XP 스크립트

http://www.gamebaker.com/rmxp/scripts/multiple-currencies.htm
  복수의 화폐단위를 사용할 수 있게 하는 스크립트입니다.  예전에 올렸던 것의 버전업판.  이 스크립트를 사용하려면 SG_Setting Control(http://www.gamebaker.com/rmxp/scripts/settings-control.htm )과 SG_Window Control(http://www.gamebaker.com/rmxp/scripts/window-control.htm )이 필요합니다.


#=============================================================================
# ** SG Multiple Currencies
#=============================================================================
# sandgolem   
# Version 3
# 18.06.06
#=============================================================================

# This requires event scripting to switch, see below.
# The only script-related things to edit is this:

$sg_currencies = { 'names' => ['Temp','G','Tokens','Tickets'],
                  'icons' => ['','mbag','coin','card'],
                  'type' => [7,0,0,0],
                  'variables' => [7,2,3,4] }
                 
# These need to be ordered exactly the same. You can increase the amount of
# currencies by adding more to the end of each.

# Temp is used for special occasions. See the tutorials section here for some
# odd ways of using it:  http://www.gamebaker.com/rmxp/tutorials/

# Set the G to what you have your gold name as in the database.

# Icons, type & vars are picked based on the order that you have your names set
# to. Make sure you name the variables in RMXP so you won't reuse them.

# 'type' uses SG Window Control to set the window format.
# See the comments in that script for what options are available.

#=============================================================================

# To change the player's currency, use this in a call script:
#        sg_change_currency('NameHere')

# This changes your current currency and modifies the amount of gold you have
# to whatever it is set at. The amount of gold you had before is set to the
# variable listed for it. This can be used anywhere, even in other scripts

# The variable used for your current gold is NOT altered until you change the
# currency. To do checks for that amount ingame, just use the regular gold.

# Or, you can save it by using this in a script: sg_save_currency
# This command is included in sg_change_currency and generally not useful

#=============================================================================
#
# To check for updates or find more scripts, visit:
# http://www.gamebaker.com/rmxp/scripts/
#
# To use this script, copy it and insert it in a new section above "Main",
# under the default scripts and Software Development Kit (optional).
#
# Requires SG Settings Control & SG Window Control, found at above site
#
# Have problems? You can leave me a message at:
# http://www.gamebaker.com/users/sandgolem
#
#=============================================================================

#--------------------------------------------------------------------------
# * SDK Log Script
#--------------------------------------------------------------------------
begin
  SDK.log("SG Multiple Currencies", "sandgolem", 3, "18.06.06")
  if SDK.state("SG Multiple Currencies") != true
    @sg_multiple_currencies_disabled = true
  end
  rescue
end

#--------------------------------------------------------------------------
# * Begin SDK Enable Test
#--------------------------------------------------------------------------
if !@sg_multiple_currencies_disabled
 
class SG_Start
  alias sandgolem_currencies_sgstart_start start_game 
  def start_game
    if !$sg_defaultcurrency
      $sg_defaultcurrency = $data_system.words.gold.clone
    else
      $data_system.words.gold = $sg_defaultcurrency.clone
    end
    sandgolem_currencies_sgstart_start
  end
end

class Scene_Load
  alias sandgolem_currencies_load_read read_save_data
  def read_save_data(file)
    sandgolem_currencies_load_read(file)
    if $game_sg['currency current']
      $data_system.words.gold = $game_sg['currency current'].clone
    end
  end
end

class Window_Gold < Window_Base
 
  alias sg_currencies_gold_initialize initialize
  def initialize
    @old_gold = -1
    sg_currencies_gold_initialize
  end

  def refresh
#------------------------------------------------------------------------------
# Begin SG Multiple Currencies Edit
#------------------------------------------------------------------------------
    if @old_gold != $game_party.gold
      self.contents.clear
      @old_gold = $game_party.gold
      self.contents.font.color = normal_color
      sg_select_currency
      sg_draw_window($sg_currencies['type'][@sg_mc_temp],160,$sg_currencies['icons'][@sg_mc_temp],$data_system.words.gold,$game_party.gold.to_s)
    end
#------------------------------------------------------------------------------
# End SG Multiple Currencies Edit
#------------------------------------------------------------------------------
  end

