XP 스크립트

HP & SP Bars on Map
Version: 1.0


Last Update
May 23, 2006.

Introduction

This is an updated and better version of my old HP bar script, this one will work faster and have some new features like the SP bar.

Features
  • Display nice bars for the HP and SP.
  • Allow the player change the current actor by pressing A (shift) and R or L (numpad).
  • Display the name and level of the current actor.
  • Changes the x position of the timer if the bars are showing.
Screenshots


#==============================================================================
# ** HP & SP Bars on Map
#------------------------------------------------------------------------------
# Slipknot
# 1.0
# 05.23.06
#==============================================================================

#------------------------------------------------------------------------------
# SDK Log
#------------------------------------------------------------------------------
SDK.log('HP & SP Bars on Map', 'Slipknot', 1.0, '05.23.06')

#------------------------------------------------------------------------------
# Begin SDK Enabled Check
#------------------------------------------------------------------------------
if SDK.state('HP & SP Bars on Map') == true

module MapBars_Settings
 #--------------------------------------------------------------------------
 HPBar = true
 #--------------------------------------------------------------------------
 SPBar = true
 #--------------------------------------------------------------------------
 LevelText = 'Lv: '
 #--------------------------------------------------------------------------
 AllowChange = true
 #--------------------------------------------------------------------------
end

#------------------------------------------------------------------------------
# Begin Scene_Map Edit
#------------------------------------------------------------------------------
class Scene_Map
 #--------------------------------------------------------------------------
 # * Public Instance Variables
 #--------------------------------------------------------------------------
 attr_reader(:sprite_bars)
 #--------------------------------------------------------------------------
 # * Alias
 #--------------------------------------------------------------------------
 alias slipknot_mapbars_maindraw main_draw
 alias slipknot_mapbars_updgraphics update_graphics
 alias slipknot_mapbars_maindispose main_dispose
 #--------------------------------------------------------------------------
 # * Main Draw
 #--------------------------------------------------------------------------
 def main_draw
    slipknot_mapbars_maindraw
    @sprite_bars = Sprite_Bars.new
 end
 #--------------------------------------------------------------------------
 # * Main Dispose
 #--------------------------------------------------------------------------
 def main_dispose
    slipknot_mapbars_maindispose
    @sprite_bars.dispose
 end
 #--------------------------------------------------------------------------
 # * Update Graphics
 #--------------------------------------------------------------------------
 def update_graphics
    slipknot_mapbars_updgraphics
    @sprite_bars.update
 end
end
#------------------------------------------------------------------------------
# End Scene_Map Edit
#------------------------------------------------------------------------------

#------------------------------------------------------------------------------
# Begin Interpreter Edit
#------------------------------------------------------------------------------
class Interpreter
 #--------------------------------------------------------------------------
 # * Public Instance Variables
 #--------------------------------------------------------------------------
 attr_reader(:hp_bar, :sp_bar, :bars_index)
 attr_accessor(:bars_need_refresh)
 #--------------------------------------------------------------------------
 # * Alias
 #--------------------------------------------------------------------------
 alias slipknot_mapbars_initialize initialize
 #--------------------------------------------------------------------------
 # * Object Initialization
 #--------------------------------------------------------------------------
 def initialize(depth = 0, main = false)
    slipknot_mapbars_initialize(depth, main)
    if main
  @bars_need_refresh = true
  @hp_bar = MapBars_Settings::HPBar
  @sp_bar = MapBars_Settings::SPBar
  @bars_index = 0
    end
 end
 #--------------------------------------------------------------------------
 # * Bar's Actor Index
 #--------------------------------------------------------------------------
 def bars_index=(index)
    if @bars_index != index
  @bars_index = index
  @bars_need_refresh = true
    end
    return true
 end
 def set_bars_index(index = 0)
    self.bars_index = (index)
 end
 #--------------------------------------------------------------------------
 # * Show HP Bar
 #--------------------------------------------------------------------------
 def show_hp_bar(value = true)
    @hp_bar = value
    @bars_need_refresh = true
 end
 #--------------------------------------------------------------------------
 # * Show SP Bar
 #--------------------------------------------------------------------------
 def show_sp_bar(value = true)
    @sp_bar = value
    @bars_need_refresh = true
 end
end
#------------------------------------------------------------------------------
# End Interpreter Edit
#------------------------------------------------------------------------------

