XP 스크립트

http://www.dubealex.com/asylum/index.php?showtopic=4702
  문자 그대로 링 메뉴의 명령항목과 아이콘등을 비교적 쉽게 바꿀 수 있도록 하는 것입니다.  링 메뉴 전체가 아니라 class Window_RingMenu부분만 수정한 것입니다.


#==============================================================================
# Window_RingMenu
#-----------------------------------------------------------------
#  Created By SephirothSpawn (10.29.05)
#    Last Updated: (11.11.05)
#==============================================================================

#==============================================================================
# Class Window Ring Menu
#==============================================================================
class Window_RingMenu < Window_Base
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_accessor :index
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize(commands, icons, radius = 64, center_x = nil, center_y = nil, width = 640, height = 480)
    # Sets Up Window
    super(0, 0, width, height)
    # Sets Center Coordinates to player Center by Default
    center_x = $game_player.screen_x - 30 if center_x == nil
    center_y = $game_player.screen_y - 48 if center_y == nil
    self.contents = Bitmap.new(width-32, height-32)
    # Select Font Type, Size and Color
    self.contents.font.name = "Arial"
    self.contents.font.size = 22
    self.contents.font.color = Color.new(255, 255, 255, 255)
    # Sets up Window Border and Window Background Opacity
    self.opacity, self.back_opacity = 0, 0
    # Sets Up Commands & Icons
    @commands = commands
    @item_max = commands.size
    @index = 0
    @items = icons
    # Sets Up Radius
    @radius = radius
    # Sets Up Disabled Items
    @disabled = Array.new(@item_max, false)
    # Sets Up Center of Ring
    @cx = center_x
    @cy = center_y
    # Disabled Icon
    @icon_disable = RPG::Cache.icon("")
    # Frame Setup
    @startup_frames = 20
    @moving_frames = 5
    setup_move_start
    refresh
  end
  #--------------------------------------------------------------------------
  # * Setup Move Start
  #--------------------------------------------------------------------------
  def setup_move_start
    @mode = 1
    @steps = @startup_frames
  end
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    case @mode
      when 1; refresh_start
      when 2; refresh_wait
      when 3; refresh_move(1)
      when 4; refresh_move(0)
    end
    rect = Rect.new(@cx - 272, @cy + 24, self.contents.width-32, 32)
    self.contents.draw_text(rect, @commands[@index], 1)
  end
  #--------------------------------------------------------------------------
  # * Update
  #--------------------------------------------------------------------------
  def update
    super
    refresh
  end
  #--------------------------------------------------------------------------
  # * Refresh Start
  #--------------------------------------------------------------------------
  def refresh_start
    d1 = 2.0 * Math::PI / @item_max
    d2 = 1.0 * Math::PI / @startup_frames
    r = @radius - 1.0 * @radius * @steps / @startup_frames
    for i in 0...@item_max
      j = i - @index + 1
      d = d1 * j + d2 * @steps
      x = @cx + ( r * Math.sin( d ) ).to_i
      y = @cy - ( r * Math.cos( d ) ).to_i
      draw_item(x, y, i)
    end
    @steps -= 1
    if @steps < 1
      @mode = 2
    end
  end
  #--------------------------------------------------------------------------
  # * Refresh Wait
  #--------------------------------------------------------------------------
  def refresh_wait
    d = 2.0 * Math::PI / @item_max
    for i in 0...@item_max
      j = i - @index + 1
      x = @cx + ( @radius * Math.sin( d * j ) ).to_i
      y = @cy - ( @radius * Math.cos( d * j ) ).to_i
      draw_item(x, y, i)
    end
  end
  #--------------------------------------------------------------------------
  # * Refresh Move
  #--------------------------------------------------------------------------
  def refresh_move( mode )
    d1 = 2.0 * Math::PI / @item_max
    d2 = d1 / @moving_frames
    d2 *= -1 if mode != 0
    for i in 0...@item_max
      j = i - @index + 1
      d = d1 * j + d2 * @steps
      x = @cx + ( @radius * Math.sin( d ) ).to_i
      y = @cy - ( @radius * Math.cos( d ) ).to_i
      draw_item(x, y, i)
    end
    @steps -= 1
    if @steps < 1
      @mode = 2
    end
  end
  #--------------------------------------------------------------------------
  # * Draw Item
  #--------------------------------------------------------------------------
  def draw_item(x, y, i)
    rect = Rect.new(0, 0, @items[i].width, @items[i].height)
    if @index == i
      self.contents.blt( x, y, @items[i], rect )
      if @disabled[@index]
        self.contents.blt( x, y, @icon_disable, rect )
      end
    else
      self.contents.blt( x, y, @items[i], rect, 128 )
      if @disabled[@index]
        self.contents.blt( x, y, @icon_disable, rect, 128 )
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Disable Item
  #--------------------------------------------------------------------------
  def disable_item(index)
    @disabled[index] = true
  end
  #--------------------------------------------------------------------------
  # * Setup Move Move
  #--------------------------------------------------------------------------
  def setup_move_move(mode)
    if mode == 3
      @index -= 1
      @index = @items.size - 1 if @index < 0
    elsif mode == 4
      @index += 1
      @index = 0 if @index >= @items.size
    else
      return
    end
    @mode = mode
    @steps = @moving_frames
  end
  #--------------------------------------------------------------------------
  # * Animation
  #--------------------------------------------------------------------------
  def animation?
    return @mode != 2
  end
end


