')
#--------------------------------------------------------------------------
def Keyboard.getstate(key)
return true unless State.call(key).between?(0, 1)
return false
end
#--------------------------------------------------------------------------
def Keyboard.testkey(key)
Key.call(key) & 0x01 == 1
end
#--------------------------------------------------------------------------
def Keyboard.update
@keys = []
@keys.push(Keyboard::Mouse_Left) if Keyboard.testkey(Keyboard::Mouse_Left)
@keys.push(Keyboard::Mouse_Right) if Keyboard.testkey(Keyboard::Mouse_Right)
@keys.push(Keyboard::Back) if Keyboard.testkey(Keyboard::Back)
@keys.push(Keyboard::Tab) if Keyboard.testkey(Keyboard::Tab)
@keys.push(Keyboard::Enter) if Keyboard.testkey(Keyboard::Enter)
@keys.push(Keyboard::Shift) if Keyboard.testkey(Keyboard::Shift)
@keys.push(Keyboard::Ctrl) if Keyboard.testkey(Keyboard::Ctrl)
@keys.push(Keyboard::Alt) if Keyboard.testkey(Keyboard::Alt)
@keys.push(Keyboard::Esc) if Keyboard.testkey(Keyboard::Esc)
@keys.push(Keyboard::Space) if Keyboard.testkey(Keyboard::Space)
for key in Keyboard::Numberkeys.values
@keys.push(key) if Keyboard.testkey(key)
end
for key in Keyboard::Numberpad.values
@keys.push(key) if Keyboard.testkey(key)
end
for key in Keyboard::Letters.values
@keys.push(key) if Keyboard.testkey(key)
end
for key in Keyboard::Fkeys.values
@keys.push(key) if Keyboard.testkey(key)
end
@keys.push(Keyboard::Collon) if Keyboard.testkey(Keyboard::Collon)
@keys.push(Keyboard::Equal) if Keyboard.testkey(Keyboard::Equal)
@keys.push(Keyboard::Comma) if Keyboard.testkey(Keyboard::Comma)
@keys.push(Keyboard::Underscore) if Keyboard.testkey(Keyboard::Underscore)
@keys.push(Keyboard::Dot) if Keyboard.testkey(Keyboard::Dot)
@keys.push(Keyboard::Backslash) if Keyboard.testkey(Keyboard::Backslash)
@keys.push(Keyboard::Lb) if Keyboard.testkey(Keyboard::Lb)
@keys.push(Keyboard::Rb) if Keyboard.testkey(Keyboard::Rb)
@keys.push(Keyboard::Quote) if Keyboard.testkey(Keyboard::Quote)
@pressed = []
@pressed.push(Keyboard::Mouse_Left) if Keyboard.getstate(Keyboard::Mouse_Left)
@pressed.push(Keyboard::Mouse_Right) if Keyboard.getstate(Keyboard::Mouse_Right)
@pressed.push(Keyboard::Back) if Keyboard.getstate(Keyboard::Back)
@pressed.push(Keyboard::Tab) if Keyboard.getstate(Keyboard::Tab)
@pressed.push(Keyboard::Enter) if Keyboard.getstate(Keyboard::Enter)
@pressed.push(Keyboard::Shift) if Keyboard.getstate(Keyboard::Shift)
@pressed.push(Keyboard::Ctrl) if Keyboard.getstate(Keyboard::Ctrl)
@pressed.push(Keyboard::Alt) if Keyboard.getstate(Keyboard::Alt)
@pressed.push(Keyboard::Esc) if Keyboard.getstate(Keyboard::Esc)
@pressed.push(Keyboard::Space) if Keyboard.getstate(Keyboard::Space)
for key in Keyboard::Numberkeys.values
@pressed.push(key) if Keyboard.getstate(key)
end
for key in Keyboard::Numberpad.values
@pressed.push(key) if Keyboard.getstate(key)
end
for key in Keyboard::Letters.values
@pressed.push(key) if Keyboard.getstate(key)
end
for key in Keyboard::Fkeys.values
@pressed.push(key) if Keyboard.getstate(key)
end
@pressed.push(Keyboard::Collon) if Keyboard.getstate(Keyboard::Collon)
@pressed.push(Keyboard::Equal) if Keyboard.getstate(Keyboard::Equal)
@pressed.push(Keyboard::Comma) if Keyboard.getstate(Keyboard::Comma)
@pressed.push(Keyboard::Underscore) if Keyboard.getstate(Keyboard::Underscore)
@pressed.push(Keyboard::Dot) if Keyboard.getstate(Keyboard::Dot)
@pressed.push(Keyboard::Backslash) if Keyboard.getstate(Keyboard::Backslash)
@pressed.push(Keyboard::Lb) if Keyboard.getstate(Keyboard::Lb)
@pressed.push(Keyboard::Rb) if Keyboard.getstate(Keyboard::Rb)
@pressed.push(Keyboard::Quote) if Keyboard.getstate(Keyboard::Quote)
end
#--------------------------------------------------------------------------
def Keyboard.trigger?(key)
return true if @keys.include?(key)
return false
end
#--------------------------------------------------------------------------
def Keyboard.pressed?(key)
return true if @pressed.include?(key)
return false
end
end
#------------------------------------------------------------------------------
# * End SDK Enable Test
#------------------------------------------------------------------------------
end