http://www.gamebaker.com/rmxp/scripts/hide-free-item-cost.htm
아이템의 가격이 0일 경우, 가격을 표시하지 않습니다. SG Artifact Colors를 같이 사용할 경우 이 스크립트가 Artifact Colors아래에 들어가야 함.
#=============================================================================
# ** SG Hide Free Item Cost
#=============================================================================
# sandgolem
# Version 2
# 20.05.06
#=============================================================================
#
# To temporarily disable it in a specific shop, use this before it:
#$sg_shop_show_free = true
#
#=============================================================================
#
# To check for updates or find more scripts, visit:
# http://www.gamebaker.com/rmxp/scripts/
#
# To use this script, copy it and insert it in a new section above "Main",
# but under the default scripts and the SDK if you're using it. This needs
# to be above any that alias Window_ShopBuy's draw_item
#
# SG Artifact Colors compatability: Place Hide Free Item Cost anywhere under it.
#
# Have problems? You can leave me a message at:
# http://www.gamebaker.com/users/sandgolem
#
#=============================================================================
#--------------------------------------------------------------------------
# * SDK Log Script
#--------------------------------------------------------------------------
begin
SDK.log("SG Hide Free Item Cost", "Sandgolem", 2, "20.05.06")
if SDK.state("SG Hide Free Item Cost") != true
@sg_hidefree_disabled = true
end
rescue
end
#--------------------------------------------------------------------------
# * Begin SDK Enable Test
#--------------------------------------------------------------------------
if @sg_hidefree_disabled != true
class Window_ShopBuy < Window_Selectable
def draw_item(index)
item = @data[index]
case item
when RPG::Item
number = $game_party.item_number(item.id)
when RPG::Weapon
number = $game_party.weapon_number(item.id)
when RPG::Armor
number = $game_party.armor_number(item.id)
end
#------------------------------------------------------------------------------
# For compatability with SG Artifact Colors
#------------------------------------------------------------------------------
if item.price <= $game_party.gold and number < 99
if $sg_artifact_colors
self.contents.font.color = sg_artifact_colors(item)
else
self.contents.font.color = normal_color
end
else
if $sg_artifact_colors
self.contents.font.color = sg_artifact_colors(item,1)
else
self.contents.font.color = disabled_color
end
end
#------------------------------------------------------------------------------
x = 4
y = index * 32
rect = Rect.new(x, y, self.width - 32, 32)
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
bitmap = RPG::Cache.icon(item.icon_name)
opacity = self.contents.font.color == normal_color ? 255 : 128
self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
self.contents.draw_text(x + 28, y, 212, 32, item.name, 0)
#------------------------------------------------------------------------------
# Begin SG Hide Free Item Cost edit
#------------------------------------------------------------------------------
if item.price >= 1
self.contents.draw_text(x + 240, y, 88, 32, item.price.to_s, 2)
elsif $sg_shop_show_free
self.contents.draw_text(x + 240, y, 88, 32, item.price.to_s, 2)
end
#------------------------------------------------------------------------------
# End SG Hide Free Item Cost
#------------------------------------------------------------------------------
end
end
class Scene_Shop
alias sandgolem_hidefree_sceneshop_main main
def main
sandgolem_hidefree_sceneshop_main
if $sg_shop_show_free
$sg_shop_show_free = nil
end
end
end
#--------------------------------------------------------------------------
# * End SDK Enable Test
#--------------------------------------------------------------------------
end
아이템의 가격이 0일 경우, 가격을 표시하지 않습니다. SG Artifact Colors를 같이 사용할 경우 이 스크립트가 Artifact Colors아래에 들어가야 함.
#=============================================================================
# ** SG Hide Free Item Cost
#=============================================================================
# sandgolem
# Version 2
# 20.05.06
#=============================================================================
#
# To temporarily disable it in a specific shop, use this before it:
#$sg_shop_show_free = true
#
#=============================================================================
#
# To check for updates or find more scripts, visit:
# http://www.gamebaker.com/rmxp/scripts/
#
# To use this script, copy it and insert it in a new section above "Main",
# but under the default scripts and the SDK if you're using it. This needs
# to be above any that alias Window_ShopBuy's draw_item
#
# SG Artifact Colors compatability: Place Hide Free Item Cost anywhere under it.
#
# Have problems? You can leave me a message at:
# http://www.gamebaker.com/users/sandgolem
#
#=============================================================================
#--------------------------------------------------------------------------
# * SDK Log Script
#--------------------------------------------------------------------------
begin
SDK.log("SG Hide Free Item Cost", "Sandgolem", 2, "20.05.06")
if SDK.state("SG Hide Free Item Cost") != true
@sg_hidefree_disabled = true
end
rescue
end
#--------------------------------------------------------------------------
# * Begin SDK Enable Test
#--------------------------------------------------------------------------
if @sg_hidefree_disabled != true
class Window_ShopBuy < Window_Selectable
def draw_item(index)
item = @data[index]
case item
when RPG::Item
number = $game_party.item_number(item.id)
when RPG::Weapon
number = $game_party.weapon_number(item.id)
when RPG::Armor
number = $game_party.armor_number(item.id)
end
#------------------------------------------------------------------------------
# For compatability with SG Artifact Colors
#------------------------------------------------------------------------------
if item.price <= $game_party.gold and number < 99
if $sg_artifact_colors
self.contents.font.color = sg_artifact_colors(item)
else
self.contents.font.color = normal_color
end
else
if $sg_artifact_colors
self.contents.font.color = sg_artifact_colors(item,1)
else
self.contents.font.color = disabled_color
end
end
#------------------------------------------------------------------------------
x = 4
y = index * 32
rect = Rect.new(x, y, self.width - 32, 32)
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
bitmap = RPG::Cache.icon(item.icon_name)
opacity = self.contents.font.color == normal_color ? 255 : 128
self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
self.contents.draw_text(x + 28, y, 212, 32, item.name, 0)
#------------------------------------------------------------------------------
# Begin SG Hide Free Item Cost edit
#------------------------------------------------------------------------------
if item.price >= 1
self.contents.draw_text(x + 240, y, 88, 32, item.price.to_s, 2)
elsif $sg_shop_show_free
self.contents.draw_text(x + 240, y, 88, 32, item.price.to_s, 2)
end
#------------------------------------------------------------------------------
# End SG Hide Free Item Cost
#------------------------------------------------------------------------------
end
end
class Scene_Shop
alias sandgolem_hidefree_sceneshop_main main
def main
sandgolem_hidefree_sceneshop_main
if $sg_shop_show_free
$sg_shop_show_free = nil
end
end
end
#--------------------------------------------------------------------------
# * End SDK Enable Test
#--------------------------------------------------------------------------
end