XP 스크립트

#==============================================================================
# Cheats Input Script - v1.2 - by BudsieBuds
#------------------------------------------------------------------------------
#  NOTE: Start editing at line 68 and stop editing at '# STOP EDITING \'.
#==============================================================================


#==============================================================================
# ** Scene_Cheats
#------------------------------------------------------------------------------
#  by BudsieBuds
#==============================================================================

class Scene_Cheats
  #--------------------------------------------------------------------------
  # * Main Processing
  #--------------------------------------------------------------------------
  def main
    # Make windows
    @edit_window = Window_CheatsEdit.new
    @input_window = Window_CheatsInput.new
    # Execute transition
    Graphics.transition
    # Main loop
    loop do
      # Update game screen
      Graphics.update
      # Update input information
      Input.update
      # Frame update
      update
      # Abort loop if screen is changed
      if $scene != self
        break
      end
    end
    # Prepare for transition
    Graphics.freeze
    # Dispose of windows
    @edit_window.dispose
    @input_window.dispose
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    # Update windows
    @edit_window.update
    @input_window.update
    # If B button was pressed
    if Input.repeat?(Input::B)
      # If cursor position is at 0
      if @edit_window.index == 0
        return
      end
      # Play cancel SE
      $game_system.se_play($data_system.cancel_se)
      # Delete text
      @edit_window.back
      return
    end
    # If C button was pressed
    if Input.trigger?(Input::C)
      # If cursor position is at [OK]
      if @input_window.character == nil
        @cheat_word = @edit_window.cheat.downcase

=begin
# START EDITING //

===============================================================================

  The cheat that you have to input:
    elsif @cheat_word == "Put the cheat you want to use here."

-------------------------------------------------------------------------------

  For item(s):
    $game_party.gain_item(Item ID, How many)

  For gold:
    $game_party.gain_gold(How many)

  For weapon(s):
    $game_party.gain_weapon(Weapon ID, How many)

  For armor(s):
    $game_party.gain_armor(Armor ID, How many)

  For skill(s):
    $game_party.actors[Actor ID].learn_skill(Skill ID)

  For adding (an) actor(s):
    $game_party.add_actor(id)

-------------------------------------------------------------------------------

  This is the verification sound
    $game_system.se_play($data_system.decision_se)

-------------------------------------------------------------------------------

    Your cheat can have a maximum of 17 letters.
    The first cheat has to start with 'if'.
    The cheates coming after that have to start with 'elsif'.

===============================================================================
=end

  if @cheat_word == "iamrich"
    $game_party.gain_gold(500)
    $game_system.se_play($data_system.decision_se)

  elsif @cheat_word == "iamarealfighter"
    $game_party.gain_weapon(1, 1)
    $game_party.gain_armor(21, 1)
    $game_system.se_play($data_system.decision_se)

  elsif @cheat_word == "iloveitems"
    for i in 1...$data_items.size
      $game_party.gain_item(i, 10)
      $game_system.se_play($data_system.decision_se)
    end

  elsif @cheat_word == "somehelpplease"
    $game_party.add_actor(2)
    $game_system.se_play($data_system.decision_se)

# STOP EDITING \

          else
            # Play buzzer SE
            $game_system.se_play($data_system.buzzer_se)
          end
        # Switch to map screen
        $scene = Scene_Map.new
        return
      end
      # If text character is empty
      if @input_window.character == ""
        # Play buzzer SE
        $game_system.se_play($data_system.buzzer_se)
        return
      end
      # Play decision SE
      $game_system.se_play($data_system.decision_se)
      # Add text character
      @edit_window.add(@input_window.character)
      return
    end
  end
end


#==============================================================================
# ** Window_Base
#------------------------------------------------------------------------------
#  by BudsieBuds
#==============================================================================

class Window_Base < Window
  #--------------------------------------------------------------------------
  # * Draw Graphic
  #    icon  : icon
  #    x    : draw spot x-coordinate
  #    y    : draw spot y-coordinate
  #--------------------------------------------------------------------------
  def draw_icon_graphic(icon, x, y)
    bitmap = RPG::Cache.icon(icon)
    cw = bitmap.width
    ch = bitmap.height
    src_rect = Rect.new(0, 0, cw, ch)
    self.contents.blt(x - cw / 2, y - ch, bitmap, src_rect)
  end
end


