http://www.gamebaker.com/rmxp/scripts/window-control.htm
sandgolem님 스크립트 중 일부 윈도우 표시관련이 들어있는 스크립트를 위해 필요한 것입니다. 다른 SG스크립트들 위에 넣으세요.
#=============================================================================
# ** SG Window Control
#=============================================================================
# sandgolem
# Version 2
# 12.06.06
#=============================================================================
#
# Thanks Saucetenuto, SephirothSpawn & Trickster!
# This script wouldn't exist without their help
#
#=============================================================================
# This script is used to display windows in their various settings, and is
# not required for all of the SG Scripts to work
# Display types:
# 0 or nothing = Icon on left
# 1 = Icon on right, with string a little ahead
# 2 = Icon on right, with string on left
# 3 = Text name on right, same as default gold window
# 4 = Text name on right, better spacing
# 5 = Text name on right, with string on left
# 6 = Text name on left
# 7 = Text name on left, followed by a :
# 8 = Icon only, centered in the window
# 9 = Text only, centered in the window
# 10 = String only, centered in the window
# 11 = Icon on right, with string a little more ahead
#=============================================================================
#
# To check for updates or find more scripts, visit:
# http://www.gamebaker.com/rmxp/scripts/
#
# To use this script, copy it and insert it in a new section above "Main",
# but under the default scripts and the SDK if you're using it. This script
# MUST be above all the SG Scripts that require it
#
# Have problems? You can leave me a message at:
# http://www.gamebaker.com/users/sandgolem
#
#=============================================================================
begin
SDK.log("SG Window Control", "sandgolem", 2, "12.06.06")
rescue
end
class Window_Base < Window
def sg_draw_window(type,width,icon,text,string)
if icon == nil
icon = RPG::Cache.icon('049-Skill06')
else
icon = RPG::Cache.icon(icon)
end
if string == nil
string = ' '
end
width -= 32
cx = contents.text_size(text).width
self.contents.clear
case type.to_i
when 0
self.contents.draw_text(4, 0, width-8, 32, string, 2)
src_rect = Rect.new(0, 0, 32, 32)
self.contents.blt(0, 4, icon, src_rect)
when 1
self.contents.draw_text(4, 0, width-28, 32, string, 2)
src_rect = Rect.new(0, 0, 32, 32)
self.contents.blt(width-24, 4, icon, src_rect)
when 2
self.contents.draw_text(4, 0, width, 32, string)
src_rect = Rect.new(0, 0, 32, 32)
self.contents.blt(width-24, 4, icon, src_rect)
when 3
self.contents.draw_text(4, 0, width-8-cx, 32, string, 2)
self.contents.font.color = system_color
self.contents.draw_text(width-4-cx, 0, cx, 32, text, 2)
when 4
self.contents.draw_text(4, 0, width-14-cx, 32, string, 2)
self.contents.font.color = system_color
self.contents.draw_text(width-4-cx, 0, cx, 32, text, 2)
when 5
self.contents.draw_text(4, 0, width, 32, string)
self.contents.font.color = system_color
self.contents.draw_text(width-4-cx, 0, cx, 32, text, 2)
when 6
self.contents.draw_text(4, 0, width-8, 32, string, 2)
self.contents.font.color = system_color
self.contents.draw_text(4, 0, cx, 32, text)
when 7
self.contents.draw_text(4, 0, width-8, 32, string, 2)
self.contents.font.color = system_color
self.contents.draw_text(4, 0, cx, 32, text)
self.contents.draw_text(cx+4, 0, 8, 32, ':')
when 8
cx = width / 2 - 12
src_rect = Rect.new(0, 0, 32, 32)
self.contents.blt(cx, 4, icon, src_rect)
when 9
self.contents.draw_text(0, 0, width, 32, text, 1)
when 10
self.contents.draw_text(0, 0, width, 32, string, 1)
when 11
self.contents.draw_text(4, 0, width-34, 32, string, 2)
src_rect = Rect.new(0, 0, 32, 32)
self.contents.blt(width-24, 4, icon, src_rect)
end
end
end
sandgolem님 스크립트 중 일부 윈도우 표시관련이 들어있는 스크립트를 위해 필요한 것입니다. 다른 SG스크립트들 위에 넣으세요.