Scene_Menu에서 호출할 때:
blah = Window_RingMenu.new(commands, icons, radius, center_x, center_y, width, height)

호출 예제:
    # Window Commands
    commands = [ "Item", "Skill", "Equip", "Status", "Save", "Quit" ]
    # Window Icons
    icons = [ RPG::Cache.icon("034-Item03"), RPG::Cache.icon("044-Skill01"),
                  RPG::Cache.icon("001-Weapon01"), RPG::Cache.icon("050-Skill07"),
                  RPG::Cache.icon("038-Item07"), RPG::Cache.icon("046-Skill03")]
    @command_window = Window_RingMenu.new(commands, icons,128)

Who's 백호

?

이상혁입니다.

http://elab.kr


List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 습작 2012.12.24 6202
981 저장 Advanced Save Menu 편집 20101005 Edition (SDK2용) 3 Alkaid 2010.10.05 1299
980 저장 Advanced Save Menu 편집 20101006 Edition (SDK2용) 1 Alkaid 2010.10.06 1222
979 저장 Advanced Save Menu 편집한 것. (SDK2용) Alkaid 2010.09.11 1219
978 저장 Advanced Save System Edit (현재 맵을 보여주지 않음) file 백호 2009.02.22 1558
977 상점 Advanced Shop System by Alexis Hiemis 1 file Alkaid 2010.10.08 1872
976 기타 Advanced Weather System (AWS) 3 file 백호 2009.02.22 1272
975 키입력 AInput Module 3.10 by vgvgf (전체키, 마우스 입력) 6 file Alkaid 2010.09.01 3030
974 키입력 Aleworks Input Module 1.21 by vgvgf (SDK호환) 8 WMN 2008.04.06 2145
973 기타 AMS-Advanced Message Script Edited by Dubleax 3 file 백호 2009.02.21 766
972 기타 AMS___Advanced_Message_Script 1 file 백호 2009.02.22 889
971 장비 Angie's Equipment Sets 2.3 by DerVVulfman 7 Alkaid 2010.12.31 1869
970 메시지 Animated Window Skin by Tana 1 백호 2009.02.22 1338
969 기타 Anti Event Lag Script 3 백호 2009.02.21 1057
968 메뉴 AP 올리기 8 알피지GM 2010.02.15 1491
967 기타 appletree님 요청) 화면 명암 주기 3 file 뮤바보 2013.01.31 2727
966 저장 ASM - Advanced Save Menu 3 file 백호 2009.02.21 1639
965 전투 ATB시스템 입니다. [스샷 첨부] 17 백호 2009.02.22 4182
964 전투 ATB전투 5 백호 2009.02.22 3369
963 전투 ATB전투 형식 스크랩트 [ 어디서 퍼왔는..] 7 WMN 2008.03.17 2545
962 기타 ATS-Advanced Time System 1 file 백호 2009.02.21 964
Board Pagination Prev 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 52 Next
/ 52