#==============================================================================
# ** Window_CheatsEdit
#------------------------------------------------------------------------------
#  by BudsieBuds
#==============================================================================

class Window_CheatsEdit < Window_Base
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_reader  :cheat                    # cheat
  attr_reader  :index                    # cursor position
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    super(0, 0, 640, 128)
    self.contents = Bitmap.new(width - 32, height - 32)
    @max_char = 17
    @index = 0
    @cheat = ""
    refresh
    update_cursor_rect
  end
  #--------------------------------------------------------------------------
  # * Add Character
  #    character : text character to be added
  #--------------------------------------------------------------------------
  def add(character)
    if @index < @max_char and character != ""
      @cheat += character
      @index += 1
      refresh
      update_cursor_rect
    end
  end
  #--------------------------------------------------------------------------
  # * Delete Character
  #--------------------------------------------------------------------------
  def back
    if @index > 0
      # Delete 1 text character
      name_array = @cheat.split(//)
      @cheat = ""
      for i in 0...name_array.size-1
        @cheat += name_array[i]
      end
      @index -= 1
      refresh
      update_cursor_rect
    end
  end
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    # Draw cheat
    name_array = @cheat.split(//)
    for i in 0...@max_char
      c = name_array[i]
      if c == nil
        c = "_"
      end
      x = (i + 1) * 32
      self.contents.draw_text(x, 32, 28, 32, c, 1)
    end
    # Draw graphic
    draw_icon_graphic("cheat", 16, 60)
  end
  #--------------------------------------------------------------------------
  # * Cursor Rectangle Update
  #--------------------------------------------------------------------------
  def update_cursor_rect
    x = (@index + 1) * 32
    self.cursor_rect.set(x, 32, 28, 32)
  end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
  def update
    super
    update_cursor_rect
  end
end


#==============================================================================
# ** Window_CheatsInput
#------------------------------------------------------------------------------
#  by BudsieBuds
#==============================================================================

class Window_CheatsInput < Window_Base
  CHARACTER_TABLE =
  [
    "A","B","C","D","E",
    "F","G","H","I","J",
    "K","L","M","N","O",
    "P","Q","R","S","T",
    "U","V","W","X","Y",
    "Z"," "," "," "," ",
    "+","-","*","/","!",
    "1","2","3","4","5",
    "" ,"" ,"" ,"" ,"" ,
    "a","b","c","d","e",
    "f","g","h","i","j",
    "k","l","m","n","o",
    "p","q","r","s","t",
    "u","v","w","x","y",
    "z"," "," "," "," ",
    "#","$","%","&","@",
    "6","7","8","9","0",
    "" ,"" ,"" ,"" ,"" ,
  ]
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    super(0, 128, 640, 352)
    self.contents = Bitmap.new(width - 32, height - 32)
    @index = 0
    refresh
    update_cursor_rect
  end
  #--------------------------------------------------------------------------
  # * Text Character Acquisition
  #--------------------------------------------------------------------------
  def character
    return CHARACTER_TABLE[@index]
  end
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    for i in 0...90
      x = 140 + i / 5 / 9 * 180 + i % 5 * 32
      y = i / 5 % 9 * 32
      self.contents.draw_text(x, y, 32, 32, CHARACTER_TABLE[i], 1)
    end
    self.contents.draw_text(428, 9 * 32, 48, 32, "OK", 1)
  end
  #--------------------------------------------------------------------------
  # * Cursor Rectangle Update
  #--------------------------------------------------------------------------
  def update_cursor_rect
    # If cursor is positioned on [OK]
    if @index >= 90
      self.cursor_rect.set(428, 9 * 32, 48, 32)
    # If cursor is positioned on anything other than [OK]
    else
      x = 140 + @index / 5 / 9 * 180 + @index % 5 * 32
      y = @index / 5 % 9 * 32
      self.cursor_rect.set(x, y, 32, 32)
    end
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    super
    # If cursor is positioned on [OK]
    if @index >= 90
      # Cursor down
      if Input.trigger?(Input::DOWN)
        $game_system.se_play($data_system.cursor_se)
        @index -= 90
      end
      # Cursor up
      if Input.repeat?(Input::UP)
        $game_system.se_play($data_system.cursor_se)
        @index -= 90 - 40
      end
    # If cursor is positioned on anything other than [OK]
    else
      # If right directional button is pushed
      if Input.repeat?(Input::RIGHT)
        # If directional button pressed down is not a repeat, or
        # cursor is not positioned on the right edge
        if Input.trigger?(Input::RIGHT) or
          @index / 45 < 3 or @index % 5 < 4
          # Move cursor to right
          $game_system.se_play($data_system.cursor_se)
          if @index % 5 < 4
            @index += 1
          else
            @index += 45 - 4
          end
          if @index >= 90
            @index -= 90
          end
        end
      end
      # If left directional button is pushed
      if Input.repeat?(Input::LEFT)
        # If directional button pressed down is not a repeat, or
        # cursor is not positioned on the left edge
        if Input.trigger?(Input::LEFT) or
          @index / 45 > 0 or @index % 5 > 0
          # Move cursor to left
          $game_system.se_play($data_system.cursor_se)
          if @index % 5 > 0
            @index -= 1
          else
            @index -= 45 - 4
          end
          if @index < 0
            @index += 90
          end
        end
      end
      # If down directional button is pushed
      if Input.repeat?(Input::DOWN)
        # Move cursor down
        $game_system.se_play($data_system.cursor_se)
        if @index % 45 < 40
          @index += 5
        else
          @index += 90 - 40
        end
      end
      # If up directional button is pushed
      if Input.repeat?(Input::UP)
        # If directional button pressed down is not a repeat, or
        # cursor is not positioned on the upper edge
        if Input.trigger?(Input::UP) or @index % 45 >= 5
          # Move cursor up
          $game_system.se_play($data_system.cursor_se)
          if @index % 45 >= 5
            @index -= 5
          else
            @index += 90
          end
        end
      end
      # If L or R button was pressed
      if Input.repeat?(Input::L) or Input.repeat?(Input::R)
        # Move capital / small
        $game_system.se_play($data_system.cursor_se)
        if @index < 45
          @index += 45
        else
          @index -= 45
        end
      end
    end
    update_cursor_rect
  end
end
=======================================================================
첨부 그림은 icons파일에 넣어주시고
불러오는 방법은 $scene = Scene_Cheats.new