#=============================================================================
# ** SG Window Control
#=============================================================================
# sandgolem
# Version 2
# 12.06.06
#=============================================================================
#
# Thanks Saucetenuto, SephirothSpawn & Trickster!
# This script wouldn't exist without their help
#
#=============================================================================
# This script is used to display windows in their various settings, and is
# not required for all of the SG Scripts to work
# Display types:
# 0 or nothing = Icon on left
# 1 = Icon on right, with string a little ahead
# 2 = Icon on right, with string on left
# 3 = Text name on right, same as default gold window
# 4 = Text name on right, better spacing
# 5 = Text name on right, with string on left
# 6 = Text name on left
# 7 = Text name on left, followed by a :
# 8 = Icon only, centered in the window
# 9 = Text only, centered in the window
# 10 = String only, centered in the window
# 11 = Icon on right, with string a little more ahead
#=============================================================================
#
# To check for updates or find more scripts, visit:
# http://www.gamebaker.com/rmxp/scripts/
#
# To use this script, copy it and insert it in a new section above "Main",
# but under the default scripts and the SDK if you're using it. This script
# MUST be above all the SG Scripts that require it
#
# Have problems? You can leave me a message at:
# http://www.gamebaker.com/users/sandgolem
#
#=============================================================================
begin
SDK.log("SG Window Control", "sandgolem", 2, "12.06.06")
rescue
end
class Window_Base < Window
def sg_draw_window(type,width,icon,text,string)
if icon == nil
icon = RPG::Cache.icon('049-Skill06')
else
icon = RPG::Cache.icon(icon)
end
if string == nil
string = ' '
end
width -= 32
cx = contents.text_size(text).width
self.contents.clear
case type.to_i
when 0
self.contents.draw_text(4, 0, width-8, 32, string, 2)
src_rect = Rect.new(0, 0, 32, 32)
self.contents.blt(0, 4, icon, src_rect)
when 1
self.contents.draw_text(4, 0, width-28, 32, string, 2)
src_rect = Rect.new(0, 0, 32, 32)
self.contents.blt(width-24, 4, icon, src_rect)
when 2
self.contents.draw_text(4, 0, width, 32, string)
src_rect = Rect.new(0, 0, 32, 32)
self.contents.blt(width-24, 4, icon, src_rect)
when 3
self.contents.draw_text(4, 0, width-8-cx, 32, string, 2)
self.contents.font.color = system_color
self.contents.draw_text(width-4-cx, 0, cx, 32, text, 2)
when 4
self.contents.draw_text(4, 0, width-14-cx, 32, string, 2)
self.contents.font.color = system_color
self.contents.draw_text(width-4-cx, 0, cx, 32, text, 2)
when 5
self.contents.draw_text(4, 0, width, 32, string)
self.contents.font.color = system_color
self.contents.draw_text(width-4-cx, 0, cx, 32, text, 2)
when 6
self.contents.draw_text(4, 0, width-8, 32, string, 2)
self.contents.font.color = system_color
self.contents.draw_text(4, 0, cx, 32, text)
when 7
self.contents.draw_text(4, 0, width-8, 32, string, 2)
self.contents.font.color = system_color
self.contents.draw_text(4, 0, cx, 32, text)
self.contents.draw_text(cx+4, 0, 8, 32, ':')
when 8
cx = width / 2 - 12
src_rect = Rect.new(0, 0, 32, 32)
self.contents.blt(cx, 4, icon, src_rect)
when 9
self.contents.draw_text(0, 0, width, 32, text, 1)
when 10
self.contents.draw_text(0, 0, width, 32, string, 1)
when 11
self.contents.draw_text(4, 0, width-34, 32, string, 2)
src_rect = Rect.new(0, 0, 32, 32)
self.contents.blt(width-24, 4, icon, src_rect)
end
end
end