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SG_Window Control v2 by sandgolem

by 백호 posted Feb 22, 2009
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크게 작게 위로 아래로 댓글로 가기 인쇄
http://www.gamebaker.com/rmxp/scripts/window-control.htm
  sandgolem님 스크립트 중 일부 윈도우 표시관련이 들어있는 스크립트를 위해 필요한 것입니다.  다른 SG스크립트들 위에 넣으세요.

#=============================================================================
# ** SG Window Control
#=============================================================================
# sandgolem
# Version 2
# 12.06.06
#=============================================================================
#
# Thanks Saucetenuto, SephirothSpawn & Trickster!
# This script wouldn't exist without their help
#
#=============================================================================

# This script is used to display windows in their various settings, and is
# not required for all of the SG Scripts to work

# Display types:

#  0 or nothing = Icon on left
#  1            = Icon on right, with string a little ahead
#  2            = Icon on right, with string on left
#  3            = Text name on right, same as default gold window
#  4            = Text name on right, better spacing
#  5            = Text name on right, with string on left
#  6            = Text name on left
#  7            = Text name on left, followed by a :
#  8            = Icon only, centered in the window
#  9            = Text only, centered in the window
#  10          = String only, centered in the window
#  11          = Icon on right, with string a little more ahead

#=============================================================================
#
# To check for updates or find more scripts, visit:
# http://www.gamebaker.com/rmxp/scripts/
#
# To use this script, copy it and insert it in a new section above "Main",
# but under the default scripts and the SDK if you're using it. This script
# MUST be above all the SG Scripts that require it
#
# Have problems? You can leave me a message at:
# http://www.gamebaker.com/users/sandgolem
#
#=============================================================================

begin
  SDK.log("SG Window Control", "sandgolem", 2, "12.06.06")
  rescue
end

class Window_Base < Window
 
  def sg_draw_window(type,width,icon,text,string)
    if icon == nil
      icon = RPG::Cache.icon('049-Skill06')
    else
      icon = RPG::Cache.icon(icon)
    end
    if string == nil
      string = ' '
    end
    width -= 32
    cx = contents.text_size(text).width
    self.contents.clear
    case type.to_i
    when 0
      self.contents.draw_text(4, 0, width-8, 32, string, 2)
      src_rect = Rect.new(0, 0, 32, 32)
      self.contents.blt(0, 4, icon, src_rect)
    when 1
      self.contents.draw_text(4, 0, width-28, 32, string, 2)
      src_rect = Rect.new(0, 0, 32, 32)
      self.contents.blt(width-24, 4, icon, src_rect)
    when 2
      self.contents.draw_text(4, 0, width, 32, string)
      src_rect = Rect.new(0, 0, 32, 32)
      self.contents.blt(width-24, 4, icon, src_rect)
    when 3
      self.contents.draw_text(4, 0, width-8-cx, 32, string, 2)
      self.contents.font.color = system_color
      self.contents.draw_text(width-4-cx, 0, cx, 32, text, 2)
    when 4
      self.contents.draw_text(4, 0, width-14-cx, 32, string, 2)
      self.contents.font.color = system_color
      self.contents.draw_text(width-4-cx, 0, cx, 32, text, 2)
    when 5
      self.contents.draw_text(4, 0, width, 32, string)
      self.contents.font.color = system_color
      self.contents.draw_text(width-4-cx, 0, cx, 32, text, 2)
    when 6
      self.contents.draw_text(4, 0, width-8, 32, string, 2)
      self.contents.font.color = system_color
      self.contents.draw_text(4, 0, cx, 32, text)
    when 7
      self.contents.draw_text(4, 0, width-8, 32, string, 2)
      self.contents.font.color = system_color
      self.contents.draw_text(4, 0, cx, 32, text)
      self.contents.draw_text(cx+4, 0, 8, 32, ':')
    when 8
      cx = width / 2 - 12
      src_rect = Rect.new(0, 0, 32, 32)
      self.contents.blt(cx, 4, icon, src_rect)
    when 9
      self.contents.draw_text(0, 0, width, 32, text, 1)
    when 10
      self.contents.draw_text(0, 0, width, 32, string, 1)
    when 11
      self.contents.draw_text(4, 0, width-34, 32, string, 2)
      src_rect = Rect.new(0, 0, 32, 32)
      self.contents.blt(width-24, 4, icon, src_rect)
    end
  end
end