그리고 치트를 사용했을시 보상은
elsif @cheat_word == "iamarealfighter"
    $game_party.gain_weapon(1, 1)
    $game_party.gain_armor(21, 1)
    $game_system.se_play($data_system.decision_se)
이걸 건들어주시면 되고
만약 더 추가를 원하면
if와 elsif를 사용하시면 됩니다

Who's 백호

?

이상혁입니다.

http://elab.kr

Comment '3'

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 습작 2012.12.24 6312
481 기타 일본RPGXP게임에서 번역한 스크립트 입니다. 1 백호 2009.02.22 1735
480 상태/속성 Custom stat growing system 1.0 by Blizzard@rmxp.org file 백호 2009.02.22 1101
479 저장 Advanced Save System Edit (현재 맵을 보여주지 않음) file 백호 2009.02.22 1567
478 메뉴 스테이터스 화면 from Harts Horn 2 백호 2009.02.22 1577
477 기타 대화창 글자 한글자씩뜨는 스크립트 7 백호 2009.02.22 2186
» 기타 치트키 시스템 3 백호 2009.02.22 1595
475 기타 Crafting/Recipe system script by Axe Man Deke 백호 2009.02.22 829
474 기타 (T-RPG) 데미지 표시 시의 폰트를 설정 백호 2009.02.22 1351
473 기타 스테이터스 표시 플러스 1.00ver 백호 2009.02.22 1143
472 전투 전투의 커맨드에 따라 능력치를 상승 백호 2009.02.22 904
471 기타 메세지를 분출해 표시 백호 2009.02.22 1169
470 스킬 Trickster's Bag of Skill Effects file 백호 2009.02.22 1077
469 기타 레벨업시 전회복 by ccoa 8 백호 2009.02.22 2516
468 기타 Book Event v2 by Bruth 5 백호 2009.02.22 1696
467 전투 SBABS v3 6 file 백호 2009.02.22 2046
466 이름입력 영어 이름 입력기 2 백호 2009.02.22 1335
465 기타 레벨, 능력치 무한 스크립트 3 백호 2009.02.22 1712
464 기타 광물캐기 스크립트 1 file 백호 2009.02.22 1852
463 저장 [KCG] 2 Pane Save Scene 번역본 백호 2009.02.22 1122
462 저장 [KCG] 2 Pane Save Scene file 백호 2009.02.22 1129
Board Pagination Prev 1 ... 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 ... 52 Next
/ 52