XP 스크립트

Maplinks script by Wachunga@rmxp.net  (이 @이 e-mail주소를 가리키는 것이 아니란 것을 염두에 두시길)

  스크립트를 이용해서 맵의 가장자리로 갔을 때 다음 맵으로 워프하게 하는 것입니다.(맵의 가장자리를 이벤트로 도배하는 것보다 효율적이다?)


=begin

 ============

  Maplinks - version 0.95 (2005-11-10)

 ============

  by Wachunga


 This script simplifies linking maps together: a single event sets up an

 entire edge of the map as a teleport to another map. Players trying to

 leave that edge of the current map are automatically teleported.


 (This can also be achieved with many copies of teleport events along the edges

 of a map or with a parallel-process event that sets variables and uses them to

 teleport, but these methods are not optimal -- causing lag and/or inconvenience

 for the mapper.)


 To link a map with another on a specific edge (north, east, south or west),

 create an event with <maplink> included in its name on the appropriate edge of

 the map. (To avoid confusion, maplink events on corners of the map are

 not valid.) Then, add a teleport ("Transfer Player") command to the event

 to specify the destination map and other details (e.g. player direction,

 fading on/off). If the destination is an east or west edge, then the Y

 coordinate is calculated based on the player's Y coordinate when

 teleporting; likewise, the X coordinate is calculated automatically when

 the destination is a north or south edge.

 

 Note: unlike normal teleport events, maplinks are activated when the player

 tries to leave the screen instead of when stepping on the last tile. This

 behaviour could be changed, but I feel that it's more natural this way:

 it leaves the whole map open for actual exploration, instead of "wasting"

 the outer tiles of a map.


=end


#-------------------------------------------------------------------------------


class Game_Event < Game_Character

  alias ml_ge_init initialize

  def initialize(map_id, event)

    ml_ge_init(map_id, event)

    if @event.name.upcase.include?('<MAPLINK>')

      dir = nil

      if @event.y == $game_map.height-1

        dir = 2 unless @event.x == 0 or @event.x == $game_map.width-1

      elsif @event.x == 0

        dir = 4 unless @event.y == 0 or @event.y == $game_map.height-1

      elsif @event.x == $game_map.width-1

        dir = 6 unless @event.y == 0 or @event.y == $game_map.height-1

      elsif @event.y == 0

        dir = 8 unless @event.x == 0 or @event.x == $game_map.width-1

      end

      if dir != nil

        @list.each { |command|

          if command.code == 201

            # make sure new location isn't be specified by variables

            if command.parameters[0] == 0

              $game_map.maplinks[dir] = Maplink.new(command.parameters)

              break

            end

          end

        }

      end

    end

  end

end


#-------------------------------------------------------------------------------


class Game_Map

  attr_accessor :maplinks

 

  alias ml_gm_setup setup

  def setup(map_id)

    @maplinks = {}

    ml_gm_setup(map_id)

  end

 

  def width(map_id = @map_id)

    if map_id == @map_id

      return @map.width

    else

      return load_data(sprintf("Data/Map%03d.rxdata", map_id)).width     

    end

  end 


  def height(map_id = @map_id)

    if map_id == @map_id

      return @map.height

    else

      return load_data(sprintf("Data/Map%03d.rxdata", map_id)).height

    end

  end   

 

end


#-------------------------------------------------------------------------------


class Maplink

 

  def initialize(parameters)

    @param = parameters

  end


  def activate

    width = $game_map.width(@param[1])

    height = $game_map.height(@param[1])

    # modify x (p[2]) or y (p[3]) coordinates appropriately

    if @param[2] == 0 or @param[2] == width-1

      @param[3] = $game_player.y

    elsif @param[3] == 0 or @param[3] == height-1

      @param[2] = $game_player.x

    end

    # set up a dummy interpreter just for teleport

    interpreter = Interpreter.new

    interpreter.parameters = @param

    interpreter.index = 0

    interpreter.command_201

  end

 

end


#-------------------------------------------------------------------------------


class Game_Player


  alias ml_cett check_event_trigger_touch

  def check_event_trigger_touch(x, y)

    check_maplinks(x,y)

    ml_cett(x,y)

  end

 

  def check_maplinks(x,y)

    if $game_map.valid?(x, y) then return end

    dir = nil

    if y == $game_map.height then dir = 2

    elsif x == -1 then dir = 4

    elsif x == $game_map.width then dir = 6

    elsif y == -1 then dir = 8

    end

    if dir != nil

      if $game_map.maplinks[dir] != nil

        $game_map.maplinks[dir].activate

      end

    end

  end


end


#-------------------------------------------------------------------------------


class Interpreter

  attr_accessor :parameters

  attr_accessor :index

end

Who's 백호

?

이상혁입니다.

http://elab.kr


List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 습작 2012.12.24 6159
401 전투 XAS 여러가지버전. 9 §포뇨§ 2010.02.23 4396
400 전투 XAS Hero Edition Ver. 3.91 3 프리즌커피 2011.12.23 3894
399 전투 XAS Hero Edition v3.82 19 아방스 2010.12.27 4346
398 맵/타일 World Map 스크립트 1 file 백호 2009.02.21 1983
397 맵/타일 World Map version 1.2 11 백호 2009.02.22 2962
396 이동 및 탈것 World Map & Teleporter by SephirothSpawn 2 file 백호 2009.02.22 1156
395 저장 Woratana's Neo Save System for RMXP by LiTTleDRAgo 5 Alkaid 2013.01.19 1399
394 오디오 WinAMP 플러그인을 이용하여 RMXP에서 다른 형식의 음악파일 재생하기 file 백호 2009.02.22 1259
393 오디오 WinAMP 플러그인을 이용하여 RMXP에서 다른 사운드포맷 지원하기 v3 by Guillame777@rmxp.net 백호 2009.02.22 936
392 메시지 WhiteFlute 멀티메시지 스크립트 (XP/VX/VXA) 4 Alkaid 2013.02.05 2264
391 그래픽 WhiteFlute - BitmapEX 4 file JACKY 2012.12.10 2951
390 오디오 WhiteFlute - AudioEX (XP/VX/VXA) file Alkaid 2012.12.26 1255
389 그래픽 Weather Script(버전 불명) by ccoa 1 file Alkaid 2010.09.08 1571
388 기타 Weather Script 1.02 by ccoa 1 file 백호 2009.02.22 809
387 그래픽 Weather Creator 1.0 by ForeverZer0 2 file Alkaid 2011.01.22 1920
386 기타 Upload & Download files with RGSS 2.1 by berka (XP/VX 공용) 5 Alkaid 2010.11.20 2134
385 메시지 Universal Message System 1.8.0 by ccoa 번역 4 file PerrS 2013.04.06 1738
384 메시지 Universal Message System 1.8.0 by ccoa 1 file Alkaid 2010.09.08 2185
383 메시지 UCoder's Message System by Mr.Mo file Alkaid 2010.10.05 1542
382 메시지 txt 메세징 스크립트 4 에돌이 2011.07.12 2199
Board Pagination Prev 1 ... 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 ... 52 Next
/ 52