#------------------------------------------------------------------------------
# Begin Spriteset_Map Edit
#------------------------------------------------------------------------------
class Spriteset_Map
 #--------------------------------------------------------------------------
 # * Alias
 #--------------------------------------------------------------------------
 alias slipknot_mapbars_updpicturesprites update_picture_sprites
 #--------------------------------------------------------------------------
 # * Update Picture Sprites
 #--------------------------------------------------------------------------
 def update_picture_sprites
    @timer_sprite.x = ($game_system.map_interpreter.sp_bar ||
  $game_system.map_interpreter.sp_bar) ? 400 : 552
    slipknot_mapbars_updpicturesprites
 end
end
#------------------------------------------------------------------------------
# End Spriteset_Map Edit
#------------------------------------------------------------------------------

class Sprite_Bars < Window_Base
 #--------------------------------------------------------------------------
 # * Object Initialization
 #--------------------------------------------------------------------------
 def initialize
    @sprite = Sprite.new()
    @sprite.bitmap = Bitmap.new(144, 82)
    @sprite.x = 488
    @sprite.y = 8
    @old_hp = @old_sp = false
    interpreter.bars_need_refresh = true
    update
 end
 #--------------------------------------------------------------------------
 # * Frame Update
 #--------------------------------------------------------------------------
 def update
    if ! hp? && ! sp?
  bitmap.clear
  return
    end
    if MapBars_Settings::AllowChange && Input.press?(11)
  if Input.repeat?(Input::L)
 interpreter.bars_index = (interpreter.bars_index - 1) % $game_party.actors.size
  end
  if Input.repeat?(Input::R)
 interpreter.bars_index = (interpreter.bars_index + 1) % $game_party.actors.size
  end
    end
    actor = $game_party.actors[interpreter.bars_index]
    if need_refresh?
  bitmap.clear
  lvt = MapBars_Settings::LevelText + actor.level.to_s
  width = bitmap.text_size(lvt).width
  draw_text(1, 0, 143 - width, 22, actor.name)
  draw_text(143 - width, 0, width, 22, lvt)
    end  
    if hp? && (need_refresh? || @old_hp != actor.hp)
  draw_hp_bar(actor, 0, 22)
  @old_hp = actor.hp
  hp = true
    end
    if sp? && (need_refresh? || @old_sp != actor.sp)
  y = hp != nil ? 30 : 0
  draw_sp_bar(actor, 0, y + 22)
  @old_sp = actor.sp
    end
    interpreter.bars_need_refresh = false
 end
 #--------------------------------------------------------------------------
 # * @sprite.bitmap & $game_system.map_interpreter
 #--------------------------------------------------------------------------
 def bitmap
    @sprite.bitmap
 end
 def interpreter
    $game_system.map_interpreter
 end
 #--------------------------------------------------------------------------
 # * Return Interpreter Variables
 #--------------------------------------------------------------------------
 def need_refresh?
    interpreter.bars_need_refresh
 end
 def hp?
    interpreter.hp_bar
 end
 def sp?
    interpreter.sp_bar
 end
 #--------------------------------------------------------------------------
 # * Dispose
 #--------------------------------------------------------------------------
 def dispose
    @sprite.dispose
    bitmap.dispose
 end
 #--------------------------------------------------------------------------
 # * Draw HP Bar
 #--------------------------------------------------------------------------
 def draw_hp_bar(actor, x, y)
    bitmap.fill_rect(x, y, 144, 30, Color.new(0, 0, 0, 0))
    bitmap.font.color = system_color
    draw_text(x, y, 32, 30, $data_system.words.hp)
    hp_x = x + 36
    x += 32
    bitmap.fill_rect(x, y + 14, 112, 10, Color.new(0, 0, 0))
    width = 112.0 * actor.hp / actor.maxhp
    red = 144.0
    step = 80.0 / (width - 2).to_f
    for p in 0...(width - 2)
  bitmap.fill_rect(x + p + 1, y + 15, 1, 8, Color.new(red, 64, 32))
  red += step
    end
    bitmap.font.size -= 2
    bitmap.font.color = actor.hp == 0 ? knockout_color :
  actor.hp <= actor.maxhp / 4 ? crisis_color : normal_color
    draw_text(hp_x, y, 48, 26, actor.hp.to_s, 2)
    bitmap.font.color = normal_color
    draw_text(hp_x + 48, y, 12, 26, '/', 1)
    draw_text(hp_x + 60, y, 48, 26, actor.maxhp.to_s)
    bitmap.font.size += 2
 end
 #--------------------------------------------------------------------------
 # * Draw SP Bar
 #--------------------------------------------------------------------------
 def draw_sp_bar(actor, x, y)
    bitmap.fill_rect(x, y, 144, 30, Color.new(0, 0, 0, 0))
    self.bitmap.font.color = system_color
    draw_text(x, y, 32, 30, $data_system.words.sp)
    sp_x = x + 36
    x += 32
    bitmap.fill_rect(x, y + 14, 112, 10, Color.new(0, 0, 0))
    width = 112.0 * actor.sp / actor.maxsp
    blue = 144.0
    step = 80.0 / (width - 2).to_f
    for p in 0...(width - 2)
  bitmap.fill_rect(x + p + 1, y + 15, 1, 8, Color.new(32, 64, blue))
  blue += step
    end
    bitmap.font.size -= 2
    bitmap.font.color = actor.sp == 0 ? knockout_color :
  actor.sp <= actor.maxhp / 4 ? crisis_color : normal_color
    draw_text(sp_x, y, 46, 26, actor.sp.to_s, 2)
    bitmap.font.color = normal_color
    draw_text(sp_x + 46, y, 10, 26, '/', 1)
    draw_text(sp_x + 58, y, 46, 26, actor.maxsp.to_s)
    bitmap.font.size += 2
 end
 #--------------------------------------------------------------------------
 # * Draw Outline Text
 #--------------------------------------------------------------------------
 def draw_text(x, y, width, height, string, align = 0)
    col = bitmap.font.color.dup
    bitmap.font.color = Color.new(32, 32, 32, col.alpha)
    bitmap.draw_text(x - 1, y, width, height, string, align)
    bitmap.draw_text(x, y - 1, width, height, string, align)
    bitmap.draw_text(x + 1, y, width, height, string, align)
    bitmap.draw_text(x, y + 1, width, height, string, align)
    bitmap.font.color = col
    bitmap.draw_text(x, y, width, height, string, align)
 end
end

