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ID띄우기 스크립트(新)

by 백호 posted Feb 22, 2009
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크게 작게 위로 아래로 댓글로 가기 인쇄
새로운 아이디 띄우기입니다
 이 스크립트를 사용하면 전버전에있던 그래픽이 없어도 아이디가 표시되는 버그를 보완할수있는 아주 좋은 성능이 개선됩니다.
 제작자는 비밀소년님이시고, 출처는 비밀소년님의 게임창조자에서 받았습니다.


스크립트1-
#=================================================
# ■ 아이디를 띄우기 (스프라이트 구현)
#-------------------------------------------------
#  Author: Bimilist(비밀소년)
#  Desc: 머리위에 아이디를 띄웁니다
#=================================================

class Game_Character
  attr_accessor :sprite_id
end

class Sprite_Character < Sprite_Character
  def create_id_sprite(text)
    bitmap = Bitmap.new(160, 16)
    bitmap.font.name = "굴림체"
    bitmap.font.size = 12
    bitmap.font.color.set(0, 0, 0)
    bitmap.draw_text(+1, +1, 160, 16, text, 1)
    bitmap.font.color.set(255, 255, 255)
    bitmap.draw_text(0, 0, 160, 16, text, 1)
    @_id_sprite = Sprite.new(self.viewport)
    @_id_sprite.bitmap = bitmap
    @_id_sprite.ox = 80
    @_id_sprite.oy = 14
    @_id_sprite.x = self.x
    @_id_sprite.y = self.y - self.oy / 2
    @_id_sprite.z = 3000
    @_id_sprite_visible = true
  end

  def dispose_id_sprite
    @_id_sprite.dispose
    @_id_sprite_visible = false
  end
 
  def update_id_sprite
    if @character.sprite_id != nil
      if not @_id_sprite_visible
        create_id_sprite(@character.sprite_id)
      end
      @_id_sprite.x = self.x
      @_id_sprite.y = self.y - self.oy
    else
      if @_id_sprite_visible
        dispose_id_sprite
      end
    end
  end
     
  def update
    super
    update_id_sprite
  end
end

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-스크립트2(사용방법 정의)
#=================================================
# ■ 아이디를 띄우기 (사용 방법 정의)
#-------------------------------------------------
#  Author: Bimilist(비밀소년)
#  Desc: 머리위에 아이디를 띄웁니다
#    Usage: 이벤트 아이디의 이름: [ID(아이디)]
#                주인공은 그딴거 할필요 없음
#=================================================

class Game_Event < Game_Event
  def refresh
    super
    text = @event.name.dup
    text.gsub!(/[[Ii][Dd](.+?)]/) do
      @sprite_id = $1
    end
    @sprite_id = nil if @erased
    @sprite_id = nil if @character_name == ""
  end
end

class Game_Player < Game_Player
  def refresh
    super
    if $game_party.actors.size > 0
      @sprite_id = $game_party.actors[0].name
    end
  end
end
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-end


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