  def sg_select_currency
    for i in 0...$sg_currencies.size
      if $data_system.words.gold == $sg_currencies['names'][i]
        @sg_mc_temp = i
        return
      end
    end
    @sg_mc_temp = 1
    return
  end
end

def sg_save_currency
  for i in 0...$sg_currencies.size
    if $data_system.words.gold == $sg_currencies['names'][i]
      $game_variables[$sg_currencies['variables'][i]] = $game_party.gold
      return
    end
  end
  p 'You have an invalid currency name! Contact game creator: ' + $data_systems.words.gold.to_s
  @sg_mc_currency_stop = true
  return
end

def sg_change_currency(curnew)
  sg_save_currency
  if curnew == 'curold'
    if $game_sg['currency old']
      curnew = $game_sg['currency old']
    else
      p 'No old currency saved. Contact game creator.'
    end
  end
  if @sg_mc_currency_stop == true
    return
  end
  $game_sg['currency old'] = $data_system.words.gold.clone
  sg_mc_temp = 0
  for i in 0...$sg_currencies.size
    if curnew == $sg_currencies['names'][i]
      $game_party.lose_gold($game_party.gold)
      $game_party.gain_gold($game_variables[$sg_currencies['variables'][i]])
      $data_system.words.gold = curnew
      $game_sg['currency current'] = curnew
      return
    end
  end
  p 'Invalid currency name in command! Contact game creator: ' + cur_new.to_s
  return
end

#--------------------------------------------------------------------------
# * End SDK Enable Test
#--------------------------------------------------------------------------
end

Who's 백호

?

이상혁입니다.

http://elab.kr


List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 습작 2012.12.24 6203
701 기타 [신기술 체험] RM포트리스 4 file 백호 2009.02.22 1430
700 전투 KGC_AutoRecover(매턴 자동 회복) 1 백호 2009.02.22 1431
699 전투 Mr Mo DVV Addon #20~#21 Alkaid 2011.09.05 1432
698 메뉴 Leidy's Ring Command Window 1.2 by DerVVulfman Alkaid 2012.09.09 1433
697 기타 모험 일기 스크립트 2 file 백호 2009.02.21 1434
696 전투 대전게임 Fighter 1 file 백호 2009.02.21 1436
695 스킬 Grouping and Details 8.1 by DerVVulfman 4 file Alkaid 2011.04.18 1437
694 전투 Mr. Mo's ABS Ultimate by DerVVulfman Alkaid 2011.09.05 1438
693 전투 전투 난이도 설정 스크립트 file 백호 2009.02.21 1442
692 전투 배틀 리포트 화면 변경 스크립트 2 file 백호 2009.02.21 1444
691 기타 필드에서 경험치%를 표시합니다. 4 file 백호 2009.02.22 1448
690 기타 프리 윈도우 스크립트 (상입오두막 출처) 6 백호 2009.02.21 1449
689 기타 sandgolem Script Archive (RMXP SDK 1.5 이상 필요) file Alkaid 2011.02.17 1453
688 전투 S ABS_NonSDK ver 1 file 백호 2009.02.22 1458
687 전투 Minkoff's Animated Battlers - Enhanced 13.4 by DerVVulfman 2 Alkaid 2011.07.13 1458
686 전투 추적 공격 스크립트 백호 2009.02.21 1459
685 전투 SG_Batte Retry ver.4 by sandgolem 2 백호 2009.02.22 1460
684 메뉴 FF7형식의 메뉴로 변경하는 스크립트 1 file 백호 2009.02.21 1463
683 HUD 맵 이름 표시 by Slipknot@rmxp.net (SDK호환) 2 백호 2009.02.22 1463
682 장비 MultiSlots! 2.4 by DerVVulfman 2 Alkaid 2011.09.05 1466
Board Pagination Prev 1 ... 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 ... 52 Next
/ 52