#------------------------------------------------------------------------------
# End SDK Enabled Test
#------------------------------------------------------------------------------
end
Comment '19'

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 스크립트 자료 게시물 작성시 주의사항 습작 2012.12.24 6312
81 상태/속성 Cool Edited Status Screen. 10 아방스 2009.01.12 2433
80 메뉴 파이널 판타지 7 스타일 메뉴 7 아방스 2009.01.12 3241
79 메뉴 자세한 캐릭터 정보표시 스크립트 버전2 5 아방스 2009.01.12 2330
78 메뉴 자세항 개인 상태화면 8 아방스 2009.01.12 2365
77 [자작]일괄조작 관련 스크립트 5 나뚜루 2009.01.10 1913
76 타이틀/게임오버 타이틀 전에 로고 띄우기, 홈피 띄우기, 메일 보내기 13 file 유아 2009.01.09 3558
75 온라인 Mr.Metring NPE 1.0 [RPG XP 온라인 스크립트] 35 아방스 2009.01.07 6538
74 전투 xas히어로에디션 3.4 14 ps인간 2009.01.04 4044
73 온라인 채팅 가능 온라인 스크립트 배포 107 file 아방스 2009.01.03 10687
72 상점 ▼▲▼ XRXS36. 숍·변동시장 ▼▲▼ (시세) 8 D.S.Y 2008.12.09 2025
71 이름입력 대화창에 얼굴, 이름 띄우기 37 킬라롯 2008.11.09 7502
» HUD HP과 SP 바 19 Man... 2008.11.04 4540
69 기타 캐릭터 소개 화면 22 file 독도2005 2008.10.05 4106
68 전투 전투불능 케릭터 강제삭제 7 독도2005 2008.10.05 1918
67 메뉴 링메뉴 New 9 sdjfl465 2008.09.27 2862
66 테두리 글자 & 그림자 글자 12 아방스 2008.09.19 2643
65 스크립트를 배우시기 전에..... 5 독도2005 2008.08.31 2328
64 Fog of War 4 file 실마릴 2008.06.19 2499
63 메뉴 링 메뉴 소지금,플레이시간 추가 버젼 17 Neowitch* 2008.04.20 3026
62 메뉴 링 메뉴 16 Neowitch* 2008.04.18 3479
Board Pagination Prev 1 ... 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 Next
/ 52